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107w ago - Following up on the previous updates from BwE, today PlayStation 3 homebrew developer sinsizer has made available PS3 NOR / NAND Statistic Beta for those interested in validating and checking their PS3 NOR / NAND dumps.

Download: NOR_NAND_Statistic_BETA.rar / NOR_NAND_Statistic_BETA.rar (Mirror) / PS3_NOR-NAND_Statistic.rar (Non-Beta) / PS3 NOR-NAND Statistic.rar (Mirror) / dumpstatistic.rar / dump statistics.zip (corrupt coreOS file) / PS3_NOR-NAND_Statistic_fixed.rar / dumpstatistic.rar by sinsizer / dumpstatistic.7z (Win XP) by Swizzy (Requires .NET Framework 4.0

To quote: Features:

  • NOR/NAND statistics
  • NOR/NAND patching
  • NOR/NAND byte swapping
  • NOR/NAND infos
  • NOR/NAND validation
  • NOR/NAND extraction
  • DATECODE check

This tool works different than other validators. Instead of outputting a full log, it will output an error.log, if validate is checked. But see for yourself.

Always patching 3.55 is recommended to see if the patched statistic is right/green. ckp_management_ID values have to be equel as well as per_console_nonce (should be stated in error.log if not). There is one easy rule! If the error.log contains an entry, your dump is definitly broken!

Ros section is excluded from validation. Why? It's easy to repair, the hole section gets patched anyway and it leads to the rule above.

For NAND all known sections gets checked. But a big part is not or only rarely documented. So the hole part after cvtrm, cell_ext_os_area, OtherOS and unreferenced area at the end won't be checked. It's very important that you have look at the statistics and the "corrupt block count" of flowrebuilder when interleaving.

It's always recommended to check dumps manually with an hexeditor, and using other tools for validation, to be as save as possible! As long as it is not possible to decrypt the full dump, it's impossible to validate it to 100%. Keep in mind this is only beta.

Update: From sinsizer:

  • Added 4.46 patches
  • Some small changes

OFFSET: 0xF00896 --- VALUE: 0x20 --- 0x00 BLANK AREA <--this is not normal, but it doesn't brick your console.

OFFSET: 0xF20020 --- VALUE: 0x000002000000004000000000 --- CELL_EXTNOR_AREA <--- you can find this check in line 1522, add this value or delete the check.

Update 2: Changelog: minor changes to the GUI (allows adding new patches to the patch folder). Thx to 3absiso and ChazLJ for testing.

Download: dumpstatistic.rar

How to extract the patch file for future CFW's (extracting/decrypting coreOS)

Tools Download: cos_extract.rar

  • Extract CORE_OS_PACKAGE.pkg with pupview.exe from the firmware.pup.
  • Unpack/decrypt the CORE_OS_PACKAGE.pkg with fwpkg.exe
  • Copy the new file to the patch folder.

IMPORTANT!

You have to use "ros" somewhere in the name. Otherwise it doesn't get recognized as patch.

Update 3: From sinsizer: The tool patches now ros and rvk if a corresponding rvk patch is placed in the patch folder. If no rvk patch is found, it will only patch ros.

Naming convention for patch files:

  • ros_whatever_without_extension1
  • rvk_nor_whatever_without_extension1
  • rvk_nand_whatever_without_extension2

In the example you can see that it will patch ros and rvk for nor. For nand it will patch only ros, because the revoke patch has another name. All patch files have to begin with the red names.

The tool will be released without patch files from now on. You can download the patchfiles here: ps3coredump.eu5.org

PS3 Coredump - All Files are in readable format! (000000000FACE0FF00000000DEADBEEF) or (IFI)
All tools, which use these files, should automatically detect the input format and swap the byteorder, if needed.

In future updates a small downloader will be integrated, as well as some other features regarding c2d and keyextraction from eid.

