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Home PS4 News - Latest PlayStation 4 and PS3 News

PS3 HDD Map Updated, Partial User Directory Unveiled!


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314w ago - Recently, through reconstructing the PS3 HDD, sonyk has added some new details to the PS3 HDD Map we posted early last year.

Normally the infoboard files reside in the flash, and although it's still missing the subdirecties of user (as well as data, drm, mms, and vsh), those interested can check out the partial user directory available below:

widget/npdrm/informationboard/
Dutch.lproj
Italian.lproj
da.lproj
nb.lproj
setting.xml
zh_CN.lproj
French.lproj
Japanese.lproj
data
pt.lproj
setting_qa.xml
zh_TW.lproj
German.lproj
Spanish.lproj
fi.lproj
rss.swf
string
Icon.png
config.xml
ko.lproj
ru.lproj
sv.lproj


home/00000001/
community
exdata
localusername
np_cache.dat
trophy
dic
friendim
nas
savedata
webbrowser
etc
http
newstore
theme
xai


Game
@Game
mdif
Common.permission
Common.refCount
Common.timeCreated
Common.timeModified
Common.stat.timeImported
Common.size
Common.timeStart
Common.timeEnd
Common.drmType
Common.thumbnailWidth
Common.thumbnailHeight
Common.thumbnailOffset
Common.thumbnailSize
Common.thumbnailCodec
Common.altThumbnailWidth
Common.altThumbnailHeight
Common.altThumbnailOffset
Common.altThumbnailSize
Common.altThumbnailCodec
Common.stat.status
Common.stat.contentsStatus
Common.stat.playCount
Common.stat.timeLastUsed
Common.stat.stopPointInfo
Common.stat.rating
Common.stat.stopPointInfoSuppl
Common.stat.promoterStatus
Common.stat.duplicationAbility
Common.modified
Common.extensionRecord
Common.groupingType
Common.dxtThumbnailOffset
Common.fileFormatType
Common.timeCreatedUTC
Common.shadowType
Common.stat.timeSynced
Common.stat.focusedItem
PspSdDir.broken
PspSdDir.timeModified
PspSdDir.numOfItems
Common.owner
Common.title
Common.titleForSort
Common.fileName
Common.dirPath
Common.copyright
Common.thumbnail
Common.thumbnailOption
Common.altThumbnail
Common.altThumbnailOption
Common.drmTypeStr
Common.reserved3
Common.thumbnailCodecOption
Common.stat.timeImportedTicks
Common.locationLatitude
Common.locationLongitude
Common.locationAltitude
Common.tags
Common.linkedList
Common.modifiedField
Common.stat.genPending
Common.reserved20
Common.reserved21
Common.reserved22
Common.reserved23
Common.reserved24
PspSdDir.tmpDirName
PspSdDir.param1
PspSdDir.param2
PspSdDir.param3
PspSdDir.param4
PspSaveData
Common.permission
Common.refCount
Common.timeCreated
Common.timeModified
Common.stat.timeImported
Common.size
Common.timeStart
Common.timeEnd
Common.drmType
Common.thumbnailWidth
Common.thumbnailHeight
Common.thumbnailOffset
Common.thumbnailSize
Common.thumbnailCodec
Common.altThumbnailWidth
Common.altThumbnailHeight
Common.altThumbnailOffset
Common.altThumbnailSize
Common.altThumbnailCodec
Common.stat.status
Common.stat.contentsStatus
Common.stat.playCount
Common.stat.timeLastUsed
Common.stat.stopPointInfo
Common.stat.rating
Common.stat.stopPointInfoSuppl
Common.stat.promoterStatus
Common.stat.duplicationAbility
Common.modified
Common.extensionRecord
Common.groupingType
Common.dxtThumbnailOffset
Common.fileFormatType
Common.timeCreatedUTC
Common.shadowType
Common.stat.timeSynced
Common.stat.focusedItem
PspSaveData.parentalLevel
PspSaveData.broken
PspSaveData.timeModified
PspSaveData.size
Common.owner
Common.title
Common.titleForSort
Common.fileName
Common.dirPath
Common.copyright
Common.thumbnail
Common.thumbnailOption
Common.altThumbnail
Common.altThumbnailOption
Common.altThumbnail
Common.altThumbnailOption
Common.drmTypeStr
Common.reserved3
Common.thumbnailCodecOption
Common.stat.timeImportedTicks
Common.locationLatitude
Common.locationLongitude
Common.locationAltitude
Common.tags
Common.linkedList
Common.modifiedField
Common.stat.genPending
Common.reserved20
Common.reserved21
Common.reserved22
Common.reserved23
Common.reserved24
PspSaveData.sdTitle
PspSaveData.detail
PspSaveData.backUpDirName
PspSaveData.tmpDirName
PspSaveData.param1
PspSaveData.param2
PspSaveData.param3
PspSaveData.param4
BVmc
Common.permission
Common.refCount
Common.timeCreated
Common.timeModified
Common.stat.timeImported
Common.size
Common.timeStart
Common.timeEnd
Common.drmType
Common.thumbnailWidth
Common.thumbnailHeight
Common.thumbnailOffset
Common.thumbnailSize
Common.thumbnailCodec
Common.altThumbnailWidth
Common.altThumbnailHeight
Common.altThumbnailOffset
Common.altThumbnailSize
Common.altThumbnailCodec
Common.stat.status
Common.stat.contentsStatus
Common.stat.playCount
Common.stat.timeLastUsed
Common.stat.stopPointInfo
Common.stat.rating
Common.stat.stopPointInfoSuppl
Common.stat.promoterStatus
Common.stat.duplicationAbility
Common.modified
Common.extensionRecord
Common.groupingType
Common.dxtThumbnailOffset
Common.fileFormatType
Common.timeCreatedUTC
Common.shadowType
Common.stat.timeSynced
Common.stat.focusedItem
Vmc.broken
Vmc.type
Vmc.freeSize
Vmc.iconType
Vmc.sealFileName
Vmc.timeModified
Vmc.slot
Vmc.port
Common.owner
Common.title
Common.titleForSort
Common.fileName
Common.dirPath
Common.copyright
Common.thumbnail
Common.thumbnailOption
Common.altThumbnail
Common.altThumbnailOption
Common.drmTypeStr
Common.reserved3
Common.thumbnailCodecOption
Common.stat.timeImportedTicks
Common.locationLatitude
Common.locationLongitude
Common.locationAltitude
Common.tags
Common.linkedList
Common.modifiedField
Common.stat.genPending
Common.reserved20
Common.reserved21
Common.reserved22
Common.reserved23
Common.reserved24
Vmc.tmpFileName
Ps1SaveData
mdif

