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318w ago - Recently, through reconstructing the PS3 HDD, sonyk has added some new details to the PS3 HDD Map we posted early last year.

Normally the infoboard files reside in the flash, and although it's still missing the subdirecties of user (as well as data, drm, mms, and vsh), those interested can check out the partial user directory available below:

widget/npdrm/informationboard/
Dutch.lproj
Italian.lproj
da.lproj
nb.lproj
setting.xml
zh_CN.lproj
French.lproj
Japanese.lproj
data
pt.lproj
setting_qa.xml
zh_TW.lproj
German.lproj
Spanish.lproj
fi.lproj
rss.swf
string
Icon.png
config.xml
ko.lproj
ru.lproj
sv.lproj


home/00000001/
community
exdata
localusername
np_cache.dat
trophy
dic
friendim
nas
savedata
webbrowser
etc
http
newstore
theme
xai


Game
@Game
mdif
Common.permission
Common.refCount
Common.timeCreated
Common.timeModified
Common.stat.timeImported
Common.size
Common.timeStart
Common.timeEnd
Common.drmType
Common.thumbnailWidth
Common.thumbnailHeight
Common.thumbnailOffset
Common.thumbnailSize
Common.thumbnailCodec
Common.altThumbnailWidth
Common.altThumbnailHeight
Common.altThumbnailOffset
Common.altThumbnailSize
Common.altThumbnailCodec
Common.stat.status
Common.stat.contentsStatus
Common.stat.playCount
Common.stat.timeLastUsed
Common.stat.stopPointInfo
Common.stat.rating
Common.stat.stopPointInfoSuppl
Common.stat.promoterStatus
Common.stat.duplicationAbility
Common.modified
Common.extensionRecord
Common.groupingType
Common.dxtThumbnailOffset
Common.fileFormatType
Common.timeCreatedUTC
Common.shadowType
Common.stat.timeSynced
Common.stat.focusedItem
PspSdDir.broken
PspSdDir.timeModified
PspSdDir.numOfItems
Common.owner
Common.title
Common.titleForSort
Common.fileName
Common.dirPath
Common.copyright
Common.thumbnail
Common.thumbnailOption
Common.altThumbnail
Common.altThumbnailOption
Common.drmTypeStr
Common.reserved3
Common.thumbnailCodecOption
Common.stat.timeImportedTicks
Common.locationLatitude
Common.locationLongitude
Common.locationAltitude
Common.tags
Common.linkedList
Common.modifiedField
Common.stat.genPending
Common.reserved20
Common.reserved21
Common.reserved22
Common.reserved23
Common.reserved24
PspSdDir.tmpDirName
PspSdDir.param1
PspSdDir.param2
PspSdDir.param3
PspSdDir.param4
PspSaveData
Common.permission
Common.refCount
Common.timeCreated
Common.timeModified
Common.stat.timeImported
Common.size
Common.timeStart
Common.timeEnd
Common.drmType
Common.thumbnailWidth
Common.thumbnailHeight
Common.thumbnailOffset
Common.thumbnailSize
Common.thumbnailCodec
Common.altThumbnailWidth
Common.altThumbnailHeight
Common.altThumbnailOffset
Common.altThumbnailSize
Common.altThumbnailCodec
Common.stat.status
Common.stat.contentsStatus
Common.stat.playCount
Common.stat.timeLastUsed
Common.stat.stopPointInfo
Common.stat.rating
Common.stat.stopPointInfoSuppl
Common.stat.promoterStatus
Common.stat.duplicationAbility
Common.modified
Common.extensionRecord
Common.groupingType
Common.dxtThumbnailOffset
Common.fileFormatType
Common.timeCreatedUTC
Common.shadowType
Common.stat.timeSynced
Common.stat.focusedItem
PspSaveData.parentalLevel
PspSaveData.broken
PspSaveData.timeModified
PspSaveData.size
Common.owner
Common.title
Common.titleForSort
Common.fileName
Common.dirPath
Common.copyright
Common.thumbnail
Common.thumbnailOption
Common.altThumbnail
Common.altThumbnailOption
Common.altThumbnail
Common.altThumbnailOption
Common.drmTypeStr
Common.reserved3
Common.thumbnailCodecOption
Common.stat.timeImportedTicks
Common.locationLatitude
Common.locationLongitude
Common.locationAltitude
Common.tags
Common.linkedList
Common.modifiedField
Common.stat.genPending
Common.reserved20
Common.reserved21
Common.reserved22
Common.reserved23
Common.reserved24
PspSaveData.sdTitle
PspSaveData.detail
PspSaveData.backUpDirName
PspSaveData.tmpDirName
PspSaveData.param1
PspSaveData.param2
PspSaveData.param3
PspSaveData.param4
BVmc
Common.permission
Common.refCount
Common.timeCreated
Common.timeModified
Common.stat.timeImported
Common.size
Common.timeStart
Common.timeEnd
Common.drmType
Common.thumbnailWidth
Common.thumbnailHeight
Common.thumbnailOffset
Common.thumbnailSize
Common.thumbnailCodec
Common.altThumbnailWidth
Common.altThumbnailHeight
Common.altThumbnailOffset
Common.altThumbnailSize
Common.altThumbnailCodec
Common.stat.status
Common.stat.contentsStatus
Common.stat.playCount
Common.stat.timeLastUsed
Common.stat.stopPointInfo
Common.stat.rating
Common.stat.stopPointInfoSuppl
Common.stat.promoterStatus
Common.stat.duplicationAbility
Common.modified
Common.extensionRecord
Common.groupingType
Common.dxtThumbnailOffset
Common.fileFormatType
Common.timeCreatedUTC
Common.shadowType
Common.stat.timeSynced
Common.stat.focusedItem
Vmc.broken
Vmc.type
Vmc.freeSize
Vmc.iconType
Vmc.sealFileName
Vmc.timeModified
Vmc.slot
Vmc.port
Common.owner
Common.title
Common.titleForSort
Common.fileName
Common.dirPath
Common.copyright
Common.thumbnail
Common.thumbnailOption
Common.altThumbnail
Common.altThumbnailOption
Common.drmTypeStr
Common.reserved3
Common.thumbnailCodecOption
Common.stat.timeImportedTicks
Common.locationLatitude
Common.locationLongitude
Common.locationAltitude
Common.tags
Common.linkedList
Common.modifiedField
Common.stat.genPending
Common.reserved20
Common.reserved21
Common.reserved22
Common.reserved23
Common.reserved24
Vmc.tmpFileName
Ps1SaveData
mdif