PS3 NOR/NAND Statistic Download: dumpstatistic_low_res.7z / dumpstatistic_low_res.7z (Mirror)

From Swizzy on the Win XP port (linked above): What I did was download the latest one then I decompiled it and fixed a few minor decompilation errors and re-compiled it with .net 4.0 as target instead of .net 4.5. I tested to make sure it runs in Windows XP on one of my virtual machines, however... I didn't check that all checks etc. are ok, but they should be.


PS3 NOR / NAND Statistic Beta Homebrew App By Sinsizer Arrives

PS3 NOR / NAND Statistic Beta Homebrew App By Sinsizer Arrives

PS3 NOR / NAND Statistic Beta Homebrew App By Sinsizer Arrives

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#9 - jackkiej - 116w ago
jackkiej's Avatar
You can use getconsoleID too, and if you changed the console ID can you generate a PSID with that?

#8 - haze67 - 117w ago
haze67's Avatar
the PSID can't be found in any NOR/NAND dump, only in the "dumped" LV1/LV2 dumps from the console. there you have the PSID, so it needs PSIDPatch either way... and the 2xConsoleID/IDPS in ur dump is at offset:

NAND offset 80870 - 16 bytes ( search again the IDPS and the second one appears..) NOR offset offset 2F070 - 16 bytes (search again the IDPS ...)

#7 - jackkiej - 117w ago
jackkiej's Avatar
Quote Originally Posted by StanSmith View Post
Can I get the Console ID from a NAND dump? The conosle I have this dump from is dead but not sure where to find the Console ID from this NAND dump.

I got the Console ID, now where to find the PSID?


maybe this helps:

PSID starts at 0x800000000044A18C in 3.41, 0x800000000045218C in 3.55. It is 16 bytes long. Two identicle Console ID's exist in memory: one which is 32 bytes at 0x80000000003C2EF0 and another which is 16 bytes at 0x8000000000452174. PSN seems to use the second one, but PSIDPatch patches both

I am not sure...

#6 - StanSmith - 117w ago
StanSmith's Avatar
Can I get the Console ID from a NAND dump? The conosle I have this dump from is dead but not sure where to find the Console ID from this NAND dump.

I got the Console ID, now where to find the PSID?

#5 - jt666 - 118w ago
jt666's Avatar
System Information in multiman.

#4 - givato - 118w ago
givato's Avatar
where can I find my console id?

#3 - tommabu123 - 118w ago
tommabu123's Avatar
my ps3 was brick , and dump is not valid, can I use this for dump valid ? (sorry for my bad english )

#2 - PS4 News - 118w ago
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Following up on the PS3 BwE NOR Revocation CoreOS Checker v1.4 and NOR Statistics v1.4 updates alongside the PS3 NORDumpTool, today PlayStation 3 developer Mysis has released PS3 NOR Inspector v0.01 with details below.

Download: PS3 NOR Inspector v0.01 / .NET Compact Framework 2.0 (Required) / Verify NOR Dump (PDF) / Verify NOR Video by playerkp420

From the included ReadMe file: I was working on this application for a little while now. By its release, it doesn't mean others should stop their work. Keep up the good work !

Nor Inspector:

Coded in C# - Requires .NET Framework 2.0 Another Tool for validating your NOR Dump is "Nor Inspector". It will display most common information about your dump and the console.

How-to use:

1) Start
2) Drag'n'drop your dump into the app
3) On errors check out status-tab

Features:

  • Drag'n'drop your dumps!
  • Drag'n'drop Core OS / Revoke Package to replace!
  • Display of general informations
  • Additional reverse engineering related information
  • Tree View of your Nor Dump
  • Extract Option for contents
  • Verification of Operating System Files
  • Hex-Region Viewer
  • Byte reverse dumps supported
  • Error Logging in Status-Tab (OK/ERR) "The Tab is green, the dump is clean!"

Greetings:

PS3 Dev wiki people for their hard work and still updating every day ! (so much names I can't write them all, you know who you are ! )

P.S.: This is just the beginning. I'm planning to add a lot more stuff. To be continued...

