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114w ago - Today PlayStation 3 developer deank has released multiMAN v04.30.00 which now includes support for loading PS2 Classics among the changes outlined below.

Download: multiMAN v04.30.00 Base (20130324).zip (115 MB) / multiMAN v04.30.00 Update (20130324).zip (Includes CEX, DEX and STEALTH updates - 19 MB) / multiMAN v04.30.00 Update (20130324).zip (Mirror) / Showtime 04.03.100 [CEX].pkg (5.67 MB) / Showtime 04.03.100 [DEX].pkg (5.74 MB) / LANG_CZ.TXT by varinek / LANG_DE.TXT by sinsizer

MultiMAN v04.30.00 Changelog:

  • Added support for various 4.40CFWs
  • Added support for loading PS2 Classics (from /dev_hdd0/PS2ISO) (thanks flatz & ing.pereira)

multiMAN ver 04.30.00 BASE (20130324) Includes:

  • multiMAN ver 04.30.00 BASE CEX (20130324).pkg
  • multiMAN ver 04.30.00 BASE DEX (20130324).pkg
  • multiMAN ver 04.30.00 BASE STEALTH (20130324).zip
  • Showtime 04.03.100 [CEX].pkg
  • Showtime 04.03.100 [DEX].pkg

Also available online and in the WEB column for those who want to test PS2 Classics. What I added to mM is just a simple function to link the iso.bin.enc files to the placeholder app. Whatever it requires is not changed. I don't have any ps2 classics to test anything. mM already has a PS1+PS2 database of almost 4000 covers (already available in the FULL version and online), hence few lines to link the encrypted isos to the placeholders. The haters are barking at the wrong tree.

You need PS2 Classics Placeholder R2 (PS2_Classics_Placeholder_R2.rar by CaptainCPS-X) installed and your ps2 classics in /dev_hdd0/PS2ISO as subfolders. It is also available for download in mM's WEB column.

If you don't have memory-cards, mM will create them for you under SAVEDATA subfolder in the game folder.

Use the following structure format:

/dev_hdd0/PS2ISO/Test Game (simple naming format - no cover download)
/dev_hdd0/PS2ISO/Test Game/ISO.BIN.ENC
/dev_hdd0/PS2ISO/Test Game/COVER.JPG (not mandatory, but if present will have higher priority than downloaded covers)
/dev_hdd0/PS2ISO/Test Game/SAVEDATA/SCEVMC0.VME (mM will create it if missing)
/dev_hdd0/PS2ISO/Test Game/SAVEDATA/SCEVMC1.VME (mM will create it if missing)

or even better, the recommended format:

/dev_hdd0/PS2ISO/[SCUS-97194] NFL GameDay 2003 (mM will use the gameID and will download the cover if available)
/dev_hdd0/PS2ISO/[SCUS-97194] NFL GameDay 2003/ISO.BIN.ENC
/dev_hdd0/PS2ISO/[SCUS-97194] NFL GameDay 2003/COVER.JPG (not mandatory, but if present will have higher priority than downloaded cover)
/dev_hdd0/PS2ISO/[SCUS-97194] NFL GameDay 2003/SAVEDATA/SCEVMC0.VME (mM will create it if missing)
/dev_hdd0/PS2ISO/[SCUS-97194] NFL GameDay 2003/SAVEDATA/SCEVMC1.VME (mM will create it if missing)

Basically you only need the ISO.BIN.ENC and nothing else:

/dev_hdd0/PS2ISO/MyPS2Classic/ISO.BIN.ENC

and mM will show "MyPS2Classic" disc icon in the RETRO column. If you name your folder with the game-id, mM will download the cover. If you put "COVER.JPG" next to the iso, mM will use it instead. That's it.


MultiMAN v04.30.00 Arrives, Includes Support for Loading PS2 Classics

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#65 - Ezio - 195w ago
Ezio's Avatar
Maybe everybody waiting for the jailcrab-dh firmware and maybe no one moved to clone it.

#64 - saviour07 - 195w ago
saviour07's Avatar
I'm very surprised this hasn't been cloned yet!

