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September 1, 2011 // 5:24 pm - Earlier today we reported on the PS3 Debug / Test Firmware 3.70 update being leaked, and now the entire PS3 3.40 SDK has been leaked by PlayStation 3 scene group Duplex.

This news comes a few weeks after the recent Sony PS3 SDK GCC Cell OS LV2 Toolchain Sources leak, and for those following... previously the PS3 SDK 3.41 Toolchain & RAF Compiler, a Differences Comparison, and the PS3 SDK 1.92 was leaked alongside a guide on how to set it up.

According to the PS3 NFO, the official release name is PS3.Full.3.40.SDK.PS3-DUPLEX (including ProDGforPlayStation3v340.1.0.exe and TargetManagerForPlayStation3v340.1.0.exe which no longer require keys) and it's 2.53GB in size... some download links and notes can be found below, as follows:

Here is the FULL 3.40 SDK by Sony. It includes all the tools and samples missing in the previously leaked SDK which was only 50mb in size ... Release Name: PS3.Full.3.40.SDK.PS3-DUPLEX Size: 2.53GB

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PS3.Full.3.40.SDK.PS3-DUPLEX Download Links:

PS3.Full.3.40.SDK.PS3-DUPLEX
PS3.Full.3.40.SDK.PS3-DUPLEX
PS3.Full.3.40.SDK.PS3-DUPLEX

Some more links:

PS3.Full.3.40.SDK.PS3-DUPLEX
PS3.Full.3.40.SDK.PS3-DUPLEX
PS3.Full.3.40.SDK.PS3-DUPLEX

Multiupload:

PS3.Full.3.40.SDK.PS3-DUPLEX
PS3.Full.3.40.SDK.PS3-DUPLEX
PS3.Full.3.40.SDK.PS3-DUPLEX

Fufox:

PS3.Full.3.40.SDK.PS3-DUPLEX
PS3.Full.3.40.SDK.PS3-DUPLEX
PS3.Full.3.40.SDK.PS3-DUPLEX

Premium Link Generator: http://hf.gr0wl.com
Release: PS3.Full.3.40.SDK.PS3-DUPLEX
NFO: http://pastebin.com/dQJkMzf8 / http://pastebin.com/EwfQBHZB

PS3.Full.3.60.SDK.PS3-JoHNAaRoN

Release: S0nyHatesMe-PS3.FULL.3.60.SDK.PS3-JoHNAaRoN
NFO: http://nzbindex.nl/nfo/58344609/S0nyHatesMe-PS3.FULL.3.60.SDK.PS3-JoHNAaRoN-23-sonyhatesme-ja.nzb
NZB: http://www.mysterbin.com/detail?c=59184628
NZB: http://nzbindex.nl/release/58344609/S0nyHatesMe-PS3.FULL.3.60.SDK.PS3-JoHNAaRoN-23-sonyhatesme-ja.nzb
NZB: https://binsearch.net/?q=PS3.FULL.3.60.SDK.PS3&max=100&adv_age=1100&server=

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Finally, from pete_uk: 3.40 SDK - Installation in Windows Guide

PS3 3.40 SDK Installation. Tested on Windows XP & 7 (64 & 32)

PART 1: Installing the SDK & MinGW/MSYS

Extra Software Required

To use the SDK in Windows, we first need to install a compiler environment for the SDK to use. For this we are going to use MinGW & MSYS. Download "Tools.zip" from http://www.multiupload.com/1S32GOPPFQ and extract its contents to a folder somewhere.

Browse to the folder you extracted tools.zip to, then:

1. Launch “mingw-get-inst-20100909.exe” Once the installer starts, click “Next” 3 times and then accept the agreement, click “Next” another 4 times and then click “Install”. The installation will then complete and click “Finish”.

2. Launch “MSYS-1.0.11.exe” Click “Yes” on the box that appears, click “Next” and then accept the agreement. Click “Next” 3 times and then “Install”. It will then ask if you would like to perform a post install, Press Y then enter, Press Y then enter again, input c:/MinGW then press any key. Un-tick the 2 boxes and the click “Finish”.

3. Launch “msysDTK-1.0.1.exe” Click “Yes” on the box that appears, click “Next” and then accept the agreement. Click “Next” twice then click “Install”. “Click” next then “finish”.

