PS4 News on Facebook! PS4 News on Twitter! PS4 News on YouTube! PS4 News RSS Feed!

Home PS4 News - Latest PlayStation 4 and PS3 News

February 1, 2013 // 8:35 pm - Following up on PS3 RetroArch v0.9.8, today PlayStation 3 homebrew developers Themaister and Squarepusher (aka Twin Aphex) have officially updated the PS3 Multi-system Game Emulator known as PS3 RetroArch to version with the changes outlined below.

Download: RetroArch.PS3.v0.9.8.1.FOR.CFW.PS3 (30.2 MB) / RetroArch.PS3.v0.9.8.1.FOR.DEX.PS3 (117.42 MB) / RetroArch-PS3-CFW-340_4xx- (28.8 MB) by CaptainCPS-X / RetroArch Skins Pack / RetroArch Skins Pack Fix by STLcardsWS / PS3 v0.9.8.1 Standard Package / PS3 v0.9.8.1 SingStar Replacement Package (RetroArch PS3 - SingStar GameID Spoof) / RetroArch v0.9.8.1 CEX 3.40-4.XX by pete_uk / RetroArch-PS3-CFW- ( - Mirror) /


RetroConsole Level: 2
Author: Themaister, Squarepusher/Twin Aphex

v0.9.8.1 Changelog

  • (Android) Lots of changes - too numerous to list
  • [FBA] Fixed serious bug that would cause a lot of games to get stuck in service mode or to display graphical corruption (CPS1).
  • [NEStopia] Now outputs in mono sound mode.
  • [FCEUmm] Uses RGB565 now - should no longer flicker on RMenu.
  • [Mednafen PC Engine Fast] Fixed libretro issue where certain games had totally wrong pitch
  • [Mednafen Wonderswan] Core fixed, works again.
  • [Genesis Plus GX] Set audio samplerate at 48KHz (from 44KHz).
  • [PS3] Fixed serious bugs where it could get 'stuck' or the app could 'hang' while toggling between ingame and quickmenu/file browser.
  • [PS3] Added 'Menu Skins' to 'Retro Settings' - will allow you to select a different background for the menu. Captain CPS-X's menu skin is also included.

Note: This official release is not compatible with multiMAN feature to directly launch a retro game. But I will release a unofficial build with that fixed soon.



Put the PKG file 'retroarch-ps3-v0.9.8.1-dex.pkg' on your USB stick, put it in your PS3. Go to the PS3 XMB - go to the Game tab - Select 'Install Packages', and install the PKG file.


Put the PKG file 'retroarch-ps3-v0.9.8.1-cfw.pkg' on your USB stick. Put it in your CFW PS3. Go to the PS3 XMB - go to the Game tab - select 'Install Packages', and install the PKG file.

NOTE: The official release no longer supports Geohot/Wutangzra CFWs. If you must use them, you have to do pkg_finalize on the PKG to install it.


On first startup, RetroArch will select one of the dozen or so emulator/game cores. The name of the core currently loaded will be shown at the top side of the screen.

You can now select a ROM that this core supports and load it in the Filebrowser.

To select a different core in the menu - press Select to go to the Settings screen. From here, go to the 'Retro tab', and select 'Default emulator core'. Press X to go to a filebrowser where you can select a different core. Press X to confirm, then exit RetroArch. Start up again to boot up to the new emulator core.

To change to a different core ingame - press R3 to bring up the 'Quick Menu'. Select 'Change libretro core'. Press X to go to a filebrowser where you can select a different core.


During ingame operation you can do some extra actions:

  • Right Thumb Stick - Down - Fast-forwards the game
  • Right Thumb Stick - Up - Rewinds the game in real-time ('Rewind' has to be enabled in the 'Settings' menu - warning - comes at a performance decrease but will be worth it if you love this feature)
  • RStick Left + R2 - Decrease save state slot
  • Rtick Right + R2 - Increase save state slot
  • RStick Up + R2 - Load selected save state slot
  • RStick Down + R2 - Save selected save state slot
  • L3 + R3 - Go back to 'Menu'/'Quick Menu'


RetroArch is a modular multi-system emulator system that is designed to be fast, lightweight and portable. It has features few other emulator frontends have, such as real-time rewinding and game-aware shading.


Libretro is the API that RetroArch uses. It makes it easy to port games and emulators to a single core backend, such as RetroArch.

