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PS3UserCheat PS3 Cheat Dongle v2.3 Update Arrives From Oct0xor


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132w ago - This weekend Oct0xor (aka Mr. DongleBreaker) has followed up his previous release with PS3UserCheat PS3 Cheat Dongle v2.3 update which features Cheatlist.dat v6.1 as outlined below.

Download: PS3UserCheat PS3 Cheat Dongle v2.3 Update / PS3UserCheat PS3 Cheat Dongle v2.3 Update (Mirror) / PS3UserCheat PS3 Cheat Dongle v2.3 Update (Mirror #2) / PS3 Cheats Editor Installer (by aldostools) / PS3 DEX 3.55 Cheat Pack by technodon

From his Tweet: Release: Custom ps3usercheat v2.3 + cheatlist.dat v6.1

Finally releasing what I have many times asked for

Now everyone can make their own AR cheats for PS3.

I hope that in one day PS3 will have so much cheats like Nintendo DS

Thanks to HeroQ8 for support.

!!! Never use this for cheating in online games !!!

This would help you making your own cheats: pastebin.com/tsD7wKv7

In related news Tetzrep has made available (via psx-scene.com/forums/content/even-2606/) a PSUserCheatfile MK9 Multiplayer NPC (Password: tetzrep)

This time allowing for mulitplayer and tag team use of the NPC's that were unlocked last month. A few other nice touches in this update include:

  • The ability to morph Shang Tsung into other characters, as he does in the arcade ladder. This is nice considering all you can do with the move is take a bit of their life bar away. Now with certain button combos, you can pretty much morph into any character on the roster, and the NPC's to boot. All of this selectable through ps3usercheat, and the same directions from last months post applies also.
  • The ability in the challenge tower on challenge 227 (Cyborg-Absorb) to not just play as Cyber-Reptile in this challenge, but to give the cyborg character in that challenge the fighting styles and any character, including the bosses.
  • Other cheats added allow you to speed up and slow down gameplay.

There is a very nice jpg packaged in with the .dat file which gives specific instructions on how to get this to work, and the button combos needed.

Also from Hero Q8 (aka ueess via codemasters-project.net/vb/showthread.php?13123-Cheat&p=132900#post132900) comes some PS3 CFW 4.21+ Only Cheat Packages below, as follows:

Installation Instructions

1. Unrar The Rar File
2. Copy the pkg file to your USB
3. Install Package from "Install Package Files".
4. Choose The Game from Multiman or any other Manager (Must Have Any Disc In The Drive)
5. Boot the game from installed pkg not the disc icon it will start the game with the codes
NOTE 1: Some Games Needs Files from USRDIR to be moved to PKG dir (Minus Eboot) after install i will add Note 1 for these Games
NOTE 2: Some PKG are Just Update Install It and Boot The Game Normal i will add Note 2 for these Games

All Cheats For 4.21+ Only - For People who are on 3.55 CFW use PS3UserCheats (free) Which Has all codes converted to be used on that divice (Same ones you find in All Old and Current Eboot PKGs)

2nd Super Robot Taisen OG BLJS10133

1. Infinite Money
2. Infinite PP
3. Infinite SP

BLJS10133
http://www.putlocker.com/file/31B61E77E1AD8976

NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

Borderlands 2 BLUS30982

1. Max Money on Buy
2. Max Badass Token & Skills
3. Max Level [NO EXP REQUIRED]
4. Infinite Ammo

BLUS30982
http://www.putlocker.com/file/EB1CB757807F469B

NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

Darksiders 2 BLUS30829 and BLES01597

1. Infinite Skill Points Have at least 1
2. Infinite Wrath
3. Infinite Reaper Gauge
4. Max Yellow Coins after Save
5. Max Blue Coins after Save

BLUS30829
http://www.putlocker.com/file/16A1AAF26AC0AB47

BLES01597
http://www.putlocker.com/file/7BCE345B19B1F135

NOTE: For Yellow and Blue Coins Load Game with code save game, quit game & reload
NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

Devil May Cry 4 BLUS300920

1. Infinite Health
2. Infinite Devil Trigger
3. Infinite Exceed
4. Always SSS Style

BLUS300920
http://www.putlocker.com/file/B28AB14D1635C8CB

NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

Far Cry 3 BLUS30687

1. Max Money on Buy/Sell
2. Max Skill Points on Use
3. Max Exp on Gain
4. Infinite Ammo

BLUS30687
http://www.putlocker.com/file/2E1D1E00B3E0465C

NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

Medal of Honor Warfighter BLUS30990

1. Infinite Ammo

BLUS30990
http://www.putlocker.com/file/FE8FCF2C2CA5499F

NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

Need for Speed Most Wanted BLUS31010

1. Infinite Nitros
2. Infinite SP

BLUS31010
http://www.putlocker.com/file/F2D114D7ABA60F82

NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

Never Dead BLES01303

1. Infinite Ammo

BLES01303
http://www.putlocker.com/file/4E52BC166CC88799

NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

Ni no Kuni Wrath of the White Witch BLES01555

1. Max Money On Gain

BLES01555
http://www.putlocker.com/file/F359211A87282361

NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

Sleeping Dogs BLES01661

1. Infinite Money

BLES01661
http://www.putlocker.com/file/E186D51F97DDAC28

NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

Soul Calibur V BLUS30736

1. Infinite Health
2. 1 Hit Ko

BLUS30736
http://www.putlocker.com/file/822992CFA5A437BB

NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

Spec Ops The Line BLUS30531

1. Infinite Ammo

BLUS30531
http://www.putlocker.com/file/C3322E0AF43DCA0D

NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

Tekken Tag Tournament 2 BLES01702

1. Max Money on Buy

BLES01702
http://www.putlocker.com/file/E71CC5B09949270F

NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

The Darkness II BLUS30743

1. Max Essences on Gain

BLUS30743
http://www.putlocker.com/file/9E0BCFF14D17E781

NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

Twisted Metal BCUS98106

1. Infinite Health
2. Infinite Ammo

BCUS98106
http://www.putlocker.com/file/76E57141489BBBAA

NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

Below is a Tool To Apply PS3UserCheat Hacks on Eboots from KDSBest (via twitlonger.com/show/kigtsr):

Download: Patch-ELF-PS3UserCheat.rar

[Register or Login to view code]

Also (via twitlonger.com/show/kjc7cn) We all love assembler or? And working with magic numbers. Try to hook GamePad System Wide. I do, but it is harder than thought. It's not working pretty well. We will see. Code is for REX (4.21) as CEX. If you change something in the setup it won't work LV2 Addresses are different. And my payloads like to jump around in LV2 in the right addresses.

To make things clear again. This is not fully working. Read below. Looking forward to deliver the community a project CWcheat for PSP. I am up 20 hrs now. Go to bed. Getting where I am now with a ps3 dev wiki which is not reachable and totally poor documentation of the ps3 scene was a lot screams and red bull.

Stay tuned, KDSBest

[Register or Login to view code]

My last code is a PoC for hooking a button combo while a game is running in any Game/Homebrew or XMB

[Register or Login to view code]

POC - Hooking A Button Combo During A Game / App Or On The XMB (via twitlonger.com/show/kjuoro):

[Register or Login to view code]

Ni No Kuni Max EXP Cheat by KDSBest

Ni No Kuni Max EXP ps3usercheat hack (You can use my Tool to apply it!): 00002000 006F96BC 38007FFE

Shortly following, AnoRelease (aka KDSBest and CFWProphet) made available a Ni No Kuni EXP Hack.pdf stating:

Hi, it’s me AnoRelease, look what I got hear for ya.

Greetings

AnoRelease

Below is a FAQ Interview from him as well:

Q.1) So it appears you are known by another name, what is it, who are you ?
A) I’m a Chinese hacker and yeah I’m known as different persons. I guess you have to read between the line. I get hacks from a Team and I release them for them. They want to stay underground. This is how this works after all. Who am I? A leaker with the permission to leak the stuff. I’m the Chinese hacker that never existed after all.

Q.2) Rumour has it that you also released the Cex > Dex method, is that true ?
A) Yeah I wasn’t able to register on PS3HaX back then, now I could and so it was released on PS3News. A site which I don’t visit on my own, but I thought interesting news will spread anyway. I just tested the algorithm and got permission to release it. Basically the happy (fairy tail) guy was the brain behind it. Most people in the scene should know who he is. Even if he is mostly underrated.

Q.3) Why did you release it ?
A.) Why not make it public? I asked if I can release it and was told that the owner doesn’t care if it is out there, as long as his name isn’t exposed.

Q.4) Will you be releasing anything else ?
A.) This depends on the brilliant hackers behind all this. I just say AC1D .

Q.5) What do you think of the lv0 keys release ?
A.) Oh I think I know who is behind it, but of course I have no proof. They somehow claim they were forced to release it, but how are they forced to? So they gave it to someone else in the first hand. In my opinion it is their problem after all and I don’t believe that they didn’t want to release it. They checked cex > dex and nothing special happened because of the Anon release maybe and saw how a release is done.

Q.6) What do you think of the PS3 scene ?
A.)I like it. A good amount of drama and epic stories. It is/was a quite impressive time so far. I can’t wait for the next gen consoles. Sometimes it is sad how no brainers talk about the devs and it’s sad how others put them on a throne.

