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September 8, 2010 // 10:50 am - The first version of an open source toolchain for PS3 is available today courtesy of ooPo, meaning a possibility to create PlayStation 3 hombrew without requiring the Sony SDK.

Download: Open Source PS3 Toolchain

From the included ReadMe file:

What does this do?

This program will automatically build and install a compiler and other tools used in the creation of homebrew software for the Sony PlayStation 3 videogame system.

How do I use it?

1) Set up your environment by installing the following software:

autoconf, automake, bison, flex, gcc, make, makeinfo, patch, subversion, wget

2) Add the following to your login script:

export PS3DEV=/usr/local/ps3dev
export PATH=$PATH:$PS3DEV/bin
export PATH=$PATH:$PS3DEV/ppu/bin
export PATH=$PATH:$PS3DEV/spu/bin

3) Run the toolchain script:

./toolchain.sh

Where do I go from here?

Visit the following sites to learn more:

http://www.ps2dev.org
http://forums.ps2dev.org

Open Source PS3 Toolchain Development Begins

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#27 - evilsperm - September 11, 2010 // 11:08 am
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It seems to be stalling in the same place now, about 30 mins in. its about 5 mins into compiling gcc ppc patch.

#26 - ragnar - September 11, 2010 // 9:13 am
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try convincing my roommate of this. i have XBMC setup with my 5.1 surround sound and media center.

all they have is a ps3 so i setup ps3 media server for them. the amount of times the bitch and complain about things not working lol, almost all HD stuff (720p .mkv files) wont play, and if they do you can't fast forward with out locking it up.

to top it off i dont even bother ever extracting stuff from the .rars they come in when i download cause xbmc just recognises them straight away.

half the time they just come downstairs and watch movies on my XBMC setup.

its so much better having trailers, fanart, cast, blurbs etc for movies let alone descriptions for tv shows etc coupled with the fact you just set up an RSS feed to autodownload your shows and stuff and xbmc just updates automatically.

its a beautiful program and if i can get it for PS3 it will be incredible.

#25 - evilsperm - September 11, 2010 // 7:07 am
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I have left the toolchain to compile for over 2 hours on a core i7 and it will still error no matter what but always in a different place now. I have tired on a few different puters also.

#24 - stjohnson - September 11, 2010 // 3:34 am
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thx for releaseing the open source toolchain. But it seems that there is an error during install this package on CMD.

#23 - hacked2123 - September 10, 2010 // 3:34 am
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Quote Originally Posted by enohand View Post
to the guy asking about the .elfs...

yes you can (not sure with the BU manager tho) but if your ps3 is BC, then you can... i play all my PS2 hombrew stuff all the time... loading Ulaunch works, & running games works... some of the Ps2 media server apps cause the ps3 to reboot, or freeze tho...

What i would like to know & hopefully somone can assist, (as i have been asking about it for over 2 years now)

There are Ps2 games (a final Fantasy game, & a resdient evil game i belive) that utilize the HD option of the ps2. APPARENTLY when you enter those games into the PS3 & play, the game gives you a option to format a section of the internal HD to store stuff (so this means that a PS2 filesystem is created on the PS3 drive)

So tecnically, that partition should be assessablie via Ulaunch (maybe the PS3FTP also), i dont have either game, nor can i find them , so i cant test it out. But if my theroy is correct, then technically we could store all ps2 rips on the ps3 drive, & load Via swapmagic... & who knows what else

Wow, you know quite a surprising lot about that. I thought I was the only one after all that. I don't expect all that matters for now. Will probably have PS2 Backup from XMB Launcher that will in turn replace 99% of all need for PS2 homebrew because everything (important) will there after be ported.

#22 - darkreaver - September 8, 2010 // 3:40 pm
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Does it have OGLES librararies included - or even prototypes? Well headers are least of the problems...

#21 - mukumuku - September 8, 2010 // 2:51 pm
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Quote Originally Posted by Christiann View Post
That toolchain from your hyperlink can be used for generating linux executables for OtherOS (lv1).

With this toolkit (compiler, linker) you can create ps3 (lv2) executables, by using the C sources and header files from the (official) ps3 sdk.


Hmmm, is it possible to compile OpenGL ES code with it?

#20 - sideofthebarn - September 8, 2010 // 2:49 pm
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is this runnable with msys / mingw on a windows machine?

#19 - evilsperm - September 8, 2010 // 2:29 pm
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I am also getting errors compiling:

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#18 - rottenrotten - September 8, 2010 // 2:24 pm
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Quote Originally Posted by Zhar View Post
Getting

ERROR: Add /usr/local/ps3dev/bin to your path before continuing.
when I run ./toolchain.sh

anyone know how to fix it?


Try:


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