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January 30, 2012 // 2:13 am - As a follow-up on our previous article with the spirit of Operation: Mongoose in mind, we are continuing to examine both the Cobra and True Blue PS3 DRM-infected dongles and TB EBOOT files, and welcome any help with this project from other PlayStation 3 developers in the scene!

First let me tell you the following explanation is not a theory or any rumors, it's actually how the USB dongles work to allow different things.

We heard many rumors / theories about the process of the Cobra / True Blue but I didn't see anyone give any big answer about that (I'm not saying I would give you the big answer but the explanation how it works and how to make this possible)

Cobra / True Blue Part 1

Both dongle use syscall / payload (after a big investigation, both dongle also follow the work of graf_chokolo and the functionality of the dongle can be ported into a CFW (not a good idea from some devs I guess)

Cobra / True Blue use a lv1_wrapper (syscall implementation) that can allow to use subroutine function into kernel mode call. Following the dump of the Cobra / True Blue, every subroutine are indicated inside the dump (probably the reason of some clone like JB-King)

What all this mean ?

About the TB Eboot, i come back on what i said recently, the TB Eboot come from original Eboot (don't make any sense that they access to the dev server when have not Eboot on it) the PSN dev don't exist this way... but for related beta development games and testing beta multiplayer mode, interface beta test PSN for games etc... but nothing related to a Eboot.

TB use original Eboot and make their own sign (you can easily generate a new NPDRM sign with a Self/elf)

How can boot the games, the NPDRM Sign made in TB can't be run into a user mode, you would have a error of boot and every program that you resign etc... will not boot into a usermode... that's why we need to use a syscall that can let use into a kernel mode to execute a program that not recognized and authorized by the system. The dongle validates the actual eboot by syscall / subroutine.

For example, I want to have a execute something into the CoreOS but I'm not allowed because I can only execute this on a kernel mode, fine, I use my actual user mode to turn into a kernel mode by using a syscall.

A Syscall can allow you to execute, create, read, load, etc... The limitation of a dongle = the PS3 system, a dongle it's only here to prevent a error that by using redirection and syscall, the dongle give a correct answer that PS3 system execute.

If you check correctly the dump you can see 0x80 -> correspond to the C library, also when you call into kernel mode, the kernel fix the table permission that allow to give big access. You can recognized r1 stack register -> 0xA0 (debugger mode) -> R2 stack status...

Ok you probably gonna ask, what is that ? lol

It's actually a schema / plan from the dongle, the dongle is here to give a strong access to the system that you can execute what you want.

For example the PS2 Emu of Cobra = PS2 self (is not executed into a user mode but kernel mode / debugger mode that) reason why it can be execute under a PS3 Slim retail without following an error system.

How this can help ?

This mean many things, that you don't need any keys to execute under a kernel / debugger mode because anyway the syscall will give you a whole access to the cell execution.

I want to give a simply explanation that everybody can understand, the TB EBoot = Original Eboot from Original game, we not interested by the sce header, etc... we only want the elf header program represent and related to the game execution (like a exe, you patch the exe to be run without cd) here almost the same, we patch the elf with a fake sign can be run into a specific mode without asking anything.

What is weird, graf gave many oriented possibility and no one try to exploit them but only in a business way. Anyway like I said, the dongle is in relation with the PS3 system/Dev_Flash/Core_OS

I'm also working on it and try to do my best to release something strong and free... but my knowledge is limited and I can't do that alone.

Why I explain all that, it's because I want to see also some good dev can work on it with me, actually I want to thanks graf for all this awesome stuff, cfwprophet and all the PS3 scene that support us, I say also thanks to the people who insult me and said I'm a fake... more you said that and more I don't care and offer good stuff

Somebody said he want to be fame, no at all... I don't really care, my family and my gf give me already that by supporting me, it's enough

Anyway I would like this project to encourage PS3 homebrew developers to help out if they can, and also for the work that cfwprophet, me and others are doing on it will be updated here periodically.