Q.7) What do you think about graf_chokolo ?
A.) His story is sad at the end. He is very inspiring for many hackers in the scene I guess. No one reached his knowledge about the PS3 so far and he will always be the number one hacker in our hearts. Many kudos for him.

Q.8) I hear you are a big fan of GeoHot, what is it you like about him ?
A.) I like it when people act dumb and go to TV. It’s like a robber ringing the bell afterwards and tell the house owner I just stole your stuff. Like my hacker friend (happy [fairy tail] guy) always says “Hacking is an underground job after all”. I don’t know if he ever said that on a forum, but he told me often enough. I like his humour I guess, the rap video was funny as hell. I wish he did more of them, but going on TV is not a well idea. I heard rumours he lost his job at Facebook too. He is just too ego I guess and no team player after all.

Q.9) Will you be working on any Next Gen consoles ?
A.)If I get the chance I will of course. The PS4 Press release was awesome in my opinion. I’m a bit happy about the X86 architecture and a bit sad. X86 is full of garbage because it grew with the time and still is backward compatible. AMD and Intel both worked that whore and that is how she looks like in my opinion.

Q.10) Is there anything you would like to add ?
A.) I would like to thank some people: KDSBest, cfwprophet, Team AC1D, GregoryRasputin, Pockets69, graf, durandal, eussNL, naehrwert and everything else I forgot of course.

Finally, HotNsexy has shared a Dead Space 3 PS3 Cheat PKG for 1.0 stating the following:

Ok. I'm on rebug 4.21.2 and I succeed to make a pkg cheat for Dead Space 3 BLUS31053 Its full heath and stasis and infinite ammo, for version 1.0 if you have 1.01 installed delete it and then install this pkg:

If you get a black screen, just take out your BD from drive, restart console go to MM and start the game (no BD mirror or what so ever), just start the game and then start it from APP/HOME when prompt to update to 1.01 just skip it and enjoy... All greats to "medo" that released the codes.

He also made available an Infinite Ammo & Bottomless Clip stating: Again its for version 1.00 if you update 1.01 installed delete it and then install this pkg. Try it as I didnt try but I think it will work, cause Im currently playing with the other one hehe... Tried with patch update but always give me a black screen.




Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew PS3 Downloads. Enjoy!
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Comments 104 Comments - Go to Forum Thread »

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#54 - BerserkLeon - 115w ago
BerserkLeon's Avatar
Can anyone able to communicate with the devs ask them if they could include multicore support for bruteforcing? I've got a fairly crappy quad core and each core can't do much on its own, but pfdtool seems to be locked to a single core.

Either that, or CUDA/OpenCL. one or both of those options should really speed up the bruteforcing.

Update: From : I suppose I sort of used the wrong term when I said this code could be optimized, to be honest, since it is working with byte arrays, you cannot really get more speed out of it unless you are constantly reading/writing large sections of bytes (which if you are, feel free to hit me up for some optimization tips on your current code). However, like I said previously, the code could be shrunk way down to a few functions and I only wrote it the way I did for people to easily learn from. Here is all the above code complete in a few functions:

VB.NET Code

[Register or Login to view code]

C# Code
[code]Add to a class:

using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.Diagnostics;

static class clsGlobal
{
//**************************************************************************************************************************'
//* GLOBAL KEYS *'
//**************************************************************************************************************************'
public static byte[] SYSCON_MANAGER_KEY = new byte[] {
0xd4,
0x13,
0xb8,
0x96,
0x63,
0xe1,
0xfe,
0x9f,
0x75,
0x14,
0x3d,
0x3b,
0xb4,
0x56,
0x52,
0x74
};
//**************************************************************************************************************************'
//* GLOBAL HEADER TABLE VARIABLES *'
//**************************************************************************************************************************'
public struct PFD_HEADER_SECTION
{
public const int MAGIC_OFFSET = 0x0;
public const int VERSION_OFFSET = 0x8;
public const int IV_OFFSET = 0x10;
public const int SIGNATURE_OFFSET = 0x20;
public const int TOP_HASH_OFFSET = 0x0;
public const int BOTTOM_HASH_OFFSET = 0x14;
}
public struct PFD_HEADER_SECTION_SIZE
{
public const int MAGIC_SIZE = 8;
public const int VERSION_SIZE = 8;
public const int IV_SIZE = 16;
public const int SIGNATURE_SIZE = 64;
public const int HASH_SIZE = 20;
}
public struct PFD_HEADER
{
public const int OFFSET = 0x0;
public const int SIZE = 96;
}
//**************************************************************************************************************************'
//* GLOBAL HASH TABLE VARIABLES *'
//**************************************************************************************************************************'
public struct HASH_TABLE
{
public const int OFFSET = 0x60;
public const int SIZE = 456;
public const int MAX_ENTRIES = 57;
public const int HEADER_OFFSET = 0x60;
public const int HEADER_SIZE = 24;
public const int ENTRY_OFFSET = 0x78;
public const int ENTRY_SIZE = 8;
}
//**************************************************************************************************************************'
//* GLOBAL PROTECTED FILES TABLE VARIABLES *'
//**************************************************************************************************************************'
public struct PF_TABLE_SECTION
{
public const int INDEX = 0;
public const int NAME = 8;
public const int GARBAGE = 73;
public const int DATA = 80;
public const int ENTRY_KEY = 80;
public const int HASHES = 144;
public const int HASH1 = 144;
public const int HASH2 = 164;
public const int HASH3 = 184;
public const int HASH4 = 204;
public const int PADDING = 224;
public const int FILE_SIZE = 264;
}
public struct PF_TABLE_SECTION_SIZE
{
public const int INDEX = 8;
public const int NAME = 65;
public const int GARBAGE = 7;
public const int DATA = 192;
public const int ENTRY_KEY = 64;
public const int HASHES = 80;
public const int HASH = 20;
public const int PADDING = 40;
public const int FILE_SIZE = 8;
}
public struct PF_TABLE
{
public const int OFFSET = 0x240;
public const int SIZE = 31008;
public const int MAX_ENTRIES = 113;
public const int ENTRY_SIZE = 272;
}
//**************************************************************************************************************************'
//* GLOBAL Y TABLE VARIABLES *'
//**************************************************************************************************************************'
public struct Y_TABLE
{
public const int MAX_ENTRIES = 56;
public const int OFFSET = 0x7b60;
public const int SIZE = 1140;
public const int ENTRY_SIZE = 20;
}
//**************************************************************************************************************************'
//* GLOBAL PADDING VARIABLES *'
//**************************************************************************************************************************'
public struct BOTTOM_PADDING
{
public const int OFFSET = 0x7fd4;
public const int SIZE = 44;
}
}

Add to a class:

using System;
using System.Windows.Forms;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.Diagnostics;
using System.IO;
using System.Text;
using System.Security.Cryptography;
using glb = clsGlobal;

static class clsClasses
{
//***************************************************************************************************************'
//* OPEN FILE DIALOG BOX : RETURNS A STRING *'
//***************************************************************************************************************'
public static string File_Dialog(string sTitle, string sFilter, string sFileName)
{
OpenFileDialog OFD = new OpenFileDialog();

String retval = string.Empty;

OFD.Filter = sFilter;
OFD.InitialDirectory = Application.ExecutablePath;
OFD.Title = sTitle;
OFD.Filter = sFilter;
OFD.FileName = sFileName;

if (OFD.ShowDialog() == DialogResult.OK)
{
retval = OFD.FileName;
}
if (retval == String.Empty)
{
return string.Empty;
}
else
{
return retval;
}
}
//**************************************************************************************************************************'
//* AES DECRYPTION FUNCTION *'
//**************************************************************************************************************************'
public static byte[] AES_Decrypt(byte[] bytes, int block_size, int key_size, byte[] aes_iv, byte[] aes_key)
{
//--------------------------------------------------------------------------------------------------------------------------'
// AES Crypto Service Provider
//--------------------------------------------------------------------------------------------------------------------------'
AesCryptoServiceProvider AES = new AesCryptoServiceProvider();
//--------------------------------------------------------------------------------------------------------------------------'
// AES Crypto Service Provider parameters
//--------------------------------------------------------------------------------------------------------------------------'
AES.BlockSize = block_size;
AES.KeySize = key_size;
AES.IV = aes_iv;
AES.Key = aes_key;
AES.Mode = CipherMode.CBC;
AES.Padding = PaddingMode.None;
//--------------------------------------------------------------------------------------------------------------------------'
// Decrypt the bytes : AES 128 CBC mode
//--------------------------------------------------------------------------------------------------------------------------'
using (ICryptoTransform AES_Dec = AES.CreateDecryptor()) {
byte[] dec_bytes = AES_Dec.TransformFinalBlock(bytes, 0, bytes.Length);
//--------------------------------------------------------------------------------------------------------------------------'
// Return the byte array of decrypted bytes
//--------------------------------------------------------------------------------------------------------------------------'
return dec_bytes;
}
}
//***************************************************************************************************************'
//* CONVERT A BYTE ARRAY TO A HEXADECIMAL STRING *'
//***************************************************************************************************************'
public static string ByteArray_To_Hex(byte[] bytes, string separator = null)
{
string retval = string.Empty;
StringBuilder strHex = new StringBuilder(bytes.Length * 2);

foreach (byte b in bytes) {
strHex.Append((b.ToString("X2")) + separator);
}

retval = strHex.ToString().ToUpper();

return retval.Trim();
}

//**************************************************************************************************************************'
//* READ DATA FROM HASH TABLE :: OUTPUT = LIST OF BYTE ARRAYS *'
//**************************************************************************************************************************'
public static List Read_Hash_Table(string pfd_file, int start_offset, int section_size)
{
List output_bytes = new List();
long curr_offset = start_offset;

for (int i = 0; i

#53 - PS4 News - 115w ago
PS4 News's Avatar
Following up on his previous update, today PlayStation 3 developer Flat_z has updated the PS3 Save Game Tools Pack to include SFOPatcher v0.2.0 and PFDTool version 0.2.3 alongside an update to the BruteforceSaveData GUI by aldostools below.

