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136w ago - While everyone is awaiting further details on PlayStation 3 Custom Firmware 4.21 from the Red Power Team, today multiMAN was updated to version 04.06.00 followed by v04.06.01 adding PS3 4.21 CFW support among the changes outlined below.

Download: MultiMAN v04.06.00 / MultiMAN v04.06.00 (Mirror) / MultiMAN v04.06.00 (Mirror #2) / MultiMAN v04.06.01 / MultiMAN v04.06.01 (Mirror)

What's new in multiMAN 04.06.00:

  • multiMAN celebrates 2 years. CONGRATULATIONS!
  • Added support for 4.21CFW (CEX) (syscall 6-10 required):
  • "Standard" BD-Emulator option (sc36) (Hermes not supported yet)
  • Direct Disc Access (LV1&LV2 patched for Storage Manager access)
  • Raw access to optical media (PS1 backups & Showtime access to BD/DVD/CDs)
  • BD-Movie Region Changer
  • BD-Mirror for INT/EXT games

! Not fully tested with Red Power's 4.21CFW (Hermes payload used and syscall 1021 required)

What's new in multiMAN 04.06.01:

  • Added support for 4.21CFW (DEX) (syscalls 6-7 required):
  • "Standard" BD-Emulator option (sc36)
  • BD-Mirror for external / USB games

Finally, below are some related comments on the multiMAN v04.06.00 update as follows:

From Lightyear: multiMAN has supported 4.21 for a LONG time. now it's just CEX 4.21 support... it's really not that different. and deank releasing mm that supports 4.21 does NOT mean a completely 3rd party scene group is working on a new 4.21 CFW! they are not even working with dean... they have their own backup manager, according to their posts. *facepalm*

FWIW, multiman automatically worked on 4.21... dean didn't change anything to make that happen. someone just tested it out and realized it worked. just like PSX support. that was just a native thing that someone just "discovered" was working one day.

From deank: I see no mentions of DEX in the "What's new"/change log, quite the contrary. And - no - the mM update server is not hacked.

I just woke up and read some posts about some chinese shtty dongle for 4.21... Just to make it clear - the mM update has nothing to do with it and doesn't need a dongle if used with 4.21cfw. It is a pure speculation I guess, because there are a lot of people around who won't allow another dongle to surface anyway. I don't believe that their dongle (which I doubt it exists at all) will see the light of any day!

Why do you ask me about their stuff? I don't know any of them nor do I know what they're going to do. Someone leaked a file from their 'promo system' (the eboot.bin they use to launch that old multiMAN version), I took a look at it, I saw what patches they use for 4.21 and implemented some of them in mM and added syscall36. As simple as that - that way nothing is hidden in 'their system/manager' and is available in the regular public mM version. I know for sure that their firmware uses hermes because I saw how the payload and stuff is loaded in that leaked eboot.bin, hence I mentioned it in mM's changelog.

I already posted what I think few pages back. In addition to that - I think it will be a huge mistake if they decide to sell dongles.

I added some additional checks to make mM recognize when it is running on peek/poke-enabled 4.21CFW. Then it adds syscall36 just like it does on 3.55, which means that games should work without patching.

When asked why update MM to a hypothetical 4.21 his reply was quite arrogantly: Because I can, no other reason.

Also from deank when asked why 4.21 CFW support was listed if not fully tested yet: Ah, just don't tell me what and where I should put.

Finally a few weeks later he partially comes clean, revealing what used to be open source code and making the following statement for those interested.


MultiMAN v04.06.00 is Released, Adds Support for PS3 4.21 CFW

MultiMAN v04.06.00 is Released, Adds Support for PS3 4.21 CFW

MultiMAN v04.06.00 is Released, Adds Support for PS3 4.21 CFW

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#424 - PS4 News - 123w ago
PS4 News's Avatar
Today deank has updated to multiMAN v04.17.05 with the changes below, as follows:

Download: multiMAN v04.17.05 Update (20121229) (7.8 MB) / multiMAN v04.17.05 Update (20121229) (Mirror)

multiMAN 04.17.05 update is available online.

