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MultiMAN v04.30.00 Arrives, Includes Support for Loading PS2 Classics


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101w ago - Today PlayStation 3 developer deank has released multiMAN v04.30.00 which now includes support for loading PS2 Classics among the changes outlined below.

Download: multiMAN v04.30.00 Base (20130324).zip (115 MB) / multiMAN v04.30.00 Update (20130324).zip (Includes CEX, DEX and STEALTH updates - 19 MB) / multiMAN v04.30.00 Update (20130324).zip (Mirror) / Showtime 04.03.100 [CEX].pkg (5.67 MB) / Showtime 04.03.100 [DEX].pkg (5.74 MB) / LANG_CZ.TXT by varinek / LANG_DE.TXT by sinsizer

MultiMAN v04.30.00 Changelog:

  • Added support for various 4.40CFWs
  • Added support for loading PS2 Classics (from /dev_hdd0/PS2ISO) (thanks flatz & ing.pereira)

multiMAN ver 04.30.00 BASE (20130324) Includes:

  • multiMAN ver 04.30.00 BASE CEX (20130324).pkg
  • multiMAN ver 04.30.00 BASE DEX (20130324).pkg
  • multiMAN ver 04.30.00 BASE STEALTH (20130324).zip
  • Showtime 04.03.100 [CEX].pkg
  • Showtime 04.03.100 [DEX].pkg

Also available online and in the WEB column for those who want to test PS2 Classics. What I added to mM is just a simple function to link the iso.bin.enc files to the placeholder app. Whatever it requires is not changed. I don't have any ps2 classics to test anything. mM already has a PS1+PS2 database of almost 4000 covers (already available in the FULL version and online), hence few lines to link the encrypted isos to the placeholders. The haters are barking at the wrong tree.

You need PS2 Classics Placeholder R2 (PS2_Classics_Placeholder_R2.rar by CaptainCPS-X) installed and your ps2 classics in /dev_hdd0/PS2ISO as subfolders. It is also available for download in mM's WEB column.

If you don't have memory-cards, mM will create them for you under SAVEDATA subfolder in the game folder.

Use the following structure format:

/dev_hdd0/PS2ISO/Test Game (simple naming format - no cover download)
/dev_hdd0/PS2ISO/Test Game/ISO.BIN.ENC
/dev_hdd0/PS2ISO/Test Game/COVER.JPG (not mandatory, but if present will have higher priority than downloaded covers)
/dev_hdd0/PS2ISO/Test Game/SAVEDATA/SCEVMC0.VME (mM will create it if missing)
/dev_hdd0/PS2ISO/Test Game/SAVEDATA/SCEVMC1.VME (mM will create it if missing)

or even better, the recommended format:

/dev_hdd0/PS2ISO/[SCUS-97194] NFL GameDay 2003 (mM will use the gameID and will download the cover if available)
/dev_hdd0/PS2ISO/[SCUS-97194] NFL GameDay 2003/ISO.BIN.ENC
/dev_hdd0/PS2ISO/[SCUS-97194] NFL GameDay 2003/COVER.JPG (not mandatory, but if present will have higher priority than downloaded cover)
/dev_hdd0/PS2ISO/[SCUS-97194] NFL GameDay 2003/SAVEDATA/SCEVMC0.VME (mM will create it if missing)
/dev_hdd0/PS2ISO/[SCUS-97194] NFL GameDay 2003/SAVEDATA/SCEVMC1.VME (mM will create it if missing)

Basically you only need the ISO.BIN.ENC and nothing else:

/dev_hdd0/PS2ISO/MyPS2Classic/ISO.BIN.ENC

and mM will show "MyPS2Classic" disc icon in the RETRO column. If you name your folder with the game-id, mM will download the cover. If you put "COVER.JPG" next to the iso, mM will use it instead. That's it.


MultiMAN v04.30.00 Arrives, Includes Support for Loading PS2 Classics

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Comments 1258 Comments - Go to Forum Thread »

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#58 - daveshooter - 190w ago
daveshooter's Avatar
Its all very well people creating videos with homebrew icons in their xmb on 3.66 and going into psn, any fool can do that, but running homebrew is another matter.

