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November 3, 2012 // 4:34 pm - Following up on the Rebug 3.55.3 / 4.21.1 PS3 CFW REX Editions, this weekend PlayStation 3 developer deank has updated multiMAN to v04.10.00 which includes PS3 Rebug (REX) support alongside the changes outlined below.

Download: multiMAN v04.10.00 Base CEX (20121103) / multiMAN v04.10.00 Base CEX (20121103) (Mirror) / multiMAN v04.10.00 Base CEX (20121103) (Mirror #2) / multiMAN v04.10.00 Base CEX (20121103) (Mirror #3) / multiMAN v04.10.00 Base CEX (20121103) (Mirror #4) / multiMAN v04.10.00 Base CEX (20121103) (Mirror #5) / multiMAN v04.10.00 Base CEX (20121103) (Mirror #6) / multiMAN v04.10.00 Base CEX (20121103) (Mirror #7) / multiMAN v04.10.00 Base CEX (20121103) (Mirror #8) / multiMAN v04.10.00 Base CEX (20121103) (Mirror #9)

Below are the changes, as follows:


  • Added full support for 4.21REX (REBUG) firmware
  • Added support for 4.21REX in DEX full mode (DEX flash + DEX lv2 kernel)
  • Added support for PS1 disc backups for 4.21REX CFW in DEX/DEX mode
  • Added support for direct-disc-access for 4.21REX CFW in DEX/DEX mode (data CD/DVD/BD discs)
  • Added support for flashing 256MB NAND *.EID0.NANDBIN backups
  • Users with broken BD drives can use 4.21REX in DEX mode with fake BDEMU stick/image for 100% game compatibility

IMPORTANT NOTE: If you're using DEX mode in 4.21REX, use this CEX version of mM (do not install the reguar DEX mM which is only for official dex firmwares).

This package also includes:

  • Rebug Toolbox 02.00.00
  • c2d + openssl


It is to help users with broken BD-ROM drives (which have a working logic board and married to the PS3). A lot of games have issues when started from /app_home or using "Direct Boot", that's why this is the BEST solution for such users. You will have to be on 4.21CFW REBUG (REX) with DEX Target ID flash and DEX LV2 Kernel (full DEX MODE).

From the ReadMe file: If you do not want to waste a whole USB HDD you can use a small 512MB USB STICK to emulate your broken BD-ROM.


  • PC and PS3
  • USB stick/drive (512MB minimum size)
  • Disc Image Generator Software (ps3gen)
  • PLAYSTATION3.iso Dummy BDEMU image
  • 4.21CFW REBUG (REX) operating in DEX mode with DEX lv2_kernel (FULL DEX MODE)
  • Connect a USB HDD to be used for BDEMU
  • Start "Disc Image Generator for Playstation3" (ps3gen)
  • Click "Show" button in the top right-hand corner
  • Click "Select File..." button
  • Locate and select "PLAYSTATION3.iso" provided in this archive
  • Click "Save / Emu ..." button
  • Select "Write Image to BD Emulator HDD"
  • Select your BDEMU USB HDD
  • Pick a slot from the list and click "Write Image"

On your PS3 with 4.21REX CFW and multiMAN 04.10.00 installed:

  • Install "Rebug Toolbox 02.00.00" and launch it
  • In DEX/CEX: Flash your DEX EID0 NOR/NAND file (DEX-FLASH.EID0.NORBIN or DEX-FLASH.EID0.NANDBIN file on /dev_usb000 stick)
  • Quit Toolbox and reboot your PS3
  • In XMB "Settings" go to "Debug Settings" and set "Blu-ray Disc Access" option to "BD Emulator (USB)"
  • Turn off your PS3
  • Connect the BDEMU USB HDD drive/stick to the right-most port (/dev_usb000) - the port closest to the BD-ROM drive
  • Turn on your PS3
  • You should see "PLAYSTATION(R)3" Game Disc mounted in XMB Game column
  • Start multiMAN 04.10.00+, load a game from internal HDD or external USB HDD connected to another port. Do not unplug the BDEMU USB drive.
  • Start your game from the Disc Icon in XMB.

