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September 25, 2011 // 9:51 pm - As a follow-up to their previous update, this weekend EmulateMii has confirmed that the PS364 Nintendo 64 Emulator for PS3 is still under development and has a near-complete hardware renderer.

To quote: Long overdue progress update and... a 1up on bigN!

We must start by saying that yes, it sure has been a while since our last update. Followers can rest assured though that we have been actively developing all of our projects in one way or another. As mentioned before, all three of us have very little time to work on this stuff due to real life commitments, but combined we seem to be getting things done at what we think is a decent pace.

WiiSX has seen some tinkering to try and get compatibility up, but has run into other issues. We have been keeping in sync with pcsx-reloaded whilst trying to maintain the PPC dynarec for it. Eventually we need to add more recompiled functions to the dynarec in WiiSX, particularly GTE. We initially wanted to do a full PPC dynarec re-write, but that doesn't seem feasible time-wise at the moment. Future plans for WiiSX also include porting a hardware renderer now that Pete's OpenGL plugin is open-sourced.

The Wii64 port to PS3 now has a near-complete hardware renderer since our last post. However, the dynarec needs some work to run on a 64bit PPC architecture. The Pure Interpreter core has little (if any) performance increase over the Wii running the same core, so PS364 really needs the dynarec.

Wii64 for the GC/Wii has seen the most in terms of progress. There has been USB2 support added as well as a port of Rice (graphics plugin) amongst other smaller bug-fixes and optimizations since the last release. One notable feature that we're really excited about is...

That's right, high-resolution, custom texture paks are now supported on the Wii using Wii64! Of course, this is still Work-In-Progress, but we're nearing completion.. Expect a release after this feature is complete. We feel like this is where homebrew emulation on the Wii can really shine and provide an enhancement that Nintendo is not able to offer with their official software.


PS364 Nintendo 64 Emulator for PS3 Development Update Details

PS364 Nintendo 64 Emulator for PS3 Development Update Details

PS364 Nintendo 64 Emulator for PS3 Development Update Details

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#4 - WheedWhack3R - February 4, 2011 // 8:32 pm
WheedWhack3R's Avatar
Always a pleasure to hear great news with the promise of better news to come! I love my N64's and don't play them anymore because they look terrible on modern TVs and I only liked a few anyway. It might be worth it if we could harness the power of the multi-threaded cell to emulate each piece of N64 hardware on a different SPU and get proper up scale and filtering going with 1080P output.

I would also like to see if audio filtering and up-sampling would be possible on games with MP3 encoded audio like "Conker's bad fur day" and "perfect dark". This looks promising for games like Mario 64 but I am not sure if a suitable frame rate could be achieved for resource intensive games like the two previously mentioned above. I sure hope It can!

I used to mod my physical game paks like 007 with semi permanent mods that saved to the eeprom. This takes me back. I still have my N64 shark link PC to Game$hark cable and wonder if an internal Game$hark like memory editor could be added to the emulator with FTP support for good measure.

Good luck to the developers working on this! I sincerely hope progress on this goes well and wish them the best. This will kick A$$.

#3 - PS4 News - February 4, 2011 // 6:24 pm
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I moved this to the PS3 hacks section for discussion now, and I will promote it to the Site News as soon as more details are available such as pictures, a video, POC or a release etc.

#2 - Mbb - February 4, 2011 // 5:51 pm
Mbb's Avatar
Woow if you really can bring the N64 emulator to the PS3 that would make my PS3 complete!!! Good luck and you'll have all my support. Im a big N64 fan (Super Mario 64+Mario Party 2 in the old days oh yeah!)

If I may ask, is this version 1.6 or 1.7? I thought they didn't releases sources of that right?

#1 - mecenefeaa - February 4, 2011 // 5:43 pm
mecenefeaa's Avatar
A new Team has joined the PS3 hacking community, Team Beem-C. Our team includes me, Mecenefeaa, and Hillbull. We are new to this so we will not be realising things right away, but right now we are working on PS64. A port of PJ64 to the PS3. We will try to keep major features or PJ64 in the port plus some extras.

  • Cheats
  • Save games
  • Custom Controlls
  • 4 player support
  • Support of every N64 rom availible
  • And N64 controller support

If the rom you've tried with it doesn't work then email us and well try to fix it as best we can. Also N64 controller support needs two things: 1 or more WORKING N64 controllers, and a N64 usb adapter. Our website is under maintanence at the moment and will be up ASAP.

-mecenefeaa