Download: PS3 Save Game Tools Pack Update (121412) / PFDTool and SFOPatcher Source Code / BruteforceSaveData GUI

From Flat_z: Some people asked me about the source code of pfd & sfo tools.. here they are (linked above).

Guys, here is an update of my tools. It contains an update to sfopatcher (see the changelog below) and a small update to pfdtool. Previously you should make a save game for your game on your console and then use PARAM.SFO from it as a template to PARAM.SFO from a foreign save game to build a new PARAM.SFO which will contain the data specific to your console. A newer version of sfopatcher will use a foreign save data directory and params only if you specify these options.

From aldostools: A new version of the frontend is available with the updated tools from flatz and new settings to take advantage of these features.

Changes: new "Rebuild" option, new "Restore" option, updated the database with secure_file_id for more than 750 games (over 3140 title ids). Added a new "date" column. Special thanks to flatz, Alex at CMP, acab, skillerCMP, gingerbread and many others

Changelog:

pfdtool 0.2.3

  • Added an option to specify the relative offset to advance each time while bruteforcing a secure file ID.

Below is a guide from zorrolaro on how to use PFDTool without PS3 CFW using Borderlands 2 as an example:

Required Tools:


Guide:

  • Create a folder near your root drive for pfdtool (i.e. c:/pfdtool/), then extract all files into that folder from the linked archive.
  • Download and install wireshark and winPcap (included with the wireshark installer)
  • Download and install the .net runtimes
  • Download and install PS3 ProxyServer
  • Open a command prompt (start menu -> all programs -> accessories -> command prompt) and enter command "ipconfig". Write down the IPv4 address (should look like 192.168.0.10 or something similar)
  • Open PS3 ProxyServer and copy the IPv4 address you wrote down into the IP Address field and check of PS3 mode, leave the other options alone. Hit the big start button. Keep you IPv4 number handy, you'll need it again. Leave this program running.
  • Open Wireshark. On the left side there is an option to start capture. Left click with your mouse to select the appropriate network adapter listed below the start command. If you are not sure about which adapter to use, select them all using ctrl + left mouse click. Hit the start button once you've highlighted the appropriate adapters. Leave this program running.
  • Boot up your PS3 and navigate to Settings -> Network Settings -> Internet Connection Settings. on the first page select Custom, on the second select whether you are connected wirelessly or wired. Skip all other options by hitting right on your controller until you get to the Proxy Server page, then select use for that option. input the IPv4 address you wrote down earlier into the top field.

    Make sure that the port number on this page matches the port number on PS3 ProxyServer (should both say 8080). Skip to the last page on the configuration and hit x. Test connection when prompted by hitting x again. As long as the top 3 fields say succeeded you can carry on to the next step. if not, review your settings in this step and steps 5 and 6 and retry.
  • Sign into the playstation network and login to the psn store.
  • Go back to your pc and check Wireshark. There should be a whole bunch of information displayed on the screen, don't worry you don't need to know what it means. Press [ctrl]+ e to stop capturing, then press [ctrl]+f to bring up your search dialogue. Under "find" check of "string" and under "Search In" check off "Packet bytes". Enter 0000000100 as your search criteria and hit enter. If the necessary packet was found, in the bottom frame it should show the number highlighted on the right side (plaintext view) to ensure you have the right packet, right before the highlighted text it should say "devideID":" and then the numbers you searched for.

    Take all the numbers and letters starting with your highlighted numbers and copy everything down until you find the next quotation mark in the plaintext. You should have a total of 32 digits written down. Should look something like 000000010084 followed by a bunch of letters and numbers. This is your console id.
  • Go to the folder you installed pfdtool in. Open global.conf in notepad. Eidt the line where it says console_id=by adding the console id you just captured after the =. Also change the other fields that are bolded below to match

    [Register or Login to view code]


  • Save file and exit (make sure you save as .conf not .txt)
  • Open the games.conf file in the same folder. Edit it as follows for NA retail disc version only. You'll have a different game id (the BLUS30982) and secure_file_id. You'll need to ask for someone on the forums to get those for you if you are using a different region, version or entirely differnt game. You can add additional games follwing the same layout by adding more lines. The disc_hash_key is commented out, so you will get a notifaction everytime you use pfdtool, but it still works fine.

    [Register or Login to view code]


  • Save and close the file once you are done adding games. Again make sure you save as .conf, not .txt.
  • Make sure you have a copy of your save game on your pc. I like to copy them right into the same folder as pfdtool to make for shorter commands.
  • You are now ready to actually use pfdtool. Navigate your command prompt to the folder you installed it (command to use is simply the path of the folder, ie "c:/pfdtool"). To decrypt we use the following command:

    [Register or Login to view code]


  • Where the part in quotations will be changed to reflect your actual drive location and the name of the file will be changed to your actual file name. The file name and path are case sensitive, make sure you double check you have the right case.
  • You now have a decrypted save file. Use your hex editor of choice or in the case of Borderlands 2 you can use the latest version of Gibbed's Borderlands 2 Save Editor. Once you are done editing, sae your game again and onto the last step.
  • All that's left at this point is to encrypt the file again. See below, same notes as when decrypting about file path and name.

    [Register or Login to view code]


  • You can now transfer your save game back to your PS3.

A couple of quick notes: I have tried to make this as noob friendly as possible, but you still need some basic knowledge to follow this guide. Also, atm I really have no interest in modding any other save games so I do not have the info for other games to place in your games.conf file, though if anyone wants to post them I will be happy to add them to the guide. I did not write nor do I support any of the software mentioned in this guide.

Unfortunately we can't extract it from .PFD because IDPS is not stored there. They used it as a HMAC key to hash the content of PARAM.SFO.

I already said many times that some hashes are not checked. That's why Xploder works fine without your console ID. But my goal was the correct generation of the PFD (because S0ny can add new checks in the future) and I had managed to use all keys but you can omit some of them (based on your console id or disc hash key, for example).

From cheetahh: I can confirm that flat_z tool can be used to decrypt TROPTRANS.DAT file and if you know how to modify all the files correctly (there are different checksums and hashes in the files) you can sync those unlocked trophies to PSN as well.

From Sunny992: All information should be free, don't conceal it if it's already leaked, which it was.

[Register or Login to view code]

It was leaked on NGU.

Finally, from comes a VB.NET/C# PARAM.PFD Code Snippet below, as follows:

Figured I would share this as it is a starting point to anyone who wants to work with PARAM.PFD files within VB.NET/C#. Use it, change it, do what you want with it. I used a code converter to avoid rewriting everything between the 2 languages, and then went through and fixed what broke during the conversion.

The code could be optimized... Most of the classes/functions could easily be combined down to just a few classes/functions, and global variables should be avoided when possible other than for this demonstration. The reason it is the way it is now is so that it is easier to see what is going on. If anyone actually uses this, and wants an optimized set of functions or classes just ask.

With that said, all that is needed is a decryption/encryption (AES 128 CTR Mode) function/class for save files and you can be on your way to making your own cheat editor without the need of bundling in flatz pfdtools.

VB.NET Code

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C# Code
[code]Add to a class:

using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.Diagnostics;

public class clsGlobal
{
//**************************************************************************************************************************'
//* GLOBAL KEYS *'
//**************************************************************************************************************************'
public static byte[] SYSCON_MANAGER_KEY = new byte[] {
0xd4,
0x13,
0xb8,
0x96,
0x63,
0xe1,
0xfe,
0x9f,
0x75,
0x14,
0x3d,
0x3b,
0xb4,
0x56,
0x52,
0x74