More PlayStation 3 News...

#1 - PS4 News - 143w ago
PS4 News's Avatar
This weekend PlayStation 3 developer Rogero has released PS3 NOR Dump Auto-Patcher version 0.01 for those without a NAND-based flash PlayStation 3 console.

Download: PS3 NOR Dump Auto-Patcher v0.01

To quote: PS3 Nor Dump Auto-Patcher v0.01 by Rogero

11/Aug/2012

  • Compatible with both E3 and ProgSkeet Nor dumps.
  • Checking your PS3 Nor Dump if it is Byte-Reversed or No.
  • Applying the correct downgrade patches depending on the Dump type detected.
  • Eliminating the need to byte-swap the dump in order to apply the patches.
  • Making the patching easier rather then using several programs to do it.

N.B: Always make several Nor Dumps and Validate your dump properly before proceeding to patch it and Flash it back. This link has all the info needed to validate the Dump: ps3devwiki.com/wiki/Validating_flash_dumps. A PS3 without a valid Nor/Nand Dump is non-recoverable.

In related news anaria has released a PS3 NORDumpTool.exe and NORValidator v0.9.5 with details below:

Download: Linux Makefile by zecoxao / Native Win32 Version / Win32 Version v0.93 / Win32 Version v0.94 / Win32 Version v0.95 by judges / NORDumpTool Pre v0.9.7 by 3absiso / GIT

Hi Guys, I’m no dev nor a PS3 expert, but I’d like to try some stuff in there... So I’ve wrote few lines of code in order to help me, and who else want, to validated and analyse a PS3 NOR dump. I've read what I could in order to gather as much as possible information to help me in writing my lines.

I'd come to it shortly, but first I’d like to thanks all of you who participate to this scene, I’m not good at naming people and I’m worry to forget some. Now my code may not look beautiful and may definitely be improved/enhanced, but as of today it seems useful to me and I hope it can be for others, so please enjoy it as much as you want.

I have no pretension for it but I’d like from anyone who enjoy it, to keep it as an opensource project, if this code or any part of it is used for another application I ask you to make it public as well, if you like this code and write some changes please share it with everyone. I’d also appreciate if anyone want to propose some code and English correction.

As for the "--help" I've been lazy in including this I instead check if no arguments are given which lead to this:

NOR Dump Tool

Open source project aimed to help to validate PS3 NOR dumps. At the moment (January 2013) the code is probably able to give you a validation status of roughly 90%!? It's anyway better to do additional checking by your own, unless the code of this tool is fully validated by experts!!!

[Register or Login to view code]

Use H or A for Hexa or ASCII. By default -P -G -C and -F will be applied if no option is given.

From iT0ny (twitter.com/a_titkov) comes a PS3 NOR Dump Tool for MacOS (110 Kb - NORDumpTool Mirror) for those interested.

From jamesst20: I will also provide you something to byte reverse the dump. There you go: pastebin.com/QfKc12s3 (I'm not the author, I don't do C but C++). It's poorly written but works.

Cleaned a bit the code and made it easier to use. Works with C/C++ by now: pastebin.com/y20HuRAZ but still dirty.

Rewrote it entirely, didn't like the old dirty way. I don't think it's gonna work in C but yeah should be pretty easy to port it for you: pastebin.com/6mjZBSWJ

Finally, from deaphroat: I don't want became famous, just learn and sharing. And now i adapted your code for Nand. And my own, check if the dump is reversed... And for the percentage, in first i have my function but yours is more faster... i filled up a array of int with every byte, and make 256 count on it... It's not good with a nand 256 Mb. So i take yours... Thank again.

I have begin 3, 4 month ago... I have just use the anaria code for 2 new test... It's in C++/ Qt, compatible with Mac and Linux and I give source code (via ps3.gx-mod.com/images/news/softwares/nandTool/SourcePs3DumpValidating.rar) for respect the Qt License.

More PlayStation 3 News...