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June 4, 2012 // 2:38 am - Today Squarepusher (aka Twinaphex) has released what he calls PS3 RetroArch v0.9.6, a homebrew multi-system video game emulator for the PlayStation 3 entertainment system which runs on PS3 CFW and Debug consoles!

Download: PS3 RetroArch v0.9.6 For CFW Kmeaw PS3 (18.02MB) / PS3 RetroArch v0.9.6 For CFW GeoHot PS3 (18.02MB) / PS3 RetroArch v0.9.6 For Debug PS3 (69.00MB) / RetroArch PS3 v0.9.6 - ALL PKGs (105.46MB - Mirror) / RetroArch PS3 3.55 CFW PKG (22.52MB - Update) / RetroArch PS3 3.41 CFW PKG (22.79MB - Update) / PS3 RetroArch v0.9.7 RC1 For 3.55 CFW Kmeaw / PS3 RetroArch v0.9.7 RC1 For 3.41 CFW / PS3 RetroArch v0.9.7 RC1 For DEX / PS3 RetroArch CEX v0.9.7 RC2 mM 20120821 (23.88MB) / PS3 RetroArch CEX v0.9.7 RC2 Rev A mM 20120821 (19.79MB) / GIT / SVN

File Names: PS3 RetroArch.PS3.v0.9.6.FOR.CFW.KMEAW.PS3 / PS3 RetroArch.PS3.v0.9.6.FOR.CFW.PS3 / PS3 RetroArch.PS3.v0.9.6.FOR.DEBUG.PS3

To quote: Here is the release of RetroArch PS3 - a multi-system emulator/game system. Expect a lot more from us in the coming months. Included in this package are the following emulators/game engines:

  • SNES9x Next (Super Nintendo)
  • FCEUmm (Nintendo NES)
  • Final Burn Alpha ( - latest version - arcade)
  • Gambatte (Game Boy/Game Boy Color)
  • Genesis Plus GX (Sega Genesis/Sega Master System/Sega Game Gear)
  • VBA Next (Game Boy Advance)
  • PrBoom (Doom 1/Doom 2/Ultimate Doom/Final Doom)


RetroConsole Level 2

Themaister, Squarepusher/Twin Aphex

After over half a year of development (well, slightly more) and lots of preparation work, we can finally present you with RetroArch for PlayStation 3.



Put the PKG file 'retroarch-ps3-v0.9.6-debug.pkg' on your USB stick, put it in your PS3. Go to the PS3 XMB - go to the Game tab - Select 'Install Packages', and install the PKG file.


Put the PKG file 'retroarch-ps3-v0.9.6-cfw.pkg' on your USB stick. Put it in your CFW PS3. Go to the PS3 XMB - go to the Game tab -
select 'Install Packages', and install the PKG file.

ON CFW Kmeaw PS3:

Put the PKG file 'retroarch-ps3-v0.9.6-cfw-kmeaw.pkg' on your USB stick. Put it in your CFW PS3. Go to the PS3 XMB - go to the Game tab - select 'Install Packages', and install the PKG file.


On first startup, RetroArch will select one of the dozen or so emulator/game cores. The name of the core currently loaded will be shown at the top side of the screen.

You can now select a ROM that this core supports and load it in the Filebrowser.

To select a different core in the menu - press Select to go to the Settings screen. From here, go to the 'Retro tab', and select 'Default emulator core'. Press X to go to a filebrowser where you can select a different core. Press X to confirm, then exit RetroArch. Start up again to boot up to the new emulator core.

To change to a different core ingame - press R3 to bring up the 'Quick Menu'. Select 'Change libretro core'. Press X to go to a filebrowser where you can select a different core.


