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PS3 SDK 3.41 Toolchain & RAF Compiler Leaked via DemonHades


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229w ago - Just under a month ago the PS3 SDK 1.92 was leaked, and this weekend the PS3 SDK 3.41 Toolchain and RAF Compiler alongside tools to create Dynamic PS3 Themes has been leaked via DemonHades (linked above) and FWCellInput Fix for SDK3.41 is available below from NZHawk.

Download: PS3 SDK 3.41 Toolchain & RAF Compiler (54.9 MB - 57,636,377 bytes) / Demonoid Mirror / FWCellInput Fixed for SDK3.41

It began with reports of an IRC user named "foobar" offering it according to a pastebin cache, and while the leak isn't complete (it's roughly 3GB short) it is a start for both PlayStation 3 developers and collectors.

To quote from DemonHades page, roughly translated:

"Just a while my friend and colleague told us that Bhaal has released the SDK toolchain 3.41, this toolchain also brings a pleasant surprise Tool RAF, the RAF are video files or streams used as background for the dynamic themes."

PS3 SDK 3.41 Toolchain & RAF Compiler Leaked via DemonHades

Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew PS3 Downloads. Enjoy!
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Comments 311 Comments - Go to Forum Thread »

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#251 - Roxanne - 161w ago
Roxanne's Avatar
Upload in progress!

#250 - laker - 161w ago
laker's Avatar
Could someone upload the sdk to multiupload? I can't access usenet to download the files.

#249 - Hernaner28 - 161w ago
Hernaner28's Avatar
Well, I'm suffering a lot with this news.. please release fixes at once!!!

#248 - bloodyface - 161w ago
bloodyface's Avatar
is it the SDK that allow devs to sign their game with keys before releasing it? if it is 3.70 SDk, Devs use this tools to sign eboot/self with 3.6+ keys (not above 3.70)? if yes is it possible to sign newer games (until 3.70 not above) with lower firmware's keys like 3.41 .3.55?

SDK 3.60 allows sign games with keys 3.56 and less, maybe this one can do the same with 3.70 and less?

#247 - spunkybunny - 161w ago
spunkybunny's Avatar
Anyone got another link thats not a newsgroup? Its too slow and I can never get anything from them.

It's not on my usual sites yet.

#246 - PS4 News - 161w ago
PS4 News's Avatar
It's working fine for me here, if it helps I am using NewsLeecher v3.9 Final as my client.

I have added a list of the contents for the 3.7 SDK Installer here as well: http://www.ps4news.com/ps3-hacks-jailbreak/sony-official-ps3-3-70-sdk-and-phyreengine-leaks-hit-internet/

#245 - Natepig - 161w ago
Natepig's Avatar
The "PS3 3.70 SDK By TrueBlueGaryOPA(.nzb Download File).rar‎" nzb hangs then crashes my newsreader. I've tried to different sources with the same result.

#244 - Tidusnake666 - 161w ago
Tidusnake666's Avatar
Just to clear things, this leak would doubtly lead to kill the dongles or make a CFW to replace them.

#243 - condorstrike - 161w ago
condorstrike's Avatar
I smell a troll... and the best way to take down a troll, is with... "an arrow to the knee"

sorry, I've been meaning to say that. caw!

guess i was wrong... lol

#242 - PS4 News - 161w ago
PS4 News's Avatar
Following up on the Sony PS3 Full 3.60 SDK leak from last year, this weekend El Nomeo has made available a PS3 3.70 SDK and PhyreEngine leak for both collectors and other PlayStation 3 developers.

Download: PS3 3.70 SDK (1.92 GB - 2,065,474,470 bytes) / PS3 3.70 SDK (Mirror) / PS3 3.70 SDK (NZB) / PS3 3.70 SDK (NZB - Mirror) / PS3 3.70 SDK (NZB - Mirror #2) / PS3 3.70 SDK (NZB - PAR2_Recovery) / PhyreEngine (529 MB - 555,396,748 bytes)

To quote via alt.binaries.boneless: These are links to download the NZB file, for downloading the 3.70 SDK, or if you want to search for yourself, search for 'PS3 3.70 SDK By TrueBlueGaryOPA' or 'TrueBlueGaryOPA'.

I've always wanted to give something back to the community and here it is. Hopefully someone will figure out a way of having this usable with PSL1GHT.

