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155w ago - Following up on his previous release, today PlayStation 3 developer naehrwert (with flat_z's help) has updated PS3 SCETool v0.2.7 which adds local NP license handling among the changes outlined below.

Download: PS3 SCETool v0.2.7 / ZLib1.dll File (Required) / PS3 SCETool GUI / PS3 SCETool v0.2.7 (Full) / PS3 SCETool Scripts

scetool 0.2.7 [public build] (C) 2011-2012 by naehrwert
NP local license handling (C) 2012 by flatz

Setup:

  • /data/keys : Keyfile.
  • /data/ldr_curves : Loader curves (7744 bytes).
  • /data/vsh_curves : VSH curves (360 bytes).
  • /data/idps : IDPS as binary file
  • /data/act.dat : act.dat
  • /rifs/* : *.rif files
  • /raps/* : *.rap files

Keyfile format:

[Register or Login to view code]

Keyset example:

[Register or Login to view code]

NPDRM key(set) names:

  • [NP_tid]: Title ID OMAC1 key.
  • [NP_ci]: Control info OMAC1 key.
  • [NP_klic_free]: Free klicensee.
  • [NP_klic_key]: klicensee key.
  • [NP_idps_const]: IDPS constant.
  • [NP_rif_key]: rif key.
  • [NP_sig]: Footer signature ECDSA keyset.

Help text:

[Register or Login to view code]

Version 0.2.7:

  • Added local NP license handling.
  • Added option to override klicensee.
  • Added option to disable section skipping (in SELF generation).

Regarding the PS3 SCETool Scripts (linked above): This is a nice little set of batch scripts that someone made to work along side SCETool.

Use the GETSELFINFO.bat to figure out what version your EBOOT (my copy of Resistance 3 was ver. 3.65) is which helped explain why some EBOOTs couldn't be modified. Don't forget to grab the Conent ID if you're changing the EBOOT from an update.

Finally, in related news keperfear has made a GUI for SCETool stating that you will need to have at least .Net 3.0 Framework installed to use it.


PS3 SCETool v0.2.7 by Naehrwert Updated, Adds Local NP License

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#240 - Rida2 - 27w ago
Rida2's Avatar
thanks will try it.

is it working ???

#239 - Fratze - 27w ago
Fratze's Avatar
Thanks!

i can't download it?

#238 - ChaosChicken - 27w ago
ChaosChicken's Avatar
Thanks

#237 - Jailbreak2014 - 27w ago
Jailbreak2014's Avatar
thank you nice work

#236 - BaSs H4X0R - 27w ago
BaSs H4X0R's Avatar
Dope. Thanks for this.

#235 - steel2020 - 28w ago
steel2020's Avatar
thanks for the download

I hope that it will be useful for me.

#234 - mierda25 - 44w ago
mierda25's Avatar
Those links are down

#233 - BerserkLeon - 54w ago
BerserkLeon's Avatar
Try a 0byte file? Exception.

scratch my last comment, here i was assuming that [klic] was text entry instead of a file read operation.

klic's 32 0's: http://rghost.net/54488871

oh silly me, I uploaded the wrong one. Oh well, it has the same properties as the bgm0000002 one, free and edat v4. same error.

... Well now I feel stupid. The error was because I opened it in notepad++ and typed 32 0s.
klic is to be read from a file that is compiled with a hex editor. So I opened HxD and wrote one line of 0s, and now it works.
Brilliant. Another PEBKAC, I think I should think and do a bit more trial and error before typing.
Much thanks to User and Belmodo, I've been obsessing over this most of the weekend.

#232 - PS4 News - 54w ago
PS4 News's Avatar
Today PlayStation 3 developers user and Belmodo have made available NPDTool PS3 EDAT / SDAT Tool v4 Final with the changes outlined below.

Download: npdtoolv4final.rar / npdtoolv4c.rar / npdtoolv4d.rar

To quote: Hi, Belmondo and me thought it would be time to just drop this here.

Enjoy

PS: extracting compressed edat/sdat is supported, creating isn't. However, you can finalize compressed debug edat/sdat.

Edit: ofc creating and extracting uncompressed edat works as well... let me know if there are any issues. it works with every file i tried.

Credits: JuanNadie

Previous Revisions:

Update 4d:

  • decompression fix

More PlayStation 3 News...

#231 - thegrillisreal - 61w ago
thegrillisreal's Avatar
StanSmith: ...Really, bruh? For someone so SMART, that sure was something DUMB to say.

There are no such things as stupid questions. If a person does not know or is not familiar with patching or is new to custom firmware, then they have a right to ask someone SMART about whether a game works. That's what the ps3/ps4 forums are here for (In case you've forgotten, which it seems like you have.)

I am not going to lie. Sometimes, it gets annoying answering the same question over and over. I used to moderate a group concerning 3.55 firmware and I worked with others who did not understand all the programs well. (Get this--even I don't know how to use all the programs!)

But, you know what? I'm going to ask for help, instead of doing things on my own and end up messing my junk up and then have to go out and buy a new console.

Case in point: SMART people ask questions. Case closed.