During ingame operation you can do some extra actions:

  • Right Thumb Stick - Down - Fast-forwards the game
  • Right Thumb Stick - Up - Rewinds the game in real-time
  • ('Rewind' has to be enabled in the 'Settings' screen - warning - comes at a slight performance decrease but will be worth it if you love this feature)
  • RStick Left + R2 - Decrease save state slot
  • Rtick Right + R2 - Increase save state slot
  • RStick Up + R2 - Load selected save state slot
  • RStick Down + R2 - Save selected save state slot
  • L3 + R3 - Go back to 'Menu'/'Quick Menu'


RetroArch is a modular multi-system emulator system that is designed to be fast, lightweight and portable. It has features few other emulator frontends have, such as real-time rewinding and game-aware shading.


Libretro is the API that RetroArch uses. It makes it easy to port games and emulators to a single core backend, such as RetroArch.

For the user, this means - more ports to play with, more crossplatform portability, less worrying about developers having to reinvent the wheel writing boilerplate UI/port code - so that they can get busy with writing the emulator/porting the emulator/game.


Right now it's unique in that it runs the same emulator cores on multiple systems (such as Xbox 360, PS3, PC, Wii, etc).

For each emulator 'core', RetroArch makes use of a library API that we like to call 'libretro'.

Think of libretro as an interface for emulator and game ports. You can make a libretro port once and expect the same code to run on all the platforms that RetroArch supports. It's designed with simplicity and ease of use in mind so that the porter can worry about the port at hand instead of having to wrestle with an obfuscatory API.

The purpose of libretro is to help ease the work of the emulator/game porter by giving him an API that allows him to target multiple
platforms at once without having to redo any code. He doesn't have to worry about writing input/video/audio drivers - all of that is
supplied to him by RetroArch. All he has to do is to have the emulator port hook into the libretro API and that's it - we take care of the rest.


The PS3 port of RetroArch is the most developed of the two right now. It has all the features the standalone PS3 emulators had, with the addition of:

  • Game-aware shading in every emulator now (*)
  • Real-time rewinding
  • More shader features (motion blurring, etc)
  • Switching between emulator cores seamlessly, and ability to install new libretro cores

Included with RetroArch PS3 are a bunch of shaders - including the latest versions of the popular xBR shader. It is possible to use two shaders simultaneously to get the best possible graphical look.

* Check out Opium2k's manual shaders for Zelda 3 and others - you can find DLC packs for RetroArch at this site:


The following emulators have been ported to RetroArch and are included in the first PS3 release of RetroArch:

  • Final Burn Alpha (Arcade - various) [version]
  • FCEUmm (Nintendo Entertainment System) [recent SVN version] (*)
  • Gambatte (Game Boy | Super Game Boy | Game Boy Color) [version 0.5.0 WIP]
  • Genesis Plus GX (Sega SG-1000 | Master System | Game Gear | Genesis/Mega Drive) [version 1.6.0] (**)
  • SNES9x Next (Super Nintendo/Super Famicom)
  • VBA Next (Game Boy Advance)
  • Prboom (for playing Doom 1/Doom 2/Ultimate Doom/Final Doom)

All of the emulators listed above are the latest versions currently available. Most of them have been specifically optimized so that they will run better on PS3 (some games would not reach fullspeed without these optimizations).

* This port was previously called FCEU Next.
** This port was previously called Genesis Next.


  • Prboom: WAD|wad
  • SNES9x Next: smc|fig|sfc|gd3|gd7|dx2|bsx|swc|zip|SMC|FIG|SFC|BSX|GD3|GD7|DX2|SWC
  • Genesis Plus GX: md|smd|bin|gen|zip|MD|SMD|bin|GEN|ZIP|sms|SMS|gg|GG|sg|SG
  • VBA Next: GBA|gba
  • FCEUmm: nes|NES|unif|UNIF
  • Gambatte: gb|gbc|dmg|zip|GB|GBC|DMG|ZIP
  • Final Burn Alpha: zip|ZIP


FOR EACH CORE (except for Final Burn Alpha): When you press 'X' on a ZIP file in the File Browser, its contents will be extracted to the /dev_hdd1/ partition. From there, you can load the ROM and play.

FOR Final Burn Alpha: Selecting a ZIP file from the Filebrowser will load that game directly.

What can you expect in the future?

