June 27, 2012 // 3:26 pm
- Following up on his previous
updates, today PlayStation 3 developer TizzyT
has released a fixed PS3 Easy Static RAF Converter v1.0 for those interested in converting PlayStation 3 ColdBoot files followed by version 1.0a below.
Download: PS3 Fixed EasyStaticRAFConverter v1.0
/ PS3 Fixed EasyStaticRAFConverter v1.0a
To quote from his blog: Here is my previously released
but not working StaticRafConverter. This is the finished and working / tested release.
This will be the final revision of a Raf creation program as I believe this is the easiest to use. I will still make updates if bugs are found or if something added.
There are 2 ways of using this, One way is to simply drag a supported image over the tool's icon and a new folder is created in the same location as the image that was used. Inside the created folder is a coldboot.raf.
The second way is to run the program normally and select an image. And press Convert after desired settings are selected. Using it this way provides a few simple minipulation features to adjust the logo and there is also a preview button to preview your logo.
- Version is now 1.0a (because its a small update)
- Added Fill resize option
- Saves a preview in output folder
- Added a "Specify Output" option to change output location
- A fade in/out effect has been requested, I might or might not get to that.
- This is version 1.0 of a new revision of PCLCv2.
There are also presets like Stretch, Zoom, anchor to top left/top right/top center/center left/center/center right/bottom left/bottom center/bottom right.
- A modded version of this will be used in a dynamic theme editor I will be working on.
- A Fill resizing option might come in later update.
: In related PS3 homebrew news, TizzyT
also made available JSXviewer, which is a tool for viewing and extracting .jsx files found in PS3 Themes with details below.
This is fairly old and is unfinished (can't automatic decompile yet) but I was told I should put this here. Its a tool to view/extract info from .jsx files (usually found when dealing with themes). It might help in manual decompilation for now I guess. I might get around to finishing the auto decompile feature.
Thanks Sandungas for the help.
Finally, from sandungas
It doesn't makes the decompilation yet, but it does the previous steps like cropping tables, generating a list of opcodes, etc... usefull to study how the compilation to decompilation works
In related news, TizzyT
also made available GVD2PNG with details below, as follows:
I made a little application a while back called image2GVD which allowed people to create limited GVDs for eventually making PlayViews. This time I did the opposite and basically turns a GVD to a PNG. It takes the images from each layer, and combines them then saves them as _Layer.png.
- Does not save Entry images (mosaic).
- No real info output.
I (or hopefully Ada) might get to figuring out the 1KB GVDs (again pointless), but still like to know how it works.
If anyone has any suggestions please leave them below. And here is the source for v1.2:
[Register or Login to view code]