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MultiMAN v04.10.00 is Now Updated with PS3 Rebug (REX) Support


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121w ago - Following up on the Rebug 3.55.3 / 4.21.1 PS3 CFW REX Editions, this weekend PlayStation 3 developer deank has updated multiMAN to v04.10.00 which includes PS3 Rebug (REX) support alongside the changes outlined below.

Download: multiMAN v04.10.00 Base CEX (20121103) / multiMAN v04.10.00 Base CEX (20121103) (Mirror) / multiMAN v04.10.00 Base CEX (20121103) (Mirror #2) / multiMAN v04.10.00 Base CEX (20121103) (Mirror #3) / multiMAN v04.10.00 Base CEX (20121103) (Mirror #4) / multiMAN v04.10.00 Base CEX (20121103) (Mirror #5) / multiMAN v04.10.00 Base CEX (20121103) (Mirror #6) / multiMAN v04.10.00 Base CEX (20121103) (Mirror #7) / multiMAN v04.10.00 Base CEX (20121103) (Mirror #8) / multiMAN v04.10.00 Base CEX (20121103) (Mirror #9)

Below are the changes, as follows:

v04.10.00

  • Added full support for 4.21REX (REBUG) firmware
  • Added support for 4.21REX in DEX full mode (DEX flash + DEX lv2 kernel)
  • Added support for PS1 disc backups for 4.21REX CFW in DEX/DEX mode
  • Added support for direct-disc-access for 4.21REX CFW in DEX/DEX mode (data CD/DVD/BD discs)
  • Added support for flashing 256MB NAND *.EID0.NANDBIN backups
  • Users with broken BD drives can use 4.21REX in DEX mode with fake BDEMU stick/image for 100% game compatibility

IMPORTANT NOTE: If you're using DEX mode in 4.21REX, use this CEX version of mM (do not install the reguar DEX mM which is only for official dex firmwares).

This package also includes:

  • Rebug Toolbox 02.00.00
  • c2d + openssl
  • DUMMY_BDEMU.rar

About DUMMY_BDEMU:

It is to help users with broken BD-ROM drives (which have a working logic board and married to the PS3). A lot of games have issues when started from /app_home or using "Direct Boot", that's why this is the BEST solution for such users. You will have to be on 4.21CFW REBUG (REX) with DEX Target ID flash and DEX LV2 Kernel (full DEX MODE).

From the ReadMe file: If you do not want to waste a whole USB HDD you can use a small 512MB USB STICK to emulate your broken BD-ROM.

Needed:

  • PC and PS3
  • USB stick/drive (512MB minimum size)
  • Disc Image Generator Software (ps3gen)
  • PLAYSTATION3.iso Dummy BDEMU image
  • 4.21CFW REBUG (REX) operating in DEX mode with DEX lv2_kernel (FULL DEX MODE)
  • Connect a USB HDD to be used for BDEMU
  • Start "Disc Image Generator for Playstation3" (ps3gen)
  • Click "Show" button in the top right-hand corner
  • Click "Select File..." button
  • Locate and select "PLAYSTATION3.iso" provided in this archive
  • Click "Save / Emu ..." button
  • Select "Write Image to BD Emulator HDD"
  • Select your BDEMU USB HDD
  • Pick a slot from the list and click "Write Image"

On your PS3 with 4.21REX CFW and multiMAN 04.10.00 installed:

  • Install "Rebug Toolbox 02.00.00" and launch it
  • In SELECTOR: REBUG MODE / DEBUG XMB / DEBUG MENU
  • In DEX/CEX: Flash your DEX EID0 NOR/NAND file (DEX-FLASH.EID0.NORBIN or DEX-FLASH.EID0.NANDBIN file on /dev_usb000 stick)
  • Quit Toolbox and reboot your PS3
  • In XMB "Settings" go to "Debug Settings" and set "Blu-ray Disc Access" option to "BD Emulator (USB)"
  • Turn off your PS3
  • Connect the BDEMU USB HDD drive/stick to the right-most port (/dev_usb000) - the port closest to the BD-ROM drive
  • Turn on your PS3
  • You should see "PLAYSTATION(R)3" Game Disc mounted in XMB Game column
  • Start multiMAN 04.10.00+, load a game from internal HDD or external USB HDD connected to another port. Do not unplug the BDEMU USB drive.
  • Start your game from the Disc Icon in XMB.