I understand it's supposed to have some sort of on-board security, but since when has that stopped anyone

#63 - PS4 News - 196w ago
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For those who own one, Cobra USB Firmware 3.1 is now released with the following changes:

Cobra Firmware 3.1 is out, minor release to fix bugs.

  • Fixed stability problems. Cobra users are advised to update to this firmware as soon as possible.
  • Fixed compatibility issue with Mortal Kombat.
  • Fixed PAL/NTSC issues in psx games.
  • Bugfix: some few specific psx titles such as Langrisser Final Edition wouldn't play in other regions.
  • Fixed a possible discless bug under very rare circumstances.
  • Cobra USB Manager can now understand the ".001, .002, ..." name convention used by hjsplit and other similar programs and rename them automatically to ".0, .1", name convention. Users can use hjsplit or any other similar tool to split iso files in the PC.
  • Added functionality to the core to implement a cobra firmware updater in the PS3.

#62 - SpaceAgeHero - 201w ago
SpaceAgeHero's Avatar
As far as I know every PS3 model is capable of PSone emulation but not every model is PS2 backwards compatible.

Cobra USB however can enable PS2 emulation on every PS3.

#61 - PS4 News - 201w ago
PS4 News's Avatar
Here is an update for Cobra USB users by johnnydoe of the Cobra USB v3.55 patched with Kmeaw features: ps3crunch.net/forum/threads/355-Cobra?p=3474#post3474

To quote: Hi everyone! i have patched the cobra firmware with the usual stuff like lv2 peek/poke etc both their core os files are patched so it should work with or without the dongle.

If you wanna unpack it and have a look or try it you can download it here: http://www.multiupload.com/3B1XM6OUCE

From the ReadMe file: This is cobras 3.55 firmware patched with peak/poke for lv2 on both coreos files and the usual vsh/nas_plugin and install package file option.

Finally, confirmed by PS3 hacker Cyberskunk stating there: It is what it says it is but you would still need the dongle to use the cobra features. I have not installed it though..

#60 - NTA - 201w ago
NTA's Avatar
I'm confused about this part. "Integrated support to play PS1 game ISO’s from HDD". Would this mean for backwards compatible PS3's on 3.55? I have one of the newer slims sadly lol.

#59 - PS4 News - 202w ago
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Today the Cobra USB 3.0 Firmware Pack and 3.55 PS3 CFW is released, with details below from their site:

Download: Cobra USB PS3 CFW 3.55


The Cobra Team is proud to present the Cobra 3.0 firmware pack, available from downloads section. In this release we enabled the Cobra USB device on 3.55 via use of our own cfw. Enjoy the release and look forward to many new features to come in future releases. Please be sure to read the updated user manual for detailed instructions on upgrading and usage!

  • Added compatibility with 3.55. Support for firmware 3.41 is discontinued, since now all updates will be for 3.55. In 3.55, Cobra keeps all the features of previous versions, adds the ones listed below and also removes some of the annoyances of the jailbreak exploit. Please, follow the steps in the manual, you must install first Cobra 3.55 cfw.

  • Added a new discless mode for PS3 backups in jailbreak format. This mode will be activated automatically when you load a backup and there is no disc inserted. In this mode, games are loaded from disc icon, not app_home, although app_home hack is still supported. This mode has a higher compatibility than the app_home hack, and smaller than discless PS3 isos.

  • Added support for PS2 backups in iso format to the remaining backwards compatible models (CECHA and CECHB).

  • PS2 isos can now be played discless too.

  • Fixed compatibility issue with GT5. If you still experience poroblems, please delete installed game data from XMB and try again.

Note: Cobra CFW will behave like a 3.55 ofw if the PS3 is booted without Cobra USB connected. It is useless to install this CFW if you don’t have a Cobra USB device.

Cobra USB requires certain binary files of the firmware not to be changed. Changing these files may make Cobra USB not to work at all, or to behave incorrectly. Changing fonts, xml, etc is fine, if the user knows what he is doing.

#58 - daveshooter - 203w ago
daveshooter's Avatar
Its all very well people creating videos with homebrew icons in their xmb on 3.66 and going into psn, any fool can do that, but running homebrew is another matter.

Maybe a video of someone using homebrew 1st, then exiting back out to the xmb and then login to psn after would be nice.

