- Today PlayStation 3 homebrew developer Dnawrkshp
shared his creation released through veritassdg
) dubbed NetCheat PS3 v2.0 for PlayStation 3 DEX consoles with details below.
To quote: Today I bring to you NetCheat for PS3.
Written in C# by Dnawrkshp
#Idea from Veritassdg
- DEX PS3
- ProDG Target Manger and Debugger
Find the ps3tmapi_net.dll somewhere on the web, or move it from Program Files\SN Systems\PS3\bin (if you installed the PRoDG Debugger), and put it in the same directory as NetCheat PS3.
Added Range where you set the debugger range you want to scan. Double click on the range to edit it or hit add to make a new one. you can also save them into a .ncm (net cheat memory) which can be loaded every time you restart NetCheat. An .ncm file would look like this
It goes Start address. end address. So far I have not found any bugs but if you do please post in the thread. The RAR/ZIP will come with everything you need to know to get started *not the ps3tmapi_net.dll* Also Codes are in the format of:
2 12345678 9ABCDEF0
2 = code type 12345678 = debugger address (most end in 0,4,8,C)
9ABCDEF0 is what you want written to that debugger address
There are many code types but I won't explain them here. There's a Read Me that has them all. Enjoy. Source will come at another time.
This download comes with its own Read me to help you understand how it works. And JokerThat for PS3 all you do it input your code along with the joker address at the top and it'll make a joker code for you (comes with Read me).
Credits Go to:
- And iMCSx for his thread on the PS3 debugger API located here (nextgenupdate.com/forums/ps3-cheats-customization/634548-release-development-application-ps3tmapi_net-dll-c-c-vbulletin-net.html) note this takes you to another forum.
Any ideas feel free to post or pm me too. If you see this released on another forum under the user name Renton its me.
Finally, from Dnawrkshp
: So this is just a repost from another site from a couple years ago. Maybe someone will have a use for it.. At this point I don't have plans to pick it back up but maybe I will at some point. Enjoy.
NOTE: NetCheat requires a PS2 and a PC with an internet connection. Please read the readme.txt for details on how to setup the network configuration.
I began working on this thing July of 2012 and was incapable of completing it due to lack of programming knowledge. After 2 months I stopped working on it and began working on CL-LiveDebug. Now I've taken a break from CL-LiveDebug to finish NetCheat. The goal was to create something far superior to CodeMajic in code types, number of codes, and compatibility with ESR and OPL. Now that I have reached those goals, I have decided to release this as an open source cheat device for anyone to touch and use.
The code types, for the most part, follow that of CodeBreaker. I have made a few changes to a couple and added a few as well. The largest change to take note of is the mastercode implementation. Since NetCheat is hooked to the syscall handler and not to the game itself, mastercodes serve no purpose.
However I have created a use for the conditional mastercode (9) which can be read in the list below. If you would like this to execute close to the game loop I would suggest adding this to the top of your codelist: B0000000 0000000E. That forces everything below to only be executed 1 out of 0xE times. That value may differ per game.
I'd like to thank Pyriel for such a thorough guide publish on the codemasters-project.net guides (which is no longer available sadly...). For all code types not listed below, please refer to that guide. Since it's not available anymore, just follow this guide. It's not as detailed but it works.
REMEMBER that certain codetypes have been changed or replaced within NetCheat (PS2) and that the ones listed below overrule those listed in the guide.
[Register or Login to view code]
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Included with NetCheat is "Joker That" which is a complete knock-off of Joker It! by Rathlar. The difference is that Joker That supports 8 and 16 bit options and all the comparison types.
A video I made to explain a few things:
Both the source of NetCheat and NetCheat PC Manager can be accessed at my GitHub. If you want to read through the Engine and possibly correct any errors made, here is a direct link: github.com/Dnawrkshp/NetCheat/blob/master/Code%20Designer%20Sources/NCEngine.cds
Berion: GUI related functions
ORCXodus: CBUtil (a GUI for cb2util) and the GUI of the manager
Dnawrkshp: Engine, PS2 side code, network part of the manager
Gtlcpimp: Execute Data code type
If you have an suggestions for code types or additions to already implemented code types, please reply below with a description of how it works and its format. Special thanks to bungholio for beta testing.