PS3 HDD Map Updated, Partial User Directory Unveiled!

Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew PS3 Downloads. Enjoy!

Comments 33

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#33 - ifcaro - 300w ago
ifcaro's Avatar
Hi, PS3 FileSystem is known, is UFS2 for main filesystem (GameOs) and a small FAT32 used in firmware updates.

#32 - r3pek - 305w ago
r3pek's Avatar
Quote Originally Posted by PS3 News View Post
All of the progress done by our own PS3 Devs in recent months has been private, and thus far none of them want any mention of it anywhere (due in part to lamers like Pirate posting things without permission and then not removing them even when asked by those who did the actual work).

In that I have to agree with you. Better not knowing than the wrong people know... So, just keep the good work

#31 - PS4 News - 305w ago
PS4 News's Avatar
Quote Originally Posted by r3pek View Post
Ok, then just to try to get back on the topic, what is the actual state of things about hdd decryption right now?

Believe it or not, nothing has changed since my reply on this HERE, to quote:
I notice the guy who posted on it (sonyk) is registered here too, but was last online January 10, 2009 so if anyone knows him perhaps they can ask.

Our Dev group isn't working on reconstructing the PS3 HDD, so it's not something we can verify otherwise... all we can do is wait to see if they post any updates on the project.

I haven't been following what, if anything, they have been doing recently... but it's probably safe to assume if they made any major progress it would be plastered across DemonHades/Ifcaro/QJ/etc sites.

