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December 11, 2012 // 7:38 pm - Following up on the previous revision, today PlayStation 3 developer deank has updated multiMAN to version 04.15.00 which now includes Remote Access functionality allowing you to link PS3 CEX and DEX consoles together alongside mmRAS (multiMAN Remote Access Service) by aldostools with details below.

Download: multiMAN v04.15.00 UPD CEX (20121212) (mM+ps3netsrv/GUI+mmRAS+installPKG - 3.21 MB) / multiMAN v04.15.00 UPD CEX (20121212) / multiMAN v04.15.00 UPD CEX (20121212) / multiMAN v04.15.00 UPD CEX (20121212) / multiMAN v04.15.00 UPD CEX (20121212) / multiMAN v04.15.00 UPD CEX (20121212) / multiMAN v04.15.00 UPD CEX (20121212) / multiMAN v04.15.00 UPD CEX (20121212) / multiMAN v04.15.00 UPD CEX (20121212) / multiMAN v04.15.00 UPD CEX (20121212) / multiMAN v04.15.00 UPD CEX (20121212) / multiMAN v04.15.00 UPD CEX (20121212) / multiMAN v04.15.00 UPD CEX (20121212) / multiMAN v04.15.00 UPD CEX (20121212) / multiMAN v04.15.00 UPD DEX (20121212) / PS3 Tools Collection 2.0.51 by aldostools

multiMAN 04.15.00 Changelog: This is only an UPDATE version (you need 04.14.00/04.15.00 BASE or FULL installed).

  • Updated PC application "ps3netsrv" to support fast folder-data retrieval
  • Greatly improved loading of remote /net_host folders (up to 4096 entries in mmOS and 2048 in other modes)
  • Greatly improved loading of remote Retro ROMs folders with covers
  • Added support to access remote PS3 system in mmOS or in game modes via /net_host
  • You can access all data of a remote PS3 to view/play photo/music/video files, transfer files/folders (and load ISO games/movies PS3/PSX/DVD/BD if used with Cobra CFW)
  • Added option in "Settings" - "Connect to Another PS3" - it allows full remote control (screen/pad) of another PS3 running multiMAN 04.15.00 and later
  • Added option in "Settings" - "Remote Access Permissions" (Disable/Files/Screen/Full) to restrict remote connnections to your PS3
  • Added support for mmRAS - PC application by Aldo (aldostools) which allows remote access to your PS3 (screen/pad) while running multiMAN
  • Screenshot feature in multiMAN (START+R2) will now save screens as JPEG.

The key features of this release:

  • The improved PC ps3netsrv application allows much faster access speeds when retrieving data from folders in mmOS or when browsing photo/music/video/ROMs from remote /net_host. You can now browse a remote folder with roms+covers and it takes a fraction of the time it took before.
  • The Remote Access feature allows you to connect to another PS3 anywhere in the world (be it in the other room or across the country) and copy files/folders, play Retro ROMs, view photos and play music and video files (after caching)
  • The Remote Access Control (PS3) feature allows you to connect to another PS3 running multiMAN and view its screen and control it with your pad. It allows you to minimize the current session and work with your own PS3 (to transfer files to the remote PS3 for example) and then return to the other PS3.
  • The Remote Access Control (PC) feature via aldostools mmRAS client allows you to connect to your PS3 (or any other PS3 around the world running multiMAN) from your PC. You can change the encoding quality of the picture, take screenshots in JPG (PrintScreen button) and control the PS3 with your keyboard and mouse. Click the [?] button for more information of the keyboard mappings.
  • The option in "Settings" (Remote Access Permissions) allows you to configure the access to your PS3. You can completely "Disable" it, you can allow remote connections only to access your "Files", you can restrict it only to remote control "Screen" or allow "Full" access for files and screen control.
  • The Remote Access Control provides 960x540 resolution (it doesn't depend on the remote PS3 resolution). The best results/quality and fastest response is achieved when server PS3 is running in 1920x1080.
  • To be able to use these features you have to configure your remote peers in "Settings" -> "Network Servers".
  • Any configured /net_host can be used for file access (PC and PS3) and for remote control (PS3)
  • If you are connecting to a PC you must have ps3netsrv application running on the PC side
  • If you wish to restrict access to your PS3 - change the setting in "Remote Access Permissions"
  • If you wish to connect to another PS3 configured as /net_host - use the "Connect to Another PS3" function in "Settings"

While connected to another PS3 you can 'minimize' the connection and work with your own PS3 and then resume the remote control. You will see the live minimized remote screen in the lower corner. To switch between local/remote control use [START]+[SQUARE].

To terminate a connection to a remote PS3 use [START]+[CIRCLE]. All other buttons you press will be sent to the remote PS3.

MANY thanks to aldostools for creating the PC application to connect to a remote-control-enabled PS3.

From aldostools comes a quick tutorial, as follows:

0- Run PARAM.SFO Edit.exe as Administrator to associate .SFO/.SFX extensions. Close it.
1- Backup your save data folder to a USB storage device (/PS3/SAVEDATA) or download them to the PC from /dev_hdd/home/0000000x/savedata via FTP
2- Backup your savedata folder in a ZIP/RAR/7z (just in case you make a mistak and corrupt your saves)
3- Start the Bruteforce and browse to your local savedata folder
4- Browse to a savedata with your account id and "Use PARAM.SFO as template" (you can do this manually copying the PARAM.SFO as "template.sfo" into the folder of Bruteforce)
5- Browse to a savedata with a foreign account id.
6- If the game has a key in the database it will be displayed, otherwise you will need to bruteforce it double clicking on the game and providing the ELF of the game (EBOOT or another self)
7- Once you have the key for the savedata to be resigned, press "Update Account ID" to update the PARAM.SFO with the account id in the template.
8- Press "Patch SFO" if the game is copy protected (it says YES in the Protected column)
9- Select all the files from the PFD using Ctrl+A and press "Decrypt PFD"
10- Use "Update PFD (Partial)" or "Update PFD (Partial update without Game setting) to update the hashes in the PFD. If you have the disc_hash_key for the game, you can use "Updae PFD (Full)".
11- Once the PFD is updated, select all files usingCtrl+A and press "Encrypt PFD"
12- Press "Verify PFD" to check if everything is OK.
13- Copy the resigned savedata to a USB storage device (/PS3/SAVEDATA) or transfer them from the PC to /dev_hdd/home/0000000x/savedata via FTP

Finally, from M@tsumot0: nice job master, i waiting for update STEALH version.

Put report_data.txt to your root usb go to install package file (Rogero 4.30 v2.03) on "APP_HOME/PS3_GAME" and push start for update your multiman 04.14.XX STEALTH to 04.15.00 STEALTH.

Enjoy.




MultiMAN v04.15.00 with mmRAS: multiMAN Remote Access Service

MultiMAN v04.15.00 with mmRAS: multiMAN Remote Access Service

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#266 - ASemV - September 25, 2012 // 7:28 pm
ASemV's Avatar
Today is I updated to the new version of MultiMAN. Surprisingly, I found the following ...

What's new in multiMAN 04.06 ?

Red Power 4.21 CFW support

#265 - azoreseuropa - September 25, 2012 // 7:18 pm
azoreseuropa's Avatar
Well... According to Lightyear: multiman has supported 4.21 for a LONG time. now it's just cex 4.21 support... it's really not that different. and deank releasing mm that supports 4.21 does NOT mean a completely 3rd party scene group is working on a new 4.21 cfw! they are not even working with dean... they have their own backup manager, according to their posts. *facepalm*

FWIW, multiman automatically worked on 4.21... dean didn't change anything to make that happen. someone just tested it out and realized it worked. just like PSX support. that was just a native thing that someone just "discovered" was working one day.

From deank: I see no mentions of DEX in the "What's new"/change log, quite the contrary. And - no - the mM update server is not hacked.

I just woke up and read some posts about some chinese shtty dongle for 4.21... Just to make it clear - the mM update has nothing to do with it and doesn't need a dongle if used with 4.21cfw. It is a pure speculation I guess, because there are a lot of people around who won't allow another dongle to surface anyway. I don't believe that their dongle (which I doubt it exists at all) will see the light of any day!

Because I can, no other reason.

Why do you ask me about their stuff? I don't know any of them nor do I know what they're going to do. Someone leaked a file from their 'promo system' (the eboot.bin they use to launch that old multiMAN version), I took a look at it, I saw what patches they use for 4.21 and implemented some of them in mM and added syscall36. As simple as that - that way nothing is hidden in 'their system/manager' and is available in the regular public mM version. I know for sure that their firmware uses hermes because I saw how the payload and stuff is loaded in that leaked eboot.bin, hence I mentioned it in mM's changelog.