  • A public release of RetroArch Wii that is on the level of RetroArch PS3/RetroArch 360
  • An official Android port of RetroArch (no, no App Store 'fee' - 'free' as in beer AND as in libre)
  • Port of NxEngine to libretro - runs Cave Story (PC version is already done, now for the consoles...)
  • Port of MAME 0.72 to libretro
  • Port of VICE to libretro
  • Port of ScummVM to libretro
  • More emulators, more games that will run on RetroArch
  • Lots of other crazy ideas that might or might not pan out


  • Mudlord for his Waterpaint/Noise shaders.
  • Hyllian for the xBR shader.
  • Opium2k for the nice manual shaders (bundled with PS3 release).
  • Deank for assistance with RetroArch Salamander on CFW PS3s and Multiman interoperability.
  • FBA devs for adopting the libretro port.
  • Ekeeke for help with the Genesis Plus GX port.


Opium2K DLC for RetroArch:
IRC: #retroarch (freenode)

From STLcardWS (via

Would like to give you some additional info been playing with this for about 6-8 weeks now.. I tested about 30 doom wads and these are the working ones i found..

  • prBoom (Playable Wads tested)
  • Doom
  • Doom2
  • TNT
  • Plutonia
  • Chex Quest
  • Ultimate FreeDoom (Playable from Ep. #2, will crash on Ep. #1)
  • Doom3: Mr. Smiley Head's Safari
  • Duke Nukem Total Conv. for Doom2
  • Goldeneye 007 Total Conv.


  • GameBoy
  • GameBoy Color

VBA Next

  • GameBoy Advance

Genesis Plus GX

  • Sega SG-1000
  • Sega Game Gear
  • Sega Master System
  • Sega Genesis


  • Nintendo Entertainment System (NES)
  • Nintendo Famcom Disk System

SNES9x Next

  • Super Nintendo (SNES)

Final Burn Alpha V0.2.97.24 (Unconfirmed FBA list)

  • Capcom CPS-1
  • Capcom CPS-2
  • Capcom CPS-3
  • Neo-Geo MVS/AES
  • Sega System 16A
  • Sega System 16B
  • Sega System 18
  • Sega X-Board
  • Sega Y-Board
  • CAVE
  • Tatio
  • Konami
  • Psikyo 68EC020 Based Hardware
  • PGM
  • Toaplan
  • PC-Engine/Tg-16 (??)
  • SuperGrafx (??)

Also, Please NOTE the FBA ROMset is synced with the latest MAME ROMset (Affects NEO-GEO/CPS-1/CPS-2/CPS-3) Others Arcade boards should be fine.. Now I am not 100% sure but i believe this version of FBA will emulate TurboGrafx16 / PC-Engine/Supergrafx. Please Note this info is from testing unofficial Builds.

Included Cores: (via commit)

RetroArch 0.9.7 RC1 - (via commit)

  • Snes9x Next - Super Nintendo
  • FCEU_MM - Nintendo Famicom / NES
  • Gambatte - Gameboy & Gameboy Color
  • VBA Next - Gameboy Advance
  • Final Burn Alpha - Arcade
  • PR-Boom - Doom, Doom 2 etc.
  • Genesis-Plus-GX 1.7 - Sega Genesis / Megadrive, Master System, Game Gear, SG1000 & Sega CD / Mega CD
  • iMame4All - Arcade (Based on Mame 0.37b5)
  • Mednafen_PCE_fast - NEC PC-Engine / Turbo Grafix 16 & CD, Super Grafx
  • Mednafen_wswan - Bandai Wonderswan

Bugs & Issues

  • iMame4All and Mednafen_PCE are WIP and some bugs / issues do exist.
  • With both of these cores, they will crash if you try to load a ROM while a ROM is running. To get round this issue, when you want to change the game / ROM, Press R3 then select "Change Libretro Core" and reselect the core.
  • Save States are also not working on iMame4All and Mednafen_PCE at the moment.

