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Progskeet QT Flasher for PS3 Test and Localized Versions Arrive


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185w ago - Following up on their previous guide, this weekend DiGiTaLAnGeL has made available some Progskeet QT Flasher PS3 updates in both NAND Test and Localized versions below.

Download: Progskeet QT Flasher (NAND Test) / Progskeet QT Flasher (Localized) / ProgSkeet PS3 NOR Downgrade v2 Patcher

To quote: Hi Guys! Today I would like to introduce you the new step in the Progskeet evolution: the “QT” Flasher... The actual public version is a bit “buggy” and difficult to use, and it works well only on Windows XP, as Windows 7 and other OS have compatibility problems with it (some are just crappy things that you can fix with some tricks, while other makes the Flasher crash).

During the last times, the Flasher developer which constantly works on it to improve the stability and the features, has gave a big push to the Flasher, making the choice of using a powerful and multi-platform framework such as QT!

QT is a framework which can allow the developer to write a program and make it work the same way on the 3 main platforms : Windows, Linux and Mac OS X without worrying about write tons of lines to make it work on the currently running platform: QT will do the dirty work for you.

Because of this, @uf6667, helped by two other good coders named Ago and bmx, started to port the original Flasher to QT... and as always we (DiGiTaLAnGeL) and some others have the privilege to beta-test this new and awesome version of the Flasher.

Let’s start with some hightlights: at the moment, the version we have is the Windows one, which then will be called WinSkeet40000, followed by Linuxkeet (Linux) and iSkeet(MAC OS X). This is the GUI of the QT Flasher:

The interface is full of new things... and for now we can use these features:

  • The “evil” progskeet.log is gone, and the event log is now embedded in the flasher itself, in realtime!
  • You can manually read,write and now erase too.
  • You can use presets and create new ones, matching your NOR/NAND flash -now there are some presets for the PS3 flashes and XBOX360 NAND-.
  • You can change the write method, between buffered write (the default one) or use the “single word” or “double word” mode (you can use it when something goes wrong or your tasks fails).
  • Now the flasher is splitted in tabs: “Common”, “NOR”, “NAND” and “Patcher” making it more easier and faster to use.
  • The byteswap function is still here, working flawlessly on both writing and reading.
  • You can use the “patcher” tab:useful to apply patch to your dump on the fly.
  • There is an option to change to refresh-cycle of the flash (for slower/faster flashes).
  • Progskeet Flasher is being translated! For now there are english,french and german languages -italian and all the others are coming-
  • The “verify” task is now done at the end of the read->erase->write process.

The patcher is the very sexy thing of the QT version, apart from the rocksolid framework: It works selecting the .bin to patch and with a textfile, containing a syntax like this:

[Register or Login to view code]


Filename is relative to the patch.txt file, and the offset and length parameters are written in HEX format (without the leading “0x” ).

Finally, from IRC:

[Ago] http://static.loping.net/private/ps3/ProgSkeet.ts
[Ago] everyone who wants to translate can download that file and edit
[Ago] just change language="it_IT" to whatever you need
[Ago] and remove the type="unfinished"
[Ago] or use the linguist
[eussNL] Done : Dutch translation - ProgSkeet_nl_NL.ts
[DiGiAnGeL] Done : Italian translation - ProgSkeet_it_IT.ts


Progskeet QT Flasher for PS3 Test and Localized Versions Arrive

Progskeet QT Flasher for PS3 Test and Localized Versions Arrive

Progskeet QT Flasher for PS3 Test and Localized Versions Arrive

Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew PS3 Downloads. Enjoy!

Comments 95

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#35 - dyceast - 189w ago
dyceast's Avatar
Amazing Stuff. But good luck using that tutorial (kindle the console ???) lol

#34 - PS4 News - 189w ago
PS4 News's Avatar
Here is a guide from dospiedras1973, roughly translated: elotrolado.net/hilo_downgrade-3-7x-para-slim-y-fat-s-con-nor-flash_1659475

PS3 3.7x Downgrade for Slims and Fats with NOR Flash

Hello all, I got it at the end we have a downgrader for slim consoles this time is different than it has done with consoles fat, I've got the two flashers progskeet Teensy++ and Al nougat!