I already posted what I think few pages back. In addition to that - I think it will be a huge mistake if they decide to sell dongles.

I added some additional checks to make mM recognize when it is running on peek/poke-enabled 4.21CFW. Then it adds syscall36 just like it does on 3.55, which means that games should work without patching.

Finally a few weeks later he partially comes clean, revealing what used to be open source code and stating: Well, just in case anything is withheld, here is what I added to multiMAN - original code-parts by flukes1 and netkas (3.55FW) and --- and --- and wtfc (whothefckcares), modified by me (dean) to suit the BETTER/FUTURE/BLABLABLA/FIRMWARES:
[code]
==================================================================================================================
LV2: Original 3.55 syscall36 code parts loaded at 0x2E8670 and 0x2D1060 and modified for 4.21CEX CFW as follows:
==================================================================================================================

002E8670 25 73 25 30 31 36 6C 78 25 30 31 36 6C 78 25 30 %s%016lx%016lx%0
002E8680 31 36 6C 78 25 30 31 36 6C 78 25 30 31 36 6C 78 16lx%016lx%016lx
002E8690 25 64 0A 00 00 00 00 00 00 00 00 00 00 00 00 00 %d..............

002E86A0 F8 21 FF 61 7C 08 02 A6 FB 81 00 80 FB A1 00 88 !*a|..?vA.Ava.E
002E86B0 FB E1 00 98 FB 41 00 70 FB 61 00 78 F8 01 00 B0 vn.OvA.pva.x..-
002E86C0 7C 9C 23 78 7C 7D 1B 78 3B E0 00 01 7B FF F8 06 |U#x|}.x;?..{*.
002E86D0 67 E4 00 2E 60 84 87 14 38 A0 00 07 4B D6 60 2D go..`AC.8a..Ka`-
002E86E0 28 23 00 00 40 82 00 4C 67 FF 00 2D 63 FF 11 1C (#..@A.Lg*.-c*..
002E86F0 E8 7F 00 00 28 23 00 00 41 82 00 14 E8 7F 00 08 o..(#..AA..o..
002E8700 38 9D 00 09 4B D6 5F B1 EB BF 00 00 7F A3 EB 78 8Y..Ka_-u..aux
002E8710 4B FD 9E 70 2F 64 65 76 5F 62 64 76 64 00 2F 61 K?p/dev_bdvd./a
002E8720 70 70 5F 68 6F 6D 65 00 00 00 00 00 00 00 00 00 pp_home.........
002E8730 7F A3 EB 78 3B E0 00 01 7B FF F8 06 67 E4 00 2E aux;?..{*.go..
002E8740 60 84 87 1E 38 A0 00 02 4B D6 5F C1 28 23 00 00 `AC.8a..Ka_+(#..
002E8750 40 82 00 28 67 FF 00 2D 63 FF 11 1C E8 7F 00 00 @A.(g*.-c*..o..
002E8760 28 23 00 00 41 82 00 14 E8 7F 00 08 38 9D 00 09 (#..AA..o..8Y..
002E8770 4B D6 5F 45 EB BF 00 00 7F A3 EB 78 4B FD 9E 04 Ka_Eu..auxK?.

002D1060 25 64 25 73 25 30 31 36 6C 78 25 30 31 36 6C 6C %d%s%016lx%016ll
002D1070 78 25 30 31 36 6C 6C 78 25 73 25 73 25 30 38 78 x%016llx%s%s%08x
002D1080 25 64 25 31 64 25 31 64 25 31 64 41 41 41 0A 00 %d%1d%1d%1dAAA..

002D1090 F8 21 FF 31 7C 08 02 A6 F8 01 00 E0 FB E1 00 C8 !*1|..?..?vn.L
002D10A0 38 81 00 70 4B EE 08 E5 3B E0 00 01 7B FF F8 06 8A.pK?.o;?..{*.
002D10B0 67 FF 00 2D 63 FF 11 1C E8 7F 00 00 2C 23 00 00 g*.-c*..o..,#..
002D10C0 41 82 00 0C 38 80 00 27 4B D9 32 4D 38 80 00 27 AA..8A.'K-2M8A.'
002D10D0 38 60 08 00 4B D9 2E 05 F8 7F 00 00 E8 81 00 70 8`..K-....oA.p
002D10E0 4B D7 D5 D5 E8 61 00 70 38 80 00 27 4B D9 32 29 K+--oa.p8A.'K-2)
002D10F0 E8 7F 00 00 4B D7 D5 E9 E8 9F 00 00 7C 64 1A 14 o..K+-uo?..|d..
002D1100 F8 7F 00 08 38 60 00 00 EB E1 00 C8 E8 01 00 E0 ..8`..un.Lo..?
002D1110 38 21 00 D0 7C 08 03 A6 4E 80 00 20 80 00 00 00 8!.|..?NA. A...
002D1120 00 59 18 00 80 00 00 00 00 59 18 09 00 00 00 00 .Y..A....Y......
002D1130 80 00 00 00 00 2D 10 90

Lv2Syscall2(7, 0x80000000002E86D0ULL, 0x67E4002E60848714ULL ); // 2E86D0 oris r4, r31, 0x2E // 67 E4 00 2E 60 84 87 14 // (/dev_bdvd) // 2E86D4 ori r4, r4, 0x8714
Lv2Syscall2(7, 0x80000000002E86DCULL, 0x4BD6602D28230000ULL ); // 2E86DC bl strncmp_sub_4E708 // 4B D6 60 2D 28 23 00 00
Lv2Syscall2(7, 0x80000000002E86E8ULL, 0x67FF002D63FF111CULL ); // 2E86E8 oris r31, r31, 0x2D // 67 FF 00 2D 63 FF 11 1C // 2E86EC ori r31, r31, 0x111C
Lv2Syscall2(7, 0x80000000002E8704ULL, 0x4BD65FB1EBBF0000ULL ); // 2E8704 bl strcpy_sub_4E6B4 // 4B D6 5F B1 EB BF 00 00
Lv2Syscall2(7, 0x80000000002E8710ULL, 0x4BFD9E702F646576ULL ); // 2E8710 b loc_2C2580 // 4B FD 9E 70 2F 64 65 76 // hook_return
Lv2Syscall2(7, 0x80000000002E873CULL, 0x67E4002E6084871EULL ); // 2E873C oris r4, r31, 0x2E // 67 E4 00 2E 60 84 87 1E // (/app_home) // 2E8740 ori r4, r4, 0x871E
Lv2Syscall2(7, 0x80000000002E8748ULL, 0x4BD65FC128230000ULL ); // 2E8748 bl strncmp_sub_4E708 // 4B D6 5F C1 28 23 00 00
Lv2Syscall2(7, 0x80000000002E8754ULL, 0x67FF002D63FF111CULL ); // 2E8754 oris r31, r31, 0x2D // 67 FF 00 2D 63 FF 11 1C // 2E8758 ori r31, r31, 0x111C
Lv2Syscall2(7, 0x80000000002E8770ULL, 0x4BD65F45EBBF0000ULL ); // 2E8770 bl strcpy_sub_4E6B4 // 4B D6 5F 45 EB BF 00 00
Lv2Syscall2(7, 0x80000000002E877CULL, 0x4BFD9E047461636BULL ); // 2E877C b loc_2C2580 // 4B FD 9E 04 74 61 63 6B // hook_return

Lv2Syscall2(7, 0x80000000002D10A4ULL, 0x4BEE08E53BE00001ULL ); // 2D10A4 bl pathdup_from_user_1B1988 // 4B EE 08 E5 3B E0 00 01
Lv2Syscall2(7, 0x80000000002D10B0ULL, 0x67FF002D63FF111CULL ); // 2D10B0 oris r31, r31, 0x2D // 67 FF 00 2D 63 FF 11 1C // 2D10B4 ori r31, r31, 0x111C
Lv2Syscall2(7, 0x80000000002D10C8ULL, 0x4BD9324D38800027ULL ); // 2D10C8 bl free_sub_64314 // 4B D9 32 4D 38 80 00 27
Lv2Syscall2(7, 0x80000000002D10D4ULL, 0x4BD92E05F87F0000ULL ); // 2D10D4 bl alloc_sub_63ED8 // 4B D9 2E 05 F8 7F 00 00
Lv2Syscall2(7, 0x80000000002D10E0ULL, 0x4BD7D5D5E8610070ULL ); // 2D10E0 bl strcpy_sub_4E6B4 // 4B D7 D5 D5 E8 61 00 70

