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September 1, 2011 // 5:24 pm - Earlier today we reported on the PS3 Debug / Test Firmware 3.70 update being leaked, and now the entire PS3 3.40 SDK has been leaked by PlayStation 3 scene group Duplex.

This news comes a few weeks after the recent Sony PS3 SDK GCC Cell OS LV2 Toolchain Sources leak, and for those following... previously the PS3 SDK 3.41 Toolchain & RAF Compiler, a Differences Comparison, and the PS3 SDK 1.92 was leaked alongside a guide on how to set it up.

According to the PS3 NFO, the official release name is PS3.Full.3.40.SDK.PS3-DUPLEX (including ProDGforPlayStation3v340.1.0.exe and TargetManagerForPlayStation3v340.1.0.exe which no longer require keys) and it's 2.53GB in size... some download links and notes can be found below, as follows:

Here is the FULL 3.40 SDK by Sony. It includes all the tools and samples missing in the previously leaked SDK which was only 50mb in size ... Release Name: PS3.Full.3.40.SDK.PS3-DUPLEX Size: 2.53GB

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PS3.Full.3.40.SDK.PS3-DUPLEX Download Links:

PS3.Full.3.40.SDK.PS3-DUPLEX
PS3.Full.3.40.SDK.PS3-DUPLEX
PS3.Full.3.40.SDK.PS3-DUPLEX

Some more links:

PS3.Full.3.40.SDK.PS3-DUPLEX
PS3.Full.3.40.SDK.PS3-DUPLEX
PS3.Full.3.40.SDK.PS3-DUPLEX

Multiupload:

PS3.Full.3.40.SDK.PS3-DUPLEX
PS3.Full.3.40.SDK.PS3-DUPLEX
PS3.Full.3.40.SDK.PS3-DUPLEX

Fufox:

PS3.Full.3.40.SDK.PS3-DUPLEX
PS3.Full.3.40.SDK.PS3-DUPLEX
PS3.Full.3.40.SDK.PS3-DUPLEX

Premium Link Generator: http://hf.gr0wl.com
Release: PS3.Full.3.40.SDK.PS3-DUPLEX
NFO: http://pastebin.com/dQJkMzf8 / http://pastebin.com/EwfQBHZB

PS3.Full.3.60.SDK.PS3-JoHNAaRoN

Release: S0nyHatesMe-PS3.FULL.3.60.SDK.PS3-JoHNAaRoN
NFO: http://nzbindex.nl/nfo/58344609/S0nyHatesMe-PS3.FULL.3.60.SDK.PS3-JoHNAaRoN-23-sonyhatesme-ja.nzb
NZB: http://www.mysterbin.com/detail?c=59184628
NZB: http://nzbindex.nl/release/58344609/S0nyHatesMe-PS3.FULL.3.60.SDK.PS3-JoHNAaRoN-23-sonyhatesme-ja.nzb
NZB: https://binsearch.net/?q=PS3.FULL.3.60.SDK.PS3&max=100&adv_age=1100&server=

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Finally, from pete_uk: 3.40 SDK - Installation in Windows Guide

PS3 3.40 SDK Installation. Tested on Windows XP & 7 (64 & 32)

PART 1: Installing the SDK & MinGW/MSYS

Extra Software Required

To use the SDK in Windows, we first need to install a compiler environment for the SDK to use. For this we are going to use MinGW & MSYS. Download "Tools.zip" from http://www.multiupload.com/1S32GOPPFQ and extract its contents to a folder somewhere.

Browse to the folder you extracted tools.zip to, then:

1. Launch “mingw-get-inst-20100909.exe” Once the installer starts, click “Next” 3 times and then accept the agreement, click “Next” another 4 times and then click “Install”. The installation will then complete and click “Finish”.

2. Launch “MSYS-1.0.11.exe” Click “Yes” on the box that appears, click “Next” and then accept the agreement. Click “Next” 3 times and then “Install”. It will then ask if you would like to perform a post install, Press Y then enter, Press Y then enter again, input c:/MinGW then press any key. Un-tick the 2 boxes and the click “Finish”.