  • Added [ brewology.com ] installable packages in the WEB column
  • Fixed access to AVCHD/Blu-ray Movie Discs and DVD Video Discs
  • When moving files on the same drive mmOS won't check for available free space
  • Improved background scanning/verifying of USB games
  • Added support for AVCHD HDD movies to lastGAME

Includes:

  • multiMAN CEX/DEX/STEALTH update versions
  • lastGAME 04.01 with support for AVCHD HDD
  • installPKG and installPKG [Singstar Replacement]

#423 - PS4 News - 123w ago
PS4 News's Avatar
Today deank has updated to multiMAN v04.17.04 with the changes below, as follows:

Download: multiMAN v04.17.04 Update CEX (20121226) (1.76 MB) / multiMAN v04.17.04 Update CEX (20121226) (Mirror) / multiMAN v04.17.04 Update CEX (20121226) (Mirror #2) / multiMAN v04.17.04 Bare CEX (20121226) (only 3.8 MB) / multiMAN v04.17.04 Bare CEX (20121226) (Mirror) / multiMAN v04.17.04 Bare CEX (20121226) (Mirror #2) / multiMan v04.17.04 LangVi (VietNamese) by taminhluan

multiMAN 04.17.04 update is available online (cex/dex/stealth)

  • Visual improvements
  • Added SD/MS/CF entries in Retro
  • Fade-in for game backgrounds
  • Some other improvements related to copying/scanning/verifying/etc
  • multiMAN "minimal"/"bare" version available (read below)

Few weeks ago some people requested a 'minimalistic' version of multiMAN. For them I created this package (linked above).

This is a skinned down version (BARE). It can be installed on any PS3 without the need of a previous mM installation. It is like a "base" but the differences are:

  • Simple theme (2MB) (no theme music)
  • No GUI translations (English only)
  • No user fonts (only system fonts will be used)
  • No PS1/PS2/PSP names/IDs database (no game names will be displayed)
  • AIOMOD not included (old BD-Mirror method for USB games will be used on 4.21+CFWs)

Do not use it unless you're the one who asked for it. BARE can be installed on any firmware for normal users who don't really need any of the listed above features. Of course NONE of these features are present in other BUMs so everyone should be happy.

It can be installed on top of your current mM if you wish to test it (you will not notice much difference, because you already have the fonts/translations/aiomod/themes installed).

This bare version is suitable for:

  • English speaking users
  • All 3.41/3.55 (non Cobra/TB) firmwares
  • All 4.21+ firmwares (disc may be required when booting bd-mirror USB games if AIOMOD.BIN is not present)
  • Weeners who complain all the time that 130MB is too much for a stupid PS3 homebrew like mM

I hope you like the new mM logo fade in/out and the boot sound (you can delete or replace USRDIR/sys/BOOT.MP3 if you wish) and the nice way game posters (PIC1.PNG) fade-in while browsing the list.

If you wish you can update online (start mM while holding L2+R2 and update). Let me know if this is fixed. Thanks for the report!

Update: Here is the updated version of lastGAME 4.01 application:

Download: lastGAME41.pkg (285.53 KB)

  • If used with latest mM it supports loading of the last AVCHD HDD video
  • Improved support for 4.30CFW

Here are some screenshots from the "WEB" column of mM. It was only used for downloading themes, but now I extended its functions a bit. Here is how it looks:

When you click an entry, mM will download the package in /dev_hdd0/PKG so you can install it later.

#422 - Djmatrix32 - 123w ago
Djmatrix32's Avatar
It's all good and I figured as much just wanted to make sure.

#421 - hilongo - 123w ago
hilongo's Avatar
Sad to tell you this, but Nope .... That Retro column if for emulators of much older consoles (Like FCEU to play old NES roms)

#420 - Djmatrix32 - 123w ago
Djmatrix32's Avatar
So under the Retro multiman are you able to play PS1 and PS2 back ups? I have a 80gb BC model and I was wondering if I could play my Ps2 back ups from multiman.

