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November 28, 2012 // 6:30 pm - Today PlayStation 3 developer deank has released MultiMAN v04.14.00 Base and Full updates for both CEX and DEX consoles which now includes instant plug-and-play NTFS-formatted HDDs, enhanced BD-mirror support and more with details below followed by multiMAN v04.14.01, multiMAN v04.14.02 and multiMAN v04.14.03.

Download: multiMAN v04.14.00 BASE CEX (20121128) (34.79 MB) / multiMAN v04.14.00 BASE CEX (20121128) (Mirror) / multiMAN v04.14.00 BASE CEX (20121128) (Mirror #2) / multiMAN v04.14.00 BASE CEX (20121128) (Mirror #3) / multiMAN v04.14.00 BASE CEX (20121128) (Mirror #4) / multiMAN v04.14.00 BASE CEX (20121128) (Mirror #5) / multiMAN v04.14.00 BASE CEX (20121128) (Mirror #6) / multiMAN v04.14.00 BASE CEX (20121128) (Mirror #7) / multiMAN v04.14.00 BASE CEX (20121128) (Mirror #8) / multiMAN v04.14.00 BASE CEX (20121128) (Mirror #9) / multiMAN v04.14.00 BASE CEX (20121128) (Mirror #10) / multiMAN v04.14.00 BASE CEX (20121128) (Mirror #11) / multiMAN v04.14.00 Full (20121128) (291.65 MB) / multiMAN v04.14.00 Full (20121128) (Mirror) / multiMAN v04.14.00 Full (20121128) (Mirror #2) / multiMAN v04.14.00 Full (20121128) (Mirror #3) / multiMAN ver 04.14.00 FULL (20121128).part1.rar / multiMAN ver 04.14.00 FULL (20121128).part2.rar (Mirror #4) / multiMAN ver 04.14.00 FULL (20121128).part1.rar / multiMAN ver 04.14.00 FULL (20121128).part2.rar (Mirror #5) / multiMAN ver 04.14.00 FULL (20121128).part1.rar / multiMAN ver 04.14.00 FULL (20121128).part2.rar / multiMAN ver 04.14.00 FULL (20121128).part3.rar (Mirror #6) / multiMAN ver 04.14.00 FULL (20121128) (CEX/DEX) (Mirror #7)

Changelog: mM 04.14.00

Changes related only to 4.20-4.30 CEX/DEX CFWs:


  • BD-Mirror option now supports USB HDDs mounted as /dev_usb000 to /dev_usb127
  • BD-Mirror option uses different approach now and doesn't move the PS3_GAME folder of USB games and doesn't modify the mount table
  • After using BD-Mirror for USB games, the usb drive is still accessible in XMB (Video/Music/Photo/Saves)
  • Improved disc-less support with BD-Mirror option enabled

USB Ports issues:

  • When using more than one USB device mM will disconnect/reconnect them from/to the USB bus in the proper order
  • This fixes games that crash when started from USB when multiple devices are connected

NTFS/PFS usage:

  • It is now possible to use any NTFS usb drive without configuring its Vendor/Device IDs in USB.CFG
  • When switching to NTFS/PFS mode use only one USB HDD connected (mM supports up to 2 partitions: FAT32+NTFS, NTFS+NTFS, FAT32+FAT32)
  • To access the contents of NTFS drives use mmOS and /pvd_usb000 /pvd_usb001 (games from NTFS drives won't show in other display modes)


  • Better support for data CD/DVD/BD discs and improved "Enable Direct Disc Access" function
  • Improved BD-Mirror function for games on internal HDD
  • Games started from mmOS icons/shortcuts handle BD-Mirror/Ext.Game Data options properly
  • Online update server updated (5320 PS3 game covers and 3420 PS1/PS2 game covers)
  • Updated showTIME media player (for mM) to version 04.01.264
  • Updated 8 translation files

Install Package Files (standalone application):

  • Supports split pkg files named in the following format: filename.pkg.0 -> filename.pkg.63, filename.pkg.001 -> filename.pkg.064, filename.pkg.66600 -> filename.pkg.66663
  • Upon launch/refresh the following folders are scanned: /dev_usb***/, /dev_usb***/PKG, /dev_usb***/packages, /dev_hdd0/PKG, /dev_hdd0/packages
  • Updated stDISC application (better drive reset timing and support for 4.30CFW)
  • Updated gameDATA, bdRESET and lastGAME applications to support 4.30CFW
  • Updated showTIME media player (standalone) to version 04.01.264 (CEX/DEX)

The showtime version provided with mM as standalone acts as the build-in one so it returns to mM. If you wish to quit to XMB either use the official build or use {PS} button -> Quit to XMB.

About NTFS - if you previously configured usb.cfg just stick to it. Without USB.CFG only two partitions will be available - that's it.

