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September 25, 2011 // 7:51 pm - As a follow-up to their previous update, this weekend EmulateMii has confirmed that the PS364 Nintendo 64 Emulator for PS3 is still under development and has a near-complete hardware renderer.

To quote: Long overdue progress update and... a 1up on bigN!

We must start by saying that yes, it sure has been a while since our last update. Followers can rest assured though that we have been actively developing all of our projects in one way or another. As mentioned before, all three of us have very little time to work on this stuff due to real life commitments, but combined we seem to be getting things done at what we think is a decent pace.

WiiSX has seen some tinkering to try and get compatibility up, but has run into other issues. We have been keeping in sync with pcsx-reloaded whilst trying to maintain the PPC dynarec for it. Eventually we need to add more recompiled functions to the dynarec in WiiSX, particularly GTE. We initially wanted to do a full PPC dynarec re-write, but that doesn't seem feasible time-wise at the moment. Future plans for WiiSX also include porting a hardware renderer now that Pete's OpenGL plugin is open-sourced.

The Wii64 port to PS3 now has a near-complete hardware renderer since our last post. However, the dynarec needs some work to run on a 64bit PPC architecture. The Pure Interpreter core has little (if any) performance increase over the Wii running the same core, so PS364 really needs the dynarec.

Wii64 for the GC/Wii has seen the most in terms of progress. There has been USB2 support added as well as a port of Rice (graphics plugin) amongst other smaller bug-fixes and optimizations since the last release. One notable feature that we're really excited about is...

That's right, high-resolution, custom texture paks are now supported on the Wii using Wii64! Of course, this is still Work-In-Progress, but we're nearing completion.. Expect a release after this feature is complete. We feel like this is where homebrew emulation on the Wii can really shine and provide an enhancement that Nintendo is not able to offer with their official software.

PS364 Nintendo 64 Emulator for PS3 Development Update Details

PS364 Nintendo 64 Emulator for PS3 Development Update Details

PS364 Nintendo 64 Emulator for PS3 Development Update Details

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#54 - onenut - February 22, 2011 // 4:22 pm
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BS plain and simple.

#53 - barrybarryk - February 22, 2011 // 3:52 pm
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it's not really the shakeyness though it's the obvious cuts on all 3 videos as soon as the screen goes black after selecting an app from the xmb. The videos have 100% been sliced together.

and a PC emulator?? lol

#52 - Colnechris - February 22, 2011 // 3:46 pm
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Who cares how crap the video is.

Even a HD none shakey video could be faked. Maybe he simply doesnt care less what phone he has and is still rocking a VGA camera or maybe his phones so old its made up mostly of dust and the lends is a mess.

Or maybe hes more interested in getting it done than becoming a hollywood movie director?

Good work anyway, will grab this for the sake of having it. Still hoping for a psx and possibly a saturn emulator. Would be great if one of these devs could make a PC emulator if its even possible. Wouldnt mind playing my Football Manager on my PS3 ha.

#51 - pjmiller435 - February 22, 2011 // 11:31 am
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Wow I mean Im excited and all but couldn't someone on the dev team afford even a dazzle to capture the video? lol. a cellphone camera sucks for this very reason but other than my ranting and complaining, i am very happy for the devs to have brought this to life, it's an amazing homebrew idea/concept and deployment. can't wait to test this out officially.

#50 - fudgelmir - February 22, 2011 // 7:50 am
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Uhhhh why not wait and post something we can use instead of a crappily filmed video -_-

votes fake..

#49 - Wootzy - February 22, 2011 // 7:34 am
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It's not that I feel the devs owe me anything. It's that IDC. Just like you don't care about me, or the dying aids victims in Africa or all the whales in our oceans being hunted, or the destruction of our rainforests. Just like the guy who steals the radio out of your car doesn't give a hoot about who it actually belongs to. LOL and there's nothing you can do about it.

ps. thanks geohot, you rock.

#48 - Vivificus - February 22, 2011 // 4:21 am
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Stay focused on the topic and if you have something constructive to help this project along then by all means input. I think what is missing from the project is the correct controller and sound plugins, I've worked on N64 emulators in the past and they are quite finicky when it comes to compatible plugins.

Anyone have experience in GUI or plugins related to N64 emulation?

#47 - Mafo - February 22, 2011 // 4:13 am
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Quote Originally Posted by Wootzy View Post
So what? I'll complain about what I want, when I want. You can't expect everyone to have the free time, skills, experience, knowledge, and resources to do everything.

If you can actually say what you have and mean it (for the last 2-3 posts at least that I saw) then what's wrong with the world.

#46 - klitzs - February 22, 2011 // 3:43 am
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From YouTube, to quote: "for the skeptics why don't you just set the phone on a table or a chair far enough back so we can see the tv and ps3 and you controlling it

scottklitz I know but the phone is too thin to stand on the table, and the only chair I have is too small so you will not be able to see the screen. But I will figure it out.

But wasn't this an ok proof though? I mean you can clearly see the whole process and all because of the light, and it's bright enough now to see everything on the screen, the ps3 and the TV."

#45 - ThetWunGai - February 22, 2011 // 3:27 am
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I'll be very happy if this turns out to be real, but the evidence seems to overwhelmingly point to the videos being fake.

Listen to the audio and watch the videos. In EACH ONE, right after he chooses to start whatever app he's choosing to start, there's a clear cut in the video. In the first and second video, you can even hear him fumbling for the "pause" button on his camera. Then in the third video, he dubs over the audio so you can't hear him punching the pause button, but you can still clearly see the shot change (auto white balance causes the color to look different and there's a slight "jump") at 32 seconds.

I look forward to the day when a real N64 emulator is released, but I don't think this is it. Maybe the devs ARE working on one, but this is the wrong way to promote it.