Notes on PRBOOM and related files:

  • You need to put PRBOOM.WAD (Mirror: in the same folder as the DOOM WAD files.
  • Music playback is only with MP3.
  • You may experience a crash when changing WADs, Select change "LibRetro Core" from the in game menu and select PRBOOM.SELF instead of just loading the WAD.
  • It is compatible with Doom, Doom2, Plutonia and TNT.
  • Some custom WADs are working, here's a WAD Pack by STLcardsWS.
  • Final Burn Alpha - Based on version Make sure you have the right ROMs or you will have problems.
  • Genesis-Plus-GX - Sega CD Emulation requires a sega cd bios in the same folder as your ISO / BIN files. The BIOS ROM files be named bios_CD_J.bin (Japan), bios_CD_U.bin (US) and bios_CD_E.bin (Europe)
  • Mednafen_PCE - PCEngine / Turbo Grafix CD Emulation requires the BIOS to be in the same folder as the ROM you are trying to load. It needs to be named syscard3.pce
  • iMame4All - Based on Mame Version 0.37b5, again make sure you have the right romset.


All bios files need to be placed in /dev_hdd0/game/SSNE10000/USRDIR/cores/system

For Sega CD the bios files must be named EXACTLY like listed below

  • European BIOS = bios_CD_E.bin
  • Japanese BIOS = bios_CD_J.bin
  • USA BIOS = bios_CD_U.bin

As of right now I've only tested 2 bios files from the No-Intro set. The first is 1.00 which is the very first model and the second is 2.11X which is from the very last model.

Unfortunately, CD Audio Track support is not working 100%. I loaded Sonic CD and can play the game flawlessly, but the soundtrack does not play. I will check other games later tonight. It could be related to the PREGAP line in the CUE sheet. Not all games will use that line.

It has been suggested that loading BIN/CUE files by selecting the CUE file will break the emulator causing you to need to reinstall. I have not run into that problem yet. I believe it's due to the CUE sheet containing a line at the very top containing the word CATALOG. Some programs add this line but it is completely unnecessary.

Make sure your CUE file contains only lines starting with FILE, PREGAP, TRACK, or INDEX. You can edit it with any text editor like notepad. You should also make sure that the file line points to the EXACT name of the BIN file. Case is important!!

From opium2k (via

To demonstrate the capabilities of Retro Arch and more specifically maister's manual reader shader I've been working on some implementations for the past couple months to show off just a taste of some of this shader's uses.

Pages of the manual are changed by the user with a key combination of (enter+Q or W) on PC and (Start+L1 or R1) on PS3. The biggest limitation of the shader is your imagination. As demonstrated in the videos below, it can be used for things such as maps, guides, instruction manuals, cheats, passwords, etc.

Additionally, the dimensions, positions and number of pages are completely customizable. For example, the Mortal Kombat 1 example is only 8 pages while the Chrono Trigger one is 136!

Due to restrictions on the PS3 I've created two versions for each download. The PC versions are better quality and zipped. The PS3 versions are smaller and in .PKG files. I haven't tested them on any other systems but you're welcome to try.

All-in-One Pack - PS3 Version | PC Version

Legend of Zelda: A Link to the Past Maps (SNES) - PS3 Version | PC Version

Bubble Bobble Passwords (NES) - PS3 Version | PC Version

Chrono Trigger Strategy Guide (SNES) - PS3 Version | PC Version

Mortal Kombat 1 Moves List (SNES) - PS3 Version | PC Version
Street Fighter 2 Turbo Moves List (SNES) - PS3 Version | PC Version
X-Men: Children of the Atom Moves List (FBA) - PS3 Version | PC Version

Bubble Bobble Manual (Gameboy) - PS3 Version | PC Version
Final Fantasy 3 Manual (SNES) - PS3 Version | PC Version
Golden Axe Warrior Manual (SMS) - PS3 Version | PC Version
Harvest Moon Manual (SNES) - PS3 Version | PC Version
Kirby's Dreamland 3 Manual (SNES) - PS3 Version | PC Version
Kirby Superstar Manual (SNES) - PS3 Version | PC Version
Legend of Zelda: Link's Awakening Manual (Gameboy Color) - PS3 Version | PC Version
Mario & Luigi: Superstar Saga Manual (Gameboy Advance) - PS3 Version | PC Version
Megaman 7 Manual (SNES) - PS3 Version | PC Version
Megaman X1 Manual (SNES) - PS3 Version | PC Version
Megaman X2 Manual (SNES) - PS3 Version | PC Version
Megaman X3 Manual (SNES) - PS3 Version | PC Version
Mortal Kombat 2 Manual (SNES) - PS3 Version | PC Version
Mystical Ninja Manual (SNES) - PS3 Version | PC Version
Out of this World Manual (SNES) - PS3 Version | PC Version