MultiMAN v04.14.00 Base and Full (CEX and DEX) PS3 Update Arrives

MultiMAN v04.14.00 Base and Full (CEX and DEX) PS3 Update Arrives

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#409 - StanSmith - December 18, 2012 // 7:23 am
StanSmith's Avatar
I'm just hoping I can still use this dongle for something in the future instead of holding the door open with it. I'm wondering if I can flash it with Cobras firmware or can I flash it to use as a FSM dongle?

This OpenCobra payload sounds great, lets hope it can work with Rebug or other CFW firmwares.

#408 - PS4 News - December 18, 2012 // 7:07 am
PS4 News's Avatar
Agreed, and sadly it's amazing how many people don't catch on to this recurring pattern through the years either

Max Louarn and Paul Owen have Gary Wayne Bowser (aka GaryOPA) plug a product on his Divineo / Xecuter funded domains, cash in on it for several months from unsuspecting PS3 scene users, then it fades to black after an alias (ie NoDRM, etc) mysteriously cracks it and releases patches and so on to make it work without needing to buy their 'disposable' product any longer... ironically just in time for their next endeavor to get underway, rinse and repeat all over (they forget to wash, dirty gits )

Its amazing they have been able to get away with this con job so long, but I guess when they buy up scene devs in the process (ie deank, who to this day denies it only fooling himself LOL ) it ensures they have a constant influx of users to keep their customer base stocked and ready to plug new 'disposable' products again to. Welcome to the PlayStation 3 scene!

#407 - dsavage - December 18, 2012 // 6:50 am
dsavage's Avatar
who gives a crap about ode ? lol wtf.

this is not worthless... long as rogero or rebug can make a cfw with cobra built-in this will be pretty damn cool.

looking foward to it.

#406 - kalberto - December 18, 2012 // 6:43 am
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useless to crack it now, because cobra will be releasing ODE and TB was RIP.

#405 - PS4 News - December 18, 2012 // 5:45 am
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Following up on the PS3UserCheat and True Blue unnecessary DRM-infected dongles being hacked alongside zadow28's work, today PlayStation 3 developer oct0xor shared a video of his OpenCobra Payload which aims to render the current Cobra USB dongle from Max Louarn useless.

Below are the details from his blog, as follows: "First I am going to say that this is not going to be an article, just a first blog post and some info about my recent project.

Finally I got my hands on cobra it was quite a lot of time since I touched this last time. There was s good things happened since then eg. I reverse engineered usercheat and true blue, had done a lot ps3 and not ps3 related hacking. There was a bad things eg. BlueDiskCFW, lv0 leak, a lot of devs leave the scene...

Cobra was for me really "the last" thing I have to do.

The last time when I worked on this I didnt had a dongle, and all what I had was a dump by JaiCraB. I reverse engineered it as much as possible, figure out almost all tricks, encrypton and etc. And figuare out that it reads a lot of data from dongle, and I cant do much without dongle itself. Thats why I put this project to the back burner.

Well... I had never buyed anyone dongle, and I never was not going to. All my dongles was donated (thanks again ) but not that time.

it was hard for me to make this decision but a few days ago cobra finally shipped to me...

3 days and now its all over.

Security is good enough, but not without big security risks. But it still the best crypto/obfuscation what I had seen on ps3. Sony have something to learn from this guys, especially now.

Cobra / True Blue almost identical, have the same source code, if you ever hacked 1 thing, 2nd wouldnt be a problem. The main functionality, honestly, not changed since original jb. Thats a shame. Thats why I cracking them like nuts

On the fourth day I taked a decision to make my own "OpenCobra" payload. only clean code without drm and garbage, to be able to port it to any new firmware, and change/add features. It taked 2 days, 3000 lines of asm, and you had seen the result.

Atm it based on 4.1 payload, plans for future is check/add new features from 4.4/5.0. Port to a new firmware (if cobra will not do this for me), and realize all nice innovations from new version of psp emu, such as better emu accuracy, 3D and etc...

In video you had seen Payload Loader. Thats the all code it has:

[Register or Login to view code]

This tag related patches handled by mngr. So far I want to move it in payload. First I have to check how it handled in 4.4 / 5.0

Not sure yet when it will be released, if it will be, but we will see.


[Register or Login to view code]

If this subject will be interested for people, maybe I will write a full article about True Blue / Cobra analysis and hacking.

btw: Me and ~ some psp mysterious dark figure ~ reverse engineered algo for generating valid psp isos back to jule. But saves and a lot of games dont work without patching. So cobra's patched emu much better there imho."

