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PS3 Hack Exploit SX28 Hardware Arrives, Bring on the Hypervisor!


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264w ago - Today the PS3 hack exploit SX28 hardware arrived, so we can begin work on dumping the PlayStation 3 Hypervisor to examine!

Up to now, both GeoHot and xorloser have successfully performed the PS3 hack while a few others simply obtained GeoHot's PS3 Hypervisor dump to study privately.

Needless to say, the rest of the PS3 scene including most of us here, have been waiting to take a peek at the unencrypted bootloader and Hypervisor lv0 and lv1 dumps.

We started by writing a Ubuntu Guide (as did titanmkd HERE) and attempted to use a 555 timer to obtain the 40ns pulse required to trigger the exploit, but like many others who attempted this we too had no such luck!

Luckily xorloser shared some propered code to trigger a 40ns pulse using an SX28 chip. They are a bit harder to find, and a little more expensive (as you need a programmer) but the method is sound.

That brings us to today, and our SX28 chips and programmer arrived - so we will be recreating the hardware, and giving this a go soon!



Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew PS3 Downloads. Enjoy!
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#77 - ekrboi - 263w ago
ekrboi's Avatar
Quote Originally Posted by CJPC View Post
As you can see, the data is offset quite a bit, let alone every time I crash the PS3 it takes nearly one hour to get the sploit back!

i'm more of a reader than a poster.. but i had been wondering if this was a one time deal or if it had to be redone every time it reboots.. I assumed by the way it works it had to be redone every time... which i'm sure sucks! Good luck though! I can't wait to see the dumps.. doubt i will find anything with my current limited knowledge but i do know how to work ida and i'm sure i'll waste a few nites staring at stuff i don't understand for the heck of it =P

#76 - moneymaker - 263w ago
moneymaker's Avatar
Like a modded keyboard with a delay cell to synchronyze the input of the signal right after the input of the "disallocate" command ?

#75 - CJPC - 263w ago
CJPC's Avatar
[QUOTE=puppero;284098]Well, it seems to me that, as it's usual for a 64bit architecture, you are just reading 8 bytes at a time. So to fix this it would be enough to change your reading loop from

for(i=0;i

#74 - moneymaker - 263w ago
moneymaker's Avatar
CJPC, how much are you in a mood to try kicking-in a quicker signal to do the sploit ?

Maybe going down near as possible as we can to 1,25ns (that's the initial timing of the XDR set) it could be possible to avoid data corruption...

#73 - puppero - 263w ago
puppero's Avatar
Well, it seems to me that, as it's usual for a 64bit architecture, you are just reading 8 bytes at a time. So to fix this it would be enough to change your reading loop from

for(i=0;i

#72 - Raze1988 - 263w ago
Raze1988's Avatar
Quote Originally Posted by CJPC View Post

As you can see, the data is offset quite a bit, let alone every time I crash the PS3 it takes nearly one hour to get the sploit back!

Damn, that sounds exhausting

But that line of corrupted text sounds like a little child who tries learning to read

im..ima...image!

#71 - Reaper2122 - 263w ago
Reaper2122's Avatar
(CJPC after a day's work) "I Got Blisters On My Fingers" if anyone gets the reference kudos to you.

#70 - CJPC - 263w ago
CJPC's Avatar
Yeah, at the moment our data is a tad corrupted, for instance the TEXT:


[Register or Login to view code]



Which, should be:

[Register or Login to view code]



[Register or Login to view code]


As you can see, the data is offset quite a bit, let alone every time I crash the PS3 it takes nearly one hour to get the sploit back!

#69 - njenge - 263w ago
njenge's Avatar
Great news, hope this can lead us to heaven.

#68 - moshebe - 263w ago
moshebe's Avatar
Great news guys, keep up the good work !

 

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