3. Launch “msysDTK-1.0.1.exe” Click “Yes” on the box that appears, click “Next” and then accept the agreement. Click “Next” twice then click “Install”. “Click” next then “finish”.

SDK Installation

Browse to the folder that you extracted your SDK installer to then:

1. Launch “PS3SdkInstaller.exe”

2. Click “Next” on the first screen then select “Install (Offline)”

3. You can install the whole SDK if you wish, but for basic compiling we only need to select the following:

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4. Click “Next” and then “Install”

5. Once the installer has completed, click “Finish”

Final Configuration

Now that the SDK and MSYS environments are installed, we need to make a change to MSYS’s configuration to set the PS3 SDK as the Home folder.

Browse you computer to “c:\Msys\1.0\etc” and right click on “profile” and select open. Select “Wordpad” and then “OK”

Scroll down until you find the line “# Set up USER’s home directory” and change HOME=”/home/$LOGNAME” to HOME=”c:/usr/local/cell”
And then Save.

Signing / Packaging Tools

As the PS3 SDK will by default only produce “Debug” packages and “Fake” SELF files which will only work on DEBUG/TOOL PS3s, we need to add some signing and packaging tools to the SDK. These are make_self.exe, make_self_npdrm.exe, psn_package_npdrm.exe and some DLL libs. I have uploaded a zip containing the tools you will need. Download “sign&pack.zip” from http://www.multiupload.com/X55VC8QA3E and extract the contents to “C:\usr\local\cell\host-win32\bin”

That is the PS3 3.40 SDK and MSYS compile environment setup and ready to go.

PART 2: Compiling, Signing and Packaging Twinaphex’s Snes9x-Next

The easiest way to get the current sources of Twinaphex’s emulators is to use GIT to clone his Github repositories. Download GIT from http://msysgit.googlecode.com/files/Git-1.7.8-preview20111206.exe and start the installer. Keep clicking “Next” and accept any agreements until you get to “Adjusting your PATH environment”, Select “Run Git from the Windows Command Prompt” and click “Next” twice. Click “Finish” to complete the installation.

Using Git to Acquire Sources

Start “Windows Command Prompt” and enter:

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To keep things tidy inside the SDK folder, Make a folder by entering:

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and then enter the folder by typing:

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To download the current source of Snes9x-Next enter:

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Now close the command prompt.

Compiling Snes9x-Next

Start MSYS and change to the folder that you downloaded the snes9x source to by entering:

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We now need to start the build process. Twinaphex includes in the source a script to build different versions. To build the stand alone version of snes9x, we need to enter:

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The build process will take a few minutes to complete.

Once it completes, we need to sign the elf and move it to the correct location. To do this, enter:

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Now we need to package it all together by first changing to the correct folder:

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And then enter:

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That is the build procedure complete. Close Msys and browse to c:\usr\local\cell\emus\snes9x-next\ps3\pkg and you will find IV0002-SNES90000_00-SAMPLE0000000001.PKG ready for installing.

The Easy Way:

To make the process easier I have created a batch file to do all of the work for you and create a Multiman Version.

Download http://www.multiupload.com/5WL5WLGXON to “c:\usr\local\cell\emus\snes9x-next”. Start “MSYS” and enter the following:

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If you now browse you computer to c:\usr\local\cell\emus\snes9x\ps3\pkg you will find IV0002-SNES90000_00-SAMPLE0000000001.pkg


PS3 Full 3.40 SDK Out, Sony PlayStation 3 SDK Leaked by Duplex!

PS3 Full 3.40 SDK Out, Sony PlayStation 3 SDK Leaked by Duplex!

PS3 Full 3.40 SDK Out, Sony PlayStation 3 SDK Leaked by Duplex!

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#245 - Natepig - January 30, 2012 // 2:04 am
Natepig's Avatar
The "PS3 3.70 SDK By TrueBlueGaryOPA(.nzb Download File).rar‎" nzb hangs then crashes my newsreader. I've tried to different sources with the same result.

#244 - Tidusnake666 - January 30, 2012 // 2:00 am
Tidusnake666's Avatar
Just to clear things, this leak would doubtly lead to kill the dongles or make a CFW to replace them.