All of the progress done by our own PS3 Devs in recent months has been private, and thus far none of them want any mention of it anywhere (due in part to lamers like Pirate posting things without permission and then not removing them even when asked by those who did the actual work).

#30 - r3pek - 305w ago
r3pek's Avatar
Ok, then just to try to get back on the topic, what is the actual state of things about hdd decryption right now?

#29 - CJPC - 305w ago
CJPC's Avatar
Well, it depends on the encryption / standalone program.

For starters, its usually not the FBI who goes off cracking things, its the NSA, they have tons of buildings full of "supercomputers" for just that, not to mention it seems anyone who works for them has multiple doctorates in all kinds of crazy math!

However, depending on the person, the algo's weaknesses / program backdoors may and have been disclosed to the NSA and agencies alike.

Just something to think about!

#28 - RexVF5 - 305w ago
RexVF5's Avatar
Quote Originally Posted by H4rdWear View Post
Depending on the key type and length it may not take hundreds of years... the FBi and private organizations like Guidance Software use rainbow tables to hack even the hardest of encryption keys with "CUDA" google it we would have to get a driver for the rsx in linux to work or develop a program to do it more efficiently.. Plus my favorite Truecrypt isnt so secure anymore as well Google truecrypt security flaw. encryption can be defeated its how efficiently you can do it.. and at the present time it would be sloppy at best.

i was just curious on how the hard drive filsystem is layed out specifically i heard mention that there is no continuity to file placement? if the User content is available could $orny be using multiple file allocation methods to confuse pirates IE binary blobs instead of file headers?

Oh, my. Just putting together some random crypto-related words won't make things miraculously happen. You're just mixing things to make it look you know what you're talking about.

  • CUDA has been used to accelerate bruteforcing some alogirthms used in WiFi security (there are implementations of SETI@Home, Folding@Home, video encryption, etc. using CUDA as well)
  • Rainbow tables are used to accelerate some operations used in breaking some encryptions. It itself is not a technique for breaking any cipher.
  • Some of the ciphers are still believed to be strong enough to withstand even attempts of FBI and the likes.
  • To effectively employ these techniques you need to know what you're trying to break (i.e. what is the cipher, mode, etc.)
  • Continuous file placement? If you mean that one file resides on a series of sectors without gaps that is a thing that no filesystem can guarantee without great performance penalty (just try to think about it a bit harder and you'll see why). That is why this usually doesn't work like this and if you want to to ensure it is so, you need to defragment from time to time.

#27 - H4rdWear - 305w ago
H4rdWear's Avatar
Depending on the key type and length it may not take hundreds of years... the FBi and private organizations like Guidance Software use rainbow tables to hack even the hardest of encryption keys with "CUDA" google it we would have to get a driver for the rsx in linux to work or develop a program to do it more efficiently.. Plus my favorite Truecrypt isnt so secure anymore as well Google truecrypt security flaw. encryption can be defeated its how efficiently you can do it.. and at the present time it would be sloppy at best.

i was just curious on how the hard drive filsystem is layed out specifically i heard mention that there is no continuity to file placement? if the User content is available could $orny be using multiple file allocation methods to confuse pirates IE binary blobs instead of file headers?

#26 - angelbemine3 - 306w ago
angelbemine3's Avatar
Quote Originally Posted by RexVF5 View Post
Because it would take many many years (like hundreds) - that is why.

http://en.wikipedia.org/wiki/Brute_force_attack

#25 - RexVF5 - 306w ago
RexVF5's Avatar
Quote Originally Posted by kittenskickass View Post
Hi. I don't presume to know to much about anything, but, it it possible to find the encrypted key pair just using brute strength attack using a WHOLE bunch of computers connected with distributed computing? Like seti at home or that PS at home protein software?

I know this question is probably completely obviously unreasonable to most of you. but I don't understand why not.

Thanks for taking the time to help/inform/deal with me and other non-devs like me.


Because it would take many many years (like hundreds) - that is why.

#24 - PS4 News - 306w ago
PS4 News's Avatar
Do a search for the KeyVault project... it was investigated a year or so back, but was determined by the lead PS3 Devs (Gigi, Subdub, StrontiumDog) that it wouldn't end up working.

 


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