Lv2Syscall2(7, 0x80000000002D10ECULL, 0x4BD93229E87F0000ULL ); // 2D10EC bl free_sub_64314 // 4B D9 32 29 E8 7F 00 00
Lv2Syscall2(7, 0x80000000002D10F4ULL, 0x4BD7D5E9E89F0000ULL ); // 2D10F4 bl strlen_sub_4E6DC // 4B D7 D5 E9 E8 9F 00 00
Lv2Syscall2(7, 0x80000000002D1130ULL, 0x80000000002D1090ULL ); // 2D1130 .long syscall_lv2_syscall_36 // 80 00 00 00 00 2D 10 90 // sc36 vector

Lv2Syscall2(7, 0x80000000002C2558ULL, 0x480261487C0802A6ULL ); // 2C2558 b sub_2E86A0 // hook open
Lv2Syscall2(7, 0x800000000035BDC8ULL, 0x80000000002D1130ULL ); // enable syscall36

2E8714 aDev_bdvd: .string "/dev_bdvd"
2E871E aApp_home: .string "/app_home"

2D111C free/alloc address pointer -> (set by functions)
2D1130 syscall36 address pointer -> 0x80000000002D1090

==================================================================================================================

LV2: Additional patches for PARAM.SFO and access permissions

Lv2Syscall2(7, 0x8000000000057020ULL, 0x63FF003D60000000ULL ); // fix 8001003D error
Lv2Syscall2(7, 0x80000000000570E4ULL, 0x3FE080013BE00000ULL ); // fix 8001003E error

Lv2Syscall2(7, 0x8000000000057090ULL, 0x419E00D860000000ULL );
Lv2Syscall2(7, 0x8000000000057098ULL, 0x2F84000448000098ULL );

Lv2Syscall2(7, 0x800000000005AA54ULL, 0x2F83000060000000ULL );
Lv2Syscall2(7, 0x800000000005AA68ULL, 0x2F83000060000000ULL );

==================================================================================================================

LV1: Remove LV2 memory protection (syscall8/9=lv1 peek/poke) HV_START_OFFSET_421 = 0x370A28

Lv2Syscall2(9, HV_START_OFFSET_421 + 0, 0x0000000000000001ULL);
Lv2Syscall2(9, HV_START_OFFSET_421 + 8, 0xe0d251b556c59f05ULL);
Lv2Syscall2(9, HV_START_OFFSET_421 + 16, 0xc232fcad552c80d7ULL);
Lv2Syscall2(9, HV_START_OFFSET_421 + 24, 0x65140cd200000000ULL);

==================================================================================================================

LV1: Storage Manger Access Rights (enable)

Lv2Syscall2(9, 0x16f758, 0x7f83e37860000000ULL);
Lv2Syscall2(9, 0x16f77c, 0x7f85e37838600001ULL);
Lv2Syscall2(9, 0x16f7f4, 0x7f84e3783be00001ULL);
Lv2Syscall2(9, 0x16f7fc, 0x9be1007038600000ULL);

LV2: Enable SM syscalls from GameOS

Lv2Syscall2(7, 0x80000000002E7920ULL, (uint64_t) 0x40 8000000000001788 -> 800000000000171C syscall8 peeklv1
800000000035BCF0 -> 8000000000001790 -> 800000000000173C syscall9 pokelv1
800000000035BCF8 -> 8000000000001798 -> 800000000000175C syscall10 hvfunc=%r10

0000170C E8 63 00 00 4E 80 00 20 F8 83 00 00 4E 80 00 20 oc..NA. A..NA.
0000171C 7C 08 02 A6 F8 01 00 10 39 60 00 B6 44 00 00 22 |..?...9`.D.."
0000172C 7C 83 23 78 E8 01 00 10 7C 08 03 A6 4E 80 00 20 |A#xo...|..?NA.
0000173C 7C 08 02 A6 F8 01 00 10 39 60 00 B7 44 00 00 22 |..?...9`.D.."
0000174C 38 60 00 00 E8 01 00 10 7C 08 03 A6 4E 80 00 20 8`..o...|..?NA.
0000175C 7C 08 02 A6 F8 01 00 10 7D 4B 53 78 44 00 00 22 |..?...}KSxD.."
0000176C E8 01 00 10 7C 08 03 A6 4E 80 00 20 80 00 00 00 o...|..?NA. A...
0000177C 00 00 17 0C 80 00 00 00 00 00 17 14 80 00 00 00 ....A.......A...
0000178C 00 00 17 1C 80 00 00 00 00 00 17 3C 80 00 00 00 ....A......

#264 - Ron36 - September 25, 2012 // 7:15 pm
Ron36's Avatar
While everyone is awaiting further details on PlayStation 3 Custom Firmware 4.21 from the Red Power Team, today multiMAN was updated to version 04.06.00 followed by v04.06.01 adding PS3 4.21 CFW support among the changes outlined below.

Download: MultiMAN v04.06.00 / MultiMAN v04.06.00 (Mirror) / MultiMAN v04.06.00 (Mirror #2) / MultiMAN v04.06.01 / MultiMAN v04.06.01 (Mirror)

What's new in multiMAN 04.06.00:

  • multiMAN celebrates 2 years. CONGRATULATIONS!
  • Added support for 4.21CFW (CEX) (syscall 6-10 required):
  • "Standard" BD-Emulator option (sc36) (Hermes not supported yet)
  • Direct Disc Access (LV1&LV2 patched for Storage Manager access)
  • Raw access to optical media (PS1 backups & Showtime access to BD/DVD/CDs)
  • BD-Movie Region Changer
  • BD-Mirror for INT/EXT games

! Not fully tested with Red Power's 4.21CFW (Hermes payload used and syscall 1021 required)

What's new in multiMAN 04.06.01:

  • Added support for 4.21CFW (DEX) (syscalls 6-7 required):
  • "Standard" BD-Emulator option (sc36)
  • BD-Mirror for external / USB games

Finally, below are some related comments on the multiMAN v04.06.00 update as follows:

From Lightyear: multiMAN has supported 4.21 for a LONG time. now it's just CEX 4.21 support... it's really not that different. and deank releasing mm that supports 4.21 does NOT mean a completely 3rd party scene group is working on a new 4.21 CFW! they are not even working with dean... they have their own backup manager, according to their posts. *facepalm*

FWIW, multiman automatically worked on 4.21... dean didn't change anything to make that happen. someone just tested it out and realized it worked. just like PSX support. that was just a native thing that someone just "discovered" was working one day.

From deank: I see no mentions of DEX in the "What's new"/change log, quite the contrary. And - no - the mM update server is not hacked.

I just woke up and read some posts about some chinese shtty dongle for 4.21... Just to make it clear - the mM update has nothing to do with it and doesn't need a dongle if used with 4.21cfw. It is a pure speculation I guess, because there are a lot of people around who won't allow another dongle to surface anyway. I don't believe that their dongle (which I doubt it exists at all) will see the light of any day!

Why do you ask me about their stuff? I don't know any of them nor do I know what they're going to do. Someone leaked a file from their 'promo system' (the eboot.bin they use to launch that old multiMAN version), I took a look at it, I saw what patches they use for 4.21 and implemented some of them in mM and added syscall36. As simple as that - that way nothing is hidden in 'their system/manager' and is available in the regular public mM version. I know for sure that their firmware uses hermes because I saw how the payload and stuff is loaded in that leaked eboot.bin, hence I mentioned it in mM's changelog.

I already posted what I think few pages back. In addition to that - I think it will be a huge mistake if they decide to sell dongles.

I added some additional checks to make mM recognize when it is running on peek/poke-enabled 4.21CFW. Then it adds syscall36 just like it does on 3.55, which means that games should work without patching.

When asked why update MM to a hypothetical 4.21 his reply was quite arrogantly: Because I can, no other reason.

Also from deank when asked why 4.21 CFW support was listed if not fully tested yet: Ah, just don't tell me what and where I should put.

Finally a few weeks later he partially comes clean, revealing what used to be open source code and making the following statement for those interested.

More PlayStation 3 News...

#263 - smokyyuwe - September 22, 2012 // 12:42 pm
smokyyuwe's Avatar
The latest version for MM is 5.0 if you are using CEX. The latest version for DEX is 5.0.7, I think.

A lot of people are using DEX because it allows you to play games without patching but you lose a lot of homebrew apps.