};
//**************************************************************************************************************************'
//* GLOBAL HEADER TABLE VARIABLES *'
//**************************************************************************************************************************'
public struct PFD_HEADER
{
public const int OFFSET = 0x0;
public const int SIZE = 96;
public const int MAGIC_OFFSET = 0x0;
public const int MAGIC_SIZE = 8;
public const int VERSION_OFFSET = 0x8;
public const int VERSION_SIZE = 8;
public const int IV_OFFSET = 0x10;
public const int IV_SIZE = 16;
public const int SIGNATURE_OFFSET = 0x20;
public const int SIGNATURE_SIZE = 64;
public const int TOP_HASH_OFFSET = 0x0;
public const int TOP_HASH_SIZE = 20;
public const int BOTTOM_HASH_OFFSET = 0x14;
public const int BOTTOM_HASH_SIZE = 20;
}
public static byte[] PFD_HEADER_TABLE = new byte[PFD_HEADER.SIGNATURE_SIZE + 1];
public static byte[] PFD_HEADER_MAGIC = new byte[PFD_HEADER.MAGIC_SIZE + 1];
public static byte[] PFD_HEADER_VERSION = new byte[PFD_HEADER.VERSION_SIZE + 1];
public static byte[] PFD_HEADER_TABLE_IV = new byte[PFD_HEADER.IV_SIZE + 1];
public static byte[] PFD_HEADER_SIGNATURE = new byte[PFD_HEADER.SIGNATURE_SIZE + 1];
public static byte[] PFD_HEADER_DECRYPTED = new byte[PFD_HEADER.SIGNATURE_SIZE + 1];
public static byte[] PFD_HEADER_DECRYPTED_TOP_HASH = new byte[PFD_HEADER.TOP_HASH_SIZE + 1];
public static byte[] PFD_HEADER_DECRYPTED_BOTTOM_HASH = new byte[PFD_HEADER.BOTTOM_HASH_SIZE + 1];
//**************************************************************************************************************************'
//* GLOBAL HASH TABLE VARIABLES *'
//**************************************************************************************************************************'
public struct HASH_TABLE
{
public const int MAX_ENTRIES = 57;
public const int HEADER_OFFSET = 0x60;
public const int HEADER_SIZE = 24;
public const int OFFSET = 0x78;
public const int SIZE = 456;
public const int TABLE_ENTRY_SIZE = 8;
}
public static byte[] PFD_HASH_TABLE_HEADER = new byte[HASH_TABLE.HEADER_SIZE + 1];
public static byte[] PFD_HASH_TABLE = new byte[HASH_TABLE.SIZE + 1];
public static byte[] PFD_HASH_TABLE_ALL_ENTRIES = new byte[HASH_TABLE.SIZE / HASH_TABLE.TABLE_ENTRY_SIZE + 1];
//**************************************************************************************************************************'
//* GLOBAL PROTECTED FILES TABLE VARIABLES *'
//**************************************************************************************************************************'
public struct PF_TABLE
{
public const int OFFSET = 0x240;
public const int SIZE = 31008;
public const int ENTRY_SIZE = 272;
public const int ENTRY_INDEX_SIZE = 8;
public const int ENTRY_NAME_SKIP_BYTES = 8;
public const int ENTRY_NAME_SIZE = 65;
public const int ENTRY_GARBAGE_SKIP_BYTES = 73;
public const int ENTRY_GARBAGE_SIZE = 7;
public const int ENTRY_DATA_SKIP_BYTES = 80;
public const int ENTRY_DATA_SIZE = 192;
public const int ENTRY_KEY_SKIP_BYTES = 80;
public const int ENTRY_KEY_SIZE = 64;
public const int ENTRY_HASHES_SKIP_BYTES = 144;
public const int ENTRY_HASHES_SIZE = 80;
public const int ENTRY_HASH1_SKIP_BYTES = 144;
public const int ENTRY_HASH_SIZE = 20;
public const int ENTRY_HASH2_SKIP_BYTES = 164;
public const int ENTRY_HASH3_SKIP_BYTES = 184;
public const int ENTRY_HASH4_SKIP_BYTES = 204;
public const int ENTRY_PADDING_SKIP_BYTES = 224;
public const int ENTRY_PADDING_SIZE = 40;
public const int ENTRY_FILESIZE_SKIP_BYTES = 264;
public const int ENTRY_FILESIZE_SIZE = 8;
}
public static byte[] PFD_PROTECTED_FILES_TABLE = new byte[PF_TABLE.SIZE + 1];
public static byte[] PFD_PROTECTED_FILES_TABLE_ENTRY = new byte[PF_TABLE.ENTRY_SIZE + 1];
public static byte[] PFD_PROTECTED_FILES_TABLE_ALL_ENTRIES = new byte[PF_TABLE.SIZE / PF_TABLE.ENTRY_SIZE + 1];
public static byte[] PFD_PROTECTED_FILES_TABLE_ENTRY_INDEX = new byte[PF_TABLE.ENTRY_INDEX_SIZE + 1];
public static byte[] PFD_PROTECTED_FILES_TABLE_ENTRY_NAME = new byte[PF_TABLE.ENTRY_NAME_SIZE + 1];
public static byte[] PFD_PROTECTED_FILES_TABLE_ENTRY_GARBAGE = new byte[PF_TABLE.ENTRY_GARBAGE_SIZE + 1];
public static byte[] PFD_PROTECTED_FILES_TABLE_ENTRY_DATA = new byte[PF_TABLE.ENTRY_DATA_SIZE + 1];
public static byte[] PFD_PROTECTED_FILES_TABLE_ENTRY_KEY = new byte[PF_TABLE.ENTRY_KEY_SIZE + 1];
public static byte[] PFD_PROTECTED_FILES_TABLE_ENTRY_HASHES = new byte[PF_TABLE.ENTRY_HASHES_SIZE + 1];
public static byte[] PFD_PROTECTED_FILES_TABLE_ENTRY_HASH1 = new byte[PF_TABLE.ENTRY_HASH_SIZE + 1];
public static byte[] PFD_PROTECTED_FILES_TABLE_ENTRY_HASH2 = new byte[PF_TABLE.ENTRY_HASH_SIZE + 1];
public static byte[] PFD_PROTECTED_FILES_TABLE_ENTRY_HASH3 = new byte[PF_TABLE.ENTRY_HASH_SIZE + 1];
public static byte[] PFD_PROTECTED_FILES_TABLE_ENTRY_HASH4 = new byte[PF_TABLE.ENTRY_HASH_SIZE + 1];
public static byte[] PFD_PROTECTED_FILES_TABLE_ENTRY_PADDING = new byte[PF_TABLE.ENTRY_PADDING_SIZE + 1];
public static byte[] PFD_PROTECTED_FILES_TABLE_ENTRY_FILESIZE = new byte[PF_TABLE.ENTRY_FILESIZE_SIZE + 1];
//**************************************************************************************************************************'
//* GLOBAL Y TABLE VARIABLES *'
//**************************************************************************************************************************'
public struct Y_TABLE
{
public const int MAX_ENTRIES = 57;
public const int OFFSET = 0x7b60;
public const int SIZE = 1140;
public const int TABLE_ENTRY_SIZE = 20;
}
public static byte[] PFD_Y_TABLE = new byte[Y_TABLE.SIZE + 1];
public static byte[] PFD_Y_ALL_ENTRIES = new byte[Y_TABLE.SIZE / Y_TABLE.TABLE_ENTRY_SIZE + 1];
//**************************************************************************************************************************'
//* GLOBAL PADDING VARIABLES *'
//**************************************************************************************************************************'
public struct BOTTOM_PADDING
{
public const int OFFSET = 0x7fd4;
public const int SIZE = 44;
}
public static byte[] PFD_BOTTOM_PADDING = new byte[BOTTOM_PADDING.SIZE + 1];
}

Add to a class:

using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.Diagnostics;
using glb = clsGlobal;

public class clsPFDTables
{
//**************************************************************************************************************************'
//* READ THE TOP HASH FROM DECRYPTED HEADER IN AN ARRAY *'
//**************************************************************************************************************************'
public static byte[] Read_Decrypted_Header_Top_Hash(byte[] decrypted_header_array, int offset)
{

byte[] output_array = new byte[glb.PFD_HEADER.TOP_HASH_SIZE];

Buffer.BlockCopy(decrypted_header_array, offset, output_array, 0, glb.PFD_HEADER.TOP_HASH_SIZE);

return output_array;
}
//**************************************************************************************************************************'
//* READ THE BOTTOM HASH FROM DECRYPTED HEADER IN AN ARRAY *'
//**************************************************************************************************************************'
public static byte[] Read_Decrypted_Header_Bottom_Hash(byte[] decrypted_header_array, int offset)
{
byte[] output_array = new byte[glb.PFD_HEADER.BOTTOM_HASH_SIZE];

Buffer.BlockCopy(decrypted_header_array, offset, output_array, 0, glb.PFD_HEADER.BOTTOM_HASH_SIZE);

return output_array;
}
//**************************************************************************************************************************'
//* READ ALL ENTRIES FROM HASH TABLE TO A LIST OF ARRAYS *'
//**************************************************************************************************************************'
public static List Build_Hash_Table_Entries_Array(byte[] hash_table_array)
{
List output_bytes = new List();

for (int i = 0; i

#52 - GMOTE - 116w ago
GMOTE's Avatar
Nice news.

#51 - eric994 - 116w ago
eric994's Avatar
this is a favour i want to ask for anyone who understands this stuff.

Could it be possible to fix the "corrupt save data" dilemma in the call of duty: black ops II(BLES01717) with will highly appreciated by me and many others with the same copies of this amazing game.

#50 - PS4 News - 116w ago
PS4 News's Avatar
Following up on his initial release, this weekend PlayStation 3 developer Flat_z has updated his PS3 Save Game Tools hacking pack alongside a fix for PFDTool v0.2.0 followed by v0.2.1 and v0.2.2 with details below.

Download: PS3 Save Game Tools Pack v0.2.0 / PFDTool v0.2.0 Fix / PFDTool v0.2.2 (Removed) / PFDTool v0.2.2 Fix / PFDTool v0.2.2 (Final) / MSVCR100.dll (Required)

From the included ReadMe file: Guys, here is an updated version of pfdtool.

Please test it carefully because I have no time at the moment to test it by myself.

