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PL3 Payload to Spoof PS3 Firmware Version 3.41 to 3.50 WIP


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224w ago - Update: Chinese PlayStation 3 developer xoeo at A9VG.com has now released a working PSGroove payload to spoof PS3 Firmware version 3.15 / 3.41 to 3.50 along with some PSGroove hex codes, as follows:

Downloads: PSGroove PSN Yes 3.15 Hex Code / PSGroove PSN Yes 3.41 Hex Code / Hermes v4b PSN PS3 Yes Hex Code (80010009 Error Fix) / Port1 Hermes v4b PSN (PS3 Yes Pro) / Arduino PL3 (PSN) + Hermes v4b / Arduino PL3 (PSN) + Hermes v4b (PSN) / PSN Payload For PS3 Break v1.1 / Olimex PSN Hermes v4b 8mhz Hex Code / PSFreedom v1.5 Dingoo (PSN) / PSFreedom Palm Pre (PSN) / AVRKey PSN Hermes v4b Blinky LED Hex Code / AVRKey PSN Hermes v4b Working LED Hex Code / AVRKey Hermes v4 PSN Math Netkas Blinky LED Hex Codes / Blackcat PSN Hermes v4b Blinky LED Hex Code / Blackcat PSN Hermes v4b Working LED Hex Code / Blackcat Hermes v4b PSN Math Netkas Blinky LED Hex Codes / Hermes v4b PSN Math Netkas Blinky Multiboard Hex Codes / Maximus PSN Hermes v4b Blinky LED Hex Code / Maximus PSN Hermes v4b Working LED Hex Code / Maximus Hermes v4b PSN Math Netkas Blinky LED Hex Codes / Minimus Hermes v4b PSN Math Netkas Blinky LED Hex Codes / Minimus PSN Hermes v4b Blinky LED Hex Code / Minimus PSN Hermes v4b Working LED Hex Code / Minimus v2.0 Hermes v4b AVR USB Atmega32u2 16Mhz / PS2Chipper PSN Hermes v4b Working LED Hex Code / PS2Chiper Hermes v4 PSN Math Netkas Working LED Hex Code / PSGroove Hermes v4b PSN Mathfix4all OpenKubus Hex Codes / XPlain PSN Hermes v4b Hex Code / Teensy 2.0 PSGroove Hermes PSN Hex Code / Vidarino PL3 (2.76 - 3.41) 11-10-2010 TI-84+ / Vidarino PL3 (2.76 -3.41) 11-10-2010 TI-89 / PSN Hermes V2 TI-84 Hex Code / PSN Hermes V2 TI-89 Hex Code / Hermes v4 PSN Math Netkas Teensy 2.0 Hex Code / Hermes v4 PSN Math Netkas Teensy++ 2.0 Hex Code / Hermes v4 PSN Math Netkas Xplain Hex Code / PSGroove PSN v3 Hex Codes / PSGrooPIC SysVer 3.50 v2.01 Hex Codes / PSGrooPIC PSN PL3 Hex Codes / PIC18F iLLNESS PSN PL3 Hex Codes / PIC18F iLLNESS Hermes V4B PSN 3.41 18Fxxxx LEDB145C0 C1 USBHID Hex Code / PIC18F iLLNESS Hermes V4B PSN 3.41 18Fxxxx LEDB145C0 C1 PICDEM Hex Code / Mini1g Rockbox Hermes V4b PSN / Mini2g Rockbox Hermes V4b PSN / Nano1g Rockbox Hermes V4b PSN / Photo4g Rockbox Hermes V4b PSN / Video5g Rockbox Hermes V4b PSN / Rockbox PL3 PSN FW 3.41 / Nano1g, Mini1g Mini2g, Photo4g, Gray4g, and Video5g Rockbox Hermes v4b Math PSN / PL3 c200/e200 v1 3.41 PSN / PSN Payload Source / PSN Hermes Ubuntu V4B Fixed / Hermes PSN Math All Boards Hex Code Pack / PSGroove All Hex Codes PL3 Default PSN / Hermes v4 PSN Math Netkas All Hex Codes Pack / PL3 Default Vidarino Ecosystem 3.41 Hex Codes / PL3 Dev Vidarino Ecosystem 3.41 Hex Codes / PSGrooPIC PSNDEBUG2 PL3 Hex Codes / PIC18F P3Free iLLNESS Hermes V4B PSN 3.41 Hex Code / Hermes v4 Minimus32 (Atmega32U2) PSN Math Netkas (Switching LED) Hex Code / PIC18F P3Free iLLNESS HermesV4B PSN 3.41 Hex Codes / PL3 Default Vidario Ecosystem Fixed 3.41 Fixed Hex Codes / PL3 Dev Vidario Ecosystem Fixed 3.41 Fixed Hex Codes / psfMOD Android PL3 + PSN 3.41 Payload / PL3 Default Vidario Ecosystem Fixed (PL3 3.50 Fpoofed on 0x82) Hex Codes / PL3 NoUnAuth Vidario Ecosystem Fixed Hex Codes / Hermes v4b Evilsperm Blinky 11.11 Hex Codes / PS3Break v1.1 Hermes 4B PSN VTX Hex Code / PSGroove PSN Trophy Sync 3.41 Bin / All Boards PL3 PSN ECO DEF DEV NOUNAUTH 3.15 3.41 Hex Codes / AVRKey PL3 PSN ECO DEF Hex Codes / AVRKey PL3 PSN ECO DEV Hex Codes / AVRKey PL3 PSN ECO NOUNAUTH Hex Codes / JMDBU2 Atmega32u4 PL3 PSN ECO DEV DEF NOUNAUTH 3.41 Hex Codes / OpenKubus 1287 16Mhz PL3 PSN ECO DEF Hex Codes / OpenKubus Atmega16 8mhz Hermes v4b PSN Math Netkas Hex Codes / PSJailBreak Atmega168 PL3 PSN ECO DEV DEF NOUNAUTH 3.41 Hex Codes / UDIP PL3 PSN EC0 DEV Hex Codes / UDIP PL3 PSN ECO DEF Hex Codes / UDIP PL3 PSN ECO NOUNAUTH Hex Codes / PIC18F iLLNESS PSNPL3 350SPOOF LEDB145C0 C1 PICDEM / PIC18F iLLNESS PSNPL3 350SPOOF LEDB145C0 C1 USBHID / P3Free iLLNESS PSNPL3 350SPOOF / PL3 PSN ECO Cyber Evil Hex Codes / PS3Key v4.3 PSN Fix / PS3Key v4.3 Open Firmware / Rockbox PL3 NOUNAUTH PSN ECO Math FW3.41 FLP / PL3 PSN Evilsperm 12.11.10 Math + Netkas Fix + 3.50 Spoof / Fix Permissions PKG File / AmazeBreak V3 Hermes V4b 3.15 PSN