#262 - mgkmgk - September 22, 2012 // 12:14 pm
mgkmgk's Avatar
I havent updated my MM for a while - the latest version I can find is mmCM v04.03.02 BASE (20120606)

I see a few pages back multiMAN 04.05.07 DEX Base (20120910)... is this one ONLY for DEX consoles or can I install on my 3.55 CFW.

I been a few pages back but everything seems to be DEX - is this what everyone is using now?

Thanks

#261 - Hamilton Zeus - September 19, 2012 // 2:09 pm
Hamilton Zeus's Avatar
I have to see it to believe it!

#260 - Tepoo - September 16, 2012 // 11:17 pm
Tepoo's Avatar
the switch for games seems to be bugged. when i select "get bdemu titles" he loads around 1 minute, then he auto select the game in the first slot and shows that all other slots are empty"

i have a Samsung G2 portable with 640gb, 10slots created through open bd manager and 4 games in the first slots.

#259 - PS4 News - September 16, 2012 // 2:57 am
PS4 News's Avatar
Here are more file attachments for the above post from aldostools... also below is a mmDM Game FAQ by Patrick Batman & Omnomnom (via ps3crunch.net/forum/threads/4951-mmDM?p=53518#post53518):

mmDM Game FAQ - Patrick Batman & Omnomnom

1.00 patches:

put patch files in full game backup let mmDM convert files to DEX on mount

1.01+ updates:

Get official sony update convert pkg to DEX with aldostools, highlight sony update pkg press ctrl+shift+enter (Will make cex sony package into pkg.original, dex will become .pkg, and there will be extracted folder of sony cex pkg.)

If 3.55 and lower update:

Take any eboot/sprx/self files out of extracted cex sony pkg folder (from above step), create temp folder put in there for now.

If N0DRM patched update:

Put patched N0DRM files in temp folder for now. Install newly created DEX PKG on PS3. Put temp folder with N0DRM files or 3.55 or lower eboot/sprx/self etc in USRDIR of any game, then mount that game. This will convert them to DEX.

In target manager on the left there is Target explorer hit the plus sign next to icon of debug unit with green light and IP address. Pick file explorer browse to dev_hdd/game/(Game ID) of dex update pkg you previously installed. Drag and drop converted DEX files in USRDIR/temp folder to dev_hdd/game/(Game ID).

ERRORS & WHAT TO DO:

  • 80022D74 = Trophy error (or any message involving trophies) - delete trophies for game (XMB>GAME>Trophy Collection>(hightlight game)press triangle delete


  • 8001003D / 8001003E = Needs disc error - Old update cex pkg or Dex pkg with eboot etc that's not fself (DEX) is installed. Delete update in game data utility if old CEX update, if dex add fself eboot, sprx, self etc files into dev_hdd0/game/(game title) Generally although mmDM instruct says so, changing dev_bdvd to app_home in eboots/sprx/self is not needed, actually pretty much never.


  • 80010009 error = change Boot mode from software to release mode in debug settings (Doesn't always work)


  • 80028F14 error = nothing mounted at app_home - Usually just give mmDM a few more moments to mount before selecting app_home


  • BLACK SCREEN - Generally files in full game backup need to be moved around. A lot of games just require moving folders in USRDIR to root folder (folder with PS3_GAME folder in it)To get an idea of where to move them, before starting game from app_home go to file serving in Target Manager's target explorer, click the green "play"button, then start game. Study the directories here and look at Console Output for hints. (Make sure all eboot/self/sprx are DEX by mmDM before moving stuff around)

    Try to get as many games as you can working in System Software Mode as last resort try game in Release Mode.

Also some games are already posted at: http://www.ps4news.com/forums/ps3-hacks-jailbreak/cobra-usb-ps3-dongle-runs-blu-ray-ps1-isos-psp-minis-118726-26.html#post426905

-Patrick Batman & Omnomnom

Finally, from deank: Path for your games: X:\FOLDER1\FOLDER2\GAMES

Example for a game path: X:\FOLDER1\FOLDER2\GAMES\BLES12345\PS3_GAME\USRDIR \EBOOT.BIN

Set "X:\FOLDER1\FOLDER2" as path in mmDM (as you noticed - GAMES is omitted).

mmDM starts ps3netserv using the path you selected for your games. multiMAN connects to ps3netserv and retrieves the games from the path + \GAMES (so it becomes X:\FOLDER1\FOLDER2\GAMES).

That's how it is supposed to work. Make sure that games are located in "GAMES" subfolder (not GAMEZ or anything else) and that the path set in mmDM is correct.

When you select a game and activate it, mM tells mmDM to convert the game to DEX (if needed) and then mmDM mounts it in /app_home.

#258 - MaryJane - September 11, 2012 // 1:51 am
MaryJane's Avatar
Hi,

I followed above, but it says I cannot replace those files as I don't have permissions, i tried overwriting them and also deleting them, doesn't work for me, any help please, I have a PS2 ISO and the original disc, no joy either way

sorry in regards to this info.

#257 - PS4 News - September 8, 2012 // 6:14 am
PS4 News's Avatar
Today MultiMAN v04.05.05 (DEX) and v04.05.06 are available which no longer requires a PC and ProDG to switch games followed by v04.05.07 and the changelogs below.

Download: multiMAN v04.05.05 DEX Base (20120909) (25.23 MB) / multiMAN v04.05.06 DEX Base (20120909) (25.23 MB) / multiMAN v04.05.06 DEX Base (20120909) (Mirror) / multiMAN v04.05.07 DEX (20120910) (25.23 MB)

multiMAN v04.05.05 DEX Base (20120909) Changelog:

  • Added support for selecting and activating up to 10 games from BDEMU USB HDD within multiMAN - NO NEED for PC+PRODG. To use the local BDEMU switching function a wired (local or internet) LAN connection is required and ProDG MUST NOT be connected - Use ProDG if you are using Aldo's mmDM 02.01.01.
  • Press [/\] while [* Refresh] is selected in Game column to access BDEMU slots
  • Retained support for mmDM 02.01.01 (Aldo's DEX Game Mounter)

Note: The PS3 must still be connected to active LAN cable due to the design of the DEX OS unfortunately.

Below are usage examples from Omnomnom, NeilJames and PatrickBatman (via ps3crunch.net/forum/threads/4661-Omnomnom?p=50944#post50944), noting that all games were tested with OFW DEX 4.21 as follows:

PS3 Games Tested with OFW DEX 4.21


Ace Combat Assault Horizon Update 1.01

This game will only run with the patch installed, so make sure it's set up properly first. Now, cut and paste your target folder and data00.pac file to your root directory. Copy data99.pac to your root directory also, but only copy it. The game looks for data99 in both spots, or else no boot. Enjoy

AC Revelations Update 1.04

First, get the 1.04 update and install it to your PS3. Now get the n0drm 1.04 patch files and decrypt/re-encrypt the eboot and self files. Copy the decrypted files to your /dev_hdd0/game/BLES01467/USRDIR - don't bother copying the 50kb eboot, if you do the game will kick you back to the XMB.

Instead, decrypt the eboot from your game disc and re-encrypt it, turn it into a debug version. Now, copy that debug eboot [15,093 KB] to your /dev_hdd0/game/BLES01467/USRDIR directory. Alternatively, you can delete the 50kb eboot and rename scimitar_final.self to eboot.bin

Game will boot, install and run like a charm. Enjoy

Alice Madness Returns

Cut and paste all the folders from your USRDIR and paste them in your BLUS/BLES root directory. Let it boot, install and you're good to go. Enjoy

Assassin's Creed

Create a new, empty, folder and rename it to ASSASSIN_ISO, place it in within the USRDIR folder of your game, "BLES/BLUS30089/PS3_GAME/USRDIR/ASSASSIN_ISO". The ASSASSIN_ISO folder is just an empty folder but it needs to be there for the game to run. Similar to the fix that's already out for the game to run from MM. That's it, boot your game and enjoy.

Asura's Wrath

Cut and paste your BINARIES and BCGAME folders to your BLES/BLUS root directory. Game will now install properly! Enjoy

Batman: Arkham City

Cut and paste all the folders from your USRDIR and paste them in your BLUS/BLES root directory.
Let it boot, install and you're good to go. Enjoy

Bioshock 2 Update 1.03

Prepare the update for debug, resign the eboot/self files, etc - Now, take UW_PS3.self from the update and rename it to EBOOT.BIN - over-write the 75kb eboot with the one you renamed. The game will now boot and install properly. Enjoy

Brink

Cut and paste your base folder from your USRDIR and paste it in your BLES/BLUS root directory. Also, make sure your PS3 is in release mode, or else black screen of doom. And don't ever update it with the 1.04 patch. Enjoy

Bulletstorm

Cut and paste all the folders from your USRDIR and paste them in your BLUS/BLES root directory.
Let it boot, install and you're good to go. Enjoy

Call of Duty: Black Ops

Cut and paste all files from your English folder and paste them in your USRDIR. Game will now boot and run properly.
Credit to PatrickBatman! Enjoy!