Changelog:

  • Support of PARAM.PFD for trophies (without keys, of course)
  • Support of PARAM.PFD v4 which used in a newer SDK
  • Fixed a bug with verify operation on signature hashes
  • Now you can use a list of product codes delimeted by '/' (slash), for example: [BLUS31142/BLES01403], they should use the same disc hash key and secure file IDs
  • Show an information about .PFD type and version

The format for 'global.conf' is different. Please add these changes to your files:

1. Add a new parameter called 'user_id' which set the user identifier (the same number as used in your home folder: /dev_hdd0/home/[user_id]/)
2. Add a new parameter called 'keygen_key'. Open 'Talk:Keys' page on the PS3DevWiki and search for string 'KeygenV4'
3. Rename the parameter 'param_sfo_key' to 'savegame_param_sfo_key' (see below)
4. There a bunch of new keys for trophies: 'trophy_param_sfo_key', 'tropsys_dat_key', 'tropusr_dat_key', 'troptrns_dat_key', 'tropconf_sfm_key' and they are not public so left them as XX.

[Register or Login to view code]

Also I noticed that some of you use a kernel swapping feature in the REX firmware. Don't forget to use your current (!) console ID. For example, if you made a save game on a DEX then you need to specify a DEX console ID.

Disc hash keys are sent to the PS3 by the Blu Ray Drive itself (well, not the actual disc hash key but some data from the disc which will be encrypted after that and used as a disc hash key).

PFDTool 0.2.1 Changelog:

  • Fixed issues with the file size.

PFDTool 0.2.2 Changelog:

  • Now encrypt and decrypt operations update hashes automatically (be sure to use all keys!).
  • Fixed another issue with the file size of modified files.
  • Removed a verbose flag because it is not used at the moment.

More PlayStation 3 News...

#49 - BerserkLeon - 117w ago
BerserkLeon's Avatar
Wow, something I'd love to use. can't wait until it's ported to 4.21... hope some sort of code hacking plugin can be released soon too.

Also, Demario, no, can't be used on a non-modded ps3, I'm pretty sure. As the instructions say to replace files in dev_flash... on the console.

Anyway, If I were you, dev, I wouldn't worry about people hacking their trophies. Because anyone on 4.21REX can do that and sync with servers as normal. since there are already tools out that can allow you to do it, I wouldn't worry about releasing a more complex process that'd allow one to do the same thing. That's just me though.

#48 - Demario - 117w ago
Demario's Avatar
i got a question; does it work with normal ps3 ? (not modded)

#47 - lokesea - 117w ago
lokesea's Avatar
a new way to enter ps3 as wii??

Welcome to legend of zelda savegame PS3 LOL

#46 - PS4 News - 117w ago
PS4 News's Avatar
Following up on the previous release, this weekend PlayStation 3 hacker Flat_z has released PS3 Save Game Tools including a Data Dumper, Disc Hash Key Dumper, PFD SFO Tools, Secure File ID Dumper, and a PFD Tool update with details below.

Download: PS3 Save Game Tools / PS3 Save Game Tools (Mirror) / PFD Tool Update / BruteforceSaveData v1.2.0 by aldostools

From Twitter: A save game tool in a testing phase before tomorrow's release save game tools. hehe, dunno yet maybe I will make a managed dll for pfd stuff. An another link if you experience a troubles with downloading. Little update of pfdtool (I fixed an issue with 4 version for some games. They should be fine now.)

Trophies will work in the next release but I'm afraid to add support for them because you can easily hack your trophies with it and synchronize them with the server. I'll release a port of my dumpers to 4.21 soon. I'm working on a new payload which I think allow me to not to replace sprx. And newer version will write keys directly to the file.

You don't need to replace modules and launch a dumper if you only want to resign files. A dumper required only for extracting a save game key directly from the memory of the game. And trophy keys are the same for every console because they are constant. In addition, you don't need to extract/read/write keys every time.

A .PFD file for save games is a bit complex than trophy's .PFD. And games uses different keys for their save files. Trophy keys are constants as I mentioned above. I don't like a name PSID because there are two different PSIDs on the PS3: PSID and OpenPSID. So I call the first one as Console ID (it should contains the Target ID of your console). The second one seems to be random bytes (or encrypted bytes) which widely used on PSN stuff.

There are different ways to get your console ID. If you have a flasher then you can make a dump of your flash, then locate your EID0 there and the first 16 bytes will be your Console ID. The second way is using a proxy server as you mentioned. A PS3 will send your console ID in different queries (for example, when you try to login to PSN, when it fetches your act.dat, etc).

It used as a HMAC key to hash a file content along with another keys. I suppose that current firmwares don't check these hashes. That's why Xploder don't need your Console ID. You can check it by yourself making a different console ID and resign your save game and then try to load it. But I want to generate all hashes correctly. That's why I used all real parameters. But you can omit some of them.

You don't need to specify a full file path, only a file name inside a folder (actually it is an entry name inside .PFD). By the way, specifying a zero offset causes a very slow processing. Because .ELF files have a 70-80% of code and not data. And I recommend to use a dumper instead of bruteforcing.

It is better than Xploder because it is not server based, so you can do what you want with your save game and I think Xploder doesn't allow you to decrypt/encrypt data (I can be wrong because I don't use the Xploder's software). Trophies are also supported but not in current version because I didn't include keys for them in the release.

From the included ReadMe Files: Data Dumper (data_dumper.pkg)

Requirements:

  • 3.55 CFW (e.g. Kmeaw)
  • MultiMAN or original dev_blind application and FTP client

1. Install Data Dumper (data_dumper.pkg) if you didn't installed it before. It is a homebrew application to dump a data from some LV2 memory to a file: /dev_hdd0/tmp/dumps.bin

2. Every time you're want to dump a data from my applications (e.g. Klicensee Dumper) you're need to reboot a console to clear a data storage in LV2 memory.

3. Run a dumper loader, then start your game.

4. After exiting from the game you need to run Data Dumper, you will hear some beeps.

5. Then run any FTP client (e.g. builtin in MultiMAN) and download a dumped data from /dev_hdd0/tmp/dumps.bin.

Disc Hash Key Dumper (disc_hash_key_dumper_loader.pkg)

Requirements:

  • 3.55 CFW (e.g. Kmeaw)
  • MultiMAN or another FTP client

1. Install Data Dumper (data_dumper.pkg) if you didn't installed it before. It is a homebrew application to dump a data from some LV2 memory to a file: /dev_hdd0/tmp/dumps.bin A data which stored there is written by dumper loaders, e.g. by Disc Hash Key Dumper.

2. Install Disc Hash Key Dumper Loader (disc_hash_key_dumper_loader.pkg). It stores a disc hash key if your game is not a PSN/SEN game.

3. Reboot a console to clear a data storage in LV2 memory.

4. Now you need to start Disc Hash Key Dumper Loader, then start your game.

5. After exiting from the game you need to run Data Dumper, you will hear some beeps.

6. Then run any FTP client (e.g. builtin in MultiMAN) and download a dumped disc hash key from /dev_hdd0/tmp/dumps.bin.

PFDTool & SFOPatcher Beta version (pfd_sfo_tools: pfdtool.exe and sfopatcher.exe)

ATTENTION!!! Be careful with 'pfdtool' because it is working with the directory you specify so it will overwrite files inside it.

Some notes about keys:

1. 'Syscon Manager Key' (syscon_manager_key): a constant key from a Syscon Manager.
2. 'PARAM.SFO Key' (param_sfo_key): a constant key used for PARAM.SFO entry.
3. 'Fallback Disc Hash Key' (fallback_disc_hash_key): a constant key used for discless PSN/SEN games.
4. 'Authentication ID' (authentication_id): an additional constant key.
5. 'Console ID' (console_id): your unique console identifier.
6. 'Secure File ID' (secure_file_id): per a game file, almost the same for all files of the game, specified by a game developer (used to encrypt save game files and to hash their content).
7. 'Disc Hash Key' (disc_hash_key): per a game disc or a constant key for PSN/SEN games (used to hash a file entry). You need to use an original game disc and extract it from the disc. For PSN/SEN games they used a fallback disc hash key. 'Disc Hash Key' hash is not verified by PS3 so you can omit this key.

Attention! Some game developers (for example, creators of Metal Gear Solid 4) uses a custom additional encryption layer for their save files. In these cases you need to reverse-engineer the game itself.

1. Paste your console specific data inside 'global.conf'. You need to paste your console ID (IDPS) and needed keys. Open 'Keys' page on the PS3 Dev Wiki and look into the 'Key lists - sc_iso module 1.00-4.00'. There is a 'Syscon Manager Key' at the #2.

Open 'Talk:Keys' page on the PS3 Dev Wiki and search for strings 'Params' and 'Fallback key'. They are 'PARAM.SFO Key' and 'Fallback Disc Hash Key'.

2. Prepare required keys for the game and place them inside 'games.conf'. You need these keys only to verify your .PFD file (it is an optional feature) or to play with save game data encryption. So if you want only to resign a foreign save game then you need only your console ID and skip some hash updates by specifying some flags at 'pfdtool'.

For secure file IDs you can specify an exact file name or use wildcards to match a file name (for example, you don't need to specify the same key for all game files if the game uses the same key for all of them). A disc hash key can be extracted only from an original game disc. For PSN/SEN games a fallback disc hash key is used. This type of hash is not verified by PS3 so you can omit its key but they can add a check in the future firmware versions.