Road Rash Manual (Gamegear) - PS3 Version | PC Version
Streets of Rage 1 Manual (Genesis) - PS3 Version | PC Version
Super Gameboy Manual (SNES) - PS3 Version | PC Version
Super Mario Bros 3 Manual (NES) - PS3 Version | PC Version
Super Mario RPG Manual (SNES) - PS3 Version | PC Version
Super Mario World Manual (SNES) - PS3 Version | PC Version
WWF Raw Manual (SNES) - PS3 Version | PC Version
X-Men: Mutant Apocalypse Manual (SNES) - PS3 Version | PC Version


PC Versions

  • Unzip a reader to the directory of your choosing.
  • Open retroarch-phoenix.exe and navigate to Settings>Video
  • Next to Shader/Filter Settings click Open
  • Next to Cg pixel shader click browse
  • Navigate to where you unzipped the shader folder and select name_of_shader.cgp
  • Back in the main Retro Arch Window click the large Start Retro Arch button
  • -ENTER+Q / ENTER+W are used to change pages

PS3 Versions

  • Place the PKG file on external media such as a flash drive
  • Install the PKG on your PS3 from the Install Package Files menu
  • Run Retro Arch and select the rom you want to play
  • Open the Menu by pressing L3+R3
  • Press Select to access the settings
  • Highlight Shader Preset (CGP) and press X
  • Navigate to: /dev_hdd0/game/SSNES10000/USRDIR/cores/presets/name_of_shader/
  • Select manual_reader.cgp (it will take 5-30 seconds to load)
  • Press L3+R3 again to exit the menu and resume playing your game
  • -START+L1 / START+R1 are used to change pages

Finally, below are some unofficial builds from pete_uk (via

These builds are unofficial as they were compiled by myself from the RetroArch ( and LibRetro ( Git's. Install the official version and then update it using the PKG attached below.

Download: RetroArch PS3 CFW v0.9.6 Kmeaw PKG

Recent Changes


  • (PS3) Set Makefile for PS3 RGL back to SNC as default compiler
  • (PS3) Removed ps3_video_psgl.h
  • (PS3) Refactored some code - added 5x scale


  • (libretro) J-CART multiplayer now working (Micro Machines, other Codemasters games, etc.)
  • (libretro) working two-player controls

From deank: Here is PS3 RetroArch CEX v0.9.7 RC2 mM 20120821 with 10 emulator cores compiled by me (for CEX/CFW PS3s only):

  • All cores (except for iMame4all) are supported in the upcoming mM 04.05.00 (Retro/mmOS).
  • "Return to multiMAN" option in InGame menu now works (thanks Squarepusher/Twinaplex)
  • Pressing "UP" in InGame menu goes to last option of the list for faster selection
  • The upcoming ZIP support in mM allows loading any zipped rom from mM
  • Coverart for the new types of ROMs is also supported
  • You'll be able to load ROMs from network PC (zipped, too)
  • Recompiled WSWAN and removed iMame (twinaplex suggestion) for Rev A.

PS3 RetroArch v0.9.6 Multi-system Game Emulator is Released

PS3 RetroArch v0.9.6 Multi-system Game Emulator is Released

PS3 RetroArch v0.9.6 Multi-system Game Emulator is Released

Follow us on Twitter, Facebook and drop by the PS3 Hacks and PS3 CFW forums for the latest PlayStation 3 scene and PS4 Hacks & JailBreak updates with PlayStation 4 homebrew PS4 Downloads.