For the user, this means - more ports to play with, more crossplatform portability, less worrying about developers having to reinvent the wheel writing boilerplate UI/port code - so that they can get busy with writing the emulator/porting the emulator/game.


Right now it's unique in that it runs the same emulator cores on multiple systems (such as Xbox 360, PS3, PC, Wii, Xbox 1, etc).

For each emulator 'core', RetroArch makes use of a library API that we like to call 'libretro'.

Think of libretro as an interface for emulator and game ports. You can make a libretro port once and expect the same code to run on all
the platforms that RetroArch supports. It's designed with simplicity and ease of use in mind so that the porter can worry about the port at hand instead of having to wrestle with an obfuscatory API.

The purpose of libretro is to help ease the work of the emulator/game porter by giving him an API that allows him to target multiple
platforms at once without having to redo any code. He doesn't have to worry about writing input/video/audio drivers - all of that is supplied to him by RetroArch. All he has to do is to have the emulator port hook into the libretro API and that's it - we take care of the rest.


The PS3 port of RetroArch is one of the most developed console ports of RetroArch.

A couple of unique features RetroArch PS3 boasts that is not commonly found anywhere else:

  • Game-aware shading in every emulator now (*)
  • Real-time rewinding
  • More shader features (motion blurring, etc)
  • Switching between emulator cores seamlessly, and ability to install new libretro cores

Included with RetroArch PS3 are a bunch of shaders - including the latest versions of the popular xBR shader. It is possible to use two shaders simultaneously to get the best possible graphical look.

* Check out Opium2k's manual shaders for Zelda 3 and others - you can find DLC packs for RetroArch at this site:


The following emulators have been ported to RetroArch and are included in the PS3 release of RetroArch.

For more information about them, see the included 'retroarch-libretro-README.txt' file.

  • Final Burn Alpha (Arcade - various) [version]
  • FCEUmm (Nintendo Entertainment System) [recent SVN version]
  • NEStopia (Nintendo Entertainment System) [1.44]
  • Gambatte (Game Boy | Super Game Boy | Game Boy Color) [version 0.5.0 WIP]
  • Genesis Plus GX (Sega SG-1000 | Master System | Game Gear | Genesis/Mega Drive | Sega CD) [version 1.7.3]
  • SNES9x Next (Super Nintendo/Super Famicom)
  • VBA Next (Game Boy Advance)
  • Prboom (for playing Doom 1/Doom 2/Ultimate Doom/Final Doom)
  • Mednafen PCE Fast (PC Engine/PC Engine CD/Turbografx 16)
  • Mednafen Wonderswan (WonderSwan/WonderSwan Color/WonderSwan Crystal)
  • Mednafen NGP (Neo Geo Pocket Color)
  • Mednafen VB (Virtual Boy)

All of the emulators listed above are the latest versions currently available. Most of them have been specifically optimized so that they
will run better on PS3 (some games would not reach fullspeed without these optimizations).


  • Prboom WAD|wad
  • SNES9x Next smc|fig|sfc|gd3|gd7|dx2|bsx|swc|zip|SMC|FIG|SFC|BSX|GD3|GD7|DX2|SWC
  • Genesis Plus GX md|smd|bin|gen|zip|MD|SMD|bin|GEN|ZIP|sms|SMS|gg|GG|sg|SG|cue|CUE
  • VBA Next GBA|gba
  • FCEUmm nes|NES|unif|UNIF
  • NEStopia nes|NES|fds|FDS
  • Gambatte gb|gbc|dmg|zip|GB|GBC|DMG|ZIP
  • Final Burn Alpha zip|ZIP
  • Mednafen PCE pce|PCE|cue|CUE
  • Mednafen Wonderswan ws|WS|wsc|WSC
  • Mednafen NGP ngp|NGP
  • Mednafen VB vb|VB


Selecting a ZIP file will temporarily unzip that file to the harddrive. The temporary file will be deleted as soon as the game gets unloaded and/or when you quit RetroArch.

NOTE: For the FBA core (and other cores that have 'block_extract' set to true) - selecting a ZIP file from the Filebrowser will load that game directly.


If you find that RetroArch no longer works for whatever reason, there is a way to get it back to work - Remove retroarch.cfg from the 'SSNE100000' folder, then start up again. The Libretro management service in RetroArch should automatically pick a random libretro core and write this to the config file.

What can you expect in the future?