PS: Probably go have more explanation and more stuff about it in the next week. Oh yes about the Debug PKG that is available on PSN Dev (it's not related to the TB Eboot)

You can make a Debug PKG yourself by only extracting the ELF, make a Self without NPDRM, leave him Eboot.self and make a PKG without NPDRM, this represent exactly what is a debug PKG (it's a standard Self inside a PKG without NPDRM)


Project: Cobra and True Blue PS3 Dongles, TB EBOOTs Examined

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#812 - Youkia - August 15, 2012 // 6:54 am
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I want to request something for most of the japanime guys and people who LOVE Dragonball Z Please do DragonballZ Ultimate Tenkaichi or BLUS-30823

#811 - lolong - August 15, 2012 // 6:50 am
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TB is TAKING TOO LONG, for releasing their NEW GAMES EBOOT and NEW PATCH for their dongle. This is a stupid method, WHY ?

Because DUPLEX get the first to CRACK new GAMES such as DARKSIDERS2 and SLEEPING DOGS.

Honesty, I hate with TB, they should work together to make new games with mod eboot so it can play it with their dongle.

NOW it's too late, DUPLEX beats DONGLE!

#810 - Neo Cyrus - August 15, 2012 // 6:38 am
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I thought this would have happened a lot sooner... oh well, better late than never.

#809 - PS4 News - August 15, 2012 // 6:35 am
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Currently the ones that get re-released with the DRM removed, whether this will change only time will tell... at the moment there are 2 games released above and most likely a slew more incoming from various scene release groups.

#808 - tickford - August 15, 2012 // 6:31 am
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Does this mean if your ps3 is on kmeaw cfw 3.55 you can play ALL the TB cracked games, or only the ones that get cracked (eg max payne 3)?

#807 - stingray1059 - August 15, 2012 // 6:24 am
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i'm glad i sold my dongle.

i hope all unfixed trueblue games will be patched tomorrow. like ghost recon FS, dragons dogma, mass effect 3 and tales of graces f.

#806 - master32820 - August 15, 2012 // 6:10 am
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I have a TB but i'm happy that duplex fcked them up

I got a question though! can we go back from TB CFW 2 to normal kmeaw 3.55 just they way we went to tb cfw 2?

#805 - spark32 - August 15, 2012 // 5:43 am
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This is awesome! Now all I need to wait for is a fixed eboot for Jak and Daxter collection, Twisted Metal, and Mass Effect 3.

#804 - PS4 News - August 15, 2012 // 5:16 am
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Not long after the release of the PS3 3.60 Keys comes the first of several PlayStation 3 releases with the TrueBlue PS3 USB dongle DRM-infected protection now removed by scene group DUPLEX!

Download: DUPLEX PS3 Releases - Ongoing thread, add new game releases here guys!

Below is the release information, from their Max Payne 3 Eboot Patch READNFO PS3 DUPLEX PS3 NFO as follows:

Release Name: Max.Payne.3.Eboot.Patch.READNFO.PS3-DUPLEX
Date: August 2012
Languages: English
Platform: PS3 CFW 3.55
Genre: Action

[Register or Login to view code]

Max Payne 3 TB Eboot Patch *CRACKED*

Release Info:

When we first read about the TrueBlue USB Dongle we were excited about it. Finally having a way to play FW 3.60+ games on CFW 3.55 again. What a great asset to the scene everyone thought .. until people found out that this USB Dongle was solely made for cashing in! Its only purpose was to check on the DRM the TrueBlue Team added to their 3.55 Eboots. What a shame!

DUPLEX to the rescue! Finally bury your TB dongle because we removed their unnecessary DRM and their Patches will now work on Cfw 3.55 without any dongle or special TB CFW.

Notes:

Copy the files inside the rars into your games usrdir and replace existing ones Tested on Kmeaw CFW 3.55 with Max.Payne.3.PROPER.PS3-DUPLEX more to come ...

