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August 23, 2012 // 7:39 pm - Following up on their previous releases, today PlayStation 3 homebrew developers Themaister and Squarepusher (aka Twin Aphex) have officially updated the PS3 Multi-system Game Emulator known as PS3 RetroArch to version 0.9.7 followed by v0.9.8 Beta 2, Beta 3 and Final with the changes below.

Download: RetroArch.PS3.v0.9.7.FOR.CFW.PS3 (20.00 MB) / RetroArch.PS3.v0.9.7.FOR.DEX.PS3 (91.56 MB) / RetroArch.PS3.v0.9.7.FOR.CFW.PS3 (Mirror - 19.81 MB) / RetroArch.PS3.v0.9.7.FOR.DEX.PS3 (Mirror - 89.42 MB) / Doom / Doom 2 / TNT / Plutonia Covers for multiMAN / Super Grafx Covers 2D Box Covers for multiMAN (Place them in the same folder as your WAD files) / GIT / SVN / RetroArch PS3 CEX 3.41-4.30 v0.9.7 / RetroArch-PS3-CFW-0.9.8-Beta2.pkg / Retroarch-PS3-CFW-0.9.8-Beta2-Kmeaw.pkg / RetroArch-PS3-CFW-0.9.8-beta2-Kmeaw.pkg (3.55) / RetroArch-PS3-CFW-0.9.8-Beta2.pkg (3.41) / RetroArch-PS3-CFW-0.9.8-Beta3.pkg / RetroArch-PS3-CFW-0.9.8-Beta3a.pkg / RetroArch Package Signed for 4.30 by deank (delete your old one before installing) / RetroArch v0.9.8 Beta 3 Unofficial Standalone Systems (3.55-4.21 CFW) / RetroArch v0.9.8 Beta 3 Unofficial Standalone Cores (4.30 CFW) / RetroArch v0.9.8 Beta 3 Unofficial Standalone Cores (3.55-4.21 CFW) by STLcardsWS / Original RetroArch Browser Module Activity via gDrive / RetroArch PS3 CFW 3.55 v0.9.8 Final (29 MB)

Changes from the previous v0.9.6 official release:

  • Added Core: Mednafen_Wswan
    ---Bandai WonderSwan
    ---Bandai WonderSwan Color
  • Added Core: Mednafen_PCE_fast
    ---Turbo GrafX 16 / PC-Engine
    ---Turbo GrafX CD / PC-Engine CD
    ---Super GrafX
  • Core Update: Genesis_plus_gx
    --- Sega CD Support Added
  • Added: multiMAN compatibility to all libretro cores
  • Various changes under the hood and to the GUI.

From the PS3 NFO File:


RetroConsole Level: 2
Author: Themaister, Squarepusher/Twin Aphex



Put the PKG file 'retroarch-ps3-v0.9.7-dex.pkg' on your USB stick, put it in your PS3. Go to the PS3 XMB - go to the Game tab - Select 'Install Packages', and install the PKG file.


Put the PKG file 'retroarch-ps3-v0.9.7-cfw.pkg' on your USB stick. Put it in your CFW PS3. Go to the PS3 XMB - go to the Game tab - select 'Install Packages', and install the PKG file.

NOTE: The official release no longer supports Geohot/Wutangzra CFWs. If you must use them, you have to do pkg_finalize on the PKG to install it.


On first startup, RetroArch will select one of the dozen or so emulator/game cores. The name of the core currently loaded will be shown at the top side of the screen.

You can now select a ROM that this core supports and load it in the Filebrowser.

To select a different core in the menu - press Select to go to the Settings screen. From here, go to the 'Retro tab', and select 'Default emulator core'. Press X to go to a filebrowser where you can select a different core. Press X to confirm, then exit RetroArch. Start up again to boot up to the new emulator core.

To change to a different core ingame - press R3 to bring up the 'Quick Menu'. Select 'Change libretro core'. Press X to go to a filebrowser where you can select a different core.


During ingame operation you can do some extra actions:

  • Right Thumb Stick - Down - Fast-forwards the game
  • Right Thumb Stick - Up - Rewinds the game in real-time ('Rewind' has to be enabled in the 'Settings' menu - warning - comes at a performance decrease but will be worth it if you love this feature)
  • RStick Left + R2 - Decrease save state slot
  • Rtick Right + R2 - Increase save state slot
  • RStick Up + R2 - Load selected save state slot
  • RStick Down + R2 - Save selected save state slot
  • L3 + R3 - Go back to 'Menu'/'Quick Menu'


RetroArch is a modular multi-system emulator system that is designed to be fast, lightweight and portable. It has features few other emulator frontends have, such as real-time rewinding and game-aware shading.


