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October 2, 2011 // 8:42 pm - Following up on the earlier releases, today PlayStation 3 developer an0nymous has updated PS3Load which allows users to run PS3 SELF programs via wireless or wired network with some make_self bug fixes as outlined below.

Download: PS3Load GNPDRM PKG (580.47 KB)

To quote via PS3 Dev Wiki (ps3devwiki.com/index.php?title=Dev_Tools#ps3load_3.55_make_self_fixed):

Older versions of ps3load would not work on 3.50/3.55 ("sysProcessExitSpawn2" won't work proper), and you had to use 3.41 instead. This is no longer an issue with the recent version ps3load which fixed the (make_self) issue for 3.55 standalone precompiled version to try: ps3load.gnpdrm.pkg (don't forget to delete your old version first)

Using ps3load:

1. make your app, produce at least an ELF
2. sprxlinker yourapp.elf (this should be done for you if you use any of the samples)
3. make_self yourapp.elf yourapp.self
4. load ps3load on the PS3
5. define the PS3LOAD environment variable in your favorite shell with tcp:ip_addr (where ip_addr is your the ip address of your PS3)
6. ps3load yourapp.self

IRC notes:

  • [eussNL] an0nymous solved the make_self
  • [eussNL] it was never a problem of ps3load, but from make_self
  • [eussNL] also, 3.50++ added memory protection (W^X)


PS3Load GNPDRM PKG Now Updated for PS3 3.55 with Bug Fixes

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#21 - PS4 News - November 14, 2010 // 11:05 pm
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He has now updated version 0.2 again with the following changes: It now supports sending zips for apps that need data files!

#20 - lightroot - November 1, 2010 // 4:41 pm
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I need to try this.. Thanks guy.

#19 - PS4 News - November 1, 2010 // 3:36 pm
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Quote Originally Posted by Wolverin0 View Post
PS3Load v0.2 attached.

Thanks Wolverin0, added it to the first post now and +Rep.

#18 - Wolverin0 - November 1, 2010 // 3:30 pm
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PS3Load v0.2 attached.
Nov. 1 Update: It seems that a number of people were having problems with the first pkg I created, so I've uploaded a slight bugfix.

#17 - twitch - November 1, 2010 // 3:13 pm
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Nice, can't wait to see what this becomes.

#16 - Luckluka - November 1, 2010 // 6:17 am
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Fail!: It does recieve the file that I send it, but it sticks on the grey screen! No booting back to XMB!

I guess a small bugfix would be enough to make it usable.

#15 - Brenza - October 31, 2010 // 10:17 pm
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Very intersting, thank you for the news!

#14 - Jes03 - October 31, 2010 // 8:52 pm
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Quote Originally Posted by lilwil View Post
i'm soo lost... what is this?? we can play wii games on the PS3?

ok so if we get a .elf file from a wii game will it work?

How about you read it again. And if you still don't understand then read it again. And if you still fail then don't bother with it.

#13 - coleix - October 31, 2010 // 7:52 pm
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But i could see some uses for this, could we run roms for an emulator from the network?

#12 - Osirisx - October 31, 2010 // 5:46 pm
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Quote Originally Posted by solrac1974 View Post
Exciting news, this way we will run game managers and other homebrews via network in the near future, maybe games too!

being able to launch or copy over games from a NAS to the internal hdd would be sweet, but this is still good progress for the scene.