So if you want to use 'Disc Hash Key'=XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX and 'Secure File ID'=YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY for a save file named 'SAVE.DAT' and your game have a product code='BLZZZZZZZ' place them inside a config file:

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3. Make a custom save game to use it as a pattern for 'sfopatcher'.

1) You may also need to patch a copy protection flag inside your PARAM.SFO because some games uses it:

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After copying it to the PS3 you need to update a game cache. You have two solutions:

a) 'Rebuild Database' in the system recovery menu. Be careful with it because it can corrupt your file system in rarely cases.
b) Manually copy your save game to the corresponding folder by using a FTP client (for example, embedded in MultiMAN).

2) You need to patch a foreign PARAM.SFO with data from your PARAM.SFO (the tool uses your account ID, save parameters, optional title and description values):

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If you also want to patch title and description use a command below:

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4. Import your optionally patched save game folder to 'pfdtool' and use it.

Make sure that you specify a game setting set (from 'games.conf') otherwise you will get some fails.

Attention!

a) You will always get a 'Disc Hash Key FAIL' if you don't use a valid disc hash key. It is not important because it is not checked.
b) If you will get a 'Console ID Hash FAIL' then you use a wrong console ID.
c) If you will get a 'Secure File ID Hash FAIL' then you use a wrong secure file ID for a corresponding file.

You don't need to get a valid console ID for foreign save, just use your console ID and update a save game.

1) To list all entries from PARAM.PFD use a 'list' command:

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2) To check the validity of PARAM.PFD use a 'check' command.

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3) If you don't plan to modify save game files and you want only to resign a save game for your console then just use an 'update' command with a 'partial' update option:

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4) If you plan to modify save game files then use an 'update' command without the option above:

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5) To encrypt or decrypt specified save game files use 'encrypt' or 'decrypt' command:

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6) To bruteforce a secure file ID use a 'brute' command along with the .ELF file from the game and specified decimal offset (I recommend to specify an offset of data segment which is usually started at 70-80% of the entire file):

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Bruteforcing a secure file ID takes a lot of time because it is based on hashing of the game file. The larger the file size, the longer the wait. And bruteforcing don't guarantee that you will get a secure file ID because it can not be specified in the plaintext inside an ELF file.

Once again, if you want to easily resign a save game (as publicly known commercial tools does) you just need to place your console ID and use the command:

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I also recommend to use my 'Disc Key Dumper' (incorrectly named because it is a disc hash key really) and 'Secure File ID Dumper' to dump keys directly from the memory of a game. But they are written for 3.55 CFW. I will port them to the 4.21 soon.

I will be glad to see if someone will write a batch script for automate the process or a GUI application because I have no time to do it personally. Also will be nice if someone will create a centralized storage of game setting' sets to find keys there. In the future the tool needs to be improved for error handling because it is poor at the moment. I will plan to improve it in further versions.

Secure File ID Dumper (secure_file_id_dumper: ps3_savedata_plugin.sprx, ps3_savedata_plugin_game.sprx, ps3_savedata_plugin_game_mini.sprx and secure_file_id_dumper_loader.pkg)

A secure file ID is specified by developer of the game. There are can be more than one secure file IDs, one ID per file. There are cases when these bytes stored at EBOOT.ELF as is, so you can use my PFD tool to bruteforce them by specifying a PARAM.PFD and file name.

In other cases you need skills of reverse-engineering and a disassembler to find a secure file ID. That's why I had created this dumper. It dumps a secure file ID from memory itself.

Requirements:

  • 3.55 CFW (e.g. Kmeaw)
  • MultiMAN or original dev_blind application and FTP client

1. Install Data Dumper (data_dumper.pkg) if you didn't installed it before. It is a homebrew application to dump a data from some LV2 memory to a file: /dev_hdd0/tmp/dumps.bin. A data which stored there is written by dumper loaders, e.g. by Klicensee Dumper.

2. Install Secure File ID Dumper Loader (secure_file_id_dumper_loader.pkg). It stores a file path to the file which used in your save data and a secure file ID of this file.

3. Now you need to replace original libraries located at dev_flash/vsh/module by modified versions. There are ps3_savedata_plugin.sprx, ps3_savedata_plugin_game.sprx, ps3_savedata_plugin_game_mini.sprx. I use a dev_blind feature from MultiMAN, you can use any other way. Don't forget to backup original files.

4. Reboot a console to clear a data storage in LV2 memory.

5. Now you need to start Secure File ID Dumper, then start your game.

6. Then you need to make a game save.

7. After exiting from the game you need to run Data Dumper, you will hear some beeps.

8. Then run any FTP client (e.g. builtin in MultiMAN) and download dumped secure file IDs from /dev_hdd0/tmp/dumps.bin.

9. Restore original libraries ps3_savedata_plugin.sprx, ps3_savedata_plugin_game.sprx, ps3_savedata_plugin_game_mini.sprx using the same method as at step 3.

Notes: Not all of these libraries used with all games, there is one library per game type.

From gingerbread: Save Data Information

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Let me say a few words about the process of signing. There are two types of files - system file object (PARAM.SFO) and game files (which are encrypted by the secure file ID). The first one contains 3 or 4 hashes (depending on whether it is a trophy file database or not).

So for game saves they are a static key embedded in the prx module, your unique console ID, disc hash key and authentication ID (it is static too). So if you take a foreign save game you probably don't have its console ID and the disc hash key (you can only take a disc hash key if you have an original game disc for it).

Also if you don't have a secure file ID and you are lazy to get it (by bruteforcing it/reversing the game executable/dumping from the memory) then you can't calculate hashes for game files too. That's why I created two different modes of signing/checking - one for these people who want only to resign a foreign save game and nothing more and the second one is for people who have all data to update all hashes for their save game.

The first mode called partial update/check (see the corresponding option at pfdtool), and for full update you don't need to specify this option. The partial update only updates hashes which are easy to calculate (based on static data such as authentication ID and console ID).

So if you have a filled global.conf (all keys and your console ID) and run a partial update on the foreign save game to resign it for your console then you got a fully working resigned save game.

But if you want to modify save game files which are encrypted then you need to get all data and specify them in configuration files and then use a full update to resign it. By the way the PS3 itself doesn't check some hashes such as a hash which was calculated using a disc hash key.

So you can omit some of them (I only omitted the hash which I said and it works fine). But I don't know what situation will be in the future, maybe S0ny will add a check for them.

Finally, from aldostools: I have updated the BruteforceSaveData tool with the suggested changes. Also if you press the buttons holding Ctrl it will allow to edit the command line

TIP: Hold Ctrl key and press Enter or double-click on a game to skip the bruteforce using the keys in the database. This feature can be use useful for savegames with large data (eg. >4MB and that you already know that the key is unknown)

More PlayStation 3 News...

#45 - elser1 - 139w ago
elser1's Avatar
I haven't used it yet but i just assumed the list is it for the games. ie not on the list then no cheat. unless you can find or make your own cheat pkg or whatever.

Lots of info here: codemasters-project.net/vb/forumdisplay.php?152-Games-Hacked to quote:

Here is a list of cheat pkgs from Codemasters

Agarest Generations of War (PAL)

1. Max Gold
2. Max Tp
3. Max PP
4. Max Stats
5. Max Materials

http://www.mediafire.com/?dca3swcycxt30ra

Agarest Senki 2 (JPN)

1. Max Gold
2. Max Tp
3. Max PP
4. Max Stats

http://www.mediafire.com/?5umowvo1rcpv37i

NOTE 1: Needs Files from USRDIR to be moved to PKG dir(Minus Eboot)after install

Alice Madness Returns (NTSC)

1. Infinite Health
2. Max Teeth
3. Slow Enemies
4. Mega Jump
5. 1 Hit Kills

http://www.mediafire.com/?wuwims48ku76jwz

Note: If you are using DUPLEX Fix remove this patch whenever you want to play Alice 1 PSN game

Another Century's Episode R (JPN)

1. Max A.C.E. Points On Gain/use
2. Max Skill Points Gain/Use

http://www.mediafire.com/?ai8dd2bh0bnpav6

Ar Tonelico 3/Qoga (NTSC)

1. Max Money After Buy/Gain
2. Max HP
3. Max Status

http://www.mediafire.com/?2a774jr6b2cbumg

NOTE 1: Needs Files from USRDIR to be moved to PKG dir(Minus Eboot)after install

Assassins Creed Brotherhood (PAL)

1. Infinite Health

http://www.mediafire.com/?uw8wha8h1v88u3h

NOTE: Extremely high falls and heavy weapons still seem to be able to kill you
NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

Atelier Rorona Alchemist of Arland (NTSC)

1. Max Money
2. Max Attack In Battle
3. Max Defense In Battle
4. Max HP In Battle
5. Max LV

http://www.mediafire.com/?tmte2wybyitid1d

NOTE 1: Needs Files from USRDIR to be moved to PKG dir(Minus Eboot)after install

Bayonetta (NTSC)

1. Max Halos on Gain/Lose

http://www.mediafire.com/?a9ef6bhy6pubidh

Bladestorm (PAL)

1. Max Money
2. Max EXP
3. Max Points in Battle
4. Max Combo

http://www.mediafire.com/?bh44y5mytlts8zi

Cross Edge (NTSC)