#85 - spellcryer - November 2, 2015 // 6:39 am
spellcryer's Avatar
So that app supported all ps1 ps2 and psp games right?

#84 - PS4 News - October 5, 2015 // 6:06 pm
PS4 News's Avatar
Not yet, the latest from their Twitter:

I admit delaying releases isn't cool but it's all in the name of improving RA and making the next release that much more impressive.

I don't like disappointing people when missing dates, but you have to understand that we are not a company here. We are a very small band of coders here, doing this in our own spare time, not for money, not for any kind of business scheme, but just out of passion and because we like doing this.

Sometimes I really think people are taking stuff for granted that we do here. It is all very, very hard work, nobody really cares or wants to know just how much work goes into it all, and the most you can get back for is some angry feedback from random guys who just happen to find one or two things that are going wrong in the latest RA release.

I am not an AAA game developer here purposefully shipping broken games to you on release time. I am not having you pay up for DLC in-game. You did not have to pay a dime, and if anybody paid here, it is us that are taking money out of our own wallet day in, day out with tireless work.

Anyway, off the negative sht - yes, the PS3 port will be released soon, no, I'm not going to make anymore dates, it will just be dropped when I feel lke it. Also, there might be some surprises for iOS/Android, we might have a user interface there soon that you guys might like better. Anyway, keep watching, a lot of exciting things are still going to happen, but personally I am getting rather tired of the negativity and it is becoming a real drag on development. Chill out and bear in mind that all good things come to those who wait.

A quick preview of this new menu we have been working on that we think is going to over better with mobile audiences:

Update: Ezio_PS (via has now complied an unofficial RetroArch PS3 beta release (v1.2.2) with details below, as follows:

Download: RetroArch-1.2.2-Unofficial-Beta-1.3.pkg (55.18 MB)

To quote: Here is a compiled version of retroarch 1.2.2, consider it like a beta release so any bugs can happen.

Compatible with any cfw and signed with 3.4x keys


removed temporarily mednafen neopop since it's not working
tyrquake core could freeze
all other cores should work fine


Restart doesn't work
Quit RA does what Restart RA should do, if you Quit RA a second time it finally comes back xmb


Set 400 dpi override on menu->settings via retroarch config, now it should display correctly the menu on every display resolution

Next Beta Release:

Normal and Stealth version.

New cores:

probably virtualjaguar and msx cores, i hope they'll work
maybe mednafen pce fast too, though it should be slow but it already was on the previous stable release of RA (

If someone is interested to help with fixing the bugs like restart/quit, he's welcome. Any feedbacks, suggests and constructive criticisms are well accepted too.


All libretro developers team for their incredible, hard and very long work they did and are going to do still today for this wonderful and unique multi-emulator homebrew.

Update #2: RetroArch v1.2.2 Beta v1.4 from Ezio_PS (via to quote:

Thank you so much for the feedback, it's really appreciated. Those new cores aren't working so i'm going to remove them, i'll add new cores only if i get them full working in next beta releases. About RetroXMB it's working fine for me, so just be sure your core setting is pointing to SNES10000/USRDIR/cores (first choice on RetroXMB app).

XMB gui seems to be not yet included in the code for the ps3 version, so i guess we need to wait for it.

Meanwhile here it's a new beta release.

Download: RetroArch-1.2.2-Unofficial-Beta-1.4.pkg (46.06 MB)


  • Removed all the cores not working
  • Added Mednafen PCE Fast (PC Engine) since it's fully working

Update #3: From Ezio_PS (via

I removed that core in the first beta release (see the first post on this thread) since it's not working, i just get a white screen while launching a rom.

Anyway here it's another beta release with minor fixes.

Download: RetroArch-1.2.2-Unofficial-Beta-1.5.pkg (45.99 MB)


  • Fixed a display issue appearing on the menu (GLUI) when you're using your custom RetroXMB packages
  • The 400 dpi override value has been set directly on the code and not more through the configuration file
  • Now the welcome message is displayed at first boot of the homebrew just like it should be

Installation Note:

Remove the previous beta from XMB and install the latest available version (recommended).