SDK Installation

Browse to the folder that you extracted your SDK installer to then:

1. Launch “PS3SdkInstaller.exe”

2. Click “Next” on the first screen then select “Install (Offline)”

3. You can install the whole SDK if you wish, but for basic compiling we only need to select the following:

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4. Click “Next” and then “Install”

5. Once the installer has completed, click “Finish”

Final Configuration

Now that the SDK and MSYS environments are installed, we need to make a change to MSYS’s configuration to set the PS3 SDK as the Home folder.

Browse you computer to “c:\Msys\1.0\etc” and right click on “profile” and select open. Select “Wordpad” and then “OK”

Scroll down until you find the line “# Set up USER’s home directory” and change HOME=”/home/$LOGNAME” to HOME=”c:/usr/local/cell”
And then Save.

Signing / Packaging Tools

As the PS3 SDK will by default only produce “Debug” packages and “Fake” SELF files which will only work on DEBUG/TOOL PS3s, we need to add some signing and packaging tools to the SDK. These are make_self.exe, make_self_npdrm.exe, psn_package_npdrm.exe and some DLL libs. I have uploaded a zip containing the tools you will need. Download “sign&pack.zip” from http://www.multiupload.com/X55VC8QA3E and extract the contents to “C:\usr\local\cell\host-win32\bin”

That is the PS3 3.40 SDK and MSYS compile environment setup and ready to go.

PART 2: Compiling, Signing and Packaging Twinaphex’s Snes9x-Next

The easiest way to get the current sources of Twinaphex’s emulators is to use GIT to clone his Github repositories. Download GIT from http://msysgit.googlecode.com/files/Git-1.7.8-preview20111206.exe and start the installer. Keep clicking “Next” and accept any agreements until you get to “Adjusting your PATH environment”, Select “Run Git from the Windows Command Prompt” and click “Next” twice. Click “Finish” to complete the installation.

Using Git to Acquire Sources

Start “Windows Command Prompt” and enter:

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To keep things tidy inside the SDK folder, Make a folder by entering:

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and then enter the folder by typing:

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To download the current source of Snes9x-Next enter:

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Now close the command prompt.

Compiling Snes9x-Next

Start MSYS and change to the folder that you downloaded the snes9x source to by entering:

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We now need to start the build process. Twinaphex includes in the source a script to build different versions. To build the stand alone version of snes9x, we need to enter:

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The build process will take a few minutes to complete.

Once it completes, we need to sign the elf and move it to the correct location. To do this, enter:

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Now we need to package it all together by first changing to the correct folder:

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And then enter:

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That is the build procedure complete. Close Msys and browse to c:\usr\local\cell\emus\snes9x-next\ps3\pkg and you will find IV0002-SNES90000_00-SAMPLE0000000001.PKG ready for installing.

The Easy Way:

To make the process easier I have created a batch file to do all of the work for you and create a Multiman Version.

Download http://www.multiupload.com/5WL5WLGXON to “c:\usr\local\cell\emus\snes9x-next”. Start “MSYS” and enter the following:

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If you now browse you computer to c:\usr\local\cell\emus\snes9x\ps3\pkg you will find IV0002-SNES90000_00-SAMPLE0000000001.pkg


PS3 Full 3.40 SDK Out, Sony PlayStation 3 SDK Leaked by Duplex!

PS3 Full 3.40 SDK Out, Sony PlayStation 3 SDK Leaked by Duplex!

PS3 Full 3.40 SDK Out, Sony PlayStation 3 SDK Leaked by Duplex!

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#265 - ph4rcyd3 - February 17, 2012 // 3:39 am
ph4rcyd3's Avatar
Quote Originally Posted by smokyyuwe View Post
Despite all of the hate, the lies, the people who just want to be famous and how bad this scene is... it's always nice to see someone still willing to help it out.

So, Mr. Anonymous, I thank you.

Now, hopefully a dev or two can pick this up and have some fun with it.


I second that a 100%, mate.


Peace.

#264 - smokyyuwe - February 17, 2012 // 1:17 am
smokyyuwe's Avatar
Despite all of the hate, the lies, the people who just want to be famous and how bad this scene is... it's always nice to see someone still willing to help it out.

