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September 25, 2011 // 9:51 pm - As a follow-up to their previous update, this weekend EmulateMii has confirmed that the PS364 Nintendo 64 Emulator for PS3 is still under development and has a near-complete hardware renderer.

To quote: Long overdue progress update and... a 1up on bigN!

We must start by saying that yes, it sure has been a while since our last update. Followers can rest assured though that we have been actively developing all of our projects in one way or another. As mentioned before, all three of us have very little time to work on this stuff due to real life commitments, but combined we seem to be getting things done at what we think is a decent pace.

WiiSX has seen some tinkering to try and get compatibility up, but has run into other issues. We have been keeping in sync with pcsx-reloaded whilst trying to maintain the PPC dynarec for it. Eventually we need to add more recompiled functions to the dynarec in WiiSX, particularly GTE. We initially wanted to do a full PPC dynarec re-write, but that doesn't seem feasible time-wise at the moment. Future plans for WiiSX also include porting a hardware renderer now that Pete's OpenGL plugin is open-sourced.

The Wii64 port to PS3 now has a near-complete hardware renderer since our last post. However, the dynarec needs some work to run on a 64bit PPC architecture. The Pure Interpreter core has little (if any) performance increase over the Wii running the same core, so PS364 really needs the dynarec.

Wii64 for the GC/Wii has seen the most in terms of progress. There has been USB2 support added as well as a port of Rice (graphics plugin) amongst other smaller bug-fixes and optimizations since the last release. One notable feature that we're really excited about is...

That's right, high-resolution, custom texture paks are now supported on the Wii using Wii64! Of course, this is still Work-In-Progress, but we're nearing completion.. Expect a release after this feature is complete. We feel like this is where homebrew emulation on the Wii can really shine and provide an enhancement that Nintendo is not able to offer with their official software.

PS364 Nintendo 64 Emulator for PS3 Development Update Details

PS364 Nintendo 64 Emulator for PS3 Development Update Details

PS364 Nintendo 64 Emulator for PS3 Development Update Details

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#94 - Blade86 - September 22, 2012 // 11:05 am
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nice one, thx

#93 - JOshISPoser - September 22, 2012 // 11:01 am
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there's an emulator on the psp that is n64

#92 - Blade86 - September 22, 2012 // 10:00 am
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hey FOO, could you plz explain how the pspemu can help us 4 emulating n64? & the ps3WinDos-thing cannot help us, because its win3.1 with DOS as system-base, right?

& what about the android n64 emu? can't help us neither?


#91 - Foo - September 21, 2012 // 7:07 pm
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For anyone that wants to help, it would be appreciated.

Attached is the decrypted psp_emulator.elf and a readme informing you about some things.

If anyone has anything to say or etc let me know.

#90 - JOshISPoser - September 20, 2012 // 10:56 pm
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sounds great. i'm on west coast, so i get up later than most, but i stay up later than most also. so, i look forward to whatever tomorrow shall bring.

thanks man for trying to continue this project

#89 - Foo - September 20, 2012 // 10:31 pm
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This turned out to be a lot more complicated than I thought but it seems manageable, but I will continue working on it tomorrow.

#88 - JOshISPoser - September 20, 2012 // 9:51 pm
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thanks, man! i definitely don't mind being a guinea pig.

i tested like 10 fixes in like 2 hours for one game once, just waiting on someone to keep giving me something to use. i don't mind redundancy too much, especially when you can smell something happening.

#87 - Foo - September 20, 2012 // 9:38 pm
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Ok . I'm going to try and get something working. There's no telling what will happen but I'm just hoping the PS3 will emulate the homebrew just like it does Minis. I'll PM you something before too long.

#86 - JOshISPoser - September 20, 2012 // 9:09 pm
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do you mean do i have 3.55 or like 3.55 with a flasher that i can test stuff on and then flash in case it doesn't work? i'm gonna guess you mean the former, which in that case, yes, i have 3.55.

#85 - Foo - September 20, 2012 // 8:15 pm
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Do you have a 3.55 to test on? It might compile as a Minis and run but it's just a theory.