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237w ago - Update: Test 2 is now available, with complete details on the changes outlined HERE.

Here is what I call PS3 Acid CFW, an XMB custom firmware XML hack pack for the PlayStation 3 console.

I spend the last days in playing around with PS3 FW files and have modified some of them and hopefully unlocked nearly ALL Debug options.

I mainly have edited the RCO's and their XML's. It's phenomenal what can be done with a simple XML file.

Download: PS3 Acid CFW - XMB Custom Firmware XML Hack Pack

The Wii works on the same way, but anyway we can change the whole XMB via the XML's. It was a childs play to add some paths from one XML to another and add additional download paths for contents that before was only download able into one path. (eg PS3HDD or PS3 only games).

In my country nearly all chips that can be used to make a PSGroove are sold out. I still have some ATmega8 chips at home but I need to modify the source to get the thing running.

The LUFA software USB LIB doesn't support ATmega8 so I'm trying to use a other smaller soft USB but I will need some days more until I can compile the first hex.

Therefore, I am putting out these modified FW files for PS3 to let other guys test if you wish.

Be careful what you're doing and don't UPDATE. I tried to block every update option but as I said it's the first time and it's not sure that every thing works like it should. But together we will find it out.

• First download a PS3 FW Dump first (THIS is the one I used) so you can replace the files with the PS3 Acid CFW file linked above, and put only the folders from "PS3 Hacked FW files" on your USB stick into the dev_flash folder. Make sure to not have any additional files on it !!

• Extract the contents of dev_flash2.rar on your desktop. Use the xRegistry app (or PS3 Multi Tool) to edit the your own one and activate the debug options. I have set a bit flag but don't know if it will work in case that every reg file I have don't include one single bit flag. But as SKFU told us I have set a flag instead of a value.

• After that is done, put the xReg back on your PS3. Now insert the USB stick with our CFW and load the files with USB Firm Loader.

Let me know if it works and play around a bit, tell me what is working and what not. Currently only English and German should display ALL Debug options. Support for other languages will follow soon.

Below are a few things of what would be changed:

PS3 Debug Options activated:

• Hax_Home/PS3_Game/
• Install PKG
• Check
• Lock
• Unlock
• Chancel Purchase
• Delate
• Update via HDD
• Delate Update from HDD
• Title Store Preview (Store)
• Title Store Preview (In Game)
• Import
• Export
• Quick Sign Up
• Performance Bar
• No Memory Limit
• Quick Preview
• Owner Information
• Fake HDD Size
• CORE Dump
• Game Debug

PS3 System Hacks:

• Block Updates
• Block Online Updates
• Block Game Updates
• Unlocked Secret Debug Options
• Unlocked PSP Only (now you can copy PSP only tiles on any media)
• Unlocked Pocketstation
• Unlocked PS2
• Unlocked System Driver Pocketstation
• Unlocked System Driver PS2

I will now continue working on the ATmega8 mod and hope that I can get it small enough.

PS3 Acid CFW - XMB Custom Firmware XML Hack Pack Released

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#91 - n4ru - 236w ago
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Quote Originally Posted by DeViL303 View Post
Thanks, Kinda what I thought. So this kinda makes this hackpack unusable for now... until we can A) Get firmloader running on 3.15 . or B) get the files working with 3.41.


Then how did cfwp get it working? O_o

I believe Mountpoint Manager v1.1 works on 3.15 and can mount dev_flash from usb001

#90 - DeViL303 - 236w ago
DeViL303's Avatar
Quote Originally Posted by Transient View Post
I don't have a 3.15 system, but as I understand it, you do need peek+poke support to run USB Firm Loader. Given the way peek+poke works, I'd say you more than likely would need a USB Firm Loader specific to 3.15 systems in order to patch the right offsets.

Thanks, Kinda what I thought. So this kinda makes this hackpack unusable for now... until we can A) Get firmloader running on 3.15 . or B) get the files working with 3.41.

#89 - Transient - 236w ago
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I don't have a 3.15 system, but as I understand it, you do need peek+poke support to run USB Firm Loader. Given the way peek+poke works, I'd say you more than likely would need a USB Firm Loader specific to 3.15 systems in order to patch the right offsets.

#88 - DeViL303 - 236w ago
DeViL303's Avatar
P.S really lookin forward to your 3.41 release , might try a few of your hacks on 3.41 myself while im waiting!
Quote Originally Posted by TuRDMaN View Post
Same here. I am using Kakaroto's PL3 payload on my AT90USB162 board. I cannot get USB Firm Loader working with my 3.15 system.

Are you using the dev PL3 payload as it has peek and poke still available? he removed them from standard payload and I have a feeling this is what firmloader0.3 uses.

I'm using a PIC device at the moment on this PS3 and as there is no hermes payloads for 3.15 im stuck using KaKaRaToS 3.15 payload for my PIC that has no peek and poke, (can not find anyone uploading his 3.15 dev payloads for PICS?) so im stuck like yourself.

It's a shame but without support for firmloader0.3 this hackpack is not going to run, has anyone got this running on 3.15 as there has not been much feedback considering the fact that if this works it enables debug options which would be massive news?!

Please release 3.41 version soon, Thanks CFWprophet

#87 - TuRDMaN - 236w ago
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Quote Originally Posted by DeViL303 View Post
Just got around to testing this and I cant get firmloader 0.3 to run on my 3.15 console at all,just get returned to xmb but dev_flash is not running from usb,

Same here. I am using Kakaroto's PL3 payload on my AT90USB162 board. I cannot get USB Firm Loader working with my 3.15 system.

#86 - DeViL303 - 236w ago
DeViL303's Avatar
CFWprophet: Just got around to testing this and I cant get firmloader 0.3 to run on my 3.15 console at all,just get returned to xmb but dev_flash is not running from usb, its all still the same as before reboot, and no activity light on usb stick, has anyone else got it running on 3.15 with a PIC device?

it may be because im using wrong payload for my PSgroopic device, I lent my minimus to someone so cant us ethis for now. what features are needed in payload for firmloader to work, peek and poke only?

#85 - Crashdance22 - 236w ago
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Can you explain in more detail what we need to do to the registry? Just change the flags on the debug options? Which debug options do we need to change, and to what values do we need to change those flags?

#84 - DeViL303 - 236w ago
DeViL303's Avatar
here's something from hermes v4 syscall8.h that might be what's needed:

[Register or Login to view code]


#83 - DeViL303 - 237w ago
DeViL303's Avatar
Quote Originally Posted by cfwprophet View Post



For the payload this would be a unreach able goal because im not that good.(Not to time)

But for the firm loader i should be able to add a additional remount as long a source code for the app will be available.I toubt that it is. Beside that we dont know if this will work. Would be intersting to test this.

The source code for the open manager that mounts dev_usb as dev_hdd0 is available. http://www.ps4news.com/forums/ps3-hacks/open-manager-v2-1d-open-copy-install-v1-0-ps3-arrive-114271.html Maybe you could take the code from this that mounts dev_hdd0 to dev_usb001 and also modify it to mount dev_flash to dev_usb002.

You could release your own firm loader,with source, also be cool if there was a reboot/reload feature so we could swap a firmware file (using ftp or filemanager) and reboot to see the changes instantly .

The reason I say use 2 USB devices is for extra speed when accessing both at once , of course devices could be mounted to seperate folders on 1 USB stick, dev_flash2 could be mounted on same stick as dev_flash just so that we would not need to modify our actual xregistry.

#82 - cfwprophet - 237w ago
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Actually downloading the files. As soon they are downloaded i wil mod them and put it online. Maybe today.