Libretro is the API that RetroArch uses. It makes it easy to port games and emulators to a single core backend, such as RetroArch.

For the user, this means - more ports to play with, more crossplatform portability, less worrying about developers having to reinvent the wheel writing boilerplate UI/port code - so that they can get busy with writing the emulator/porting the emulator/game.


Right now it's unique in that it runs the same emulator cores on multiple systems (such as Xbox 360, PS3, PC, Wii, Xbox 1, etc).

For each emulator 'core', RetroArch makes use of a library API that we like to call 'libretro'.

Think of libretro as an interface for emulator and game ports. You can make a libretro port once and expect the same code to run on all the platforms that RetroArch supports. It's designed with simplicity and ease of use in mind so that the porter can worry about the port at hand instead of having to wrestle with an obfuscatory API.

The purpose of libretro is to help ease the work of the emulator/game porter by giving him an API that allows him to target multiple
platforms at once without having to redo any code. He doesn't have to worry about writing input/video/audio drivers - all of that is supplied to him by RetroArch. All he has to do is to have the emulator port hook into the libretro API and that's it - we take care of the rest.


The PS3 port of RetroArch is one of the most developed console ports of RetroArch.

A couple of unique features RetroArch PS3 boasts that is not commonly found anywhere else:

  • Game-aware shading in every emulator now (*)
  • Real-time rewinding
  • More shader features (motion blurring, etc)
  • Switching between emulator cores seamlessly, and ability to install new libretro cores

Included with RetroArch PS3 are a bunch of shaders - including the latest versions of the popular xBR shader. It is possible to use two shaders simultaneously to get the best possible graphical look.

* Check out Opium2k's manual shaders for Zelda 3 and others - you can find DLC packs for RetroArch at this site:


The following emulators have been ported to RetroArch and are included in the PS3 release of RetroArch.

  • Final Burn Alpha (Arcade - various) [version]
  • FCEUmm (Nintendo Entertainment System) [recent SVN version]
  • Gambatte (Game Boy | Super Game Boy | Game Boy Color) [version 0.5.0 WIP]
  • Genesis Plus GX (Sega SG-1000 | Master System | Game Gear | Genesis/Mega Drive | Sega CD) [version 1.7.0]
  • SNES9x Next (Super Nintendo/Super Famicom)
  • VBA Next (Game Boy Advance)
  • Prboom (for playing Doom 1/Doom 2/Ultimate Doom/Final Doom - Doom WADs)
  • Mednafen PCE Fast (PC Engine/PC Engine CD/Turbografx 16)
  • Mednafen Wonderswan (WonderSwan/WonderSwan Color/WonderSwan Crystal)

All of the emulators listed above are the latest versions currently available. Most of them have been specifically optimized so that they will run better on PS3 (some games would not reach fullspeed without these optimizations).


  • Prboom WAD|wad
  • SNES9x Next smc|fig|sfc|gd3|gd7|dx2|bsx|swc|zip|SMC|FIG|SFC|BSX|GD3|GD7|DX2|SWC
  • Genesis Plus GX md|smd|bin|gen|zip|MD|SMD|bin|GEN|ZIP|sms|SMS|gg|GG|sg|SG|cue|CUE
  • VBA Next GBA|gba
  • FCEUmm nes|NES|unif|UNIF
  • Gambatte gb|gbc|dmg|zip|GB|GBC|DMG|ZIP
  • Final Burn Alpha zip|ZIP
  • Mednafen PCE pce|PCE|cue|CUE
  • Mednafen Wonderswan ws|WS|wsc|WSC


FOR EACH CORE (except for Final Burn Alpha)

There are three modes -

EXTRACT ZIP TO CURRENT DIR: When you press 'X' on a ZIP file in the File Browser, its contents will be extracted to the current directory. From there, you can load the RMO and play.

EXTRACT ZIP TO CURRENT DIR AND LOAD FIRST FILE: When you press 'X' on a ZIP file in the File Browser, its contents will be extracted to the current directory. The first ROM that was extracted from the ZIP file that is a ROM will be loaded automatically.

EXTRACT ZIP TO CACHE DIR: When you press 'X' on a ZIP file in the File Browser, its contents will be extracted to the /dev_hdd1/ partition. From there, you can load the ROM and play.