Maybe a video of someone using homebrew 1st, then exiting back out to the xmb and then login to psn after would be nice.

#57 - PS4 News - 190w ago
PS4 News's Avatar
Today Cobra USB has announced that 3.55 compatibility is coming next week, as follows:

We’re pleased to announce that development work is drawing to a close for our Cobra USB 3.55 solution. As previously announced, the new firmware pack will allow users running 3.55 cfw’s to install a new firmware console and dongle side which will enable use of the Cobra USB functionality, as well as allowing users to retain standard 3.55 cfw functionality.

Owing to testing and security implementation, the development cycle lasted a little longer than expected, but we are on track to release the new firmware pack sometime next week. Enjoy the new release and look forward to the next, there’s plenty more features and surprises on the way from the Cobra team...

Also below is a Cobra USB Manager Reskinning Guide from gliitch for those who own the dongle itself:

BEFORE:

s3nint3!s3nint3!s3nint3!
AFTER:
s3nint3!s3nint3!s3nint3!s3nint3!s3nint3!
Cobra USB Manager Reskinned Tutorial:

PART 1:

To make things easier please make sure that the following programs are installed before hand.

The pictures MUST be in 1920x1080 for this to work. A quick google will bring up aload of images in that resolution. If you have a picture that isn't in 1920x1080 you can create it with Infan View.

1: Once you have the picture you want, load up Watermark Image, this is where you'll be able to layer on top of the current image. Anyway, upload the picture you have chosen, untick "Resize Images" and "Use 3D depth map."

Where it says Output Format make put it up to 100, then change the output format to PNG. Click "File", you'll then be asked to upload the picture. Now click "Select Preview Image" This will bring up an image of the picture you have chosen.

IMPORTANT: If the picture is of the wrong resolution and not [1920x1080] the teplate will turn your picture black. Now, where it says "Image used for watermarking".

It is best to keep everything in one directory so you know where it is. On your computer navigate to the "Templates" directory, select "Template 1" and use that. So now you should have your chosen photo overlayed with the template you've just selected.

Once you've created the templates, you will need to rename them as

  • "back1.PNG"
  • "back2.PNG"
  • "back3.PNG"

Then FTP them into /dev_hdd0/game/CBUM01234/USRDIR/

Overwrite the exsisting files. Below is an explanation of whateach of the templates do.

Templates Explained:

Template 1:

  • X - Load
  • Square - Change mode [Games PS3 Blu-Ray DVD PSX PS2]
  • Circle - Copy
  • Triangle - Delete

Template 2:

  • X - OK, Circle - Cancel
  • Copies Disks to HDD

Template 3:

  • X - OK, Circle - Cancel
  • Settings

As I am a very avid fan of Final Fantasy VII and to show my appreciation, i've decided to go with a FFVII Based Skin. You can use your own images, but they need to be 1920x1080 also in full color. it's due to the manager itself the wording doesn't show up properly if you use a white or light based background ] We haven't found a way to change the fonts, or the colors used yet, but once we/ i have, this will be updated to reflect these changes.

PART 2: MAKING BACKGROUND & ICON

These 2 must be in PNG format, the Background should be in 1920x1080, which should be named PIC1. Any Icon can be used but it has to be name as ICON0

PART 3: MAKING THE BACKGROUND MUSIC & MAKING IT LOOP.

Now open up Audicity select the audio you would like to use [MP3] and drag the little finger icon across to where you'd like your music to finish. Go to "Edit" "Delete" so you are now left with a part you wish to use as your background music.

If you would like your music to fade out select the end, 3 seconds will do, and then go to effects and select fade out. Now go to "File" and "Export As MP3" you will need to install the lame_enc.dll file, which also be included in the pack.

Once this is done, fire up Goldwave, go to File and select "Save As" and select WAV. then scroll down and select ATRAC3 66kbs. Now click save.