Done. In the pictures below you can see how it looks when you boot your PS3 with the dummy disc game, if you start it and if you mount a game with mM (Assassin's Creed III used as example) and check XMB

MultiMAN v04.10.00 is Now Updated with PS3 Rebug (REX) Support

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#199 - PS4 News - June 6, 2012 // 3:14 am
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Cobra multiMAN mmOS / mmCM v04.03.02 PS3 update for those with the DRM dongle is below which includes bdRESET2 via deank which fixes the ability to mount app_home and get the disc icon back after TB users turn on their PS3 without having to eject / reinsert or run / exit multiMAN.

Download: Cobra mmCM v04.03.02 Base (20120606)

6 - 06 - 2012


  • Extended desktop content to 48 icons (6 system and 42 user defined); system icons cannot be moved/renamed/deleted
  • Added ability to arrange desktop icons - press L3 over an icon to move it to a free placeholder and then press L3 to place it
  • Fixed issue with playing/loading 2GB+ files with Showtime from /net_host or NTFS USB HDD (file wrongly cached to /dev_hdd1 when there isn't enough space there)
  • Fixed issue when USB.CFG is not present in USRDIR - now warning is issued when user enables PFS mode
  • Fixed loading of last open folders in mmOS - now /pvd_usb* folders from NTFS drives are not reloaded

#198 - PS4 News - June 4, 2012 // 4:57 am
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Following up on their previous release, today Team Cobra has released multiMAN mmCM update v04.03.01 with the mmOS changes detailed below, as follows:

Download: mmCM v04.03.01 Base (20120604) (25.19MB)

4 - 06 - 2012

mmCM ver 04.03.01 BASE


  • Added option to mmOS context menu: [Paste as Link] to create shadow copy of one folder copied to
  • Added ability to create desktop shortcuts to devices (hdd, usb, ms, cf, sdhc)
  • Added free space information for devices when browsing PS3 Root
  • Added information to the window status bar about selected entries and their size
  • Added "Home" menu with options to Enable Direct Disc Access Mode, to Restart/Quit to XMB, to
    Restart/Shutdown PS3
  • Added key-combo "SELECT+TRIANGLE" to minimize current window (holding the combo will minimize all
    windows) (press or hold [SQUARE] to switch/restore)
  • Fixed issue with loading Blu-ray movies in ISO format which contain jacket images in BDMV/META/DL folder
    (introduced in 04.02.04)
  • FTP Service: For best performance use ACTIVE mode and 2 concurrent file transfers
  • Improved loading of PSX games burned to CD (no eject/insert procedure)

Recorded non-PSX CD/DVD/DVD-Video discs:

  • No need to enable Direct Disc Access Mode *if disc is inserted while mM is running* (for best results
    insert the disc after mM is loaded)
  • It allows users easier access to content on recorded discs (video/music/pictures/data) in mM and spawned
    applications (Showtime)

#197 - smokyyuwe - June 2, 2012 // 2:06 am
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Just a quick note to people, the movement of the windows is super sensitive.

Over all though, amazing work. Can't wait to see what else he is able to add to the OS or mm itself.

#196 - jabberosx - June 1, 2012 // 2:20 pm
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Don't know how i missed this. But isn't this more important than the mmOS release ?? Any dev's looking /working on this to release the free cfw version of cobra ?

#195 - SwordOfWar - June 1, 2012 // 1:04 am
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I just hope the new mmOS feature doesn't make transferring video files to my PS3's HDD more difficult (more steps) since that is my current main/only function for it during the past several months.

So, for that to happen, let's hope that currently open windows/directories get saved on exit and appear on next use.