WARNING: Savestates and SRAM files that have been created by loading ROMs from the cache dir this way will be removed after RetroArch has been closed.


Selecting a ZIP file from the Filebrowser will load that game directly.


If you find that RetroArch no longer works for whatever reason, there is a way to get it back to work -

  • Remove retroarch.cfg from the 'SSNE100000' folder, then start up again. The Libretro management service in RetroArch should automatically pick a random libretro core and write this to the config file.

What can you expect in the future?

  • An official Android port of RetroArch (no, no App Store 'fee' - 'free' as in beer AND as in libre - will be the focal point of RetroArch 0.9.8)
  • Port of NxEngine to libretro - runs Cave Story (PC version is already done, runs on big-endian consoles but has too many bugs to be playable)
  • Port of MAME 0.72 to libretro
  • Port of VICE to libretro
  • Port of ScummVM to libretro
  • More emulators, more games that will run on RetroArch
  • Lots of other crazy ideas that might or might not pan out


  • Mudlord for his Waterpaint/Noise shaders.
  • Hyllian for the xBR shader.
  • Opium2k for the nice manual shaders (bundled with PS3 release).
  • Deank for assistance with RetroArch Salamander on CFW PS3s and Multiman interoperability.
  • FBA devs for adopting the libretro port.
  • Ekeeke for help with the Genesis Plus GX port.
  • ToadKing for having done a lot of work on RetroArch Wii.
  • Freakdave for helping out with the Xbox 1 port.


  • Twitter:
  • Source:
  • Homepage:
  • Opium2K DLC for RetroArch:
  • IRC: #retroarch (freenode)

Update: Below are some unofficial stand-alone builds as well from STLcardsWS:

Download: Standalone PKGs / RetroArch v0.9.7 (All Cores in One) / PS3 Emulator Uniform Pack v1.8 (Contains Images for Systems not emulated on the PS3 by Blackotoo)

Important Notes:

  • These Standalone Emulators are not multiMAN/mmCM Compatible. (by making them standalone it breaks this feature)
  • These are Unofficial PKGs (However each core is from the official 0.9.7 release except IMAMe4all)
  • IMAME4all: This libretro core was made by the RetroArch developers but it was never officially released for the PS3 as they have plans for a better MAME port in the future. So any issue that arise from this core will not be fixed or attended to as it was scrapped for the PS3)
  • MAME 0.37b5 Romset is required
  • Saving/Loading is broken and will not be fixed
  • Some Games on the 0.37b5 romset will not work (part of the reason why this older port was scrapped for the PS3)


These are the Content IDs for each standalone if you want to use different images & sounds.

  • SSNE99999 = RetroArch-Wonderswan
  • SSNE88888 = RetroArch-SNES
  • SSNE77777 = RetroArch-NES
  • SSNE66666 = RetroArxch-Gameboy
  • SSNE55555 = RetroArch-TurboGrafx16
  • SSNE44444 = RetroArch-GameboyAdvance
  • SSNE33333 = RetroArch-Genesis
  • SSNE22222 = RetroArch-FBalpha (arcade)
  • SSNE11111 = RetroArch-IMAME4all
  • SSNE12121 = RetroArch-SG-1000
  • SSNE13131 = RetroArch-Game Gear
  • SSNE14141 = RetroArch-Master System
  • SSNE15151 = RetroArch-Turbo Grafx CD (aka TurboDuo)
  • SSNE16161 = RetroArch-Super Grafx
  • SSNE17171 = RetroArch-Sega CD
  • SSNE65432 = RetroArch prBoom
  • SSNE54321 = RetroArch Neo-Geo


  • SquarePusher (for his continued work on the PS3 port of RetroArch)
  • Blackotoo (for making a great Uniformed Images for all the emulators)
  • Aldostools (for all his great tools that made this process very easy)
  • pete_uk (for all his unofficial compiles of RetroArch)

RetroArch PS3 CFW v0.9.8 Beta 2 Changelog: Latest build: 21/11/2012

RetroArch 0.9.8 BETA2 - Commit:

Included Cores:

  • Snes9x Next - Super Nintendo
  • FCEU_MM - Nintendo Famicom / NES
  • Gambatte - Gameboy & Gameboy Color
  • VBA Next - Gameboy Advance
  • Final Burn Alpha v0.2.97.26 - Arcade
  • PR-Boom - Doom, Doom 2 etc.
  • Genesis-Plus-GX 1.7 - Sega Genesis / Megadrive, Master System, Game Gear, SG1000 & Sega CD / Mega CD Mednafen_PCE_fast -
  • NEC PC-Engine / Turbo Grafix 16 & CD, Super Grafx
  • Mednafen_wswan - Bandai Wonderswan

Bugs & Issues


If you find any bugs, please report them in this thread.