1. Max Gold
2. Max TP
3. Max EP
4. Max PP

http://www.mediafire.com/?uofgcqbl0gha08n

Dark Souls (NTSC) and (PAL)

1.Max Souls

BLUS30782
http://www.mediafire.com/?y948r4fp6fyc2aq

BLES01402
http://www.mediafire.com/?n5kvv5pmlu8ltsa

BLES01396
http://www.mediafire.com/?woi3oknpk4rgm2t

NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

Dead Rising 2 (NTSC)

1. Infinite HP
2. Max Zombie Kills (Lots of EXP per Kill)

http://www.mediafire.com/?gnd3grebtqyygjw

NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

Dead Space 1 (NTSC) and (PAL)

1. Max Money On Gain
2. Max Money On Sell
3. Max Money On Buy

NTSC
http://www.mediafire.com/?47bbc7pyx4dfjsl

PAL
http://www.mediafire.com/?hdmnjl3b91hm374

NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

Dead Space 2 (NTSC) and (PAL)

1. Max Money On Gain
2. Max Money On Sell/Load

NTSC
http://www.mediafire.com/?y284tv76ah6jmkp

PAL
http://www.mediafire.com/?eeqy86r6342aii5

NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

Demon Souls (PAL)

1. Max Soul
2. Max Damage

http://www.mediafire.com/?7s67y71w6ennczk

NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

Devil May Cry 4 (NTSC)

1. Max Proud Souls
2. Max Red Orbs

http://www.mediafire.com/?gqx2wzq42dlv222

Disgaea 3 (NTSC)

1. Max Mana
2. Max SP

http://www.mediafire.com/?5qsd88d27a028c8

NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

Disgaea 4 (JPN) and (USA)

1. Max Money
2. Max Mana
3. Max Stats for player Magichange weapon
4. 100% Steal Rate

JPN
http://www.mediafire.com/?5k6mlnooq2q2sc6

USA
http://www.mediafire.com/?c02vkd03ablzq0r

Dragon Ball Raging Blast 2 (PAL)

1. Max Speed Recover
2. Max Damage

http://www.mediafire.com/?i13z5zh8bzk2zmx

NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

Duke Nukem Forever (PAL)


1. Infinite Ammo

http://www.mediafire.com/?z9ud864tmqtn36n

NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

Dynasty Warriors 7 (NTSC)

1. Max Money after buying weapons
2. Max ATK
3. Max DEF
4. Max Skill Points
5. Max KO
6. Max Combo
7. Max Kills
8. Max Reputation/Prestige

http://www.mediafire.com/?uter2btjtjktdhe

NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

Dynasty Warriors Gundam 3 (NTSC) and (JPN)

1. Max Money On Item Sell
2. Max Pilot Exp on gain
3. Max Unit Status on Upgrading
4. Infinite Upgrade Slot

JPN
http://www.mediafire.com/?djjqf4xqjmxdsgl

NTSC
http://www.mediafire.com/?dds8pxz6u43msux

Dynasty Warriors Strikeforce (NTSC)

1. Max Money on Sell
2. Max Sword/Claw Experience After Battle
3. Max Spear Experience After Battle
4. Max Pike Experience After Battle
5. Max Cudgel/Staff Experience After Battle
6. Max Bow Experience After Battle
7. Max Cane/War Fans Experience After Battle
8. Max Deeds
9. Max Exp
10. Max Rewards

http://www.mediafire.com/?rrpqdwk7c2htxcs

Enchanted Arms (NTSC) and (PAL)

1. Max Money on Buy/Sell
2. Max Casino Chips on Buy/Exchange
3. Max SP on Use

NTSC
http://www.mediafire.com/?63abrt1ujd5t6sc

PAL
http://www.mediafire.com/?u7fax7jx88fcf9l

Eternal Sonata (NTSC) and (PAL)

1. Max Money
2. Max Item on Gain

NTSC
http://www.mediafire.com/?vo3yn7v228duyv9

PAL
http://www.mediafire.com/?454yv2zyfu265zo

Final Fantasy 13 (NTSC)

1. Max Gill
2. Max CP after battle
3. Max HP/MAG/STR
4. Max Materials
5. Max Battle Item

http://www.mediafire.com/?7fgbkan639o89lm

Fist of the North Star Ken's Rage (NTSC) and (PAL)

1. Max Life After Battle
2. Max Attack After Battle
3. Max Defense After Battle
4. Max Skill Points after Battle
5. Max Hokuto Shinken Kills After battle
6. Max Nanto Seiken Kills After battle
7. Max Ujoken Kills After battle
8. Damege Taken 0

NTSC
http://www.mediafire.com/?f009zlc7si5vzvj

PAL
http://www.mediafire.com/?0eeklrh86b076xd

Genji Days of The Blade (NTSC) and (PAL)

1. Max Mashogane Fragments
2. Max Essence of Amahagane
3. Max Hp upon upgrading
4. Max out kamui upon upgrading
5. Max Item upon picking up

NTSC
http://www.mediafire.com/?bb8w6hka5dr7ueq

PAL
http://www.mediafire.com/?lbcz9yb923vdoa5

Grand Theft Auto 4 (NTSC)

1. Infinite Health

http://www.mediafire.com/?5s589m9cu43yy83

God of War Chains of Olympus (NPUA-80637)

1. Infinite Health
2. Infinite Magic

NPUA-80637
http://www.mediafire.com/?f5dz5swce24lo45

NOTE : Just Install it over Your Game

God Of War Ghost Of Sparta (NPUA-80636)

1. Infinite Health
2. Infinite Magic
3. Infinite Thera's Bane
4. Infinite Red Orbs

NPUA-80636
http://www.mediafire.com/?3k7n4ih5tmdwfp5

NOTE : Just Install it over Your Game

Hyperdimension Neptunia (NTSC) and (PAL)

1. Max Money on Buy or Sell

NTSC
http://www.mediafire.com/?xhs41dwxyv491dc

PAL
http://www.mediafire.com/?8n3r8p8pvfmp2p8

inFamous (NTSC) and (PAL)

1. Infinite Electricity

NTSC
http://www.mediafire.com/?9z1cao33tvm9r51

PAL
http://www.mediafire.com/?dqwvdrrqc49qb0c

NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

inFamous 2(NTSC)

1. Infinite Electricity
2. Infinite Health
3. Max EXP

http://www.mediafire.com/?eajs10h8ennepng

inFamous 2 Festival Of Blood (NPUA80657)

1. Infinite Health
2. Infinite Blood Jar
3. Infinite Electricity

NPUA80657
http://www.mediafire.com/?ehmltdj5hwlnd67

NOTE : Just Install it over Your Game

KillZone 2 (NTSC)

1. Infinite Ammo
2. Infinite Grenade

http://www.mediafire.com/?kt6gutri6uy3y67

NOTE 1: Needs Files from USRDIR to be moved to PKG dir(Minus Eboot)after install

Last Rebellion (PAL)

1. Max Bonus
2. Max Combo

http://www.mediafire.com/?xpe8mb22fxfhnva

NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

Macross Trial Frontier (JPN)

1. Infinite Ammo
2. Infinite Anti Missile
3. Max SP

http://www.mediafire.com/?782wdhwg7jzix9v

NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

Marvel Vs Capcom 3 (NTSC)

1. Max PP

http://www.mediafire.com/?v9xeybi34446gdo

NOTE 2: This Is Update PKG Just Boot The Game Normal After Install


Max Payne 3 (NTSC)

1. Infinite Health

http://www.mediafire.com/?8c2tac10blyp0gk


Midnight Club Los Angeles Complete Edition (NTSC)

1. Infinite Nitro
2. No Damage
3. Max Money

http://www.mediafire.com/?8x465838st86171

Mobile Suit Gundam Battlefield Record (JPN)

1. Max Money on Loading
2. Max EXP on Gain

http://www.mediafire.com/?n18xn57j8fniycj

NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

Naruto Shippuden Ultimate Ninja Storm 2 (PAL)

1. Max Ryo
2. Max SP

http://www.mediafire.com/?snn5s0445pp1x9f

NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

Nier (NTSC)

1. Max Money after shopping

http://www.mediafire.com/?jd579de6laj7id7

NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

Ninja Gaiden Sigma (NTSC)

1. Infinite Health
2. Infinite Ki
3. Infinite Items
4. Max Money On Gain
5. Max Karma

http://www.mediafire.com/?6up9665515rd8hi

NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

Ninja Gaiden Sigma 2 (NTSC)

1. Infinite HP Use Magic To Activate
2. Infinite MP Use Magic To Activate
3. Max Money

http://www.mediafire.com/?ca51xmffe9bh28v

One Piece Kaizoku Musou (JPN)

1. Max Level

http://www.mediafire.com/?c02vkd03ablzq0r

NOTE 2: This Is Update PKG Just Boot The Game Normal After Install


Red Dead Redemption (NTSC)

1. Infinite Ammo/No Reload
2. Infinite Health
3. Infinite Dead Eye

NTSC
http://www.mediafire.com/?2uz6s88scdd67b0

Resident Evil 5 Gold Edition (NTSC) and (PAL)

1. Infinite HP
2. Infinite Ammo
3. Max Money On Sale
4. Max Exchange Points on Gain

NTSC
http://www.mediafire.com/?7zve3wvvv1qbxvb

PAL
http://www.mediafire.com/?zkdznnfg77sc55v

Resident Evil Code Veronica X(NPUB30467)

