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March 15, 2013 // 7:32 pm - Following up on his previous update and Flat_z's release earlier today, Spanish PlayStation 3 developer MiralaTijera has now made available the PS2 Classics keys and Cobra 6.0 4.30 PS3 CFW payload from the DRM-infected USB dongle by the notorious scene profiteers.

Download: PS2 Classics Keys / Cobra 6.0 4.30 PS3 CFW Payload (via pastie.org/private/ugnucdtw6dcb0bjjhxbq) / Cobra 6.0 4.30 PS3 CFW Payload (Mirror)

For those naive, it's no coincidence these PS2 keys and Cobra payload are just now mysteriously being released as the PS3 capitalistic pigs Max Louarn, Paul Owen and Gary Wayne Bowser (aka GaryOpa) ready their next ripoff product for market this month and (once again) their True Blue cycle repeats on even more unsuspecting victims unfortunately.

To quote, roughly translated: payload 4.30 cobra 6.0 xDDDDDDDD

base = 0x8000000000540000

MiraElCobra what next?

Of the keys to what Flatz

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Here the dongle detects the payload who send the instruction from the lv2 (0xAAAA 0xC0BA) and them one loop with a send cmd to the dongle...

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From haz367: Just for testing this payload..loaded the "payload.bin" using his 4.31CFW and Core 2.6.5 /update4 and it seems to inject payload into kernel, comparing lv1/lv2 dumps is a mess cuse it's always different.. log of payload loaded into kernel.. then what.. lol.. back to my psu.

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Finally, from ing_pereira (via elotrolado.net/hilo_informacion-sobre-ps2-classics-en-ps3_1862516_s40#p1731967660):

Here I leave the source published by Flatz (Proof of concept of ps2 classics decryption, the. ENC, the encrypted virtual memory cards. VME and CONFIG file tweaks) with notes in English and the script. Py python already prepared with keys of miralatijera again who does or leaves much of the work.

Download: http://www.mediafire.com/?y9of01ryp5ds5oo

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The binary klicensee no texts as always, I remind you need python and well maybe the code has errors at some point but this desconosco it since I am still in the process of testing a classic ps2.

This advanced for devs and theme they want to take a look at the issue of ps2 classics and encryption and decryption. Flatz With its analysis and work on the subject, miralatijera by keys.


PS2 Classics Keys, Cobra 6.0 4.30 PS3 CFW Payload by MiralaTijera Out

PS2 Classics Keys, Cobra 6.0 4.30 PS3 CFW Payload by MiralaTijera Out

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#166 - yzp1998914 - January 17, 2012 // 2:03 am
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i have a 60GB, this is good.

#165 - zero233 - January 17, 2012 // 12:44 am
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has anybody got this to boot on a non bc ps3?

tried it on my 160gb non bc phat and all i get is the ps2 gameboot sound and then a black screen.

#164 - HeyManHRU - January 17, 2012 // 12:25 am
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You need to extract the .ISO file in the .RAR download and then move it to your internal HDD (/dev_hdd0/PS2ISO) using a file manager or FTP program. Then it should show up in the "Retro" column on multiMAN and you can play it. (You need the Cobra USB to use it on your PS3).

This is great from Slim PS3 and Cobra USB owners since most PS2 games will now work flawlessly on it.

#163 - djcrysty - January 16, 2012 // 1:45 pm
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how do i install this ?

#162 - PS4 News - January 16, 2012 // 12:52 pm
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For those with the Cobra USB dongle, coveman has made available an Open PS2 Loader ISO File via tortuga-cove.com/hacking/31-ps3/2611-open-ps2-loader-iso-file.

Download: Open PS2 Loader (ISO) (1.27 MB)

To quote: I created an "Open PS2 Loader" ISO file, so you can just load it from Cobra Manager or multiMAN.

Just extract the .rar and transfer it to your internal HDD to /dev_hdd0/PS2ISO

  • You don't need SWAP MAGIC
  • You don't need any optical disc at all in your PS3
  • Works on PS3 non-BC (tested on my SLIM) (CobraUSB required)

I included the cover so you can either put it in /covers_retro/psx/SLES_806.08_COV.JPG or rename it to "Open PS2 Loader.jpg" and put it along side the ISO in PS2ISO folder.

#161 - DeViL303 - January 15, 2012 // 4:42 pm
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Quote Originally Posted by kombat75 View Post
You mean Rename the MP3 songs From Techno.MP3 to SOUND.BIN will do or must follow the MP3 file we choose - Techno.MP3 to Techno.BIN ? I confuse over here..

Mostly if you Rename a MP3 file to SOUND.BIN it will should an error. -

If you change a filename extension, the file may become unusable. Are you sure you want continue ?


This is just the way multiman reads its music for the theme. I was trying to answer the question above my post. multiman looks for a sound.bin file. it must be a .mp3 file renamed to .bin.

You are right , under normal circumstances it would make the file unreadable but not in this case. .bin is used for lots of things like firmware updates for dvd drives etc, its basically just raw sequential data in a .bin file.

Quote Originally Posted by nickxab View Post
so guys with this you can play the newest games without the dongle ??

NO. Simple as that!

#160 - nickxab - January 15, 2012 // 3:00 pm
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so guys with this you can play the newest games without the dongle ??

#159 - kombat75 - January 15, 2012 // 11:47 am
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You mean Rename the MP3 songs From Techno.MP3 to SOUND.BIN will do or must follow the MP3 file we choose - Techno.MP3 to Techno.BIN ? I confuse over here..

Mostly if you Rename a MP3 file to SOUND.BIN it will should an error. -

If you change a filename extension, the file may become unusable. Are you sure you want continue ?

Pls advise..

#158 - DeViL303 - January 15, 2012 // 7:02 am
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Q: How to change multiMAN's background music?
A: Pick a MP3 file of your choice. Rename it to SOUND.BIN. Copy it to /dev_hdd0/game/BLES80608/USRDIR/ on your PS3.

What the names of the actual songs are depends on the theme, google is your friend.

#157 - lzyslckr - January 15, 2012 // 6:23 am
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I have but one question. What are the songs that play during the themes?