  • Final Burn Alpha - Based on version Make sure you have the right ROMs or you will have problems.
  • Genesis-Plus-GX - Sega CD Emulation requires a sega cd bios in the same folder as your ISO / BIN files. The BIOS ROM files be named BIOS_CD_J.bin (Japan), BIOS_CD_U.bin (US) and BIOS_CD_E.bin (Europe)
  • Mednafen_PCE - PCEngine / Turbo Grafix CD Emulation requires the PCE CD BIOS to be in the same folder as the ROM you are trying to load. It needs to be named SYSCARD3.PCE
  • SEGA CD audio is fully functional now

This compile has been tested by myself on 4.21 REX. It is signed for 3.40 so should work on any CFW.

RetroArch PS3 CFW v0.9.8 Beta 3a Changelog: Latest build: 30/11/2012

RetroArch 0.9.8 BETA 3a - Commit:

Included Cores:

  • Snes9x Next - Super Nintendo
  • FCEU_MM - Nintendo Famicom / NES
  • Gambatte - Gameboy & Gameboy Color
  • VBA Next - Gameboy Advance
  • Final Burn Alpha v0.2.97.26 - Arcade
  • PR-Boom - Doom, Doom 2 etc.
  • Genesis-Plus-GX 1.7 - Sega Genesis / Megadrive, Master System, Game Gear, SG1000 & Sega CD / Mega CD
  • Mednafen_PCE_fast - NEC PC-Engine / Turbo Grafix 16 & CD, Super Grafx
  • Mednafen_wswan - Bandai Wonderswan & Wonderswan color
  • Mednafen_VB - Nintendo Virtual Boy
  • Mednafen_Neopop - NeoGeo Pocket & Pocket Color
  • Mednafen_PSX - Playstation 1

Bugs & Issues


If you find any bugs, please report them in this thread.


  • Final Burn Alpha - Based on version Make sure you have the right ROMs or you will have problems.
    Genesis-Plus-GX - Sega CD Emulation requires a sega cd bios in the RetroArch system folder (/dev_hdd0/game/SSNE10000/USRDIR/system). The BIOS ROM files be named BIOS_CD_J.bin (Japan), BIOS_CD_U.bin (US) and BIOS_CD_E.bin (Europe)
  • Mednafen_PCE - PCEngine / Turbo Grafix CD Emulation requires the PCE CD BIOS to be in the same folder as the ROM you are trying to load. It needs to be named SYSCARD3.PCE
  • Mednafen_PSX - Only runs at 18 - 25 FPS & will not perform better without a dynarec. Requires the following BIOS files in the
  • RetroArch system folder: scph1001.bin, scph5500.bin, scph5501.bin, scph5502.bin & scph7502.bin.

This compile should work on all CEX firmwares, except for GEOHOT and WUTANGRZA.

RetroArch v0.9.8 Beta 3 (Unofficial) Stanalones by STLcardsWS (linked above) stated the following as well:

This time around I created standalones for each system as well just for each core. Would not use both just one or the other but you could use both if you wanted to but i see no point. Example (Systems)

  • Sega Genesis
  • Super Nintendo
  • Turbo Grafx
  • Arcade

Example (Cores)

  • genesis_plus_gx
  • SNES9x_next
  • Mednafen_PCE-fast
  • fb_alpha

Important Notices:

1.) These are Unofficial Standalones Emulators. They are unofficial because they use the latest unofficial compile and then they are split up into standalones from the official setup.

2.) These Standalone Emulators are not multiMAN/mmCM Compatible. (Booting Roms from multiMAN will not work (official 0.9.7 does), Return to multiMAN does work). You can have this installed alongside the official installation as well.

New Cores Added from 0.9.7 Stanadlone

  • Menafen_VB (Nintendo Virtual Boy)
  • Mednafen_Neopop (Neo Geo Pocket / Color)
  • Mednafen_PSX (PSone - Limited playabality runs at 18-25 FPS, can only improve with a dynarec)

Title ID's

System TitleID's

[Register or Login to view code]

Standalone Cores TitleID's

[Register or Login to view code]

Credits / Thanks

  • Squarepusher aka Twinaphex: for the PS3 port of RetroArch and the work he has done on this great emulator. Also for giving me the okay to release these standalones.
  • Pete_uk: for all his unofficial compiles of RetroArch.
  • Aldostools: for creating such a great tool set which makes this process very easy.