So, Mr. Anonymous, I thank you.

Now, hopefully a dev or two can pick this up and have some fun with it.

#263 - elser1 - February 17, 2012 // 1:15 am
elser1's Avatar
excellent stuff. hope this helps some people who know how to utilise this!

#262 - PS4 News - February 17, 2012 // 1:10 am
PS4 News's Avatar
Following up on the previous PlayStation 3 3.70 SDK and PhyreEngine leaks, today an anonymous user under the handle ravi_h_m17 has uploaded the Sony PS3 4.00 SDK files to the Chinese file-sharing site 4Shared-China.com and the NewsGroup alt.binaries.console.ps3.

Download: PS3 4.00 SDK (Software Development Kit) / PS3 4.00 SDK (Software Development Kit) (Torrent Mirror)

Below is a list of the files and sizes included in the PS3 4.00 SDK leak for those curious:

  • 04_MultiThreadedSPU.pdf - 187 KB
  • cell_cgtool-050_010.zip - 1,829 KB
  • DayII_03_FibersAndVM.pdf - 523 KB
  • DevStation2008_Day1_Slides.zip - 44,912 KB
  • DevStation2008_Day2_Slides.zip - 42,381 KB
  • graphics_tech_information-20060926.zip - 1,140 KB
  • HowtogetthebestfromSNCPPUtoolchainforPLAYSTATION3developmentSN008-E.pdf - 331 KB
  • libsecure-2.0.0.1.zip - 1,475 KB
  • prodg_documentation-400.1-english.zip - 20,118 KB
  • ProDGForPlayStation3v400.1.0.exe - 60,577 KB
  • ps3_cp_update-360_001.zip - 13,922 KB
  • ps3_gpad-sdk370.1_11.0_installer.zip - 53,257 KB
  • ps3_sample_showcase-100.wmv - 213,493 KB
  • PS3_SDK-400_001.zip - 111,124 KB
  • PS3_SDK_CGC-250_2.0.r10842.zip - 9,122 KB
  • ps3_sdk_np_packager-280_002.zip - 274 KB
  • PS3_SDK_PlaygroundDemo-350_001.zip - 191,460 KB
  • ps3_sdk_samples-400_001.zip - 376,806 KB
  • ps3_sdkdoc-400_01-chm-english.zip - 42,273 KB
  • ps3_sdkdoc-400_01-latest-english.zip - 314,144 KB
  • PS3_Toolchain_411-Win_280_003.zip - 48,524 KB
  • PS3_Toolchain_411-Win_400_001.zip - 48,744 KB
  • PS3DECHUpdateData.374.001.zip - 175,420 KB
  • PS3DECHUpdateData.400.001.zip - 169,917 KB
  • PS3DECRUpdateData.400.001 (1).zip - 143,790
  • PS3DECRUpdateData.400.001.zip - 143,790 KB
  • sdk_manager_for_ps3-1_4_5.exe - 23,933 KB
  • SN-DBSv2.2.1.13.exe - 15,000 KB
  • snc_documentation-400.1-english.zip - 4,116 KB
  • SNCPPUToolchainforPlayStation3v400.1.zip - 11,935 KB
  • steamworks_sdk_117.zip - 36,884 KB
  • tuner_documentation-400.1-english.zip - 16,260 KB
  • TunerForPlayStation3v400.1.0.exe - 45,305 KB
  • VSI2010_PS3_2.0.1.5.zip - 1,489 KB

Update: This also appears to be re-released by PlaySTation 3 scene release group YLoD under the name PS3_4.00_SDK-YLoD / PS3 4.00 SDK YLoD with a similar file list below:

Download: PSIII.part1.rar / PSIII.part2.rar / PSIII.part3.rar / PSIII.part1.rar / PSIII.part2.rar / PSIII.part3.rar / PSIII.part1.rar / PSIII.part2.rar / PSIII.part3.rar / PS3 4.00 SDK-YLoD (Torrent Mirror)

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From the PS3 NFO File:
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More PlayStation 3 News...

#261 - hargreave - February 17, 2012 // 12:04 am
hargreave's Avatar
I would also like to second what Ezio said. Can anyone re-upload the PhyreEngine?