#57 - PS4 News - 203w ago
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Today Cobra USB has announced that 3.55 compatibility is coming next week, as follows:

We’re pleased to announce that development work is drawing to a close for our Cobra USB 3.55 solution. As previously announced, the new firmware pack will allow users running 3.55 cfw’s to install a new firmware console and dongle side which will enable use of the Cobra USB functionality, as well as allowing users to retain standard 3.55 cfw functionality.

Owing to testing and security implementation, the development cycle lasted a little longer than expected, but we are on track to release the new firmware pack sometime next week. Enjoy the new release and look forward to the next, there’s plenty more features and surprises on the way from the Cobra team...

Also below is a Cobra USB Manager Reskinning Guide from gliitch for those who own the dongle itself:

BEFORE:


AFTER:

Cobra USB Manager Reskinned Tutorial:

PART 1:

To make things easier please make sure that the following programs are installed before hand.

The pictures MUST be in 1920x1080 for this to work. A quick google will bring up aload of images in that resolution. If you have a picture that isn't in 1920x1080 you can create it with Infan View.

1: Once you have the picture you want, load up Watermark Image, this is where you'll be able to layer on top of the current image. Anyway, upload the picture you have chosen, untick "Resize Images" and "Use 3D depth map."

Where it says Output Format make put it up to 100, then change the output format to PNG. Click "File", you'll then be asked to upload the picture. Now click "Select Preview Image" This will bring up an image of the picture you have chosen.

IMPORTANT: If the picture is of the wrong resolution and not [1920x1080] the teplate will turn your picture black. Now, where it says "Image used for watermarking".

It is best to keep everything in one directory so you know where it is. On your computer navigate to the "Templates" directory, select "Template 1" and use that. So now you should have your chosen photo overlayed with the template you've just selected.

Once you've created the templates, you will need to rename them as

  • "back1.PNG"
  • "back2.PNG"
  • "back3.PNG"

Then FTP them into /dev_hdd0/game/CBUM01234/USRDIR/

Overwrite the exsisting files. Below is an explanation of whateach of the templates do.

Templates Explained:

Template 1:

  • X - Load
  • Square - Change mode [Games PS3 Blu-Ray DVD PSX PS2]
  • Circle - Copy
  • Triangle - Delete

Template 2:

  • X - OK, Circle - Cancel
  • Copies Disks to HDD

Template 3:

  • X - OK, Circle - Cancel
  • Settings

As I am a very avid fan of Final Fantasy VII and to show my appreciation, i've decided to go with a FFVII Based Skin. You can use your own images, but they need to be 1920x1080 also in full color. it's due to the manager itself the wording doesn't show up properly if you use a white or light based background ] We haven't found a way to change the fonts, or the colors used yet, but once we/ i have, this will be updated to reflect these changes.

PART 2: MAKING BACKGROUND & ICON

These 2 must be in PNG format, the Background should be in 1920x1080, which should be named PIC1. Any Icon can be used but it has to be name as ICON0

PART 3: MAKING THE BACKGROUND MUSIC & MAKING IT LOOP.

Now open up Audicity select the audio you would like to use [MP3] and drag the little finger icon across to where you'd like your music to finish. Go to "Edit" "Delete" so you are now left with a part you wish to use as your background music.

If you would like your music to fade out select the end, 3 seconds will do, and then go to effects and select fade out. Now go to "File" and "Export As MP3" you will need to install the lame_enc.dll file, which also be included in the pack.

Once this is done, fire up Goldwave, go to File and select "Save As" and select WAV. then scroll down and select ATRAC3 66kbs. Now click save.

Finally click on to GWAT.exe, drag and drop the pre-made X.wav file into it. Press "Goldwave" it will then say "X.wav looped" but it will save it as "Looped X.at3"

PART 4: USING PS3SFO EDIT TO CHANGE THE NAME OF THE MANAGER.

Fire up FTP on your PS3 and whatever program you use, to FTP into it. Go to the following directory /dev_hdd0/game/CBUM01234. (i'm not joking that is the cobra directory >_

#56 - tigereye - 203w ago
tigereye's Avatar
its sound real good, let see when it comes out..