Enjoy This Fine DUPLEX Release

From anonymous also comes another Max Payne 3 Update v1.05 [FW 4.0] Patched for CFW 3.40+ workaround as follows:

Max Payne 3 BLES / BLUS Test EBOOT and Param.sfo:

Download: http://www.mirrorcreator.com/files/RQWCQLZ7/max_payne3_patched_eboots.rar_links

  • Max Payne 3 BLES / BLUS Test EBOOT and param.sfo
  • The rar has an embedded readme with the pkg links
  • Its probably best if they have the common.sdat from the duplex release, though I am not positive.
  • They need to backup files, preferable that person has spoofing
  • Game update sfo's, don’t replace the Game sfo!!!!

From CaptainCPS-X: Here you have the PKG files for easy install of this awesome “Anonymous” collaboration! (thanks to hellsing9 to for providing with the files) This is really cool since maybe more 4.0 FW games will be patched in the future by this Anonymous person! Thanks!

US Patch [BLUS-30557]

FIX_340_UP1004-BLUS30557_00-MP3PATCH00000003-A0104-V0100-PE.pkg (51 MB)

Europe Patch [ BLES-00942 ]

FIX_340_EP1004-BLES00942_00-MP3PATCH00000004-A0105-V0100-PE.pkg (51 MB)

Installation instructions:

1- Download your specific PKG (US / EU)
2- Install normally from XMB.
3- Replace the original “common.sdat” from your untouched backup with DUPLEX’s one (duplex-mp3ebootpatch.part1.rar / duplex-mp3ebootpatch.part2.rar).
4- Load with multiMAN normally.

Enjoy! SeeYa!

In related PS3 news today, pr0p0sitionJOE has released several new PlayStation 3 fixes both HERE and HERE for those interested.

Update: A second PlayStation 3 scene group named NRP has also followed suit and released Kidou Senshi Gundam Extreme VS EBOOT PATCH READNFO JPN PS3 NRP. Below are the details from the PS3 NFO to the release as well:

Release Name: Kidou_Senshi_Gundam_-_Extreme_VS_EBOOT_PATCH_READNFO_JPN_PS3-NRP

NoRePack Presents. It's NoT a repack !

FiLENaME ------ nrp-exvsp
PlaTForM ------ PS3 CFW 3.55
Region ------ Japan
Language ------ Japanese
Supplier ------ Team NoRePack
rlz.Date ------ 2o12-o8-15
Serial ------ BLJS10131

Finally, a hero comes to kick the fcking TB'sass, cheers! And now we want to support dear DUPLEX with this release. Gundam stands on the ground without any dongle or special TB CFW. Works with our release: Kidou_Senshi_Gundam_-_Extreme_VS_JPN_REPACK_JB_PS3-NRP

Let's be the witness of the ruin of TB dynasty. Love & Peace! Enjoy! iF u LOvE or HATe THiS GAmE, BuY iT ;]

Other related PS3 releases from today:

  • Neverdead.Eboot.Patch.DirFix.PS3-DUPLEX
  • Tiger.Woods.PGA.Tour.13.Eboot.Patch.PS3-DUPLEX
  • Dirt.Showdown.Eboot.Patch.PS3-DUPLEX
  • Devil.May.Cry.HD.Collection.Eboot.Patch.PS3-DUPLEX
  • Sniper.Elite.V2.Eboot.Patch.PS3-DUPLEX
  • Syndicate.Eboot.Patch.PS3-DUPLEX
  • Twisted.Metal.Eboot.Patch.PS3-DUPLEX
  • Snipers.Invisible.Silent.Deadly.Eboot.Patch.PS3-DUPLEX
  • Puss.in.Boots.Eboot.Patch.PS3-DUPLEX
  • Assassins.Creed.Revelations.Eboot.Patch.PS3-DUPLEX
  • Kidou_Senshi_Gundam_-_Extreme_VS_EBOOT_PATCH_READNFO_JPN_PS3-NRP
  • Max.Payne.3.Eboot.Patch.READNFO.PS3-DUPLEX
  • Kidou_Senshi_Gundam_UC_EBOOT_PATCH_JPN_PS3-NRP

Here is a list of the TB releases for those who need to remove the dongle patched games and overwrite them with the PS3 scene release (Duplex, NRP, etc) fixes as they become available.

