- Today PlayStation 3 homebrew developer aldostools
has released PS3 Cheats Editor version 1.1 followed by v1.2 which works with the recently released PS3UserCheat PS3 Cheat Dongle v2.3 Update
and v2.02 with some more revisions below.
Download: PS3 Cheats Editor v1.1 to v2.6.2 (Installer)
/ PS3 Cheats File Icons
To quote: Some features...
- Read/save cheats database for ps3usercheat (st.dat)
- Search/filter games
- Sort database by column (Title ID, Name, Version, number of cheats, region) (database is saved in the selected order)
- Added option to rearrange the position of the games in the list (use Alt+Up arrow / Alt+Down arrow in the listview)
- Exports selected games as text files
- Imports text file (exported format) and append to current database
- Allows to save the description in TITLE ID + NAME + VERSION (without < > and region)
- It accepts the file as a command line parameter (useful to open through batch files or associate extensions)
- Support for drag & drop
- Lots of keyboard shortcuts
The tool keeps internally the version read from the file. If you edit a game's title, you will notice that it includes the version (from the description). The program will parse the edited text and will search for ##.## (eg. 01.05). If it is found, it stores 01 05 in the database. If the pattern ##.## is not found, it will use 01.00 by default So, it's important to always include the version in the game's description.
That was exactly the part that deank
helped me to figure out. BTW I updated the icon for the PSN games in the program.
0- The import now merges the cheats. So if user A has 3 cheats, and user B has 2 cheats (1 common, 1 different). User A imports cheats from B (or B imports cheats from A), in both cases the database should contain 4 cheats.
1- Added extension .ps3cheat
2- Added a suggested name for export
3- Use F2 to edit individual cheat title
4- The OCX is required. I could remove it, but it would be a lot of work, due I would have to program all the functions of the OCX. You can make a SFX and put the OCX and the EXE, the EXE will automatically register the OCX.
5- TXT format can be used for that
6- Fixed the window title (it said PS3 Game Editor instead of PS3 Cheats Editor)
PS3 Cheats Editor 2.6.2:
Edits the cheats database for ps3usercheat (st.dat). Allows export/import cheats to the database in text and binary formats. 3.55 CFW is required.
Now the cheats compatible with the EBOOT hack can be identified easily. This version includes a cheats database for 520 games compiled by gingerbread at ps3hax and a link to his discussion thread. Thanks to SkillerCMPnow the EBOOT patcher supports code type: 0T00 (8bit), 1T00 (16bit), 2T00 (32bit), 4T00 (Serial codes), 5T00 (Copy codes)
Special thanks to skillerCMP, gingerbread, BahumatLord, haxxxen and bungholio for the tutorial about converting CU codes.
- This version includes a cheats database for 414 games compiled by gingerbread at ps3hax and a link to his discussion thread.
- This version includes a cheats database for 409 games compiled by gingerbread at ps3hax and a link to his discussion thread.
- Support info files in .pdf, .tif, .rtf, .html and .txt
- This version includes a database with 381 games compiled by gingerbread at ps3hax and a link to his discussion thread.
- I updated the tool to install the st.dat. So, it is not longer required to extract it from the PKG
- There was an issue importing the games that started with "PSN" and I fixed the bug in the build 1.5
If you find bugs, they are also features. This is a sample code for Dragon's Dogma BLES01356. All credits go to xtatu at the CMP Forums
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: Here are some new codes (credits to cmp staff and users, i only have ported the codes)
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