Done. In the pictures below you can see how it looks when you boot your PS3 with the dummy disc game, if you start it and if you mount a game with mM (Assassin's Creed III used as example) and check XMB




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Comments 1258 Comments - Go to Forum Thread »

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#158 - lzyslckr - 163w ago
lzyslckr's Avatar
I have but one question. What are the songs that play during the themes?

#157 - SigmaXIX - 163w ago
SigmaXIX's Avatar
As far as I know, CobraUSB will still be required if you have an old FAT and want to play PS2 imports, right?

#156 - DeVil3o3 - 163w ago
DeVil3o3's Avatar
Quote Originally Posted by DemonoidMaster View Post
alright thanks. also, you said he updated his original MM project with a new build ? so this means Cobra MM is at 4.00 'ish. Deank's MM is at v09.02.09 ..

any differences ? new stuff? best option (your opinion on which version is best)??

No, it was a internal update for the media player showtime that is built into multiman. deans multiman hasn't been updated.

Not 100& sure of exact differences, read changelogs. Cobra multiman has extra options compared to deans multiman but its only better in reality if you have a use for them of course.

#155 - zirosko - 163w ago
zirosko's Avatar
Is it possible to mount video_ts folder to be seen as inserted DVD in XMB and then watched with menus? Have 15 copies of DVDs on external HDD and only I can do is to watch VOBs.

#154 - DemonoidMaster - 163w ago
DemonoidMaster's Avatar
alright thanks. also, you said he updated his original MM project with a new build ? so this means Cobra MM is at 4.00 'ish. Deank's MM is at v09.02.09 ..

any differences ? new stuff? best option (your opinion on which version is best)??

#153 - DeVil3o3 - 163w ago
DeVil3o3's Avatar
I'll try answer some questions as the rest is only a possibility:

no dean hasn't left scene as he released an update for standard multiman showtime today. he has not released an update for normal multiman in sometime which has lead to this speculation IMO.

Yes. all users can use this now because it has been opened up to the whole scene, some features still require cobra but it has more features available to standard users than normal multiman. yes, one version release that works for everyone.

#152 - cfwprophet - 163w ago
cfwprophet's Avatar
Uhmm... no it's more that kind that deank helped them with the cobra stick and it's also nearly on that team cobra. The files used are from dev_flash and just ported / modified. No offence meant to any one. But just think, deank knows about that stuff, he also knows about the emulators but his official mm would not be developed to a lv like the cobra stick mm use. But they use his source to make Cobra MM soooo... use your brain

#151 - DemonoidMaster - 163w ago
DemonoidMaster's Avatar
Alright so if i undertand this properly... MultiMan's creator deank left the scene and now Team Cobra decided to pick this up and from now on they're doing the releases ?? wtf... anyhow also...

Users that are just using any kind of jailbroken PS3 can use this even if it's meant for the dongle ??

Is it a one version release only ? or is there one MM release for the dongle and one for the non-cobra users ?... because all i see is one link and its mirror link (both the same).

#150 - DeVil3o3 - 163w ago
DeVil3o3's Avatar
As far as I know Multiman has great compatibility with lots of ps1 games built in without any dongle required, Cobra are planning to support multidisk games too though which will be the only ps1 bonus to Cobra owners, if that gets released, it probably will, then the free scene will get it too not long after.. same old story!

#149 - Prince Valiant - 163w ago
Prince Valiant's Avatar
PSP/PSOne games as well, no?

 

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