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88w ago - Today PlayStation 3 homebrew developer Dnawrkshp shared his creation released through veritassdg (aka Renton) dubbed NetCheat PS3 v2.0 for PlayStation 3 DEX consoles with details below.

Download: NetCheat.rar

To quote: Today I bring to you NetCheat for PS3.

NetCheat PS3
Written in C# by Dnawrkshp
#Idea from Veritassdg


  • DEX PS3
  • ProDG Target Manger and Debugger

Find the ps3tmapi_net.dll somewhere on the web, or move it from Program Files\SN Systems\PS3\bin (if you installed the PRoDG Debugger), and put it in the same directory as NetCheat PS3.

Whats New?

Added Range where you set the debugger range you want to scan. Double click on the range to edit it or hit add to make a new one. you can also save them into a .ncm (net cheat memory) which can be loaded every time you restart NetCheat. An .ncm file would look like this.

It goes Start address. end address. So far I have not found any bugs but if you do please post in the thread. The RAR/ZIP will come with everything you need to know to get started *not the ps3tmapi_net.dll* Also Codes are in the format of:

2 12345678 9ABCDEF0
2 = code type 12345678 = debugger address (most end in 0,4,8,C)
9ABCDEF0 is what you want written to that debugger address

There are many code types but I won't explain them here. There's a Read Me that has them all. Enjoy. Source will come at another time.

This download comes with its own Read me to help you understand how it works. And JokerThat for PS3 all you do it input your code along with the joker address at the top and it'll make a joker code for you (comes with Read me).

Credits Go to:

  • Dnawrkshp
  • Veritassdg/Renton
  • And iMCSx for his thread on the PS3 debugger API located here ( note this takes you to another forum.

Any ideas feel free to post or pm me too. If you see this released on another forum under the user name Renton its me.

Finally, from Dnawrkshp: So this is just a repost from another site from a couple years ago. Maybe someone will have a use for it.. At this point I don't have plans to pick it back up but maybe I will at some point. Enjoy.

Download: NetCheat.rar

NOTE: NetCheat requires a PS2 and a PC with an internet connection. Please read the readme.txt for details on how to setup the network configuration.

I began working on this thing July of 2012 and was incapable of completing it due to lack of programming knowledge. After 2 months I stopped working on it and began working on CL-LiveDebug. Now I've taken a break from CL-LiveDebug to finish NetCheat. The goal was to create something far superior to CodeMajic in code types, number of codes, and compatibility with ESR and OPL. Now that I have reached those goals, I have decided to release this as an open source cheat device for anyone to touch and use.

The code types, for the most part, follow that of CodeBreaker. I have made a few changes to a couple and added a few as well. The largest change to take note of is the mastercode implementation. Since NetCheat is hooked to the syscall handler and not to the game itself, mastercodes serve no purpose.

However I have created a use for the conditional mastercode (9) which can be read in the list below. If you would like this to execute close to the game loop I would suggest adding this to the top of your codelist: B0000000 0000000E. That forces everything below to only be executed 1 out of 0xE times. That value may differ per game.

I'd like to thank Pyriel for such a thorough guide publish on the guides (which is no longer available sadly...). For all code types not listed below, please refer to that guide. Since it's not available anymore, just follow this guide. It's not as detailed but it works.

REMEMBER that certain codetypes have been changed or replaced within NetCheat (PS2) and that the ones listed below overrule those listed in the guide.

[Register or Login to view code]


[Register or Login to view code]

Included with NetCheat is "Joker That" which is a complete knock-off of Joker It! by Rathlar. The difference is that Joker That supports 8 and 16 bit options and all the comparison types.

A video I made to explain a few things:

Both the source of NetCheat and NetCheat PC Manager can be accessed at my GitHub. If you want to read through the Engine and possibly correct any errors made, here is a direct link:


Berion: GUI related functions
misfire: cb2util
ORCXodus: CBUtil (a GUI for cb2util) and the GUI of the manager
Dnawrkshp: Engine, PS2 side code, network part of the manager
Gtlcpimp: Execute Data code type

If you have an suggestions for code types or additions to already implemented code types, please reply below with a description of how it works and its format. Special thanks to bungholio for beta testing.