PS3 RetroArch v0.9.7 Multi-system Game Emulator is Released

Follow us on Twitter, Facebook and drop by the PS3 Hacks and PS3 CFW forums for the latest PlayStation 3 scene and PS4 Hacks & JailBreak updates with PlayStation 4 homebrew PS4 Downloads.

#85 - spellcryer - November 2, 2015 // 6:39 am
spellcryer's Avatar
So that app supported all ps1 ps2 and psp games right?

#84 - PS4 News - October 5, 2015 // 6:06 pm
PS4 News's Avatar
Not yet, the latest from their Twitter:

I admit delaying releases isn't cool but it's all in the name of improving RA and making the next release that much more impressive.

I don't like disappointing people when missing dates, but you have to understand that we are not a company here. We are a very small band of coders here, doing this in our own spare time, not for money, not for any kind of business scheme, but just out of passion and because we like doing this.

Sometimes I really think people are taking stuff for granted that we do here. It is all very, very hard work, nobody really cares or wants to know just how much work goes into it all, and the most you can get back for is some angry feedback from random guys who just happen to find one or two things that are going wrong in the latest RA release.

I am not an AAA game developer here purposefully shipping broken games to you on release time. I am not having you pay up for DLC in-game. You did not have to pay a dime, and if anybody paid here, it is us that are taking money out of our own wallet day in, day out with tireless work.

Anyway, off the negative sht - yes, the PS3 port will be released soon, no, I'm not going to make anymore dates, it will just be dropped when I feel lke it. Also, there might be some surprises for iOS/Android, we might have a user interface there soon that you guys might like better. Anyway, keep watching, a lot of exciting things are still going to happen, but personally I am getting rather tired of the negativity and it is becoming a real drag on development. Chill out and bear in mind that all good things come to those who wait.

A quick preview of this new menu we have been working on that we think is going to over better with mobile audiences:

Update: Ezio_PS (via has now complied an unofficial RetroArch PS3 beta release (v1.2.2) with details below, as follows:

Download: RetroArch-1.2.2-Unofficial-Beta-1.3.pkg (55.18 MB)

To quote: Here is a compiled version of retroarch 1.2.2, consider it like a beta release so any bugs can happen.

Compatible with any cfw and signed with 3.4x keys


removed temporarily mednafen neopop since it's not working
tyrquake core could freeze
all other cores should work fine


Restart doesn't work
Quit RA does what Restart RA should do, if you Quit RA a second time it finally comes back xmb


Set 400 dpi override on menu->settings via retroarch config, now it should display correctly the menu on every display resolution

Next Beta Release:

Normal and Stealth version.

New cores:

probably virtualjaguar and msx cores, i hope they'll work
maybe mednafen pce fast too, though it should be slow but it already was on the previous stable release of RA (

If someone is interested to help with fixing the bugs like restart/quit, he's welcome. Any feedbacks, suggests and constructive criticisms are well accepted too.


All libretro developers team for their incredible, hard and very long work they did and are going to do still today for this wonderful and unique multi-emulator homebrew.

Update #2: RetroArch v1.2.2 Beta v1.4 from Ezio_PS (via to quote:

Thank you so much for the feedback, it's really appreciated. Those new cores aren't working so i'm going to remove them, i'll add new cores only if i get them full working in next beta releases. About RetroXMB it's working fine for me, so just be sure your core setting is pointing to SNES10000/USRDIR/cores (first choice on RetroXMB app).

XMB gui seems to be not yet included in the code for the ps3 version, so i guess we need to wait for it.

Meanwhile here it's a new beta release.

Download: RetroArch-1.2.2-Unofficial-Beta-1.4.pkg (46.06 MB)


  • Removed all the cores not working
  • Added Mednafen PCE Fast (PC Engine) since it's fully working

Update #3: From Ezio_PS (via

I removed that core in the first beta release (see the first post on this thread) since it's not working, i just get a white screen while launching a rom.

Anyway here it's another beta release with minor fixes.