PS3 HDD Map Updated, Partial User Directory Unveiled!

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#23 - kittenskickass - 309w ago
kittenskickass's Avatar
Hi. I don't presume to know to much about anything, but, it it possible to find the encrypted key pair just using brute strength attack using a WHOLE bunch of computers connected with distributed computing? Like seti at home or that PS at home protein software?

I know this question is probably completely obviously unreasonable to most of you. but I don't understand why not.

Thanks for taking the time to help/inform/deal with me and other non-devs like me.

#22 - Hosted - 309w ago
Hosted's Avatar
Another problem is that built in firmware creates virtual partitions for both ps3 os and otheros on the hdd. The main partition is in firmware memory , after that the OS in the main memory controls all other partitions and a rule for hardware lvl`s for os`s.

#21 - r3pek - 312w ago
r3pek's Avatar
Quote Originally Posted by BluEvo View Post
If an exploit was found some how to overcome the hypervisor then just do not update your PS3 until a Custom Firmware has been made

Yep, true

And for my personal opinion, I really think the way to go would be the killing of the hypervisor process (AFAIK it runs on a SPU). That thing can't be perfect, I've done my cracks, others have done them, Steam was supposed to be impossible to crack, so this process, because it's nothing more then that, can be killed or fooled someway. The problem is that "someway"

For this HDD info, it's cool to know what is in the HDD and this kind of information can ultimatly be used to code, for example, a linux filesystem driver to read the hdd directly. Not that this can be used to exploits or something like that, but it can make our lifes easier in some way, like copying files into the ps3.