  • Do a Blackberry Playbook/Blackberry 10 RetroArch port
  • Do an iOS port of RetroArch (will need hardware for this - gifts appreciated)
  • Make the libxenon port release-worthy.
  • Add console-friendly features (nicely formatted names for FBA, some better
    way to do core switching, etc)
  • Fix NxEngine issues on consoles
  • Finish up MAME 0.72 port
  • Finish up ScummVM port
  • Port of VICE to libretro
  • More emulators, more games that will run on RetroArch
  • Lots of other crazy ideas that might or might not pan out


  • Mudlord for his Waterpaint/Noise shaders.
  • Hyllian for the xBR shader.
  • Opium2k for the nice manual shaders (bundled with PS3 release).
  • Deank for assistance with RetroArch Salamander on CFW PS3s and Multiman interoperability.
  • FBA devs for adopting the libretro port.
  • Ekeeke for help with the Genesis Plus GX port.
  • ToadKing for having done a lot of work on RetroArch Wii.
  • Freakdave for helping out with the Xbox 1 port.


Opium2K DLC for RetroArch:
IRC: #retroarch (freenode)

PS3 RetroArch v0.9.8.1 Multi-system Game Emulator is Released

Follow us on Twitter, Facebook and drop by the PS3 Hacks and PS3 CFW forums for the latest PlayStation 3 scene and PS4 Hacks & JailBreak updates with PlayStation 4 homebrew PS4 Downloads.

#44 - Troop116rules - February 14, 2014 // 4:35 pm
Troop116rules's Avatar
If you actually meant that you have this version, you seem to be mistaken. 6.60 Pro is a PSP firmware version. This emulator package is only for PS3, for which you need to be on 3.55 or lower firmware.

#43 - darksidewalker - January 16, 2014 // 7:23 pm
darksidewalker's Avatar
I want to play the king of fighters 2002, but each emulator or package I downloaded is never wrong please, someone pass me the complete package?

I'm on 6.60 pro

#42 - ZerotakerZX - January 13, 2014 // 2:52 am
ZerotakerZX's Avatar
Did the fix hotkey mapping?

#41 - PS4 News - January 12, 2014 // 2:38 am
PS4 News's Avatar
Following up on the previous update, today RetroArch PS3 v1.0.0.1 is officially released from PlayStation 3 developers Squarepusher (aka Twinaphex) and piaf with details below.

Download: (50.87 MB) / UP0001-SSNE10000_00-0000000000000001.pkg (Mirror) / (176 MB) / (49.5 MB) by Mogwai / RetroArch ghettobuild.iso by Argon (This is the version GhettoBuild that I am currently running and unable to save/detect cores. I used aldostools to edit the param.sfo and disk.sfb)

Changes: PlayStation 3 - v1.0.0.1 - RetroArch.PS3.v1.0.0.1.FOR.DEX.PS3 Changelog

  • Added core info files - forgot to add them in v1.0.0.0 which made the Detect Core functionality not show up
  • Overlays should work now - these will play a big role in future versions
  • Menu controls now honor the 'O Button Behavior' from your PS3'S System Settings
  • (CURRENTLY BROKEN) - Analog to D-pad mapping

Note: If you installed v1.0.0.0 and received a disc required error or had to boot multiMAN first this new CEX resigned by piaf has remedied that issue.

This is a port of RetroArch to jailbroken / debug PlayStation 3. Cores currently supported:

  • Genesis Plus GX
  • SNES9x Next
  • VBA Next
  • NEStopia
  • FCEUmm
  • Mednafen PCE Fast
  • Mednafen NGP
  • Mednafen VB
  • Mednafen Wonderswan
  • MAME 2003 NEW!
  • Prboom
  • QuickNES
  • NX Engine (Cave Story)
  • Tyrquake
  • Final Burn Alpha
  • Gambatte

Finally, from Mogwai: Here's (linked above) a RetroArch v1.0.0.1 ISO that works for me on my super slim:

  • Put the retroarch folder including subfolders on USB stick/HD.
  • Put your ROMs in retroarch/roms folder.
  • Insert stick in USB slot 000 (the right most port closest to the optical drive)
  • Start RetroArch ISO

Things that should work:

  • Save game / save states
  • Core auto-detection
  • Going directly to roms folder in browser
  • Game history

Let me know if it works!

From FizzyBubblech: I tried it and it launched the first time, after exiting and relaunching it would return to the XMB. Also, why is the filesize smaller than the one aaa801 uploaded?

More PlayStation 3 News...

