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October 10, 2010 // 2:51 am - Just under a month ago the PS3 SDK 1.92 was leaked, and this weekend the PS3 SDK 3.41 Toolchain and RAF Compiler alongside tools to create Dynamic PS3 Themes has been leaked via DemonHades (linked above) and FWCellInput Fix for SDK3.41 is available below from NZHawk.

Download: PS3 SDK 3.41 Toolchain & RAF Compiler (54.9 MB - 57,636,377 bytes) / Demonoid Mirror / FWCellInput Fixed for SDK3.41

It began with reports of an IRC user named "foobar" offering it according to a pastebin cache, and while the leak isn't complete (it's roughly 3GB short) it is a start for both PlayStation 3 developers and collectors.

To quote from DemonHades page, roughly translated:

"Just a while my friend and colleague told us that Bhaal has released the SDK toolchain 3.41, this toolchain also brings a pleasant surprise Tool RAF, the RAF are video files or streams used as background for the dynamic themes."

PS3 SDK 3.41 Toolchain & RAF Compiler Leaked via DemonHades

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#235 - damox - September 17, 2011 // 10:47 pm
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Quote Originally Posted by jamesnesc709 View Post
just look at the attachments here is my proof.

You downloaded it twice ... maybe even more.

See those files with the .1 extension - those are dupes of the .rar files (or repair attempts).

It also says your directory has 193 items (how many copies of the same .rar set do you have?)

Trust me, my figures are correct and yours are not.

#234 - CJPC - September 17, 2011 // 10:00 pm
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Well - at least based on past experiences, perhaps. Namely, it depends what (if any) libraries you include. For instance, at times items made on 1.60 would work fine on 1.00, however stuff from 2.00 would not - depending on what it included. It really depends on what's included - hate to be indecisive, but it's hard to know!

#233 - kofkofkof - September 17, 2011 // 9:49 pm
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Hi all, I have a question.

if I use SDK3.60 to develop a program can it run on 3.55CFW? or is it only run on 3.60 OFW?

#232 - CJPC - September 15, 2011 // 4:06 pm
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No - namely since you don't have the keys for the 3.60 game eboots, so you can not open the original eboot to start unfortunately.

#231 - maxrevolver - September 15, 2011 // 3:45 pm
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Sorry for posting in a somewhat old topic, but with this SDK, wouldn't you be able to open 3.60FW game eboots?

If so, shouldn't it be possible to edit the Eboot.bin (or wherever the FW requirement is) to have or accept lower keys such as 3.55?

#230 - jamesnesc709 - September 10, 2011 // 2:56 pm
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Quote Originally Posted by saviour07 View Post
Yeah I don't know how you have managed 13GB??

Like Damox says:

92 RAR files = 4.26GB
Extracted = 4.48GB
Total = 8.74GB

But once you have extracted the RAR files, you can delete the 92 Files.

Seriously, where and what have you downloaded?

just look at the attachments here is my proof.

#229 - saviour07 - September 10, 2011 // 9:39 am
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Quote Originally Posted by jamesnesc709 View Post
i mean to say it all the files in there including those two file folder is 13 gig

Yeah I don't know how you have managed 13GB??

Like Damox says:

92 RAR files = 4.26GB
Extracted = 4.48GB
Total = 8.74GB

But once you have extracted the RAR files, you can delete the 92 Files.

Seriously, where and what have you downloaded?

#228 - jamesnesc709 - September 10, 2011 // 4:53 am
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ok here is my folder megaupload.com/?f=UDSH6OZ7

now on the PS3SdkInstaller.exe

number one thing is you will get some error message when you use this app ok there will be a couple of documents will not be loaded or can be use.

#227 - kofkofkof - September 10, 2011 // 4:34 am
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no, I download from megaupload.

#226 - jamesnesc709 - September 10, 2011 // 3:14 am
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did you download a torrent file ???