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186w ago - As a follow-up to their previous update, this weekend EmulateMii has confirmed that the PS364 Nintendo 64 Emulator for PS3 is still under development and has a near-complete hardware renderer.

To quote: Long overdue progress update and... a 1up on bigN!

We must start by saying that yes, it sure has been a while since our last update. Followers can rest assured though that we have been actively developing all of our projects in one way or another. As mentioned before, all three of us have very little time to work on this stuff due to real life commitments, but combined we seem to be getting things done at what we think is a decent pace.

WiiSX has seen some tinkering to try and get compatibility up, but has run into other issues. We have been keeping in sync with pcsx-reloaded whilst trying to maintain the PPC dynarec for it. Eventually we need to add more recompiled functions to the dynarec in WiiSX, particularly GTE. We initially wanted to do a full PPC dynarec re-write, but that doesn't seem feasible time-wise at the moment. Future plans for WiiSX also include porting a hardware renderer now that Pete's OpenGL plugin is open-sourced.

The Wii64 port to PS3 now has a near-complete hardware renderer since our last post. However, the dynarec needs some work to run on a 64bit PPC architecture. The Pure Interpreter core has little (if any) performance increase over the Wii running the same core, so PS364 really needs the dynarec.

Wii64 for the GC/Wii has seen the most in terms of progress. There has been USB2 support added as well as a port of Rice (graphics plugin) amongst other smaller bug-fixes and optimizations since the last release. One notable feature that we're really excited about is...

That's right, high-resolution, custom texture paks are now supported on the Wii using Wii64! Of course, this is still Work-In-Progress, but we're nearing completion.. Expect a release after this feature is complete. We feel like this is where homebrew emulation on the Wii can really shine and provide an enhancement that Nintendo is not able to offer with their official software.


PS364 Nintendo 64 Emulator for PS3 Development Update Details

PS364 Nintendo 64 Emulator for PS3 Development Update Details

PS364 Nintendo 64 Emulator for PS3 Development Update Details

Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew PS3 Downloads. Enjoy!


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#44 - Wootzy - 217w ago
Wootzy's Avatar
Quote Originally Posted by urisma View Post
If you aren't going to learn then you have no right to complain. The devs don't owe you.

So what? I'll complain about what I want, when I want. You can't expect everyone to have the free time, skills, experience, knowledge, and resources to do everything.

#43 - AugustSKY - 217w ago
AugustSKY's Avatar
Why would the creators of this emulator need to hide part of the T.V? Even more disturbing is the fact that they can't simply put the camera on a desk while filming. Why is it so hard loading the rom before starting it?

This is beyond fake. It's like trolls don't even try anymore 0/10.

#42 - urisma - 217w ago
urisma's Avatar
Quote Originally Posted by Wootzy View Post
Wow, don't even say that bs. Majority of us can't hack, don't care to learn and never plan on it. It is pathetic as hell so really, don't give the "then why didn't you do it derrr" reply.

If you aren't going to learn then you have no right to complain. The devs don't owe you.

#41 - humi - 217w ago
humi's Avatar
i'm waiting for this since the PS3 is jailbroken, thank you guys thumbs up!

#40 - Wootzy - 217w ago
Wootzy's Avatar
Quote Originally Posted by urisma View Post
If it's so pathetic then why didn't you port it yourself?

Wow, don't even say that bs. Majority of us can't hack, don't care to learn and never plan on it. It is pathetic as hell so really, don't give the "then why didn't you do it derrr" reply.

#39 - urisma - 217w ago
urisma's Avatar
Quote Originally Posted by nafeasonto View Post
So pathetic... 6 years NO JTAG Xbox 360-nintento 64 Emulator

1 year into PS3 being hacked, emulator.

SO PATHETIC.


If it's so pathetic then why didn't you port it yourself?

#38 - NCSUfan - 217w ago
NCSUfan's Avatar
hell YES!!! give us 007 Goldeneye, Killer Instinct Gold and Mortal Kombat Trilogy !!!

keep up the work devs!

#37 - klitzs - 217w ago
klitzs's Avatar
I don't think a release is that far off... just needs a basic gui i can live without sound for an alpha and having to use a keyboard should be fixed soon he said.

#36 - nafeasonto - 217w ago
nafeasonto's Avatar
So pathetic... 6 years NO JTAG Xbox 360-nintento 64 Emulator

1 year into PS3 being hacked, emulator.

SO PATHETIC.

#35 - urisma - 217w ago
urisma's Avatar
Quote Originally Posted by blackoutworm View Post
Yes it is. Have you ever tried Mupen64 on linux? every N64 rom I have ever tried works like a charm. Everything from Mario64, RR64, Duke 3D, Hexen and so on. So it's very possible.

Yes, I have. And no, it doesn't. And it's actually mupen64Plus. mupen64 has been dead for 5 years. And no emulators besides the one in pre-alpha in the MESS project and perhaps the latest project64 beta support any form of LLE, which is a requirement for ALL ROMS. If you read my post, you would have noticed I said that the emulator playing all roms isn't plausible.

Because it isn't. Games like Star Wars Naboo Starfighter aren't playable because they use a different microcode than most all games, and that microcode isn't HLE'd. LLE would be necessary for it to be playable. And LLE emulators are still in their infancy.

 











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