Download: RetroArch-1.2.2-Unofficial-Beta-1.5.pkg (45.99 MB)


  • Fixed a display issue appearing on the menu (GLUI) when you're using your custom RetroXMB packages
  • The 400 dpi override value has been set directly on the code and not more through the configuration file
  • Now the welcome message is displayed at first boot of the homebrew just like it should be

Installation Note:

Remove the previous beta from XMB and install the latest available version (recommended).

Update #4: From Ezio_PS (via

Here's another build with new cores and Italian translation.

Download: RetroArch-1.2.2-Unofficial-Beta-1.6.pkg


  • Added Mednafen Lynx core, it needs bios in the rom folder
  • Added Prosystem core, it needs bios in the rom folder
  • Added Vectrex core, it needs bios in the system or custom folder
  • Added Stella core, no bios required
  • Updated Fceumm core, now turbo buttons for player 1 and player 2 work fine
  • Added the Italian translation
  • Fixed the code to allow to translate the second to last entry of the help menu
  • Now the Spanish translation is correctly applied to that entry


  • Mednafen Lynx core has a different compatibility than Handy Lynx, although both the cores cannot load successfully two roms consecutively otherwise the homebrew will crash
  • Using Prosystem core some games will work fine, others will have noticeable glitch or won't work
  • Vectrex core allow to load fine almost all the roms, but you could get back to the xmb when you try to close a game

#83 - xiiflowx - October 5, 2015 // 1:22 pm
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Is it released already?

#82 - Crezazel - October 1, 2015 // 3:01 pm
Crezazel's Avatar
So it's now Thursday, why am I not surprised that RetroArch 1.2.3 for the PS3 is still not released?

#81 - PS4 News - September 26, 2015 // 1:43 pm
PS4 News's Avatar
From their Twitter ( PS3 will be ready for the upcoming RetroArch 1.2.3.

Another update ( Will be gearing up for a RetroArch 1.2.3 release around Wednesday. PS3 version will be released. iOS still needs more work done to it.

#80 - Crezazel - September 25, 2015 // 1:48 pm
Crezazel's Avatar
So is RetroArch 1.2 for the PS3 ever going to be released or has it been canceled altogether? Two weeks ago I was told the last bug keeping it from being released was "squashed" and to expect a release in the next couple of days.

Now it seems no one has any info on it or they are not talking about it. Just what is going on?

#79 - B7U3 C50SS - September 17, 2015 // 1:39 pm
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don't know. it doesn't look like it's out yet. strange.

#78 - Crezazel - September 17, 2015 // 12:34 pm
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Anyone know what's going on with RetroArch 1.2 for the PS3?

#77 - PS4 News - September 3, 2015 // 1:55 am
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Nothing new yet, but apparently there is a PS Vita / PSTV port of RetroArch in development (via as follows:

From TwinAphex: I have expressed interest in doing one, unfortunately I don't have a Vita and it doesn't seem like anybody is going to want to send one over too, so outside of some other outside guy taking up the baton, it doesn't seem like there is going to be much action unless somebody wants to help me out.

From hunterk: Twinaphex just got his hands on a PS-TV (thanks guys!) and is jailbreaking it as I type this, so hopefully there will be some action happening very soon.

It's actually coming along very quickly. He got it jailbroken just fine and now he and xerpi are making excellent progress with the port. I hear the CPU is locked at 444 mHz, but dynarecs work, so lots of cores should be possible. still early days, but looking good so far!

Not sure. It's very preliminary right now, and every little thing is a huge hassle. I would recommend you stop updating your firmware now, though, and wait for an easy, end-user-accessible jailbreak. With PSTVs available for as low as like $20 these days, this could become a very attractive port.. another shot from xerpi

From Radius (via and libretro via New releases coming shortly. PS Vita nightlies coming soon too!

PS Vita nightlies are now available. The nightlies have very few cores now but we'll keep adding them till it's complete, please report any issues, suggestions and any other feedback here.

Known issues:

  • Too early to tell

Relevant changes:

  • Too early to tell

Included Cores:

  • 2048
  • catsfc
  • fceumm
  • gamebatte
  • genesis plus gx
  • mednafen_ngp
  • nxengine
  • snes9xnext

From Ezio_PS: Happy 30th birthday Mario! Playing it last night on the #PSVita #rejuvenate #RetroArch #SuperMario30

#76 - Crezazel - August 24, 2015 // 11:36 am
Crezazel's Avatar
Anyone have any info on when RetroArch 1.2 will be released for the PS3? I read about a month ago they were debugging a crash problem when you quit RetroArch, but I haven't heard anything since. Thanks.