Today ecosystem_mod at PSX-Scene.com (linked above) has posted about a PSGroove PL3 payload project he is working on that attempts to fake / spoof PS3 Firmware 3.41 to version 3.50 in hopes of successfully connecting to PSN.

WIP Downloads: Version Ecosystem / Version Ecosystem 2 / Version Ecosystem 201

To quote: I have made a payload that spoofs version to 3.50. It works by capturing VSH code in the moment after it decrypts index.dat.

Unluckily, it is not enough to connect to the PSN, it still refuses to connect. I have only faked the version but there are other numbers, such as release numbers.

I don't know what these numbers would be on 3.50. You can try by modifying the payload with an hexeditor and maybe someone finds the proper numbers.

Techincal info for geeks: Index.dat is the encrypted version of version.txt. After decryption, index.dat is a 20 bytes sha1 followed by 12 bytes of padding, followed by a content identical to that of version.txt.

My payload works by hooking the memcmp that the vsh performs with the sha1 to a syscall, the syscall 10, which is implemented in the payload to fill the buffer with other data.

The payload is just a PL3 default payload with that syscall 10 added and two additional patches added to memory_patch_table_1 (PATCH_INST(0x190C90, li %r11, 10) and PATCH_INST(0x190C94, sc)), and converted to the port1_config_descriptor.bin format.

Only for 3.41. Have fun.

Second version now it also fakes the auth/revision code from 45039 to 46135, which is the supossed one for 3.50. This value was also hardcoded in vsh.self, so two additional patches are done to change that string in vsh.self too. If you are gonna change auth number, remember that you must update that patch too, or you will get a beatiful red screen.

Also it now patches a syscall that gets the SDK version of a process, the patch only fakes the one for vsh. Vsh calls this function before entering the PSN.