Call of Duty: Modern Warfare 3 - Update 1.20 - Danixleet

Download danixleet's Update PKG here: http://www.mediafire.com/?z2rtz0g9mla4maq

After that, prepare the package and eboot/self files for debug. Install the package, delete the eboot and rename default.self to eboot.bin - game will now boot and play. If you leave the default eboot, the game gets stuck in a trophy error boot-loop - at least that's what ProDG says.

Call of Duty: World at War

Create a new folder in your USRDIR called zone. Now, cut and paste your English folder and paste it in your new zone folder. Game will now boot and run properly. Credit to PatrickBatman! Enjoy!

Dead Nation

Put your NPUA80358 folder in your GAMEZ directory. Now, make a folder called PS3_GAME and cut/paste all the files from NPUA80358 into it. Debug your eboot, make sure the reg.edat and reg_road.edat files are in the USRDIR as well. Enjoy

Deux Ex: Human Revolution

I figured out how to get Deus Ex to run via LAN, as it would get stuck at the installing screen because the game realised it was being run on a 'DEV' console. Here's how to set it up -

In your BLES/BLUS folder, create a new folder called CACHE. Copy CACHE.000, CACHE.000.md5 and CACHE.001 from PS3_GAME/USRDIR to your CACHE folder. Do not cut, copy. DO NOT CUT. Cut the DATA folder from PS3_GAME/USRDIR and paste it in your BLES/BLUS directory.

This tricks the game into thinking it's been installed on your PS3's HDD0. The great thing about this is you don't have to install it to the PS3, and in boots pretty damn fast. I've tested it for about an hour, saves are working, voices, textures, etc. Everything seems to be in order. I hope this helps anyone who ran across this problem like myself.

Devil May Cry HD Collection

Copy and paste everything from your USRDIR to your root BLES/BLUS folder. Copy, not cut. You're essentially making a 9GB mirror.
Not really worth it in my opinion, but hey. Whatever. Enjoy

Dishonored

Find the DUPLEX eboot patch and prepare it for debug - [thank you DUPLEX!] Cut and paste all directories from your USRDIR and paste them in the root of your BLES/BLUS directory. Game will now boot, install and run properly. Enjoy

Doom 3

Cut and paste your d1bfg and d2bfg folders to your BLES/BLUS root directory. Doom 1 and 2 will now be playable, otherwise you get kicked back to XMB. Thank you DUPLEX for the eboot and sdat fix! Enjoy

Dragon's Dogma Patch 1.03

With the release of n0drm's 1.03 patch, the game now requires that you boot in 'Release Mode' and not 'System Software Mode'
You'll know if you did it right, as the game will obviously either load or hard lock and give you a black screen of doom.

The upshot of this patch is that it no longer wants to install game data to your PS3 hard drive, at least it didn't for me. I'm only clocking 13 MB of game data. Enjoy

Driver San Francisco

Cut and paste your common folder from your USRDIR to your BLES/BLUS root directory. Enjoy

Enslaved - Odyssey to the West

Cut and paste your BINARIES and MONKEYGAME folder to the root of your BLES/BLUS directory.
Boot and play. Enjoy

Fear 2

Open default.archcfg from your USRDIR and modify it like so -

/app_home/PS3_GAME/USRDIR/Game
/app_home/PS3_GAME/USRDIR/Layer.Arch01
/app_home/PS3_GAME/USRDIR/LayerA.Arch01
/app_home/PS3_GAME/USRDIR/LayerA_v101.Arch01
/app_home/PS3_GAME/USRDIR/LayerL.Arch01
/app_home/PS3_GAME/USRDIR/DLC01.Arch01
/app_home/PS3_GAME/USRDIR/TitleUpdate13.Arch01

The game will now boot and load properly. Enjoy

God of War Ascension

Play from external: delete EXTRASCIN1.PSARC & EXTRASCIN2.PSARC in USRDIR. Open ARCHIVES file and overwrite with this:

[Register or Login to view code]


God of War Origins Collection

Depending on what game you wish to play, rename coo.ppu.self or gos.ppu.self to EBOOT.BIN, then boot and play. If someone figures out the file/folder structure to play this without having to rename the self files, please let me know. Enjoy

Green Lantern Rise of the Manhunters

Make a folder in the USRDIR called PS3_GAME, then in that folder make a USRDIR folder. Then, extract both psarc files. Put binpak1 and gamepak1 in the new USRDIR, and move the GL folder from the extracted psarc into the new USRDIR. The game will now boot and load properly. Enjoy

Heavy Rain

Heavy Rain via LAN. Here's how to do it - Cut everything from your USRDIR except for the EBOOT and paste it in your BCES/BCUS directory. Example - I cut everything from BCES00802\PS3_GAME\USRDIR and pasted it in my BCES00802 directory.

Best to have the patch installed as well, especially if you've got existing save data on your PS3 from the game. Game boots, installs and runs like a charm. Hope this helps others.

Hunted - The Demon's Forge

Cut and paste your BINARIES and DFGAME folder from your USRDIR and paste them into your BLES/BLUS root directory.
The game will now boot properly. Enjoy

Inversion

Get the unSANE fix and convert the eboot to debug. Cut and paste your two folders from the USRDIR and paste them in your BLES/BLUS root directory. Game will now boot and install properly. Enjoy

Just Cause 2

Cut and paste everything from your USRDIR (including PathEngine.sprx, excluding EBOOT) and paste them into your BLUS root directory.
The game will now boot properly. Enjoy

Lollipop Chainsaw

Get the 'UNSANE' fix and debug the eboot. Cut/paste your BINARIES & ASHGAME folders to your BLES/BLUS root directory. Enjoy!

Lost Planet 2

Put the PS3 into release mode. Game should now boot and install properly. Enjoy

Mass Effect 3

Cut and paste all the folders and psarc files from your USRDIR and paste them in your BLES/BLUS root directory. Enjoy

Medal of Honor

Cut and paste all the folders from your USRDIR and paste them in your BLUS/BLES root directory. Let it boot, install and you're good to go. Volume on this game is stupidly low, not sure why. Enjoy

Metal Gear Solid HD Collection 1.01

You'll need your game, ripped to your PC hard drive and the 1.01 patch from EXEtrimALL.

Unpack the 1.01 package and change all instances of dev_bdvd to app_home in the eboot and the selfs, then re-encrypt them again. You'll also need to decrypt and then re-encrypt the sprx files as well. Use mmDM to turn the bin, self and sprx files into debug versions.

Do not install the 1.01 package you downloaded. It will lock your game up, and you'll get frustrated like I did. Instead, you can make a backup [if you want - I didn't bother] of your original bin, self and sprx files and replace them with the 1.01 debug versions.

Boot the game via LAN and all should be in order. Hope this helps others

Metal Gear Solid HD Collection 1.03

You'll need your game, ripped to your PC hard drive and the 1.03 patch from n0drm.

Download the 1.03 patch from n0drm and decrypt the bin, self and sprx files using klic key - E3A152EF3624CF89ABCDB1317D57CC6B - change all instances of dev_bdvd to app_home in the eboot and the selfs, then re-encrypt them again. You'll also need to re-encrypt the sprx files as well. Use mmDM to turn the bin, self and sprx files into debug versions.

Do not install the 1.03 package you downloaded. Copy mgs2d.psarc to your MGS2 folder and mgs3d.psarc to your MGS3 folder. Copy and replace bootloader.psarc in your BOOTLOADER directory. Replace your original bin, self and sprx files with the decrypted 1.03 debug versions.

Boot the game via LAN and all should be in order. Enjoy

Mortal Kombat / Mortal Kombat Komplete Edition

Mortal Kombat 9 / Mortal Kombat Komplete Edition via LAN! This was fairly difficult, purely because ProDG was next to no help in troubleshooting.

Decrypt and re-encrypt your eboot and the sprx. Cut and paste your SAVEGAMEART, SPLASH, LOCALIZATION, ASSET and CONFIG folders to your BLES/BLUS folder. All that should remain in your USRDIR is the EBOOT.BIN, DFENGINE.SPRX and the MOVIES folder. For the love of all the is holy, the MOVIES folder has to be in your USRDIR. Now you're free to boot the game and play. Patch 1.05 and the DLC available online work as well.