In related PS3 hacking news SGuerrini97 made available a CoreDump BLES00025 NBA2K7 (Password: BySGuerrini97) stating: Here is the Core Dump + Original self of NBA 2K7 (BLES00025). I made the dump from the original disk, i think that i can dump ALL the originals games.

Also below harryoke has outlined how he did a PS3 full core dump, as follows:

Download: PS3 Core Dump / PS3 Core Dump (Mirror)

Hello there my friends... as you may or may not know i have been looking into the possibility to get a full core dump from my ps3... a few hours ago i was sent a pm from ANON ... here it is....

Hey mate, yeh cfwprophet told something about the ram dump too. you can make a core dump on a dex. here is a quote from him:

'I say it now for the last time: There is NO fself for new games !! TrueBlue use the CoreDump function and a RSX exception to dump the games like i told the scene for over a half year.'

'Take MultiMan 04.02 which is a Retail NPDRM >> enable core dump function >> start MultiMan >> exit to XMB and be surprised'

'The Coredump function is a embended system of the debug FW and get handled of liblv2dbg. The send signal call aka send_signal_to_coredump_handler() and the trigger function are always running and CAN NOT be deactivated.'

He also said that you will get one 250MB file. there you have to search the decrypted file(s). it would be pretty sure that they use this method, because newer games wouldnt have debug eboots or fselfs.

If you open a tb eboot with a hex editor, you will see near at the end , that they stand right after the codes some passages with 'liblv2'. if you open a original eboot , you cant find passages with 'liblv2'. like cfwprophet said, the core dump get handled of 'liblv2dbg' and you can find 'liblv2' passages in tb eboots. so they use coredump pretty sure.

But the problem is to trigger a crash or so. i really dont know. i'm not a dev and dont have an idea. i just wanted to tell you this infos because i saw your post about coredump.

Here you can read more infos: ps3devwiki.com/files/documents/-SONY%20PS3%20SDK%20Documentation/360.01/cell/en/pdf/debug_support/Core_Dump-Overview_e.pdf

And here about liblv2dbg: ps3devwiki.com/files/documents/-SONY%20PS3%20SDK%20Documentation/RTL2.3.0/debug_support/liblv2dbg-Overview_e.pdf

Well i now have a few core dumps ...some were 250mb and a 500mb dump which i have uploaded including the log file...it is in rar format & compressed to 45mb

Hopefully this will lead us to the magic decrypted eboots that we all want. i hope someone with a bit more knowledge than me can use this info.

Just done a quick search of dump for USRDIR found this at address 002530E0

[Register or Login to view code]


And at 05D87600
[code]
00 00 00 3C 00 00 03 86 2F 64 65 76 5F 62 64 76 64 2F 50 53 33 5F 47 41 4D 45 2F 55 53 52 44 49 52 2F 45 42 4F 4F 54 2E 42 49 4E 00 33 B0 37 60 33 B0 37 F0 33 B0 38 70 33 B0 38 F0 33 B0 39 80 33 B0 3A 10 33 B0 3A 90 33 B0 22 B0 33 B2 A5 80
...

#803 - Daveyshamble501 - August 12, 2012 // 1:50 pm
Daveyshamble501's Avatar
The video explains how to open the dongle by grabbing the plastic lip behind the usb connector with pliers an pulling towards you, Thus exposing the plastic casing... Check out the video.

How to take apart your True Blue dongle to see if you have a real or a fake one. Real easy guide to make sure is worth it. Fake dongles have a green pcb with medium size LEDs at the bottom, we're as a Real TB has a blue pcb with tiny LEDs an a actel chip (like the one in the video, if yours resembles that then its real.)