Regards.

#260 - Ezio - February 5, 2012 // 10:19 am
Ezio's Avatar
Can anyone re-upload PhyreEngine? The download link is dead.

#259 - PS4 News - January 31, 2012 // 7:18 pm
PS4 News's Avatar
I merged these posts, please keep all PS3 SDK related discussion in this thread only guys.

#258 - spawnofjago - January 31, 2012 // 1:26 pm
spawnofjago's Avatar
Found this --> http://random.mat.sbg.ac.at/publics/ftp/pub/data/tt800.c
[code]
/* A C-program for TT800 : July 8th 1996 Version */
/* by M. Matsumoto, email: [email protected] */
/* genrand() generate one pseudorandom number with double precision */
/* which is uniformly distributed on [0,1]-interval */
/* for each call. One may choose any initial 25 seeds */
/* except all zeros. */

/* See: ACM Transactions on Modelling and Computer Simulation, */
/* Vol. 4, No. 3, 1994, pages 254-266. */

#include
#define N 25
#define M 7

double
genrand()
{
unsigned long y;
static int k = 0;
static unsigned long x[N]={ /* initial 25 seeds, change as you wish */
0x95f24dab, 0x0b685215, 0xe76ccae7, 0xaf3ec239, 0x715fad23,
0x24a590ad, 0x69e4b5ef, 0xbf456141, 0x96bc1b7b, 0xa7bdf825,
0xc1de75b7, 0x8858a9c9, 0x2da87693, 0xb657f9dd, 0xffdc8a9f,
0x8121da71, 0x8b823ecb, 0x885d05f5, 0x4e20cd47, 0x5a9ad5d9,
0x512c0c03, 0xea857ccd, 0x4cc1d30f, 0x8891a8a1, 0xa6b7aadb
};
static unsigned long mag01[2]={
0x0, 0x8ebfd028 /* this is magic vector `a', don't change */
};
if (k==N) { /* generate N words at one time */
int kk;
for (kk=0;kk> 1) ^ mag01[x[kk] % 2];
}
for (; kk> 1) ^ mag01[x[kk] % 2];
}
k=0;
}
y = x[k];
y ^= (y

#257 - zadow30 - January 31, 2012 // 12:34 pm
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well here you go.. well this look a hell of a lot interesting: pastebin.com/sje1NrRG

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find that book

from the book:
[CODE]/* A C-program for TT800 : July 8th 1996 Version */
/* by M. Matsumoto, email: [email][email protected][/email] */
/* genrand() generate one pseudorandom number with double precision */
/* which is uniformly distributed on [0,1]-interval */
/* for each call. One may choose any initial 25 seeds */
/* except all zeros. */

/* See: ACM Transactions on Modelling and Computer Simulation, */
/* Vol. 4, No. 3, 1994, pages 254-266. */

#include
#define N 25
#define M 7

double
genrand()
{
unsigned long y;
static int k = 0;
static unsigned long x[N]={ /* initial 25 seeds, change as you wish */
0x95f24dab, 0x0b685215, 0xe76ccae7, 0xaf3ec239, 0x715fad23,
0x24a590ad, 0x69e4b5ef, 0xbf456141, 0x96bc1b7b, 0xa7bdf825,
0xc1de75b7, 0x8858a9c9, 0x2da87693, 0xb657f9dd, 0xffdc8a9f,
0x8121da71, 0x8b823ecb, 0x885d05f5, 0x4e20cd47, 0x5a9ad5d9,
0x512c0c03, 0xea857ccd, 0x4cc1d30f, 0x8891a8a1, 0xa6b7aadb
};
static unsigned long mag01[2]={
0x0, 0x8ebfd028 /* this is magic vector `a', don't change */
};
if (k==N) { /* generate N words at one time */
int kk;
for (kk=0;kk> 1) ^ mag01[x[kk] % 2];
}
for (; kk> 1) ^ mag01[x[kk] % 2];
}
k=0;
}
y = x[k];
y ^= (y

#256 - Ezio - January 31, 2012 // 8:05 am
Ezio's Avatar
Thanks for uploading, Roxanne, +Rep for you!