PS4 News on Facebook! PS4 News on Twitter! PS4 News on YouTube! PS4 News RSS Feed!

Home PS4 News - Latest PlayStation 4 and PS3 News

114w ago - Following up on his previous update and Flat_z's release earlier today, Spanish PlayStation 3 developer MiralaTijera has now made available the PS2 Classics keys and Cobra 6.0 4.30 PS3 CFW payload from the DRM-infected USB dongle by the notorious scene profiteers.

Download: PS2 Classics Keys / Cobra 6.0 4.30 PS3 CFW Payload (via pastie.org/private/ugnucdtw6dcb0bjjhxbq) / Cobra 6.0 4.30 PS3 CFW Payload (Mirror)

For those naive, it's no coincidence these PS2 keys and Cobra payload are just now mysteriously being released as the PS3 capitalistic pigs Max Louarn, Paul Owen and Gary Wayne Bowser (aka GaryOpa) ready their next ripoff product for market this month and (once again) their True Blue cycle repeats on even more unsuspecting victims unfortunately.

To quote, roughly translated: payload 4.30 cobra 6.0 xDDDDDDDD

base = 0x8000000000540000

MiraElCobra what next?

Of the keys to what Flatz

[Register or Login to view code]

Here the dongle detects the payload who send the instruction from the lv2 (0xAAAA 0xC0BA) and them one loop with a send cmd to the dongle...

[Register or Login to view code]

From haz367: Just for testing this payload..loaded the "payload.bin" using his 4.31CFW and Core 2.6.5 /update4 and it seems to inject payload into kernel, comparing lv1/lv2 dumps is a mess cuse it's always different.. log of payload loaded into kernel.. then what.. lol.. back to my psu.

[Register or Login to view code]

Finally, from ing_pereira (via elotrolado.net/hilo_informacion-sobre-ps2-classics-en-ps3_1862516_s40#p1731967660):

Here I leave the source published by Flatz (Proof of concept of ps2 classics decryption, the. ENC, the encrypted virtual memory cards. VME and CONFIG file tweaks) with notes in English and the script. Py python already prepared with keys of miralatijera again who does or leaves much of the work.

Download: http://www.mediafire.com/?y9of01ryp5ds5oo

[Register or Login to view code]

The binary klicensee no texts as always, I remind you need python and well maybe the code has errors at some point but this desconosco it since I am still in the process of testing a classic ps2.

This advanced for devs and theme they want to take a look at the issue of ps2 classics and encryption and decryption. Flatz With its analysis and work on the subject, miralatijera by keys.


PS2 Classics Keys, Cobra 6.0 4.30 PS3 CFW Payload by MiralaTijera Out

PS2 Classics Keys, Cobra 6.0 4.30 PS3 CFW Payload by MiralaTijera Out

Follow us on Twitter, Facebook and drop by the PS3 Hacks and PS3 CFW forums for the latest PlayStation 3 scene and PS4 Hacks & JailBreak updates with PlayStation 4 homebrew PS4 Downloads.




#1185 - mauropava - 23w ago
mauropava's Avatar
Try

Root:PS3ISO\GAME.ISO


#1184 - chobs - 23w ago
chobs's Avatar
Got a spare ps3 i was able to jailbreak and is now running 4.66 darknet cfw.

I have had IRISMAN on it and it has picked up my ntfs drive no problem and found my backup iso's on it. Although some of them were not showing up even though converted and checked with IRD files etc changed file names and still not picked up by irisman.

So i thought i would try multiman as i want to use the same external drive for my other console which has a cobra ode installed. I cannot get it to detect the drive on the multiman xmb but if i go into mmos file explorer it see's the drive.

I have put iso's in 'GAMES' & 'GAMEZ' on the root of the drive and it will not detect them.

Have i got the folder system wrong?
At the moment it is:
Root:GAMES\GAME.ISO
Should it be:
Root:GAMES\GAMENAME\GAME.ISO
??

Or if anyone knows why irisman is not detecting some of my backups, ff13 lightning returns and need for speed rivals are 2 of the ones not working but they are detected and play fine on my cobra machine.

#1183 - fantax - 23w ago
fantax's Avatar
woot nice updates

#1182 - Isleofdoom - 23w ago
Isleofdoom's Avatar
Yes it has been added into darknet 4.66 cfw but I not a darknet fan after my buddy had downgrade issues n was qa and everything.

#1181 - aidevelopment - 23w ago
aidevelopment's Avatar
great! So, anyone got that already?

#1180 - Isleofdoom - 23w ago
Isleofdoom's Avatar
Quote Originally Posted by misiozol View Post
change to normal cfw

From what I have seen try switching to Mm 4.66.02 as another has stated it but if you are using cobra port try deans new stage2 bin n add in dev_flash

#1179 - cerberys - 23w ago
cerberys's Avatar
nice thread, thx

#1178 - misiozol - 23w ago
misiozol's Avatar
Quote Originally Posted by carbajosa View Post
Hi, I just upgraded from Rogero 4.55 to DARKNET CEX 4.65 V1.02 Fix Final just recently, also Multiman from 4.55 to 4.66.06 then suddenly, the bd-emulator is now unavailable? I can't play my back up games anymore. What am I going to do now?

Also, everytime I reinstall multiman via mmOS and opening report_data.txt (renamed to report_data.self) from MM4.66.06, it turns bd-emulator to enable until I choose one game. I can play the game for half an hour or so before it sends me back to XMB and If I check Multiman again, bd-emulator is back to NONE and UNAVAILABLE.

change to normal cfw

#1177 - carbajosa - 23w ago
carbajosa's Avatar
Hi, I just upgraded from Rogero 4.55 to DARKNET CEX 4.65 V1.02 Fix Final just recently, also Multiman from 4.55 to 4.66.06 then suddenly, the bd-emulator is now unavailable? I can't play my back up games anymore. What am I going to do now?

Also, everytime I reinstall multiman via mmOS and opening report_data.txt (renamed to report_data.self) from MM4.66.06, it turns bd-emulator to enable until I choose one game. I can play the game for half an hour or so before it sends me back to XMB and If I check Multiman again, bd-emulator is back to NONE and UNAVAILABLE.

please help me

#1176 - jasonyeo - 23w ago
jasonyeo's Avatar
Thanks man