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192w ago - As a follow-up to their previous update, this weekend EmulateMii has confirmed that the PS364 Nintendo 64 Emulator for PS3 is still under development and has a near-complete hardware renderer.

To quote: Long overdue progress update and... a 1up on bigN!

We must start by saying that yes, it sure has been a while since our last update. Followers can rest assured though that we have been actively developing all of our projects in one way or another. As mentioned before, all three of us have very little time to work on this stuff due to real life commitments, but combined we seem to be getting things done at what we think is a decent pace.

WiiSX has seen some tinkering to try and get compatibility up, but has run into other issues. We have been keeping in sync with pcsx-reloaded whilst trying to maintain the PPC dynarec for it. Eventually we need to add more recompiled functions to the dynarec in WiiSX, particularly GTE. We initially wanted to do a full PPC dynarec re-write, but that doesn't seem feasible time-wise at the moment. Future plans for WiiSX also include porting a hardware renderer now that Pete's OpenGL plugin is open-sourced.

The Wii64 port to PS3 now has a near-complete hardware renderer since our last post. However, the dynarec needs some work to run on a 64bit PPC architecture. The Pure Interpreter core has little (if any) performance increase over the Wii running the same core, so PS364 really needs the dynarec.

Wii64 for the GC/Wii has seen the most in terms of progress. There has been USB2 support added as well as a port of Rice (graphics plugin) amongst other smaller bug-fixes and optimizations since the last release. One notable feature that we're really excited about is...

That's right, high-resolution, custom texture paks are now supported on the Wii using Wii64! Of course, this is still Work-In-Progress, but we're nearing completion.. Expect a release after this feature is complete. We feel like this is where homebrew emulation on the Wii can really shine and provide an enhancement that Nintendo is not able to offer with their official software.


PS364 Nintendo 64 Emulator for PS3 Development Update Details

PS364 Nintendo 64 Emulator for PS3 Development Update Details

PS364 Nintendo 64 Emulator for PS3 Development Update Details

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#34 - condorstrike - 223w ago
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Hate this word, but ...OMG, that's so awesome. great job.

want some Ocarina, darn it, and throw in a Dolphin emu and I don't need my pc anymore.

#33 - PS4 News - 223w ago
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If it ends up being fake at least he took the time to make the additional videos people asked for here on it. As with most things based solely on videos posted, only time will tell for sure I imagine.

#32 - barrybarryk - 223w ago
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must be my eyes but it still looks fake to me, there's a cut in the video when the screen goes black again (like the other two vids) but hopefully I'm wrong.

#31 - PS4 News - 223w ago
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I added the additional videos to your initial post and have mainpaged it now- Thanks N64onPS3 and +Rep!

#30 - N64onPS3 - 223w ago
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OK here's the best video so far. FAQ's have been asked and replied to in the comments section below the video. Read them and read the description for all the details on why there's no menu and what not.



#29 - klitzs - 223w ago
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I think it's real and check your youtube inbox pls

#28 - N64onPS3 - 223w ago
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Yes. If you read the video description you'll see what I'm working on and what I got so far.

Newest updates: I think I am about to solve the ps3 controller issue.

#27 - miseryguts - 223w ago
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Kudos to you guys, it's fantastic to see progress towards a full speed N64 emu.

A couple of quick questions if i may, what are your end goals? (apart from the obvious) & do you plan to incorporate the support that Project64 has for texture enhancement (HQ4x etc) and hi-res texture pack loading (L.O.Z.O.O.T, Mario64 etc)

On behalf of all N64 fans - many,many thanks for all your hard work so far. I look forward to hearing of your progress on this.

#26 - barrybarryk - 223w ago
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and shocker for a second time we don't see you select an n64 emu on xmb and video cuts during loading. If it is real then that's some weird michael bay style POC filming lol

#25 - N64onPS3 - 223w ago
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A bunch of people didn't seem to like my filming Oh well, I made 2nd video.




Here's the thing though.. the only camera I have is on the phone, so that's what I used. I have to hold the phone and the controller, and then switch from ps3 controller to keyboard. Try the same thing and you will see why this got messed up. But my 2nd vid looks better. You can see the ps3, the tv screen and all that. I hope that proves it a lot better.