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September 27, 2010 // 7:13 am - Update: PS3 PKG Tool has now been updated by cfwprophet to v0.6 for those interested followed by PS3 Acid v1.0 as detailed HERE!

Hi folks, Today I wanna release my little batch PS3 PKG Tool v0.5 which can do a lot of things:

Download: PS3 PKG Tool v0.5

• Installing of MinGW, msys, msysDTK and setting the environment for msys
• View PKG info
• View PKG Contents
• Unpack PKG
• Decrypt EBOOT.BIN
• Edit .ELF
• Encrypt .ELF
• Edit SFO
• Generate PKG config file
• Repack PKG

It's a command line tool and will automate some task and make the job of pkg modifying and generating a much easier. It's not perfect and I'm not a coder but when I have time and you guys like it I will update the tool.

Just unpack the .rar to .exe and install it where you want.

Have Fun!

PS3 PKG Tool v0.5 is Now Released!

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#32 - IndyColtsFan84 - October 6, 2010 // 6:43 am
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cfwprophet any chance you will release the source for this?

#31 - PS4 News - October 6, 2010 // 1:29 am
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Quote Originally Posted by cfwprophet View Post
Update: New version the v0.6 is available and now Jurai2s XMBoot is included.

Nice cfwprophet, and I have updated the first post now with it as well.

#30 - cfwprophet - October 5, 2010 // 11:51 pm
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Update: New version the v0.6 is available and now Jurai2s XMBoot is included. You can easely creat Custom Game pkg 's buy only pressing 4 buttons. Its a tool that copys the banner, icon, sound and video file of your game in our working dir.After that you have to set up a few things like the path to your game on the internal/external hdd and if you want to quick or normal boot the game. Additional you can use the new hermes fix. The eboot.bin is a forwarder with a small bootloader in it. So the Eboot.bin loads your game eboot from the provided game folder you have previours set in the main.cpp and boot it.

For you it looks like the game is installed into the game category like demo's or arcade games will be.

Implement patching of files so you dont need to open and edit them.
Implement eboot checkin app to verify if your eboot.bin is not corrupted.
Maybe implement a update option.

#29 - cfwprophet - October 4, 2010 // 11:35 pm
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Guys this tool is for HomeBrew not for retail PKG's !! Unless some one can find the retail algos for .pkg files, or some one writte a app for the ps3 to use the ps3 embendded modules or commands to decrypt retail pkg's/retail eboot's we will not be able to moddify retail pkg's/eboot's.

Thats the main thing why or how Jailbreak works !! Enable the consoles DEV (eg. Development) modus to be able to install DEBUG/DEV PKG's and run DEBUG/DEV SELF's aka DEBUG/DEV EBOOT.BIN's to be able to start a "Backup Manager" to mount a retail game with a retail EBOOT.BIN in a Virtuall BD-Drive.

AT tstein:
To compile a pkg you need to set up the package.config file and put the files from your app folder (eg. LV2D00000) into the dir of the pkg tool.So you need the pic0.png,pic1.png,param.sfo and so on in the root of the pkg tool folder.Then you will need the USRDIR folder containing the eboot.bin also in the root of the pkg tool folder.Again just go into the folder of your app and copy everything into the root of the pkg tool folder.Than run "Repack Game/Application" option to generate your pkg.

At TekkenlordMex:
There is no single tool that can do ALL that things that my tool can do in one app.Beside that i have wrote my app before the others would be released.But in case it used SDK Tools and the sdk wasnt official leaked to this time i decided to wait till some one have leaked the sdk.And if you have used my tool and tryed to edit a .sfo file you would have recognized that i have leaked a special sony tool that is not included into the leaked sdk.

-Have Fun-

#28 - Skyknight5 - October 3, 2010 // 8:06 pm
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It's not paking/repacking anything for me, I checked the routes, checked the files, it does nothing for me.

I compiled some samples from the sdk but it does nothing with them so everything I got are three eboot.bin but I can't make pkgs for them.

#27 - chachini - October 1, 2010 // 2:28 pm
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it's imposible to unpack photogallery v2, could someone have a look please?

#26 - tstein - September 29, 2010 // 11:24 pm
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Is there a tutorial or something on how to use this? For example, I've compiled open manager and have the .elf and .self file. What steps are next?

With the open manager source, there is a PS3_GAME directory which has the ICON and param file.

#25 - PS4 News - September 27, 2010 // 10:59 pm
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Guys please keep this thread on topic... if you want to flame one another like children do it elsewhere or your posts will be removed and accounts banned. Consider this your one friendly warning.

#24 - TekkenlordMex - September 27, 2010 // 10:34 pm
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The question was what it is good for if others applications that does the same thing came before, and when you say you don't think we will be able to decrypt retail .pkg's you speak because your a scener or something? and because you are actually working in a decrypter?

Besides i didn't knew asking a fair and square question was being rude to the creator.

#23 - F1R3WALL - September 27, 2010 // 9:34 pm
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Quote Originally Posted by TekkenlordMex View Post
And then, why would we want this if we got the originals that do the same in the first place?

This is basically a self installing package that easily setups the environment for homebrew packages. I don't think we will be able to decrypt retail packages for quite some time if ever.

Note you may want to be a little more respectful to the creator, as they did spend the time to make this for the community.