#419 - PS4 News - 123w ago
PS4 News's Avatar
Today deank has updated multiMAN once again to version 04.17.03 (20121224) with the changes below.

Download: multiMAN v04.17.03 Update (20121224) (5.56 MB - Includes regular and stealth updates + IPF + IPF[Singstar Replacement]) / multiMAN v04.17.03 Update (20121224) (Mirror) / multiMAN v04.17.03 Update (20121224) (Mirror #2) / multiMAN v04.17.03 Update (20121224) (Mirror #3) / InstallPKG [SingStar Replacement].pkg / InstallPKG.pkg

multiMAN 04.17.03 is available online now (cex/dex/stealth):

  • mM is now even faster
  • Installing PKG files from /dev_hdd0 now doesn't require copying and losing time and space (takes less than a second)
  • Added progress bar when copying non-split files from USB in installPKG application
  • Fixed problem with split games in stealthMAN
  • InstallPKG [Singstar Replacement] available (updated)

#418 - PS4 News - 124w ago
PS4 News's Avatar
MultiMAN v04.17.00 is now available from deank with both speed optimizations and reduced PS3 RAM usage. Be aware the Stealth version (StealthMAN) isn't completely safe as Sony (or other users) can still see when you 'Install Package Files' (as pictured below) at the moment.

Download: multiMAN v04.17.00 Base (20121220) (111.88 MB) / multiMAN v04.17.00 Base (20121220) (Mirror) / multiMAN v04.17.00 Base (20121220) (Mirror #2) / multiMAN v04.17.00 Base (20121220) (Mirror #3) / multiMAN v04.17.00 Base (20121220) (Mirror #4) / multiMAN v04.17.00 Base (20121220) (Mirror #5) / multiMAN v04.17.00 Base (20121220) (Mirror #6) / multiMAN v04.17.00 Base (20121220) (PKG)

Changelog:

Includes:

  • multiMAN ver 04.17.00 BASE CEX (20121220).pkg
  • multiMAN ver 04.17.00 BASE DEX (20121220).pkg
  • multiMAN ver 04.17.00 BASE CEX STEALTH (20121220).rar
  • Latest versions of mmRAS and mmRAS_server by aldostools
  • Latest version of installPKG (with support for /dev_hdd0/PKGTMP)
  • Showtime, bdRESET, stDISC, gameDATA, lastGAME as usual

Here are the changes from 04.16.02/03/04/05/06 to the latest:

  • Improved overall speed of all functions and GUI
  • Data Test/Verify functions now take fraction of the time compared to previous versions
  • Improved 'Verifying data' of USB games by a factor of 50
  • Improved scan before copying a game/folder
  • Improved loading folders in mmOS
  • Improved just a bit deleting games/folders
  • Greatly improved loading content when browsing PS3 HDD/USB drives in game modes
  • Loading Retro ROM/Video/Photo and ISO folders while browsing PS3 HDD/USB is now about 15 times faster
  • Added "Friendly" name option in "Settings"/"Network Servers" for /net_host parties
  • Fixed over-scrolling when browsing through large number of entries
  • Increased max number of entries in game modes by 50% to 3072 (from 2048)
  • Improved speed when copying games/files from/to USB HDDs
  • Improved speed when copying games from PS3 Game Discs
  • Improved speed when copying/browsing folders via FTP (LIST/MLSD)
  • Added support for up to 99 pkg files in the [* Install Package Files] queue
  • [* Install Package Files] function will scan /dev_hdd0/PKGTMP and will MOVE the queued pkg files from this folder (saving HDD space by not copying to temp location)
  • mmOS will now honor the "Verify USB Games" setting when starting games from icons/shortcuts/game-folder
  • Scanning for active USB storage devices is now performed in the background and will speed up loading games on 4.xxCFW
  • Verifying games in now performed in the background (when possible) to avoid delays when loading games

While on the 'improvement' track I decided to remove and completely rewrite another major function in mM - copying folders/games. Currently the memory used by the new function is down to 6MB (from 12MB - used to be 32MB in the beginning). While at it I added the double progress bar so you can monitor the progress for each file and the overall progress.