We need:


First dumped our NOR flash, the file must accurately measure "16,777,216 bytes" neither more nor less. Draw out several to be absolutely sure of what you do.. cojemos the dump "example josejuan.bin" and we have to introduce it in a file flowrebuilder to make it readable (bytereverse) the option is called bytereverse dump and extract rules. what we do and we will create a file but the extension ends in. bin.REV

Open it with the hxd and took our personal data to the console EID, BOOTLOADER, CSID and METLDR no need to put any more. take them out as follows:

Choose for example in this case to stick our METLDR prepatched to downgrade the image attached to this tutorial

Inside the folder where we put the flowrebuilder. rev also has created another folder called "nombredeldump.EXT" then there are our personal archives of our console and we need to introduce them to catch some pre-patched image that I have since opened the hxd and open the file and metldr downgrade.bin is inside the folder asecure_loader.

Choose the tab on the hxd metldr and copy the entire contents into HEX and enter the downgrade.bin and press control + 820 g write position is that of METLDR. right-click on the first line of position 820 to give to "stick type" and so the same way we introduce others to enter the files are:

  • METLDR: Position "820" size "EDE0" (Note: Correction by dospiedras1973: Correct Offset "810" size "E960")
  • BOOTLOADER_0 Position "FC0000" size "40000"
  • EID: Position "2F000" size "10000"
  • CISD: Position "3F000" size "800"

Then we take the downgrade.bin with saved changes and we put in the option flowrebuilder bytereverse dump and extract rules PROGRAM THIS TIME WE WILL GIVE AN ERROR but is a normal error, if error occurs is that okay done and you create a file named downgrade.bin.REV will be the file you have to enter in the console "flash"

If all went well to finish writing you kindle the console and will press the button or English ps push button NO NOTHING PULSE IS apagais the console and put it in factory service mode once this need to put the correct file system for 3.55 jaicrab with lv2diag of cfw without reader and a special:


Kindle the console with the stick with these two files on the usb device into the far right of the console and shut down one to 10 / 15 minutes, kindle the console without any usb connected to verify that you correctly leads to xmb If all went well apagais the console and you put your lv2diag FILE2 of this pack: http://www.mediafire.com/?b07qrb96iz99ibb

The console will turn on and 20 seconds will turn itself off and CONGRATULATIONS you have your console in functional kmeaw cfw 3.55 100%

Thanks:

DiGiTaLAnGeL (Tester with progskeet)
Glevand & mfw builder team (cfw)
NDT (Assistant) is a very good person
JaiCraB (lv2diag without reader)
Robs1 (my guide with the normal flash)
EussNL (his great support in the wiki that I use every day PS3DevWiki.com)
Defyboy (to create PS3DevWiki)
A whole channel #irc-hispano.org darkps3 for their support and many hours of testing we have hit eh!
DemonHades (because if you had not put the cover on your website with the lie that contastes on me, I had not met or uf6667 DigitalAngel and these two helped me a lot)

Download: PS3 Dospiedras1973 Downgrade Pack / PS3 Transplante v1

From dospiedras1973: by psicoleo, uf6667 and I have made an application (PS3 Transplante v1 above) to automate the use hex editors to modify the downgrade.bin bytereversed you put your flash in donor and recipient and will downgrade.bin in the process hxd without...

you not need hex edit anymore... and "If at any time during the downgrade DISPLAY RED (RSOD) STOP PROCESS IMMEDIATELY I WILL RELEASE A FIX SOON" Please be patient




PS3 Models: NAND 256MB / VFLASH 16MB (NOR)

PS3 Fat:

