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December 9, 2010 // 2:02 am - Here is my WIP project on PS2 HDD support and discless ELF launching from the PS3 XMB. First off I'd like to thank w1zard0f07 for being able to at least try helping me out with this one.

Over the last month or so I have been working on a little trick for the Phat Model PS3s. In summary FFXI is PS2 title that requires PS2 HDD support which is added via this pkg ([NPIA00001] PS2 System Files).

From there a "PS2 partition is made", which translates to an IMAGE.DAT file being made to exactly 12GB (according to GameOS/FTP this file is 0kb large)

The contents of this HDD is listed in the attached "Blank PS2 HDD.txt" (The partition list is corrupted according to w1zard0f07, quote "APA partition table on your dump file is broken")

The XMB icon is not launchable by this point, and requires the PlayOnline Viewer to be installed. This undergoes a certificate process, and then continues to install PlayOnline viewer to the "PS2 HDD." It is after this point the XMB icon is launchable, and goes straight into the PS2 mode reading from PP.SCUS-97269.1000.POLVIEWER and launching "dnasload.elf" (Unfortunately access is denied to that partition due to some sort of key being used... I haven't done any research on it)

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Currently I am doing my best to replace atok100.erx (an elf file it appears) with ULaunchELF, but something is also going wrong...

Anyways, if any one wants to help, or offer help, please do! (It all compresses to 95MB if anyone is interested in the IMAGE.DAT (PM me)... but only for those genuinely interested in doing the research)

IMAGE.DAT Content (Blank)

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IMAGE.DAT Content (With PlayOnline/FFXI)

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NOTE: Although initially FFXI was required to do the research, I do not believe it is necessary to continue, because the param.sfo and image.dat created should be "pkg compatible", also the "CATEGORY" is "2G" btw.

Also, that if a proper PKG were created with that param.sfo and IMAGE.DAT for "SLUS20071", it would add native HDD support to "Swap Magic Coder 3.8", which is able to launch any elf it desires, including just released OPL 0.8.

PS2 HDD Support & Discless ELF Launching from PS3 XMB WIP

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#40 - Onofre7 - August 20, 2013 // 1:36 am
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Nice update

#39 - windrider42 - August 14, 2013 // 4:55 am
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Basically install Aldostools latest PS3 Tools and use Last game customizer to launch games directly from XMB

#38 - omegaprime29 - August 14, 2013 // 4:46 am
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yes i would like to know too!

#37 - youknowiknow778 - March 26, 2011 // 1:08 am
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How is this coming along may I ask?

#36 - hacked2123 - December 23, 2010 // 11:02 am
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I left you an email through the system here btw.

#35 - Stealth - December 23, 2010 // 10:25 am
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I live on the west coast but we can still work on this together through this thread or by messaging if you'd like.

#34 - hacked2123 - December 23, 2010 // 10:06 am
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Correct. Would be nice to have someone to collaborate with.

#33 - Stealth - December 23, 2010 // 10:03 am
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Just to be clear, when Swap Magic loads uLaunchELF or any hdd utilizable app, it does not have access to the hdd correct? Like if I were to browse the hdd using uLE, I wouldn't see any ps2 partitions.

Yes I do live stateside.

#32 - hacked2123 - December 23, 2010 // 8:45 am
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Swap Magic can't get to see that HDD. Only a disk with SCUS97268 can access it, its just the design of the PS3. You live stateside?

#31 - Stealth - December 23, 2010 // 8:08 am
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Thanks for the reply. I know replacing dnaslaunch.elf with another embedded (k)elf works on the ps2 but I'll try and see if i can get it going with the ps3. I wish I had those swap magic disc right now. Modifying those ps2 partitions would be much simpler.