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February 22, 2013 // 9:07 pm - Today PlayStation 3 homebrew developer RazorX has released PS3 CFW EBOOT Resigner v1.01 followed by v1.03 and v1.05 which is an x86 / x64 application for updating 3.55 and 3.41 CFW game files for use on 4.XX CFW.

Download: PS3 CFW EBOOT Resigner Homebrew App v1.01 (x86 / x64) / PS3 CFW EBOOT Resigner Homebrew App v1.03 (x86 / x64) / PS3 CFW EBOOT Resigner Homebrew App v1.03 (x86 / x64) (Mirror) / PS3 CFW EBOOT Resigner Homebrew App v1.05 (x86 / x64)

To quote: Hey guys i got a very simple very noob proof app for you i've put together, very simply all you do is put an EBOOT.BIN into the same folder as the app then launch it and you can select from:

  • CFW 3.40
  • CFW 3.55
  • CFW 3.60
  • CFW 4.20
  • CFW 4.30

and then choose either:


Then the app will do the rest very simple very easy very fast and an all-in-one application however it will require you to install 7-Zip, i was going to include it into the app but then my virus scanner thinks it's a virus and deletes it because it's stupid so just install 7-Zip and your golden.


Update: I've just updated my app to v1.01 now it will retrieve the content id from the eboot and ask you if it's correct if it is enter "y" for yes and it will use it, if you enter "n" it will then ask you to enter a content id in which case you can enter whatever you want then hit enter and it will use that.

Update 2: Added a x86 and a x64 version to the zip file.

Update 3: Added the ability to patch pkg files and Added 7zip built in so you no longer need to install it

Update 4: Updated pkg section, now you can repack games/homebrew, gamedata, ps1 games & minis with the last 3 you will need to enter the contentid also you can now change the package version of any of the pkg options.

Update 5: Added contentid app and param.sfo editor app from aldostools (thank you aldostools) to allow you to find out the contentid from any pkg you gonna use and to allow full customization of the param.sfo file, all build in to this app and setup to automatically load the pkg or param your using.

Update 6: Updated pkg unpacking process so now it shouldnt have a problem unpacking anything the keys are out for. Updated script so now it no longer asks you for the version now it extracts the version directly from the PARAM.SFO.

Hint: If your having problems with the repacking of the pkg please check the contentid against the param.sfo i had problems repacking a pkg until i realized the titleid in the param.sfo did not match the titleid that is part of the contentid.

PS3 CFW EBOOT Resigner Homebrew App By RaxorX is Released

PS3 CFW EBOOT Resigner Homebrew App By RaxorX is Released

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#9 - PS4 News - December 11, 2011 // 12:13 am
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Today Naehrwert has released PS3 SCETool v0.0.4 for those interested.

Download: PS3 SCETool v0.0.4

From his Tweet (!/naehrwert/status/145481343411830784) the changes are as follows:

scetool 0.0.4

(added 32 bit ELF "unselfing")


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#8 - Bartholomy - December 5, 2011 // 2:04 am
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Eidtool is what we need, rest is useless I think

#7 - PS4 News - December 3, 2011 // 4:19 pm
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Below are some more updates from naehrwert for those following..

scetool 0.0.3

output for vsh.self

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Added ELF64 support to scetool!

but I extended eidtool by some new functions

#6 - PS4 News - November 29, 2011 // 4:56 pm
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Here is a follow-up from his blog today as well for those following:

If you are reversing the PS3′s isolated SPU modules, you will eventually notice channels 64, 72 and 73. Here are some C functions, that roughly describe how they work:

About SPU channels 64, 72 and 73

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It seems that lv1ldr is storing it’s version into a special storage area.

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And e.g. isoldr reads the version from the storage area and compares it to it’s own version. If the check fails, isoldr will just stop execution.

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I wonder what else is stored in the area and how long the data in it persists, so my next idea is to code an isolated elf, that allows me to specify the value written to channel 64 and then dumps the data from channel 73.

#5 - Ezio - November 29, 2011 // 1:55 am
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Friday is a new legal application developed by naehrwert to remarry bd drive.

Quote Originally Posted by tulla2010 View Post
shame he will never release the eid tool

Yeah, unfortunately he decided to not share his eid tool when it will be ready.

#4 - tulla2010 - November 28, 2011 // 4:31 pm
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shame he will never release the eid tool

#3 - Bartholomy - November 28, 2011 // 12:16 pm
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Yep. WE mortals don't do nothing with this stuff. But i suppose it's an advancement about a free solution...

Oh, some news: And no, I won't release eidtool. If you want the algorithms, you'll have to start reversing

Cool, we can close this chapter too

#2 - HAVOK7 - November 28, 2011 // 10:17 am
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wow i am first lol, ok so what can be actually done with this?

#1 - PS4 News - November 27, 2011 // 10:07 pm
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This weekend Sony PlayStation 3 hacker naehrwert has released a PS3 SCETool based on the fail0verflow tools, an Isolated SPU binary POC dubbed Friday and some EIDTool work in progress updates for PlayStation 3 developers interested in remarrying Blu-ray drives, motherboard keys, QA tokens, etc via Twitter.

Download: PS3 SCETool / Friday Isolated SPU Binary POC / PS3 SCETool v0.0.3 and VSH.Self Output / PS3 SCETool v0.0.4

Below are the details from the ReadMe files and Tweets, as follows:

SCETool (C) 2011 by naehrwert - This tool will see more features in the future.


Keyfile format:

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A sample keyfile is included.

Shout-outs: I think they know who I mean

Friday (C) 2011 by naehrwert - This is a POC for a isolated spu binary. Generate a self encrypted+signed with the metldr keys out of friday.elf. Then use friday.h to write a PPU application that loads the self by utilizing metldr and DMAs your console's EID2 to the shared SPU LS. It will generate the P and S block from it, that is used to pair the BD drive to the specific console. Yon can then DMA the blocks out from the LS and send them to the drive to remarry it to the console.

Communication with the SPU is done over in_mbox and out_mbox. MSG_OUT_* is send from the SPU code to out_mbox. MSG_IN_* should be written from the PPU to in_mbox. When MSG_OUT_READY arrives the PPU should DMA the EID2 to EID2_START and send MSG_IN_READY. When MSG_OUT_GEN_DONE arrives the PPU should DMA the blocks out from BLOCKS_START and send MSG_IN_DIE.

Note: this is UNTESTED but should just work


note: self part is only for spu yet!


veeeery nice

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which I can generate and yes my eid4 passes the hash check

but one would need to get the aes_omac1 key to be able to check it

hmm eid4 digest is stored unencrypted

seems like there are some hardcoded eid4 fallback bytes -

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scetool/eidtool progress is great

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