#243 - condorstrike - January 29, 2012 // 10:57 pm
condorstrike's Avatar
I smell a troll... and the best way to take down a troll, is with... "an arrow to the knee"

sorry, I've been meaning to say that. caw!

guess i was wrong... lol

#242 - PS4 News - January 29, 2012 // 9:53 pm
PS4 News's Avatar
Following up on the Sony PS3 Full 3.60 SDK leak from last year, this weekend El Nomeo has made available a PS3 3.70 SDK and PhyreEngine leak for both collectors and other PlayStation 3 developers.

Download: PS3 3.70 SDK (1.92 GB - 2,065,474,470 bytes) / PS3 3.70 SDK (Mirror) / PS3 3.70 SDK (NZB) / PS3 3.70 SDK (NZB - Mirror) / PS3 3.70 SDK (NZB - Mirror #2) / PS3 3.70 SDK (NZB - PAR2_Recovery) / PhyreEngine (529 MB - 555,396,748 bytes)

To quote via alt.binaries.boneless: These are links to download the NZB file, for downloading the 3.70 SDK, or if you want to search for yourself, search for 'PS3 3.70 SDK By TrueBlueGaryOPA' or 'TrueBlueGaryOPA'.

I've always wanted to give something back to the community and here it is. Hopefully someone will figure out a way of having this usable with PSL1GHT.

Install it by running the PhyreInstaller.exe, then when its done go to C:/PhyreEngine3006/Tools and run PhyreLevelEditor.exe. Navigate the viewport using the mouse wheel to zoom in and out, hold alt key and click the left mouse button to rotate.

Change the viewport by selecting the X Y Z values in the top left. To load a samples navigate to Media and select one in there.

Also for those who like tearing apart self files the levels generate their self files in the Tools folder.

Make sure you follow the PhyreEngine_Getting_Started_e.pdf, in the Docs folder. Then you can run the samples on your PC. Controls in the samples are:

  • Forward: A
  • Backwards: Z
  • Turn Left: O
  • Turn right: P

Sure you can find the rest when your running it.

I've discovered how easy it is to import and drag into map, try http://www.turbosquid.com/Search/3D-Models/free/dae for more .dae models, looks like they may need physics.

Hope that will keep some of you guys happy, don't be afraid to like.

PS3 SDK 3.70 Link: http://pastebin.com/rBAbmZaV

Nome Skavinski.

Finally, from the PS3 NFO File included: PS3 3.70 SDK By TrueBlueGaryOPA.zip

PS3 3.70 SDK By TrueBlueGaryOPA

General Information
Type.................: PS3 SDK
Platform.............: PS3

Post Information

Posted by............: TrueBlueGaryOPA
Posted on............: 29/01/2012

Release Notes

This is the 3.70 Official SDK from Sony, it was given to our group by 'El Nomeo' aka 'NomeSkavinksi', thank you for sharing

Install Notes

FCK THE TRUE BLUE DRM DONGLE, FCK ALL THOSE WHO SUPPORT IT.

Shout out to all the REAL PS3 devs that have stuck around in this dead scene.

Massive props to Duplex and EXEtrimALL for keeping it real and not selling out.

Extracting InstallFiles:

  • CacheIndex.inx
  • RSX-Advanced_Optimization_Using_Tuner_e.ppsx
  • RSX-Fragment_Program_Constant_Patch_e.pdf
  • RSX-Fragment_Program_Overfetch_e.pdf
  • RSX-Fragment_Program_Txd_e.zip
  • RSX-Fragment_Shader_Optimization_e.pdf
  • RSX-Jump_To_Self_e.pdf
  • RSX-Memory_Access_Sync_Bug_Detection_e.pdf
  • RSX-Multiple_Render_Target_e.pdf
  • RSX-Performance_Counter_Analysis_e.zip
  • RSX-Texture_Mapping_Optimization_e.pdf
  • Public-Cell_Doc-Apr2007-English.zip
  • RSX_Tips_e.zip
  • RSX-Tuning_Fragment_Pipe_e.zip
  • PS3_SDKDoc-370_01-Latest-English.zip
  • PS3_SDKDoc-330_01-Web_Content-English.zip
  • PS3_Checker-312.zip
  • PS3_Generator_Tools-312.zip
  • PS3_GPAD-SDK370.1_11.0_Installer.zip
  • PS3_COLLADA-141_DOM-201.zip
  • PS3_COLLADA_270.1.zip
  • PAMF_Tools-Command_Line-510.zip
  • Cell_HW_Doc-21_English.zip
  • PAMF_Tools-510.zip
  • SNCPPUToolchainforPlayStation3v360.1.zip
  • ProDGforPlayStation3v370.2.0.exe
  • TargetManagerForPlayStation3v370.2.0.exe
  • TunerforPS3v370.1.0.exe
  • PS3_SDK-370_001.zip
  • PS3_Toolchain_411-Win_370_001.zip
  • PS3_SDK_CGTUTORIAL-240_001.zip
  • PS3_SDK_Codec_SampleData.zip
  • PS3_SDK_PlaygroundDemo-350_001.zip
  • RSX-HW_Doc-16_English.zip
  • PS3_Sample_Showcase-100.wmv
  • PS3_SDK_Samples-370_001.zip
  • PS3_CP_Update-360_001.zip
  • PS3DECRUpdateData.372.001.zip
  • ProDG_Documentation-370.1-English.zip
  • TM_Documentation-370.1-English.zip
  • Tuner_Documentation-370.1-English.zip
  • HowtogetthebestfromSNCPPUtoolchainforPLAYSTATION3developmentSN008-E.pdf
  • About_GPU_Local_Stall_e.pdf
  • RSX-Access_Ordering_e.pdf
  • ActionScript.xml
  • Manifest.imf
  • SDK_Manager.exe

More PlayStation 3 News...

#241 - LILShaggy805 - January 12, 2012 // 1:20 am
LILShaggy805's Avatar
so i'm new to this but yeah so if i made a game in the cryengine 3 on my pc could i play it on the ps3 by using these tools?

#240 - Abkarino - January 11, 2012 // 1:14 am
Abkarino's Avatar
This is an old leak it comes from 3.60 SDK leaked last year.

#239 - spunkybunny - January 11, 2012 // 1:13 am
spunkybunny's Avatar
Its a quiet week and they need something to post on the front page.

#238 - cfwprophet - January 11, 2012 // 12:47 am
cfwprophet's Avatar
Why is this a leak when the gen tools 3.12 are already leaked last year with SDK 3.60

#237 - NTA - January 10, 2012 // 10:23 pm
NTA's Avatar
Interesting. I wonder how things like this get leaked LOL...

#236 - PS4 News - January 10, 2012 // 9:53 pm
PS4 News's Avatar
After the PS3 3.40 SDK and PS3 3.60 SDK leaks from last year, today some more Sony PlayStation 3 tools have surfaced including PS3 Generator Tools Version 3.12 and the related PDF guides.

Download: PS3 Generator Tools Version 3.12 with PDF Guides / PS3 Generator Tools Version 3.12 with PDF Guides (Mirror) / Decrypt PS3 BD's Guide and Trophy Packs Guide by Mark Webber (ps3crunch.net/forum/threads/2298-Bla?p=25032#post25032) / Guide to Ripping and Burning Your True Blue Disc Games

Also included are ps3trp.exe, ps3sys.exe, ps3gen.exe, ps3cmd.exe, and ps3chk.exe in the archive above.

To quote, roughly translated: Leak from Generator Tools v3.12, an official package of tools by Sony.

Sony is unlikely to appreciate that! Indeed, a package of tools of his own design has been leaked on the Web, and while this set of software is not of paramount importance, it still proves that no one is to shelter of a leak, not even the multinational influence.

But back on topic, and now let's look at this "kit" of programs, called Generator Tools v3.12 and used to offer PS3 titles to the public. It is intended for the creation and verification of records and masters Masters packages.

In other words, developers of video game studios use it to edit projects, burn an ISO image on a Blu-ray, extract and decrypt the same time the content of a Blu-ray or an ISO image, create a file system (SFO), etc.. You can find all these features and further explanation concerning the PDF from the archive.

More PlayStation 3 News...