NetCheat for PS3 v2.0 by Veritassdg Arrives for DEX Consoles

NetCheat for PS3 v2.0 by Veritassdg Arrives for DEX Consoles

NetCheat for PS3 v2.0 by Veritassdg Arrives for DEX Consoles

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#88 - spasilje22 - 5w ago
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Oki doki looks ok

#87 - yolo poop - 5w ago
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This modding tool turned my life the right way up for how many times other people killed and made me die this is were that stops

#86 - shummyr - 10w ago
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This is an awesome and extremely useful app.

#85 - option500 - 10w ago
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very nice app and cool..

#84 - nonsuch - 10w ago
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Compatible Firmwares:

CFW 4.21, 4.30, 4.40, 4.41, 4.46, 4.50, 4.53, 4.55, 4.60, 4.65 CEX or DEX, Cobra/Non-Cobra

Wait a min, sorry for being a bit ignorant but... I can still do homebrews even though I have the latest firmware on my ps3?

I thought that was gone when we lost the "install other os" option. I guess I have a lot to catch up on.

#83 - PS4 News - 11w ago
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Following up on the previous update, today PlayStation 3 homebrew developer FM|T Enstone updated the PC application to PS3 CCAPI v2.60 Rev 2 (ControlConsoleAPI) which now includes 4.66 PS3 CFW support followed by Rev 3 with 4.70 CEX PS3 CFW support.

Download: CcApi_package_2.60_Rev2.rar / CcApi_package_2.60_Rev3.rar

To quote: ControlConsoleAPI 2.60 Rev2 (CCAPI) (4.66) / ControlConsoleAPI 2.60 Rev3 (CCAPI) (4.70)

Hello everyone, CCAPI is a software that establishes a connection between your ps3 and your computer. You can control your ps3 from your pc. Some CCAPI functions:

  • Debug non-fself & fself in real time
  • Real time memory edit on CEX/DEX
  • Wire(less) connection
  • Module loading
  • Modify idps and psid
  • Edit console Leds
  • Ring console buzzer
  • Get PS3 temperature
  • ...

Compatible Firmwares:

CFW 4.21, 4.30, 4.40, 4.41, 4.46, 4.50, 4.53, 4.55, 4.60, 4.65, 4.70 CEX + 4.66 CEX Cobra / Non-Cobra

Build your CCAPI software

If you want to make your own program in C#, you must use iMCSx's PS3Lib, you can read his tutorial here:

VSH module loading:

Create a directory in your /dev_usb000/ called plugins and put all your sprx plugins into, it should be:


All of the sprx that are present in this folder, will be loaded at PS3 boot.

Important: If some games refuse to work, just don't use plugins (delete plugins folder from /dev_usb000)

How to install CCAPI?

Just download and run the ccapi pkg on your PS3. It will tell you to reboot, and it's done. You only need to do this once.

How to uninstall CCAPI?

Just run again the pkg.

Console Manager:

Add consoles (name/ip) usable in all ccapi tools


[Register or Login to view code]

How to convert a 1.00/2.00/2.50 tool -> 2.60 tool

1) Put the PS3Lib.dll v4.4 in the same folder than the software (you can find it in CcApi_package_2.60/PC/PS3Lib/
2) Use the installer to install CCAPI 2.60 on your PC
3) Install the CCAPI 2.60 pkg on your PS3

From Rancid-o: Seems CCAPI 2.60 don't use anymore new_core (indeed it not overwrite our new_core) but it writes and loads an plugin called sys_plugin.sprx (stored in /dev_flash/sys/internal) and this broken the system manager (sm.self). But i do not understand what loads the file sys_plugin.sprx Oo (someone knows?)

Finally, from haxxxen: I can tell you: sys_audio.sprx is ccapi sprx instead of original file and it calls original sys_plugin.sprx (sys_audio.sprx renamed). i guess he has chosen this, cause it is default loaded everytime and it is well disguised

btw, I have found now a cool way to search and patch lv1 dynamically in code. It can be used for other files as well, as long as there are static patterns. I will try now to make a real rsod fix pkg for all cfws and future ones.

More PlayStation 3 News...

#82 - straittrippn - 14w ago
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thanks everyone

#81 - Jenny2k - 16w ago
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#80 - VirtualPotato - 17w ago
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#79 - lynch1291 - 17w ago
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Does this work on 4.66 cfw?

My ps3 has been banned.