Update #4: From Ezio_PS (via

Here's another build with new cores and Italian translation.

Download: RetroArch-1.2.2-Unofficial-Beta-1.6.pkg


  • Added Mednafen Lynx core, it needs bios in the rom folder
  • Added Prosystem core, it needs bios in the rom folder
  • Added Vectrex core, it needs bios in the system or custom folder
  • Added Stella core, no bios required
  • Updated Fceumm core, now turbo buttons for player 1 and player 2 work fine
  • Added the Italian translation
  • Fixed the code to allow to translate the second to last entry of the help menu
  • Now the Spanish translation is correctly applied to that entry


  • Mednafen Lynx core has a different compatibility than Handy Lynx, although both the cores cannot load successfully two roms consecutively otherwise the homebrew will crash
  • Using Prosystem core some games will work fine, others will have noticeable glitch or won't work
  • Vectrex core allow to load fine almost all the roms, but you could get back to the xmb when you try to close a game

#83 - xiiflowx - October 5, 2015 // 1:22 pm
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Is it released already?

#82 - Crezazel - October 1, 2015 // 3:01 pm
Crezazel's Avatar
So it's now Thursday, why am I not surprised that RetroArch 1.2.3 for the PS3 is still not released?

#81 - PS4 News - September 26, 2015 // 1:43 pm
PS4 News's Avatar
From their Twitter ( PS3 will be ready for the upcoming RetroArch 1.2.3.

Another update ( Will be gearing up for a RetroArch 1.2.3 release around Wednesday. PS3 version will be released. iOS still needs more work done to it.

#80 - Crezazel - September 25, 2015 // 1:48 pm
Crezazel's Avatar
So is RetroArch 1.2 for the PS3 ever going to be released or has it been canceled altogether? Two weeks ago I was told the last bug keeping it from being released was "squashed" and to expect a release in the next couple of days.

Now it seems no one has any info on it or they are not talking about it. Just what is going on?

#79 - B7U3 C50SS - September 17, 2015 // 1:39 pm
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don't know. it doesn't look like it's out yet. strange.

#78 - Crezazel - September 17, 2015 // 12:34 pm
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Anyone know what's going on with RetroArch 1.2 for the PS3?

#77 - PS4 News - September 3, 2015 // 1:55 am
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Nothing new yet, but apparently there is a PS Vita / PSTV port of RetroArch in development (via as follows:

From TwinAphex: I have expressed interest in doing one, unfortunately I don't have a Vita and it doesn't seem like anybody is going to want to send one over too, so outside of some other outside guy taking up the baton, it doesn't seem like there is going to be much action unless somebody wants to help me out.

From hunterk: Twinaphex just got his hands on a PS-TV (thanks guys!) and is jailbreaking it as I type this, so hopefully there will be some action happening very soon.

It's actually coming along very quickly. He got it jailbroken just fine and now he and xerpi are making excellent progress with the port. I hear the CPU is locked at 444 mHz, but dynarecs work, so lots of cores should be possible. still early days, but looking good so far!

Not sure. It's very preliminary right now, and every little thing is a huge hassle. I would recommend you stop updating your firmware now, though, and wait for an easy, end-user-accessible jailbreak. With PSTVs available for as low as like $20 these days, this could become a very attractive port.. another shot from xerpi

From Radius (via and libretro via New releases coming shortly. PS Vita nightlies coming soon too!

PS Vita nightlies are now available. The nightlies have very few cores now but we'll keep adding them till it's complete, please report any issues, suggestions and any other feedback here.

Known issues:

  • Too early to tell

Relevant changes:

  • Too early to tell

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From Ezio_PS: Happy 30th birthday Mario! Playing it last night on the #PSVita #rejuvenate #RetroArch #SuperMario30

#76 - Crezazel - August 24, 2015 // 11:36 am
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Anyone have any info on when RetroArch 1.2 will be released for the PS3? I read about a month ago they were debugging a crash problem when you quit RetroArch, but I haven't heard anything since. Thanks.