#194 - PS4 News - June 1, 2012 // 12:43 am
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Following up on the previous Cobra mmOS multiMAN Cobra Manager (mmCM) updates, today condorstrike has made available the mmCM v04.03.00 changelog alongside mmOS PS3 File Manager functions detailed below.

Download: mmCM v04.03.00 Base (20120531) (24.63MB) / mmCM v04.03.00 Full (20120531) (293.93MB) / mmCM v04.03.00 Base (20120531) (Mirror) / mmCM v04.03.00 Full (20120531) (Mirror)

To quote from (linked above) and via on the changes:

04.03.00 -

  • Added support to launch DVD-Video titles (disc/folder format) from mmOS and other display modes (Showtime Media Player required)
  • Added support to load DVD-Video movies in ISO format from DVDISO folder (Showtime Media Player Required) (for non-Cobra Firmwares)
  • Added option to override SBS/TB modes in stereo player for .avi3d video titles (with L3/R3)
  • Changed: File Manager is replaced by a new powerful and memory efficient engine (mmOS) to resemble desktop environment

mmOS features:

  • Uses just 1-2MB of RAM (about 10-15 times less than the old File Manager mode), intuitive and faster
  • Desktop + Taskbar + 7 Windows + Desktop Shortcuts + Clock + Tray + Clipboard
  • Clipboard and each window support up to 4096 entries
  • Window properties: minimize, restore, close, move, sort contents by name/size/date (asc/desc), fast scroll in rows and pages
  • Window history: 16 path levels deep (forward and backward), window state and current scroll/cursor position
  • Window contents: content icons/names/size/date, status bar, header, scrollbar
  • Window actions (single click/tap): single/multiple entry selection
  • Window actions (double click/tap): start music playback, image viewer, hex/text viewer, launch executable files (.self/EBOOT.BIN), play video titles (standard 2D and AVI3D), play DVD folders/ISO, direct-boot or load "folder/jb" games, load Blu-ray/DVD-Video/PS3/PSP/PS2 ISO files and BIN+CUE PSX images, load AVCHD video folders, mount folders to install PKG files, install themes and launch PSX games from CD-R discs (when DDA mode is enabled: PSX.EXE/SYSTEM.CNF/ps1_*emu.self)
  • Taskbar actions: minimize/restore a window, minimize all, change active window
  • Context/command menu functions: Copy (copy selected entries to clipboard), Cut (copy selected entries to clipboard; entries will be deleted after "Paste"), Paste (paste clipboard contents), Paste as ISO (create an ISO file from a single folder selected with "Copy"), Delete, Rename, Properties, Create New Folder, Create Shortcut, Shadow for PKG game (when a PS3_GAME folder is selected from a game under /dev_hdd0/GAMES), Activate BD-Mirror (when a PS3_GAME folder is selected from a game under /dev_usb***/GAMES), Eject Disc, Open in HEX Viewer, Refresh Net Host
  • Added option in "Settings" - "Swap Sticks In mmOS - Change actions of Left and Right Sticks in mmOS."


  • Right Stick - Move mouse pointer (can be changed to Left Stick in Settings "Swap Sticks in mmOS")
  • Left Stick - Move active window (can be changed to Right Stick in Settings "Swap Sticks in mmOS")
  • LEFT/RIGHT - One directory level back (history) / forward
  • UP/DOWN - Scroll up/down window contents
  • L2/R2 - (PgUp/PgDn) Scroll window contents in pages
  • CROSS - (single tap) Select/Deselect entry
  • CROSS - (double tap) Execute/View/Play/Open folder
  • CIRCLE - (right click) Open command/context menu
  • SQUARE - (ALT-TAB) Switch active window
  • SELECT+(CROSS double tap) - Open folder in new window
  • SELECT+(CIRCLE) - (ALT-F4) Close active window
  • SELECT+(SQUARE) - (F5) Refresh active window
  • SELECT+(UP/DOWN/LEFT/RIGHT) - Move mouse pointer (useful with BD-Remote Controller)