Here's how my folder for Mortal Kombat is set up, maybe you can try it how I have it.

/dev_hdd0/game/BLUS30522/USRDIR/

Inside that folder is -

EBOOT.BIN
DLC [folder]
PATCH [folder]
MK9 [folder]

I'd strongly suggest having the 1.05 patch installed and the characters unlocked are at the very bottom of the character select screen.

For the 'Komplete Edition' follow the same steps outlined above, but you also need to download MKKEBLES.rar and install the package as you usually would for a DEX machine. Enjoy

Motorstorm Apocalypse

Make a folder in your BLES/BLUS root directory called 'overrides' - no quotes. Cut and paste everything but the eboot from your USRDIR into this new 'overrides' directory. Game will now boot properly. Enjoy

Mugen Souls (ENGLISH)

Rename your trophy directory to NPWR03137_00 - you'll have Japanese trophies and voices, English text and it seems to work so far. Be warned that the options menu is completely different, so good luck figuring out what options affect what Enjoy!

Naruto Generations

Cut and paste your data folder from your USRDIR to your BLES/BLUS root. Game will now boot and install properly. Enjoy!

NARUTO Shippuden: Ultimate Ninja STORM 2

Make a new folder called 'data' in your BLES/BLUS folder. Cut and paste everything from BLES/BLUS \PS3_GAME\USRDIR\data with the exception of the 'movie' folder and paste it into the data folder you just created. Boot the game and let it install! Enjoy

National Geographic Challenge! (BLES01037)

Cut everything in USRDIR (except EBOOT) and paste it into BLES root folder. Game will now run properly! Enjoy

Need For Speed The Run

Cut Data & Scripts folder in USRDIR and paste it into BLUS root folder. Game will now run properly!

NeverDead

Create the directory NeverDead\PS3_Release in the root of the DRIVE that NeverDead is on (X:\NeverDead\PS3_Release\)
Cut everything in USRDIR (except EBOOT) and paste it into NeverDead\PS3_Release folder. Game will now run properly! Enjoy

Ni No Kuni

For those interested in why Ni No Kuni is randomly freezing, it's because after a length of time there are FIOS errors unpacking the ADAT and SDAT files when the game calls for a specific file packed away in them, which will cause the game to hard lock. The 100% fix that I've found working is to unpack the ADAT and SDAT files to your BLES01555\PS3_GAME\USRDIR\data folder and then moving the ADAT/SDAT files to a separate temp folder.

Before doing this, the game would lock up randomly anywhere from 5-30 minutes playing. Now I can play/leave the game any length of time without worry. So hopefully this helps people.

NHL 11

Cut everything in USRDIR (except EBOOT) and paste it into BLES/BLUS root folder. Game will now run properly! Enjoy

NHL 12 Update 1.03

Install 1.03 converted dex pkg (dex the 1.03 eboot and replace cex eboot) Cut everything in (full game backup) USRDIR (except EBOOT) and paste it into BLES/BLUS root folder. Game will now run properly! Enjoy

Operation Flashpoint: Red River / Operation Flashpoint: Dragon Rising

Install the patch as you would. Then, put the PS3 into 'Release Mode' and let it boot and install. Enjoy

Prince of Persia Update 1.01

To get this working, you need to install the patch to your PS3 as you usually would. From there, delete the small eboot.bin and rename game.self to eboot.bin

Game boots and installs no problem. Enjoy

Prince of Persia - The Forgotten Sands Update 1.01

To get this working, you need to install the patch to your PS3 as you usually would. From there, delete the small eboot.bin and rename game.self to eboot.bin

Game boots and installs no problem. You'll notice however that the game recognises the PS3 is a 'debug' kit, the install directory will be named NONAME-BD_DATA. Enjoy

Prototype 2

Install the 3.55 fix from EXEtrimALL. If necessary rename your BLUS folder to BLES01532. Cut and paste everything from your USRDIR with the exception of the eboot to the root of your BLES folder. Boot, install and you're good to go. Enjoy

Rage Update 1.01

Another tricky one, mostly because ProDG doesn't give intelligent feedback half the time when there's a problem. But I digress.

Download the 1.01 update pkg. Unpack it, and convert the eboot and self to debug. Now copy the eboot and self to your USRDIR, overwrite the original eboot and then load your game.

It installs without a problem, and you can remove the 'mp' directory as it's for multiplayer. Saves you a good six gig. Enjoy

Rayman Origins

You need the n0drm fix for this. Cut and paste everything from your USRDIR with the exception of the EBOOT and paste it in your BLES/BLUS folder. Game will boot and run just fine. Enjoy

Resident Evil Code Veronica X HD version 1.02 [NPEB00553]

Works via LAN, create a PS3_GAME folder in your NPEB00553 directory, then cut and paste everything into your new folder. Game boots and you can also get rid of 2 GB worth of language files with no problems. Enjoy

Resident Evil 6

Boot your PS3 in release mode, get the eboot fix and play. Works with no problems. Enjoy

Resistance 3

Extract both PSARC files to your USRDIR. Your 'built' folder should have only the movies folder in it, your 'packed' folder should have your game and levels folder in it. Boot, install and enjoy. Enjoy

Ridge Racer Unbounded

Cut and paste all files from your USRDIR [except for the eboot, of course] & paste them in the root of your BLES/BLUS directory. Game will now boot properly! Enjoy

Rogue Warrior

Cut and paste all folders from your USRDIR and paste them in your BLES/BLUS root directory. Game will now boot properly. Enjoy

R.U.S.E.

I couldn't get the sprx files to convert to debug for the life of me. I tried mmDM and various other methods. What finally worked for me, was renaming each sprx to EBOOT.BIN, converting them with mmDM and then renaming them back. If you can convert them without having to rename them, great. Otherwise, try it this way. Enjoy

Saints Row 2

Rip your own copy or source a proper, first one I grabbed was broken. Cut and paste everything from your BLES/BLUS PS3_GAME/USRDIR with the exception of the eboot and paste it into your BLES/BLUS root directory.

Boot and install. Note: If you want to use the 1.30 patch, it's a bit of a process. First, prepare the pkg and install it to your PS3. Then, use ProDG or an FTP program and go to your /dev_hdd0/game/BLES00373/USRDIR and delete the eboot.bin - if you try and boot from it, the game will kick you to the XMB. Next, take the 1.30 eboot from the pkg and turn it into a debug eboot. Now take that debug eboot and paste it over your original disc eboot. Enjoy

Saints Row 3

Saints Row 3

Cut and paste the ps3_content & videos folder from your USRDIR and paste them in your BLES/BLUS root directory. Make sure all the latest patches are installed and the patch eboot is a debug eboot. Boot and install.

Shellshock 2: Blood Trails

Cut everything in USRDIR (except eboot) and paste into BLES/BLUS root directory. Enjoy

Silent Hill Downpour

Find and download the eboot fix. Replace the disc eboot with the fixed eboot. Cut and paste SHGAME, ENGINE and BINARIES to your BLES/BLUS root directory. Boot, install, good to go! Enjoy

Singularity Update 1.01

If you decide to install the update, cut and paste your rvgame and binaries folder to your BLES/BLUS root directory, or else it will black screen. Enjoy

Skate / Skate 2

Cut and paste your jobs and data folder from your USRDIR to your BLES/BLUS root directory. Enjoy

Skate 3

Cut and paste your data folder from your USRDIR to your BLES/BLUS root directory. Enjoy

Sleeping Dogs

Cut everything in USRDIR [except for your eboot] and paste them into BLES/BLUS root directory. Game will now boot, install and run properly! Enjoy

Sorcery

Get the eboot patch and prepare it for debug. Cut and paste all folders from your USRDIR to your BLES/BLUS root directory. Boot and enjoy this fine release. Thanks DUPLEX!

Syndicate

Put the PS3 into 'Release Mode' - otherwise you'll get a memory trap hard lock. Enjoy

The Saboteur

Put everything from your USRDIR with the exception of your eboot into your BLES/BLUS root directory. Enjoy

The Orange Box Update 1.01

Download the 1.01 update, prepare the bin and self files for debug using this klic key - 559A80C1274F4BDBE829ACF076BA2D96
Do not install the update, instead take the 1.01 debug bin and self files and overwrite the original ones.