  • CECHA = 256MB
  • CECHB = 256MB
  • CECHC = 256MB
  • CECHE = 256MB
  • CECHG = 256MB
  • CECHH = 16MB
  • CECHJ = 16MB
  • CECHK = 16MB
  • CECHL = 16MB
  • CECHM = 16MB
  • CECHP = 16MB
  • CECHQ = 16MB

PS3 Slim:

  • CECH-20..A = 16MB
  • CECH-20..B = 16MB
  • CECH-21..A = 16MB
  • CECH-21..B = 16MB
  • CECH-250.A = 16MB
  • CECH-250.B = 16MB
  • CECH-250.A = 16MB
  • CECH-250.B = 16MB
  • CECH-251.A = 16MB
  • CECH-251.B = 16MB

Update: New Method - PS3 Downgrade v2 Supports all NOR Flash via TwoStone: darkconsoles.com/foro/viewtopic.php?f=7&t=16

Download: PS3 Downgrade v2 / PS3 3.70 to 3.55 Downgradable Model List / Progskeet QT Flasher for PS3 Test and Localized Versions / ProgSkeet PS3 NOR Downgrade v2 Patcher

I updated entire patch method with new v2 with some fixes, now be compatible with all consoles except 2504b DATECODE 1B and 3000 consoles. Write a new method consisting of 6 patches, this time we will use to edit the dump hxd original of your PS3 (make backup)

Steps:

First check if our standards Dump bytereversed, to start patching the original dump.bin file we must first ensure that the beginning of the flash at offset 200 is readable "IFI" if instead you see "FI.I "Your rules need to patch it bytereverse before (a and go back to him to put it in bytereverse the console to be read again" FI.I "when we patched the files and offset's a patch are these

[Register or Login to view code]


Easy, normal and cojemos the patch1 for example, copy content and paste it patch1 0C0010 writing and so the rest (the file size does not vary after the stripe)

The rest of the downgrade is the same as before, factory mode, and pup jaicrab lv2diag nochecks.pup of the previous release.

#33 - NTA - 189w ago
NTA's Avatar
Epic stuff! All that time paid off in the end. Glad to see the results.

#32 - anon777 - 189w ago
anon777's Avatar
Wooow!!!

#31 - Malax - 189w ago
Malax's Avatar
Quote Originally Posted by EiKii View Post
This method doesn't need a dump from 3.55, nor do the other downgrade methods, and for 3.56 service mode, most likely yes, as you patch 3.55 cos and then are able to leave service mode

Oh wow, this is good news. I was thinking you needed a previous dump of your 3.5 firmware, but if not and essentially any 3.7 can perform the downgrade, that's great news.

#30 - oVERSoLDiER - 189w ago
oVERSoLDiER's Avatar
That's awesome News ! Hope to see more proofs about it or maybe a update/downgrade *.PUP in the future.

But great process, indeed.

#29 - EiKii - 189w ago
EiKii's Avatar
This method doesn't need a dump from 3.55, nor do the other downgrade methods, and for 3.56 service mode, most likely yes, as you patch 3.55 cos and then are able to leave service mode

#28 - gunman2011 - 189w ago
gunman2011's Avatar
Good news.. so is there any hope now to fix the 3.56 [ factory service mode ] stuck, my ps3 is sleeping since long time.

please anyone has any idea lets us know many people will be happy for this.

#27 - saviour07 - 189w ago
saviour07's Avatar
Good news

I think this method requires 3.55 on the ps3 to begin with before upgrading to 3.70 though, so then it can be stored to the ProgSkeet and then reapplied after an upgrade has occurred - kind of like a checkpoint for the Firmware to restore to.

Next step probably is going to be Dual Firmwares enabled via something like this, although I suppose most people would want a usb version lol

#26 - sharks - 189w ago
sharks's Avatar
now that this has been accomplished, i think that all 3.70 games will also be playable on 3.55 via patches. *crossing fingers*







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