Finally click on to GWAT.exe, drag and drop the pre-made X.wav file into it. Press "Goldwave" it will then say "X.wav looped" but it will save it as "Looped X.at3"

PART 4: USING PS3SFO EDIT TO CHANGE THE NAME OF THE MANAGER.

Fire up FTP on your PS3 and whatever program you use, to FTP into it. Go to the following directory /dev_hdd0/game/CBUM01234. (i'm not joking that is the cobra directory >_

#56 - tigereye - 190w ago
tigereye's Avatar
its sound real good, let see when it comes out..

#55 - PS4 News - 190w ago
PS4 News's Avatar
I updated the first post with another video (also below) from DemonHades, with the following rough translation: demonhades.org/foro/viewtopic.php?t=4833&f=297
DH JFW entering the official Store

Nothing guys, as it has been speculated that it all was not true, that Thégra with JFW and DH are the really same as the other CFW, so here I leave a video with what we have and can do.

And thanks to everyone and especially for the video PS_Juan, sorry for chompy video because of rushing I took.

Soon the truth, only to see how the DH JFW while entering the store on 341 , and is dedicated to dospiedras pdnked EOL.




It appears to be in response to this "Dospiedra modified firmware" video by pdnked:

Rebug 3.66 CFW (Spanish) PUP: http://www.multiupload.com/KO3JZ2688N / http://www.megaupload.com/?d=8LWD3YNU (Mirror) / http://www.multiupload.com/KO3JZ2688N (Mirror #2)

Rough translation: Dospiedra modified firmware.

Details to note:

  • Only user-3.55 (no matter if CFW or OFW)
  • No turning back, pass over to 3.66 with all that that entails. Only you can downgrade to INFECTUS (dospiedras method).
  • No syscalls / payloads ... so that the burden of copies is disabled. For what is agreed is a firmware guy ... GeoHot.
  • The 3.55 homebrew installed no longer work.
  • There is no package installer (for now).
  • Full access to PSN.
  • Works on both Fat and Slim (as shown in the video), no tricks hardware and could suggest a user in the comments.

Of course, install under your own responsibility, nor do I Dospiedras not responsible for any errors or omissions performed by the user.



#54 - Sostanco - 191w ago
Sostanco's Avatar
the new features seem interesting. thx!

#53 - damox - 191w ago
damox's Avatar
It has always been possible to add the 3.55 keys to any of the lower firmwares in order to achieve this. It isn't a 'spoof' - the keys are actually available for decryption.

#52 - jackpollack - 191w ago
jackpollack's Avatar
The Cobra USB which allows playing of PSX and PS2 isos runs on 3.41. That feature would be included in this CFW. Plus, 3.41 currently allows the choice of several different payloads, which 3.55 CFW doesn't. The big feature of 3.55 cfw up until now is that you didn't have to patch or swap eboots for 3.55 games, but reading the feature list of this cfw would seem to say that it spoofs 3.55 well enough to run 3.55 games from disc.

#51 - ps3slaagg - 191w ago
ps3slaagg's Avatar

  • ps2 only on bc ps3's ps2 sofware emu was a gimmick but never implemented on any ps3
  • psx backups on all ps3's slim / fat
  • no psn access
  • 3.41 v2 required but all 3.56fw req games will work incl 3.60 patched < 3.55cfw

i for one hope this comes to light

#50 - EiKii - 191w ago
EiKii's Avatar
Adrianc1982 Afaik all can run with the software emulation found/fixed earlier, (CFW that is) but theese that only use softwares sucks i think that i mean really sucks, but atleast there is. (might be wrong, but i remember about it some weeks ago)

This is going to be one truly awesome CFW anyone knows why they choosed 3.41 over 3.55 ? if there is any advantages i missed?

Thanks for all the devs hard work

#49 - adrianc1982 - 191w ago
adrianc1982's Avatar
I dont think so, I think they are referring to those that have a backward compatible console that can play ps2 games will be able to boot backups, since the current firmwares are messy solutions.

 

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