Boot, install and game on! Enjoy

Tomb Raider Trilogy Update 1.01

Prepare the bin and self files for debug. Do not install the update. Instead, copy and replace the bin and self files from your original copy with the updated ones. Enjoy

Tom Clancy Endwar Update 1.03

Install the update. Prepare the bin and self files for debug and copy them to your PS3 hard drive. Delete the 45kb eboot.bin and rename War2PS3_Retail.ppu.self to eboot.bin. Enjoy

Tom Clancy Ghost Recon Future Soldier Update 1.02

Install the patch and prepare the bin, self and sprx files for debug. On your PS3 hard drive, delete the bin, self and sprx files - if you leave them the game will complain about a corrupt install.

Copy and replace the update debug files over your original disc files. The game will now boot and install properly. Enjoy

Tom Clancy HAWX 2

Cut and paste all the folders from your USRDIR and paste them in your BLES/BLUS root directory. Do the same with inicache.bin, install.psarc and install.size Enjoy

Tom Clancy: Splinter Cell Trilogy HD

Resign E3 patch EBOOT, sc1.ppu.self, sc2.ppu.self, sc3.ppu.self & BinkPS3SPU.spu.self with C0A3B7641C2AD1EF20133A28A3E15FE3 Klic key, then convert to DEX on mount. Note: BinkPS3SPU.spu.self appears to be broken after decrypt.

Tony Hawks Project 8

Here's a fun one for everyone to enjoy. Under USRDIR\DATA\PS3MODULES you'll see three files with the extension CHK - those are actually self files. Rename them from CHK to SELF and turn them into debug versions. Now rename them back from SELF to CHK and load the game. Enjoy

Tony Hawk Shred

You have to have one of the stupid boards for the game to work. I didn't realize this, so be warned not to waste bandwidth.
Cut and paste everything except for the eboot from your USRDIR to your BLES/BLUS root directory. Enjoy

Tron Evolution

Cut everything (besides eboot) in USRDIR and paste into BLES/BLUS root directory. Enjoy

Uncharted 2

This one is easy and simply requires that you boot the game in 'Release Mode' and not 'System Software Mode' You'll know if you did it right, as the game will obviously either load or hard lock and throw up a black screen. Enjoy

Vanquish

This one is easy and simply requires that you boot the game in 'Release Mode' and not 'System Software Mode' You'll know if you did it right, as the game will obviously either load or hard lock at the CriWare screen. Enjoy

Warhammer 40,000 Space Marine

Get this patch and apply it: BLES01347-WARHAMMER40KSM_100-PATBAT.rar (Password: junkienotcrime) Cut everything in USRDIR folder (except EBOOT) and paste to BLES root. Enjoy

Warriors: Legends of Troy

Cut and paste all files from your USRDIR/PS3 folder to the root of your BLES/BLUS directory. Game will now boot properly, no need to install the game when suggested. Enjoy

White Knight Chronicles Update 1.01

Let me start by saying - holy hot crap, this was hard to figure out. This game will not run without that patch installed for starters, so make sure it's installed and the eboot is converted to debug. Now for the fun. Make a directory on your computer hard drive called HDD_GAMEDATA so that your directory looks like this "BLES/BLUS PS3_GAME\USRDIR\HDD_GAMEDATA"

Cut and paste every psarc that ends with the letter H into that new directory. You should have eight, totaling 2.64 GB. Now, copy those same eight files to your PS3 hard drive - /dev_hdd0/game/BCES00225/USRDIR

That's it. Follow those instructions very careful, even a slight misstep can cause it to fail. Good luck! Enjoy?

White Knight Chronicles 2 Update 1.01

Only runs if you install the patch, so do it. DOOOOOO ITTTTTTT. Make a directory on your computer hard drive called HDD_GAMEDATA so that your directory looks like this "BLES/BLUS PS3_GAME\USRDIR\HDD_GAMEDATA"

Cut and paste every psarc that ends with the letter H into that new directory. You should have three, totaling 4.06 GB. Now, copy those same three files to your PS3 hard drive - /dev_hdd0/game/BLUS30784/USRDIR

Finally, move your data folder to the root directory of your BLES/BLUS folder. That's it. Follow those instructions very careful, even a slight misstep can cause it to fail. Good luck! Enjoy?

Winter Sports 2010

Cut everything in USRDIR folder including skin.spu.self (but not the EBOOT) and paste to BLES/BLUS root. Enjoy

XCOM: Enemy Unknown

Cut and paste all folders from your USRDIR and paste them into your BLES/BLUS root directory. Game will now boot properly. Enjoy

X-MEN Destiny

Get the n0drm fix and set everything up for debug as usual. Cut and paste everything from your USRDIR [except the eboot] and paste it in your BLES/BLUS root directory. Enjoy

X-MEN Origins: Wolverine

Cut wgame & binaries folders in USRDIR and paste into BLES/BLUS root directory. Enjoy

From NeilJames: The following is confirmed working with REX 4.21 CFW in full DEX mode.

I managed to get Final Fantasy XIII-2 to work 100% from mmDM, "NO FREEZING!!! at Slot Machines or Chocobo Racing in Serendipity." It's somewhat a simple process but explaining it can be a tad difficult. I had to resign the "Original/Untouched" EBOOT.BIN and .sprx files located in, "BlUS30776\PS3_GAME\USRDIR\", with the new 3.56+ keys so that mmDM would not produce decryption errors upon mounting the game for DEX mode.

After resigning the files with proper keys, mmDM is able to mount the game flawlessly. Next is the 1.06 UPDATE, I FTP'd into the already installed update located at "dev_hdd0\game\BLUS30766\USRDIR\" and deleted the "N0DRM" EBOOT.BIN and .sprx files so that I can add the "original/untouched" files from the Official 1.06 update.

With Aldostools "ps3tools" I downloaded the OFFICIAL 1.06 update and extracted only the EBOOT.BIN and .sprx files from within the "USRDIR" folder. After extracting the files I FTP'd the .sprx files back to the "dev_hdd0\game\BLUS30766\USRDIR\" folder, untouched, no need to resign.

As for the EBOOT.BIN, before FTPing it back to the PS3 I needed to unself the EBOOT.BIN to HEX-Edit "dev_bdvd" to "app_home". I believe Aldostools "ps3tools" can do this by pressing, "Ctrl+Shift+Caps Lock+Enter" but I did it manually. Once the EBOOT.BIN is fixed simply FTP the EBOOT.BIN back to the PS3 located at "dev_hdd0\game\BLUS30766\USRDIR\".

Now that all the fixes are done you can mount the game with "mmDM/ProDG TM" and run the game with no freezes! ^^

PROTIP: I was only able to resign the EBOOT.BIN and .sprx files with Aldostools "ps3tools" after adding the keys from TrueAncestor EBOOT Resigner 4.1 into "ps3tools".

I understand this tut can be somewhat difficult to understand so if Omnomnom can simplify this tut, that'd be great. Hopefully Omnomnom gets what I'm saying so that he can add it to 1st page lol.

PS.USERS on 3.55: I have not tested this with 3.55 DEX CFW so I'm unsure if this method will work. I understand the files would have to be resigned with 3.55 keys but we already had that with the N0DRM files and that's where the freezing came from to begin with. Maybe I'll give it a shot since with REX CFW I can swap from 4.21 to 3.55 and back to 4.21 pretty easy. ^^

multiMAN v04.05.06 DEX Base (20120909) Changelog:

  • Fixes various lockup errors on selecting games

multiMAN 04.05.07 DEX Base (20120910) Changelog:

  • 04.05.07 adds an additional screen after 'retrieving bdemu game titles' which should fix the issue for the impatient users who tried to mount a game within 1 to 5 seconds after the scan was completed, which caused a lock in .06.

From haxxxen: Kind of DEX REBUG to take ingame screenshots.. so i have succeeded in taking pictures with codeunique/mM on a converted dex mfw. it was quite some hassle, but it was worth it and works really fine if all steps taken exactly. in addition, you can use rebug selector and change the debug menus, either the normal dex debug menu or the cex qa debug menu, which allows backup function and clone internal hdd function. and even rebug update packgages work after the installations

NOTES: this could cause rsod, so be careful and i am not responsible as everything works fine on my dex ps3. such rsod can be easily repaired by reinstalling firmware. this is of course only for (converted) dex consoles running 3.55 MFW with peek and poke
i have already included the kmeaw lv2_kernel.self in the archive, so you just have to install lv2loader and run it to load the kernel

Instruction:

install all zips with latest multiMAN (doubleclick on zip in mmOS), and then install the official rebug selector. now you can run rebug selector to change retail or debug xmb/vsh and also use the 2 different debug menus. first one is the normal debug menu, 2nd is the qa menu

to take pictures with codeunique/mM you have to first switch to retail xmb with selector. this will remove of course the debug settings, which are hardcoded in debug vsh.self

to run codeunique and take (cheat) screenshots on a dex, you first have to switch to retail xmb with selector and then after reboot start lv2loader to load alternative kernel. this will also reboot ps3. after this you are good to go to run codeunique and take ingame screenshots on a dex, as long as you do not reboot.

ahh, forgot to give credits to Team REBUG (and dex leaker)... here the zip files to install. i have included latest rebug selectors in the default folder. you can find them in "dev_flash/rebug/packages/" after installation of zips. and there is no spoofer on rebug mode, just plain 3.55 dex !!! ok, react patches applied, too.