I used LittleBigPlanet game as a test/reference when I started improving things last week and finally got about 15-30% speed increase.

8343MB (240 files):

Before the optimizations:

  • HDD->USB = 13:20min (800 seconds) (~10.4MB/s)
  • USB->HDD = 11:30min (690 seconds) (~12.1MB/s)

After the optimizations:

  • HDD->USB = 10:30min (630 seconds) (~13.3MB/s) (about 28% faster)
  • USB->HDD = 08:30min (510 seconds) (~16.4MB/s) (about 35% faster)

Of course with games with less files the transfer speed hits the limit of the internal HDD (~30MB/s) or the external USB (~20MB/s) like for example copying GT5 (14056MB in 19 files):

  • HDD->USB = 15:05min (905 seconds) (~15.5MB/s)
  • USB->HDD = 11:58min (718 seconds) (~19.6MB/s)

Copying from PS3 Game Disc is at ~8.4MB/s (which is the max. read rate of the ps3 bd-drive). It may not look THAT much faster, but probably with larger games the saved time will be a lot more. 5 or 15 mins saved is still something.

p.s. To those who wonder about the latest speed improvements - you may remember my posts during the year: "Saved 5MB or RAM here... 20MB or RAM there... another 15MB RAM saved..." so finally I found time to utilize the resources I managed to free. Now I had to rewrite a lot of functions from scratch and optimize them as much as I can. The result is more speed and stability.

Here is how I do it in installPKG and mM: Method of calling to install "/dev_hdd0/PKG/TestFile.pkg":

[Register or Login to view code]

The example doesn't include "copying" the PKG to a temp location if using USB HDD. This one just moves the file from one location on the internal hdd to the game_pkg folder. It is very simple (just 20-30 lines or so) and doesn't need explanation - it only creates d0.pdb and the ICON_FILE.
[code]
u64 is_size(char *path)
{
struct CellFsStat s;
if(cellFsStat(path, &s)==CELL_FS_SUCCEEDED)
return s.st_size;
else
return 0;
}

int exist(char *path)
{
struct stat p_stat;
return (stat(path, &p_stat)>=0);
}

void array_to_file(char *_path, unsigned char* _buf, int _size)
{
FILE *flistW;
flistW = fopen(_path, "wb");
if(flistW!=NULL)
{
fwrite( _buf, _size, 1, flistW);
fclose(flistW);
}
}


u8 bubble_pkg( char* _path, char* _file)
{
char task_path[512];
char temp_path1[512];
char temp_path2[512];

cellFsMkdir((char*)"/dev_hdd0/vsh/game_pkg", S_IRWXO | S_IRWXU | S_IRWXG | S_IFDIR | CELL_FS_S_IFDIR | 0777);

for(u8 n=0;n

#417 - CREEPSHOW - 124w ago
CREEPSHOW's Avatar
i got one of the Cobra USB dongle but i should have waited for new cfw with the contents of the Cobra USB dongle so you can play psp and ps2 and full blu ray film iso and 1 ps1 and some one will do it new cfw with 430 or 431 with the contents

#416 - PS4 News - 124w ago
PS4 News's Avatar
The best advice we can offer is simply to hold off buying mod products used to assist in running backups and wait for free PS3 scene solutions to surface... they always do, sure they may be 6+ months after the profiteers cash in but as they say patience is a virtue.

#415 - BerserkLeon - 124w ago
BerserkLeon's Avatar
What ps3news posted seems to makes sense. I also find it funny that cobra ODE is being developed right after this xk3y for 360 comes out... isn't that amazing? Perhaps they're made by the same people.

Scene should be free. if you need a dongle to load this onto its not all that much better than the original cobra. Also find it amusing that he says the TB dongle and the cobra dongle are very similar, but he didn't notice this until after he 'swallowed his pride' and bought a dongle. Why didn't you notice that when you were diving through the dumps?

I initially thought PS3News was just being paranoid, but something does stink.