Anyway, good to know there is progress being made. Keep up the good work guys!

#20 - BluEvo - 317w ago
BluEvo's Avatar
If an exploit was found some how to overcome the hypervisor then just do not update your PS3 until a Custom Firmware has been made

#19 - naveenr - 317w ago
naveenr's Avatar
Quote Originally Posted by BluEvo View Post
The problem with all of your theory is the PS3 hypervisor making it impossible to run unsigned code, meaning that even if a custom firmware was made we still wouldn't be able to install it due to it being unsigned.

What we need is an exploit to overcome the hypervisor which will then allow us to install unsigned code (ie the custom firmware).

If it had been as simple as you made out it would of been done 2 years ago

even if we find a exploit.. wouldnt that be fixed in upcomming updates ?

#18 - cfwprophet - 317w ago
cfwprophet's Avatar
Im to this time testing it!

But i have some proplems to get a dercrypted file.I do so the tut they posted and first make a backup of my entire hdd with winhex.Than formated to 00 bytes, formated with ps3 and make a dump.Put it back into ps3 copyed the dummy with 20mb on it and connect it back to pc.Now i have made a comparison to the dumped img and 22.000.000 (dont know exactly) differents would be found.Seems to be the dummy.Looked for the offset and noticed it will not be all on one place.

Seems to be splited (?).I searched for the bigesd part what would be filed with 00 bytes on the clean dumped img and now the blocks are crypted.So i placed my file i want to decrypt in it and saved it.Put back in ps3 and the con started without any error message.Seems that no importend file would be over writen

Next step to copy the dummy down to usb stick and as i looked for the decrypted file with winhex the dummy was just still filled with 00 bytes.

Therefore i dono what to decrypt files from the hdd i dont use the map they posted.But i will more to study what they do and try do get some decrypted files what will be not from the hdd.

#17 - PS4 News - 317w ago
PS4 News's Avatar
Good question.. I notice the guy who posted on it (sonyk) is registered here too, but was last online January 10, 2009 so if anyone knows him perhaps they can ask.

Our Dev group isn't working on reconstructing the PS3 HDD, so it's not something we can verify otherwise... all we can do is wait to see if they post any updates on the project.

#16 - internetfloozy - 317w ago
internetfloozy's Avatar
Are the files listed actually accessable or did he just manage to dump a list of directories, files but not access them?

If they are accessable is everything being checked for the possible mistake of not being signed?

#15 - BluEvo - 317w ago
BluEvo's Avatar
The problem with all of your theory is the PS3 hypervisor making it impossible to run unsigned code, meaning that even if a custom firmware was made we still wouldn't be able to install it due to it being unsigned.

What we need is an exploit to overcome the hypervisor which will then allow us to install unsigned code (ie the custom firmware).

If it had been as simple as you made out it would of been done 2 years ago

#14 - naveenr - 317w ago
naveenr's Avatar
hi.. even though i aint no dev.. i just wana share few thoughts here and want u guys to comment on it... just a conversation... :-)

1.)
that being said, the only way this could be of use/lead to something is if a flaw/forgotten file was found then code may be able to be ran ASSUMING there is a flaw present.

we all know sony has been updating the firmware frequently.. VERY frequently.. this could only mean they are few steps ahead of us...

only way we can think of bug being helpful to run a game is very far... please dont take me wrong but looking at a 2 year old console uncrackable makes me suggests that...

2.) Why do we need a sony`s firmware ?? in the first place ?

why cant we create or mod one of the sony`s firmware and make it resebmle as the most updated one whenever the game tries to update the firmware... i mean why cant we make a firmware which bypasses the automatic update and the mean time help us play backup from hdd or whtever it is .??

3.) we have got the firmware (didnt we rip the firmware long back ) ?
we have now the HDD structure...
we have the way to rebuild the firmware...

all we need is good coders to work on OUR FIRMWARE !!!

i know saying these things is very easy... but i just thought i wold give a n idea...

just reply guys.. let me see how well i have come close

 











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