Download: https://dl.dropbox.com/u/63377561/MFW/PS3%7Edev_blind.zip / https://dl.dropbox.com/u/63377561/MFW/PS3%7Edev_blind%7Evsh%7Eetc.zip / https://dl.dropbox.com/u/63377561/MFW/PS3%7Edev_blind%7Evsh%7Emodule.zip / https://dl.dropbox.com/u/63377561/MFW/PS3%7Edev_blind%7Evsh%7Eresource.zip

i even have repacked latest dex multiMAN 04.05.07 with the RELOAD eboot from CEX version. this way it runs more smoothly and much less freeze problems. i can also flash DEX2CEX this way without error or problem...

Download: https://dl.dropbox.com/u/63377561/misc/mmDEX_04.05.07_hg.pkg

Some sideinfo: vsh.self.swp is patched with react and unsigned apps, and vsh.self.cexsp version is from official Rebug (=same patches for CEX version), but i have patched build version to match debug's 3.55, just in case. i have tested such things some time ago on actual DEX leak, but there i have got rsod when i have switched to retail xmb and no apps or games were running with a spoofer applied in Rebug mode. but could also have been because i have patched the files wrong back then.

When using retail xmb and kernel, this is indeed a full hybrid, at least as far as i have tested it. even the old mM v2 works with bdemu2 and hermes syscall 8. maybe this way Blu-ray movies also run on a 3.55 DEX? if it is firmware based, maybe we can exchange DEX BD update PKG with CEX update PKG? not that i need it, but wouldn't this make DEX perfect and the better choice?

From hansdamft: This is a patched genlib for 10 slots, just 2 bytes changed at offset 0x0005D979. i think it can be also patched for assigning the size of partition but i am no cracker. i have found this info somewhere else, dunno where it was you have to switch them with ps3gen (on pc) and they will work. i have tried one more, first created and then mounted, but this did not work. at least on 500gb.

Download: genelib.rar

Tested on 3.55 DEX MFW.. using the open PS3Gen and 10 slots, i've got 80010017 error on all images except the first one. think even writing image with open manager did not work, but not sure about this anymore. i have only tested XMB, not manager loaded. the 10 various, PS3Gen mounted images were valid and bootable from XMB.

Kind of DEX Hybrid with Rebug functions:

Credits to Team Rebug and deank for tools and anonymous person for DEX leak (and of course KGeminis for the idea)

First off, i am outing myself as cheater, because i have tried all this only because i wanted codeunique running on dex mfw... and the fact, the screenshot plugin does not work on a dex made me sick and i wanted to get a workaround for this

The benefits of a dex hybrid are:

  • Rebug Selector works
  • you can select between 2 debug menus (DEX/CEX)
  • old homebrew does work (even old payloads ala hermes syscall 8)
  • my favourite: codeunique works
  • screenshot plugin works in retail mode and ingame with codeunique
  • you even could run rebug update packages afterwards
  • (- maybe getting Blu-ray/DVD movies on DEX this way to work?)

The risks:

  • it could give you RSOD if switching vsh.self, but it is easily repairable by reinstalling firmware from recovery menu. i haven't encountered any so far with this setup

You need:

  • a 3.55 DEX MFW with peek and poke (converted)
  • multiMAN CEX latest version 04.05.00 (zip functionality)

The zips: it is everything included you will need, even the official Rebug packages, the selectors and lv2loader, but you can download them from Rebug of course.

https://dl.dropbox.com/u/63377561/MFW/PS3%7Edev_blind.zip
https://dl.dropbox.com/u/63377561/MFW/PS3%7Edev_blind%7Evsh%7Eetc.zip
https://dl.dropbox.com/u/63377561/MFW/PS3%7Edev_blind%7Evsh%7Emodule.zip
https://dl.dropbox.com/u/63377561/MFW/PS3%7Edev_blind%7Evsh%7Eresource.zip

Instructions: just install all the zip files by doubleclick on mmOS with the latest multiman version 04.05.00, which has zip capability. these will install to dev_flash automatically, but to the proper places, so no worries and no devblind needed.

Now you can copy the official rebug packages i have provided from "dev_flash/rebug/packages" (this folder is necessary) to your usb and install them. just select only one of the selectors (i prefer v 1.5 as it is "zoomed" on my screen) and lv2loader.

From now on, you can run rebug selector and choose different debug menus (i have included the CEX QA menu as 2nd) or the retail XMB.. the advantage of CEX QA menu is, it gives the option in system settings to backup all your files, or in debug settings the internal hdd clone feature.

On Rebug mode there is no spoofer applied, as i have had problems on my first try and no app or game was running when i switched to spoofed Rebug mode. it spit every time some error, but dunno which one anymore, so Rebug mode works same as normal mode ! Rebug's ReActPSN patches are also applied on Rebug mode and retail mode.

To be able to run codeunique, just start installed lv2loader and wait on its blackscreen for few seconds. it will beep 3 times and reboot automatically. now after reboot you can run codeunique without any problem as long as you do not reboot.. this will also enable older homebrew such as multiMAN v2 with its bdemu2 payload, but on the other hand it will disable some debug functions like dex bdemu option. (to get everything to normal DEX, just do a reboot)

To take screenshots with multiman or any supporting app, you have to run Rebug selector and switch to retail xmb. this will reboot ps3 and your xmb will look most likely different than before. It will display all retail XMB entries but also remove debug settings option.. to take ingame screenshots with codeunique, you have to select first retail XMB with Rebug selector and after its reboot you also have to run lv2loader.

Finally after the 2nd reboot you can run codeunique and take ingame (cheat) screenshots on a DEX from ingame XMB to get DEX back just run Rebug selector and choose either normal or Rebug mode debug XMB.

From cfwprpht: Hybrid of DEX BIOS and Retail FW files:

Here we go... The Alphabetical Sort Mod for the games Category:

It's just a tiny patch in the registory.xml. A changed value (+ 2 -) and a bit of changing the deffination. We kick out "Common.timeCreated+Game:" and put on the end "Common.title-Game:" before "Game.category" What a mighty patch. You can do that also for other categories or self made segments. Self made segments don't need to be patched in the registory.xml. You can do that in the segment code's direct by only change the value from + to - or other way around.

Patch:

[Register or Login to view code]


Patched Value in registory.xml:

[Register or Login to view code]


The ADD Xtra PARAM.SFO values to the XMB Mod:

To add two additional sfo param's (X0&X4) to the xmb we also first need to patch the registory.xml. After that you can use them in your own made segment and they will only pop up there. So we patch the registory.xml to exclude it from the game category. The sfo param's are no hack. It seems that they are speciall non used sfo param's which also can be set with official sony sdk tools like ps3sys.exe.

Patch:

Orig Value in registory.xml:

[Register or Login to view code]



[Register or Login to view code]


Now you can add the sfo param to you segment code like that:

[Register or Login to view code]


Don't forget to patch the param.sfo of your app/game you want to put in that cat.

SRY for being listed MM as last and not after LV2 Loader but that's in case of ANSII and MM start's with a "m" and not with a "M".

By the way i don't know if it is knowen well but you can use the source of SELF/SPRX Decrypter v0.6 of ".oO Heden / DeLiGhT'2012 Oo." to decrypt some of the DEX 4.21 FW files.

If i recall right it was /dev_flash/sys/external which KDSBest and i played around. (If not external then internal, don't hit me :P )

From aldostools: I made this simple patcher: it patches offset 0x0005D979 of genelib.dll with the selected number of slots (1-255) and then launches ps3gen.exe

Download: aldostools.org/start_ps3gen.exe / start_ps3gen.rar (Mirror) / start_ps3gen.rar (Update)

I hope it works Just copy the start_ps3gen.exe in the same folder of ps3gen.exe (use start_ps3gen.exe whenever you need to change the default number of slots)

Note: it keeps a backup of the original genelib.dll (as genelib.dll.bak). It's only checking file size of genelib.dll (it is not checking CRC32 or hash of the file). I updated the tool now checks file size and the MD5 of genelib.dll