1. Infinite Health
2. Infinite Ammo Put a Weapon at Slot 1 on Item Box (Warning)
3. Low Time
4. Save Always 0
5. No Retries

NPUB30467
http://www.mediafire.com/?vz2etfo31f6s89a

Warning: If you have any items in Slot 1 on Item Box move it or you may lose important/key items

NOTE : Just Install it over Your Game

Resistance 2 (NTSC)

1. Infinite Ammo
2. Infinite Secondary Ammo

http://www.mediafire.com/?uatl3xyxk1y24c3

Resonance Of Fate (NTSC)

1. Max Money

http://www.mediafire.com/?woroxyw4nbfidan

NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

Rune Factory Tides of Destiny (JPN)

1. Infinite Gold

http://www.mediafire.com/?umhy8pdaol6f62u

NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

Saint Seiya Senki (JPN)

1. INF Health
2. INF MP
3. INF CP

http://www.mediafire.com/?14dzeudygn44u4k

NOTE: Just Replace It With your Eboot

Sengoku Basara Samurai Heroes (PAL)

1. Max Money
2. Max Hit Combo
3. Max Level after 2 battles
4. Max Materials after a battle

http://www.mediafire.com/?cabn810uh73z189

Sengoku Musou 3Z (JPN)

1. Max Points in Water Challenge Mode
2. Max KO
3. Max KO during Musou attacks
4. Max Rice

http://www.mediafire.com/?5744jajyql7ziyb

Silent Hill Homecoming (PAL)

1. Infinite Health
2. Infinite Ammo

http://www.mediafire.com/?a8wb2xugi2fl3ya

Sonic The Hedgehog (NTSC)

1. Max Ring
2. Infinite Ring
3. Never Loose Rings When Hit

http://www.mediafire.com/?5a0p6vvqp7lirh9

Sonic The Hedgehog 4 Episode 1 (NPUB30127)

1. Infinite Live
2. Max Ring

http://www.mediafire.com/?87360ttr72vh0s4

NOTE: Just Install It Over Your Game

Soul Calibur 4 (NTSC) and (PAL)

1. Max Money On Gain

NTSC
http://www.mediafire.com/?k7x4z5ysgpfs2rc

PAL
http://www.mediafire.com/?750hmjmw20rsrhv

Star Ocean The Last Hope International (NTSC)

1. Max Money
2. Max Arena Money After Battle
3. Max Individual SP on Gain/Loss Of Sp
4. Max Party SP after leveling/Making a new recipe
5. Max CP on Level
6. Max BEAT:B level after battle
7. Max BEAT:S level after battle
8. Max Exp on Gain

http://www.mediafire.com/?3ehbt87xdo6gasw

NOTE 1: Needs Files from USRDIR to be moved to PKG dir(Minus Eboot)after install

Super Street Fighter IV Arcade Edition (NTSC)

1. Infinite Health
2. Infinite Super
3. Infinite Ultra

http://www.mediafire.com/?ac1a6iam8ppmy5w

Tales Of Grace F (JPN)

1. Max Money
2. Max Energy Consuption

http://www.mediafire.com/?a2qq08h89r8hstb

NOTE 1: Needs Files from USRDIR to be moved to PKG dir(Minus Eboot)after install

Tales Of Vesperia (JPN)

1. Max Money

http://www.mediafire.com/?vf3yte5dcs58b3a

NOTE 1: Needs Files from USRDIR to be moved to PKG dir(Minus Eboot)after install

Tales Of Xilia (JPN)

1. Max Gold on Gain/Sell
2. Max HP

JPN
http://www.mediafire.com/?v9d737t3awgwshi

NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

Tekken 6 (NTSC) and (PAL)

1. Max Money

NTSC
http://www.mediafire.com/?7wfdc41n4m1ww3r

PAL
http://www.mediafire.com/?bvt9ic1nri9nbdz


Tomb Raider Underworld (NTSC)

1. Infinite Health
2. Infinite Oxygen
3. Infinite Ammo
4. Infinite Grenades

http://www.mediafire.com/?43aeeugnprxby88

Top Spin 4 (NTSC)

1. Max EXP

http://www.mediafire.com/?9cv306j6vkad868

NOTE 1: Needs Files from USRDIR to be moved to PKG dir(Minus Eboot)after install

Trinity Universe (NTSC)

1. Max Money
2. Max AP out of battle
3. Unlimited AP in Battle

http://www.mediafire.com/?i5vlyqjj66w6ayr

Valkyria Chronicles (NTSC) and (PAL)

1. Max EXP on Use (Go Back in and out of Training)
2. Max DCT on Use (Go Back in and out of Workshop)
3. Max EXP on Gain After Battle
4. Max DCT on gain After Battle
5. Max CP

NTSC
http://www.mediafire.com/?bg0tdefqjicfcaj

PAL
http://www.mediafire.com/?7qoisals1kh53fz

Vanquish (NTSC)

1. Infinite Ammo
2. Infinite Grenade

http://www.mediafire.com/?4nce7hom9hxhibd

NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

Way of the Samurai 3 (NTSC)

1. Max Money
2. Max Samurai Points

http://www.mediafire.com/?ch1aricn67vvnov

Way Of The Samurai 4 (JPN)

1. Max Money On Buy
2. Max Attack When Upgrade Weapons
3. Max Durability When Upgrade Weapons

http://www.mediafire.com/?gw2a29rang66992

White Knight Chronicles (NTSC) and (PAL)

1. Max Gold
2. Max Items
3. Max AC
4. Max EXP
5. Max Skill On Use
6. Infinite Items
7. Enchance without Materials
8. HP/MP Recovery after withdrawing weapon

NTSC
http://www.mediafire.com/?w2agnqg8wwwgngo

PAL
http://www.mediafire.com/?uxg61x2mho00g27

X-Men Origins Wolverine (NTSC)

1. Infinite Health
2. Infinite Rage

http://www.mediafire.com/?6joc06g0xl01ya9

NOTE 2: This Is Update PKG Just Boot The Game Normal After Install


Yakuza 3 (NTSC)

1. Max EXP
2. Max Money

http://www.mediafire.com/?bwtbxx6z2a0btr7

Yakuza 4 (NTSC)

1. Infinite HP/Heat Enter The Menu
2. Max Money
3. Max Soul
4. Quick Exp Gain

AKIYAMA
http://www.mediafire.com/?2r9743fze724ce3

KIRYU
http://www.mediafire.com/?94n8ofh8ay0kdun

SAEJIMA
http://www.mediafire.com/?e3qe62gy66afwz6

TANIMURA
http://www.mediafire.com/?81430quxkx1ov57

Want to make your own cheat pkg?

1. Decrypt the (Eboot.bin) SELF (you Can use SelftoElftotxt.bat for this along with the Ps3tools apps)

2. Using Cheats - Open .ELF in hex editor of your choice, locate cheat location via offsets or codes posted by those who hacked the game, change hex values and save.If you want the Said Code Put Code Steps in here
Code steps are the Patterns you will find.. they will tell u what to replace. you replace them using your fav Hex editor . (I use Hex workshop)

Example NPUA30073 PAY DAY THE HEiST

Find the first string in the hex editor than replace with the string from the second line.

[Register or Login to view code]


3. HDD Backups - If you intend on playing the game off of a HDD, Open .ELf in hex editor of your choice, find all instances of "/dev_bdvd/", change to a valid "/dev_hdd0/" path*, and save.

4.Encrypt the Elf to a Self (you can use MakePKG.bat along with ps3tools to do this)
Eboot.elf, Param.sfo.Icon0.png Are truly the only files u need but its always good to put your Trophies data also in your PKG
If the Hacker has told you the games needs to be loaded from another game ID then u need to change the game id In the Param.SFO Example if u see BLUS00012 just change the L to X and that will do it.

5.Build the .pkg. (you can use MakePKG.bat along with ps3tools to do this)

6.Install the .pkg, then depending on how you build the .pkg, transfer remaining files.

Here is video tutorial showing part of the process

EBOOT.BIN Modding Tutorial




This video shows you:

a) The directory that EBOOT.BIN is located
b) How to use cygwin to make PKGs and decrypt the EBOOT.BIN
c) Modify the eboot for HDD playing
d) Re-encrypt EBOOT.ELF
e) Create PKGs
f) Sign PKGs for Geohot 3.55 CFW

What it does not show:

a) How to get EBOOT.BIN off the PS3
b) How to "hack" cheats for any game
c) How to rip games
d) Where to download games
e) Other things

Now, once you get to the part of modding /dev_bdvd to /dev_hdd0 you can do this, or you can skip it. Changing the paths to /dev_hdd0 lets you play the game from the HDD, before moving onto re-encrypting you simply use the hex editor to search for the cheat using the pattern of numbers & letters (these are called BYTES) by pressing CTRL + F in the hex editor, or by going to it's search menu along the top. After that follow the video for making a PKG.

Extract st.dat from ps3usercheat with package view 1.3 or download here: http://www.mediafire.com/?uega2ve26i6ayx1

Click on + to add games example BLES01356 DRAGONS DOGMA 01.00

click on + on right hand side to add code example

[Register or Login to view code]


Then click save transfer to ps3 via ftp load cheat and enjoy!

Pay Day example would be:

[Register or Login to view code]


 

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