Below are some additional pics from his blog which simply states: Usercheat + Cobra = data, 0x38, 1);
_hexdump(" ECDSA R ", 0x38, s->R, 0x14, 1);
_hexdump(" ECDSA S ", 0x4C, s->S, 0x14, 1);
_hexdump(" ECDSA PUB", 0x60, s->pub, 0x28, 1);
_hexdump(" UNK ", 0x88, s->unk, 0x20, 1);
_hexdump(" OMAC ", 0xA8, s->omac, 0x10, 1);
_hexdump(" PADDING ", 0xB8, s->padding, 0x08, 1);

* \brief Verify section.
* \param s Section.
* \param c Curve.
* \return Verify result.
int verify_section(section_t *s, curve_t *c)
u8 hash[0x14];
u8 _R[21] = {0}, _S[21] = {0};

memcpy(_R + 1, s->R, 20);
memcpy(_S + 1, s->S, 20);

sha1(s->data, 0x38, hash);
ecdsa_set_curve(c->p, c->a, c->b, c->N, c->Gx, c->Gy);
return ecdsa_verify(hash, _R, _S);

//Maybe you're lucky?!
int main()
dump_section("0_1", (section_t *)section0_1);
dump_section("0_2", (section_t *)section0_2);
printf("sig. 1 verified: %s\n", verify_section((section_t *)section0_1, (curve_t *)curve0) ? "yay" : "nay");
printf("sig. 2 verified: %s\n", verify_section((section_t *)section0_2, (curve_t *)curve0) ? "yay" : "nay");
printf("R_1 == R_2: %s\n", memcmp(((section_t *)section0_1)->R, ((section_t *)section0_2)->R, 0x14) ? "nay " : "yay ");
return 0;
}[/code] While this is definitely interesting news, odds are it's just a ploy for the Cobra Team to release a new dongle that will be 'required' for their upcoming PS3 4.3x CFW unfortunately or the PS3 ODE in order to further line their pockets with PlayStation 3 sceners' hard-earned cash once again... as always, time will tell for sure.

More PlayStation 3 News...

#404 - StanSmith - December 18, 2012 // 2:57 am
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I've downgraded back to MultiMan 4.13 and its so much smoother and faster. All 4.14-16 bring is slower, jumpier and buggier gui. All the problems I've been having recently have been due to the updates. DeanK can you revert the GUI back to how it was prior 4.14 as thats when the bugs started and it started to suck. I only have it on 8.4 and it is so much faster and smoother on 4.13. Go have a try yourself and see how slow and laggy its become.

#403 - PS6 - December 18, 2012 // 1:19 am
PS6's Avatar
thanks a lot, this is for 3.55?

#402 - PS4 News - December 17, 2012 // 8:41 am
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Today deank has updated multiMAN to version 04.16.03 which includes improved GUI / loading speeds among the changes below.

Download: multiMAN v04.16.03 Update CEX (20121217) (2.56 MB) / multiMAN v04.16.03 Update CEX (20121217) (Mirror) / multiMAN v04.16.03 Update CEX (20121217) (Mirror #2) / multiMAN v04.16.03 Update CEX (20121217) (Mirror #3) / multiMAN v04.16.03 Update CEX (20121217) (Mirror #4) / multiMAN v04.16.03 Update CEX (20121217) (Mirror #5) / v04.16.03 French Language by winch03200

Changelog: Here is the minor 04.16.03 update which will change your mM experience forever:

  • Improved overall speed of all functions and GUI
  • Data Test/Verify functions now take fraction of the time compared to previous versions
  • Improved 'Verifying data' of USB games by a factor of 50
  • Improved scan before copying a game/folder
  • Improved loading folders in mmOS
  • Improved just a bit deleting games/folders
  • Greatly improved loading content when browsing PS3 HDD/USB drives in game modes
  • Loading Retro ROM/Video/Photo and ISO folders while browsing PS3 HDD/USB is now about 15 times faster
  • Added "Friendly" name option in "Settings"/"Network Servers" for /net_host parties
  • Fixed over-scrolling when browsing through large number of entries
  • Increased max number of entries in game modes by 50% to 3072 (from 2048)
  • The first time you load this version it will take 2-3 seconds longer, but next mM starts will show the GUI in a split second.

The update for CEX/DEX/STEALTH is now available online.

p.s. A big "thanks" goes to all of you who supported multiMAN the last couple of months and before. Thank you!

Also this afternoon I added some more improvements:

  • Improved speed when copying games/files from/to USB HDDs
  • Improved speed when copying games from PS3 Game Discs
  • Improved speed when copying/browsing folders via FTP (LIST/MLSD)

#401 - StanSmith - December 17, 2012 // 1:48 am
StanSmith's Avatar
I think to play other formats and to play via LAN you need the dongle.

#400 - miandad - December 17, 2012 // 12:18 am
miandad's Avatar
guys any one know how to play games throw LAN with multiman?