Finally, below is how to launch PSN games via multiMAN for those interested from sealhealy (via

Launch PSN Games from multiMAN like any other PS3 backup:

1. Install your PSN package game like you normally would
2. In multiman go into file manager and navigate to /dev_hdd0/game
3. Find the corresponding game folder to the game you just installed eg. 'Tom Clancy's Splinter Cell HD' = NPEB00527
4. Copy this folder to your USB game folder /dev_usb000/GAMES
5. Now rename the copied folder to something meaningful eg./dev_usb000/GAMES/NPEB00527 becomes /dev_usb000/GAMES/[Splinter Cell HD]-NPEB00527
6. Inside the [Splinter Cell HD]-NPEB00527 folder create a new folder called PS3_GAME eg. /dev_usb000/GAMES/[Splinter Cell HD]-NPEB00527/PS3_GAME
7. Now move all files inside /dev_usb000/GAMES/[Splinter Cell HD]-NPEB00527/ into the PS3_GAME folder.
8. Go back to your Game list and refresh it, the new game will appear
9. Mount the game
10. When kicked back to XMB start the game from App_home not the disc icon


  • You don't always need to copy all files sometimes just creating the file structure and copying the eboot.bin and param.sfo is enough.
  • I also think the reverse maybe true for some other games that don't work copying only eboot.bin eg. leave behind only eboot.bin param.sfo TROPDIR in the /dev_hdd0/game folder.
  • Creating a shadow copy of the USRDIR may also work? Nope

More PlayStation 3 News...

#193 - HeyManHRU - May 19, 2012 // 4:44 pm
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It's about time MultiMan Manager become it's own OS. I wonder if it will have an inbuilt browser in the near future though, never like the PS3 one.

#192 - Roach95 - May 19, 2012 // 12:56 pm
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#191 - PS4 News - May 17, 2012 // 9:38 am
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Below are some details on the upcoming Cobra mmOS and multiMAN Cobra Manager (mmCM) updates from Gary Wayne Bowser aka GaryOPA (via as follows:

It has been very silent recently in 'mmCM' updates, but we have good news today, developers behind 'Team Cobra' have contacted us and shared with us what they been working on since March, and it is is awesome, basically a full featured desktop enviroment called 'mmOS' to replace the old multiman file manager.

Click on the above picture, for a jaw-dropping HD screenshot of 'mmOS' in action, and after your jaw lifts off the keyboard, see below some of it's features:

  • supports 8 windows with up to 4096 entries per folder
  • double-click to launch video/music/picture/games...
  • single-click to multiple-select for copy/move
  • desktop icons for fast access to various options/functions
  • (shortcuts for showtime, games, themes, user created shortcuts)

This is just a hint of what is coming in the next big update, so we can't wait to see 'mmOS' all completed and fully in action with its many new jaw-dropping features on our PS3 consoles, and it might not be too long either as the developers are hinting at before this month's end for a big release, so this is already heating up to be nice hot summer for us Jailbreak Sony PS3 owners!

#190 - PS4 News - April 10, 2012 // 1:23 am
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Below are details from anonymous on IRC (via DemonHades - on using a USB drive as a Blu-ray drive to dump the entire RAM alongside the Cobra USB Payload 2 code leaked.

Using USB DRIVE as Blu-ray Drive:

[Register or Login to view code]

Using USB DRIVE as Blu-ray Drive:

[Register or Login to view code]

Dump entire ram when USB specific is introduced:
/* JaiCraB 14/07/2011 */
/* Plugin TheGrid: */
/* Dump entire ram when USB especific is introduced */
/* Private use to */
#include "defines.h"
#include "gccpch.h"
#include "ps3Utils.h"
#include "ps3FileSystemUtils.h"

void lv1dumplv1()
uint64_t Valor;
uint64_t x=0,i=0;

char internal_buffer[255];
unsigned char buffer_dump[0x400];
int result, fd;

for (i=0;i