Despite all of this, PSN still doesn't connect, but now there is a different behavior: before it told you to update and if you answered yes, you could go through the update process. Now it still tells you to update, but if you click yes, then it tells you that you are on latest version and doesn't let you to update.

I post binary and the three source files that must replace/add to the PL3 one.

Didn't want to release source because I've commited some lazyness. But anyways, here you have the only two files modified by latest, as downloaded some hours ago, PL3.

You can see the two additional patches in memory_patching.h.S. I used direct offsets instead of putting symbols in firmware_symbols.h because I was damn lazy. To complete the payload you need to put the firmware version data here (in default_payload.S):

version_str:
.space 0x2D0, 0x99

Replacing the space 0x2D0, 0x99 with the data, which should be 0x2D0 size.

I was lazy again and I just pasted the proper content after compilation with an hex editor.

As for the other question, dunno if games with higher version work without sfo editing, but I think they should work. Anyways, real purpose of this is to at least allow tests to be done.

It serves the purpose of faking version. It is a matter of time to check if it leads to more things.






Update: 2.01, small bugfix (cmpwi != cmpw), still no luck with PSN.





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#420 - skylar02 - 224w ago
skylar02's Avatar
I am using the PL3 NOUNAUTH PSN ECO Cyber Evil NOUNAUTH with the minimus v1 i am trying to play black ops with the original disc but i keep getting a black screen when i try to play it. I am able to play CODMW2 with the original disc no problem am i doing something wrong.

#419 - Dominator7 - 224w ago
Dominator7's Avatar
Can anyone compile PL3 NOUNAUTH with psn support as a bin please?

#418 - ChaseHammer - 224w ago
ChaseHammer's Avatar
Quote Originally Posted by bitsbubba View Post
sorry for my two cents but I also heard that NOUNAUTH is working on the other online streaming apps too!


i tried this and got it to load it goes to NETFLIX screen and has the loading boxes at the bottom but then goes back to XMB. sigh.

#417 - bitsbubba - 224w ago
bitsbubba's Avatar
sorry for my two cents but I also heard that NOUNAUTH is working on the other online streaming apps too!

#416 - R3b0rn - 224w ago
R3b0rn's Avatar
Thanks for the explanation. No actually i used the NOuNAUTH cuz i read someone had troubles with different stuff by not using that one so...

Before with hermes 4b + psn + GAIA manager F1 2010 didnt work online.

Now with PL3 NOUNAUTH and multiman i can play f1 2010 online

#415 - FMAranda - 224w ago
FMAranda's Avatar
#R3b0rn

Good that worked. Here is an explanation:

DEF = default payload
DEV = payload with peek+poke used for development
NOUNAUTH = payload that behaves similar to Hermes and fixes controller issues (eyepet and F1)

I think you should try nounauth payload, but if you get some problem try default payload.

#414 - R3b0rn - 224w ago
R3b0rn's Avatar
Quote Originally Posted by FMAranda View Post
#R3b0rn

I think that you are having permission issues, install this fix and then run it. Use Hermes V4B with this fix, and then flash your board back to PL3.

Thank you very much friend! That fixxed my problems

I was searching like a crazy mofo and just when i found out about permission issues, i refresh this page and u helpd me out even better.

What does the nonauth actually do? Or which should one use as a regular user? Thanks again!

#413 - FMAranda - 224w ago
FMAranda's Avatar
#R3b0rn

I think that you are having permission issues, install this fix and then run it. Use Hermes V4B with this fix, and then flash your board back to PL3.

#412 - R3b0rn - 224w ago
R3b0rn's Avatar
That's the one im trying to use too and i have pointed it to the /dev_hdd0/BDRIPS but im telling you that the PS3 dosent allow me to enter that folder, and when i do its empty. (Using ftp and PL3)

But if i boot with Hermes its all there, the folder is accessible and all my games are "back" ...

How can i make this folder "loved" by PL3!?

#411 - lithium210 - 224w ago
lithium210's Avatar
if you use multiman you can edit the options ini and tell it where the games are located. btw im using the pl3-default and also you need to do this (in the options ini) so the games show up in the xmb;

# syscall35 source_path (/dev_bdvd or /app_home or /app_home+/dev_bdvd)
mount_point=/app_home+/dev_bdvd

# SysCalls to mount MOUNT_POINT
mount_bdvd=35

 

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