#40 - PS4 News - January 5, 2014 // 6:28 pm
PS4 News's Avatar
Following up on the previous update, today RetroArch PS3 v1.0.0.0 is officially released from PlayStation 3 developers Squarepusher (aka Twinaphex) and Mainster with details below.

Download: RetroArch.PS3.v1.0.0.0.FOR.DEX.PS3 ( - 175 MB) / RetroArch.PS3.v1.0.0.0.FOR.COBRA.ODE.PS3 ( - 101 MB) / RetroArch- (105.7 MB) / RetroArch_PS3-v1_0_ CEX.rar (50.59 MB) / RetroArch-1.0.0-COBRA-ODE-2.iso (New Build with MAME (All Cores) Support - 136.8 MB) by aaa801 / UP0001-SSNE10000_00-0000000000000001.pkg (30 MB) / UP0001-SSNE10000_00-0000000000000001.pkg (50.6 MB) by haz367 (works on PS3MFW Rogero 453 style MFW, tested Wonderswan in a hurry.. all good) / 3K3Y ISO Patcher.rar / retro3k3y.dec.iso by aaa801 / RetroArch Android (Google Play Store)

Here are the cores currently supported on the PS3 version:

  • MAME 2003 - NEW - Arcade- MAME 0.78 Romset
  • Final Burn Alpha - Arcade - FB Alpha v0.2.97.30
  • Genesis Plus GX - Sega SG-1000 - Sega Game Gear - Sega Master System - Sega Genesis - Sega CD
  • SNES9x Next - Super Nintendo
  • VBA Next - Game Boy Advance
  • NEStopia - Nintendo NES - Nintendo Famicon Disk
  • FCEUmm - Nintendo NES
  • QuickNES - Nintendo NES
  • Mednafen PCE Fast - Turbo Grafx 16 / PC-Engine - Turbo Grafx CD - Super Grafx
  • Mednafen NGP - Neo Geo Pocket
  • Mednafen VB - Nintendo Virtual Boy
  • Mednafen Wonderswan - WonderSwan - WonderSwan Color
  • prBoom - Doom I / II
  • Tyrquake - Quake
  • NX Engine - Cave Story
  • Gambatte - Game Boy - Game Boy Color

Note: MAME 2003 (0.78): Once a game is loaded and disclaimer warning appears press L to R to agree / signal OK.

Here's the changelog of the PS3 version:

  • VBA Next performance improvements - all games should now play at fullspeed more or less (even games like Final Fantasy 5/6)
  • Revised menu - should now have the same functionality as all other RetroArch versions
  • New 'Detect Core' function - you no longer have to switch a core and then select a ROM - with this mode you can select a ROM and RetroArch will look at the file extension and start the core associated to it. If there are multiple cores that support this file extension, then it will give you a list of supported cores and you can select which one you want to use.
  • Much improved OpenGL driver - the PS3 version of RetroArch should now have the
  • Lowest input/video latency out of all RetroArch versions (with the exception of maybe KMS/libdrm on Linux).
  • Comes with MAME 2003 now. Mortal Kombat 1/2/3/Ultimate should all play at fullspeed with the DCS Hack enabled.
  • Many more changes...

Note: New 'Detect Core' function: this feature currently is not working.

Finally, from fedoraubuntu: To operate 3k3y: To run the Retroarch just follow these steps: Download retroarch and program 3k3y iso patch and follow the link retroarch snake-ode 3k3y Iso patch.

Open 3k3y iso patch, select the iso retroarch snake-ode, click patch iso, ready and just play. Note: SET THE PATH TO ROM DIR.

More PlayStation 3 News...

#39 - jjjwelch - December 21, 2013 // 4:58 pm
jjjwelch's Avatar
I've made a good number of games with this so far, and all have been successful, except for when i try to make Sega 32x games, is it not supported yet, or am i just missing something?

#38 - Gfear - October 26, 2013 // 9:44 am
Gfear's Avatar

#37 - capitaobr - October 25, 2013 // 11:00 am
capitaobr's Avatar

#36 - jarvis - September 30, 2013 // 9:26 am
jarvis's Avatar
I'm really only interested in the following titles working:

Mortal Kombat 2, 3 Ultimate, 4
Killer Instinct

Has anyone tried to run any of these games and had success? I realize the load/save state for MK probably won't work (Midway know issue listed above), but are they games playable at a reasonable frame rate? Thanks!