Install it by running the PhyreInstaller.exe, then when its done go to C:/PhyreEngine3006/Tools and run PhyreLevelEditor.exe. Navigate the viewport using the mouse wheel to zoom in and out, hold alt key and click the left mouse button to rotate.

Change the viewport by selecting the X Y Z values in the top left. To load a samples navigate to Media and select one in there.

Also for those who like tearing apart self files the levels generate their self files in the Tools folder.

Make sure you follow the PhyreEngine_Getting_Started_e.pdf, in the Docs folder. Then you can run the samples on your PC. Controls in the samples are:

  • Forward: A
  • Backwards: Z
  • Turn Left: O
  • Turn right: P

Sure you can find the rest when your running it.

I've discovered how easy it is to import and drag into map, try http://www.turbosquid.com/Search/3D-Models/free/dae for more .dae models, looks like they may need physics.

Hope that will keep some of you guys happy, don't be afraid to like.

PS3 SDK 3.70 Link: http://pastebin.com/rBAbmZaV

Nome Skavinski.

Finally, from the PS3 NFO File included: PS3 3.70 SDK By TrueBlueGaryOPA.zip

PS3 3.70 SDK By TrueBlueGaryOPA

General Information
Type.................: PS3 SDK
Platform.............: PS3

Post Information

Posted by............: TrueBlueGaryOPA
Posted on............: 29/01/2012

Release Notes

This is the 3.70 Official SDK from Sony, it was given to our group by 'El Nomeo' aka 'NomeSkavinksi', thank you for sharing

Install Notes

FCK THE TRUE BLUE DRM DONGLE, FCK ALL THOSE WHO SUPPORT IT.

Shout out to all the REAL PS3 devs that have stuck around in this dead scene.

Massive props to Duplex and EXEtrimALL for keeping it real and not selling out.

Extracting InstallFiles:

  • CacheIndex.inx
  • RSX-Advanced_Optimization_Using_Tuner_e.ppsx
  • RSX-Fragment_Program_Constant_Patch_e.pdf
  • RSX-Fragment_Program_Overfetch_e.pdf
  • RSX-Fragment_Program_Txd_e.zip
  • RSX-Fragment_Shader_Optimization_e.pdf
  • RSX-Jump_To_Self_e.pdf
  • RSX-Memory_Access_Sync_Bug_Detection_e.pdf
  • RSX-Multiple_Render_Target_e.pdf
  • RSX-Performance_Counter_Analysis_e.zip
  • RSX-Texture_Mapping_Optimization_e.pdf
  • Public-Cell_Doc-Apr2007-English.zip
  • RSX_Tips_e.zip
  • RSX-Tuning_Fragment_Pipe_e.zip
  • PS3_SDKDoc-370_01-Latest-English.zip
  • PS3_SDKDoc-330_01-Web_Content-English.zip
  • PS3_Checker-312.zip
  • PS3_Generator_Tools-312.zip
  • PS3_GPAD-SDK370.1_11.0_Installer.zip
  • PS3_COLLADA-141_DOM-201.zip
  • PS3_COLLADA_270.1.zip
  • PAMF_Tools-Command_Line-510.zip
  • Cell_HW_Doc-21_English.zip
  • PAMF_Tools-510.zip
  • SNCPPUToolchainforPlayStation3v360.1.zip
  • ProDGforPlayStation3v370.2.0.exe
  • TargetManagerForPlayStation3v370.2.0.exe
  • TunerforPS3v370.1.0.exe
  • PS3_SDK-370_001.zip
  • PS3_Toolchain_411-Win_370_001.zip
  • PS3_SDK_CGTUTORIAL-240_001.zip
  • PS3_SDK_Codec_SampleData.zip
  • PS3_SDK_PlaygroundDemo-350_001.zip
  • RSX-HW_Doc-16_English.zip
  • PS3_Sample_Showcase-100.wmv
  • PS3_SDK_Samples-370_001.zip
  • PS3_CP_Update-360_001.zip
  • PS3DECRUpdateData.372.001.zip
  • ProDG_Documentation-370.1-English.zip
  • TM_Documentation-370.1-English.zip
  • Tuner_Documentation-370.1-English.zip
  • HowtogetthebestfromSNCPPUtoolchainforPLAYSTATION3developmentSN008-E.pdf
  • About_GPU_Local_Stall_e.pdf
  • RSX-Access_Ordering_e.pdf
  • ActionScript.xml
  • Manifest.imf
  • SDK_Manager.exe

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