Also below is a PS3 PKG by STLcardsWS (via for the PS1 Indie Game Marilyn: In the Magic World from LameGuy64, as follows:

Download: Marilyn In the_Magic_World_(0.10a).7z / Marilyn_0.10a_Source.7z / RX0001-RXPSX9092_00-Marilyn_-_In_the_Magic_World_(0.10a).pkg

Marilyn: In the Magic World

It is I, the great and highly talented LameGuy64 again with another awesome entry for this year's Codeblast '14 competition, Marilyn: In the Magic World. An old school 2D action platformer fan-game developed almost entirely by me featuring Kenny Anderson's Marilyn character.

Unfortunately, I was unable to test this game on a real PlayStation as I'm currently far away from home and I don't have my development console with me but it works perfectly on a emulator and a PS2 through backwards compatibility mode. Please inform me when you experience any major bugs in this game such as crashes and/or lock-ups.

About the Project:

  • Project Title: Marilyn: In the Magic World
  • Developer: lameguy64
  • Time to Complete: 6 months
  • SDK: Psy-Q
  • Genre: Action Platformer
  • Latest Release: Version 0.10a
  • In Development: Yes
  • Initial Release Date: JANUARY-4-2014
  • Last Date Updated: MAY-5-2014
  • Controller: CONTROL PAD
  • Players: 1
  • Memory Card: None
  • Language(s): English
  • Burn and Play: Yes
  • Executable Included: No
  • Source Available: Yes

Technical Features:

  • Fast loading times and clean disc structure
  • Compilation-friendly and MeidoMenu 1.2 compatible
  • CD-XA music streaming (broken on real console for now) and sound effects
  • Supports widescreen mode (doesn't look good on most emulators though)
  • Automatic NTSC/PAL selection
  • Smooth scrolling
  • Parallax background scrolling of up to 4 layers
  • Particle effects
  • Simple script system for dialog events

Official ReadMe:

[Register or Login to view code]

Update: Just updated this game to v0.12a which doesn't have much in it other than that I have finally fixed the CD-XA playback code which didn't work on a real PSX and fixed some minor bugs that Shadow mentioned.

Also, any future updates of this game will be posted on this forum thread:

Download: Marilyn - In the Magic World (0.12a).7z / Marilyn_0.12a_Source.7z

#35 - PS4 News - September 27, 2013 // 8:40 pm
PS4 News's Avatar
Following up on the previous RetroXMB update, today an unofficial RetroArch MAME 0.78 Standalone Emulator PS3 PKG is available for those interested.

Download: UNOFFICIAL - (MAME0.78) RetroArch Standalone Emu.pkg

To quote: For best performance you should use the MAME romset 0.78. I have tested using lower romsets such as 0.37b5 and that romset worked well, but again for best performance and compatibility you should use 0.78 MAME romset. There are some things to be aware of that i have outlined below. As this is still an experimental core and could have some issues not discovered yet.

Basic Usage:

  • MAME romset 0.78 is required for best performance.
  • At first screen of MAME agreement when ask to type OK, Move Left Stick - Left to Right to signal "OK"
  • R3 will access the RetroArch Main Menu.
  • R2 will access the MAME Menu options.
  • Select in game will add credits to the game.


  • Core is based on v0.9.8 of RetroArch (not the current 0.9.9).
  • This is an Experimental Core for the PS3 from Libretro Code Re-depository (
  • This is an Unofficial release Please DO NOT BUG official RetroArch developer of any problems.
  • Custom RetroArch Main Menu Wood Background Added in place of default RetroArch menu.

Known Bugs:

  • When accessing MAME settings (R2 button) settings will not save for next boot
  • Save / Load States will not work on a few titles. (mainly Midway titles)


  • RetroArch Developers: Squarepusher , Maister
  • Libretro Contributors: View the list of many contributors here (
  • RetroXMB Developer: doobz
  • Artwork: Sandungas (PIC1) & STLcardsWS (Custom Wood Main Menu)

Finally, from Grim Doe on the M.A.M.E Debugger:

Using MAME Debugger an Playing with (Street Fighter 2 CE) sorry I have Been MIA, just not much time that I use to have. Anyways here is a nice little trick to do just to test out the ROM you are modding (make sure you already have a copy of the ROM your yesting your modding on):

1st. Start M.A.M.E & Your Game in Debug Mode
2nd. Go to your ROM Folder decompress the Zip file of the Game your playing
3rd. Modded it, Zip it back up,
4th. In the Debugger do a Hard Restart and Test out your Work.

More PlayStation 3 News...