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September 25, 2012 // 11:05 pm - While everyone is awaiting further details on PlayStation 3 Custom Firmware 4.21 from the Red Power Team, today multiMAN was updated to version 04.06.00 followed by v04.06.01 adding PS3 4.21 CFW support among the changes outlined below.

Download: MultiMAN v04.06.00 / MultiMAN v04.06.00 (Mirror) / MultiMAN v04.06.00 (Mirror #2) / MultiMAN v04.06.01 / MultiMAN v04.06.01 (Mirror)

What's new in multiMAN 04.06.00:

  • multiMAN celebrates 2 years. CONGRATULATIONS!
  • Added support for 4.21CFW (CEX) (syscall 6-10 required):
  • "Standard" BD-Emulator option (sc36) (Hermes not supported yet)
  • Direct Disc Access (LV1&LV2 patched for Storage Manager access)
  • Raw access to optical media (PS1 backups & Showtime access to BD/DVD/CDs)
  • BD-Movie Region Changer
  • BD-Mirror for INT/EXT games

! Not fully tested with Red Power's 4.21CFW (Hermes payload used and syscall 1021 required)

What's new in multiMAN 04.06.01:

  • Added support for 4.21CFW (DEX) (syscalls 6-7 required):
  • "Standard" BD-Emulator option (sc36)
  • BD-Mirror for external / USB games

Finally, below are some related comments on the multiMAN v04.06.00 update as follows:

From Lightyear: multiMAN has supported 4.21 for a LONG time. now it's just CEX 4.21 support... it's really not that different. and deank releasing mm that supports 4.21 does NOT mean a completely 3rd party scene group is working on a new 4.21 CFW! they are not even working with dean... they have their own backup manager, according to their posts. *facepalm*

FWIW, multiman automatically worked on 4.21... dean didn't change anything to make that happen. someone just tested it out and realized it worked. just like PSX support. that was just a native thing that someone just "discovered" was working one day.

From deank: I see no mentions of DEX in the "What's new"/change log, quite the contrary. And - no - the mM update server is not hacked.

I just woke up and read some posts about some chinese shtty dongle for 4.21... Just to make it clear - the mM update has nothing to do with it and doesn't need a dongle if used with 4.21cfw. It is a pure speculation I guess, because there are a lot of people around who won't allow another dongle to surface anyway. I don't believe that their dongle (which I doubt it exists at all) will see the light of any day!

Why do you ask me about their stuff? I don't know any of them nor do I know what they're going to do. Someone leaked a file from their 'promo system' (the eboot.bin they use to launch that old multiMAN version), I took a look at it, I saw what patches they use for 4.21 and implemented some of them in mM and added syscall36. As simple as that - that way nothing is hidden in 'their system/manager' and is available in the regular public mM version. I know for sure that their firmware uses hermes because I saw how the payload and stuff is loaded in that leaked eboot.bin, hence I mentioned it in mM's changelog.

I already posted what I think few pages back. In addition to that - I think it will be a huge mistake if they decide to sell dongles.

I added some additional checks to make mM recognize when it is running on peek/poke-enabled 4.21CFW. Then it adds syscall36 just like it does on 3.55, which means that games should work without patching.

When asked why update MM to a hypothetical 4.21 his reply was quite arrogantly: Because I can, no other reason.

Also from deank when asked why 4.21 CFW support was listed if not fully tested yet: Ah, just don't tell me what and where I should put.

Finally a few weeks later he partially comes clean, revealing what used to be open source code and making the following statement for those interested.

MultiMAN v04.06.00 is Released, Adds Support for PS3 4.21 CFW

MultiMAN v04.06.00 is Released, Adds Support for PS3 4.21 CFW

MultiMAN v04.06.00 is Released, Adds Support for PS3 4.21 CFW

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#24 - barrybarryk - May 12, 2011 // 8:05 pm
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I've dropped it but I think its encrypted, though it's not really my area and I've been pretty drunk all day.

#23 - PS4 News - May 12, 2011 // 6:23 pm
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Here are the Cobra USB PDF guides and files if anyone is seeking to tinker with them...
Support to load ps2 backups in iso format without the need of any other product will be added in revision 2.0 of the firmware and Cobra USB Manager. We're in the process of implementing this feature and expect to release 2.0 in 10-14 days. This feature applies only to models with backwards compatibility: CECHB01, CECHA01 and CECHE01.

#22 - Wonderkik - May 12, 2011 // 5:26 pm
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What about PSX support in CFW?

#21 - iloveyou - May 12, 2011 // 3:50 pm
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On 3.55 WaniV2... you can start it... and you get back 2 XMB lets see... the fw update file is released too...

#20 - SpaceAgeHero - May 12, 2011 // 12:33 pm
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Cobra USB Manager has been released. Can someone get it to run without the dongle?

#19 - bitsbubba - April 15, 2011 // 7:57 pm
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Seem like they're using a modified Gaia as their BM.

#18 - barrybarryk - April 15, 2011 // 7:51 pm
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Well I think before we see a CFW that copies it (or patches for existing CFW) we'll probably see payloads for existing dongles that add the same features. The ISO mounting is interesting because replacing eboots in an iso (cobra requires 3.41) will be a major pain for a lot of people and a split iso will be an even bigger pain to manipulate.

#17 - NTA - April 15, 2011 // 7:42 pm
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i wouldn't mind getting it if i ever wanted it but i wouldn't want to downgrade currently, but i would if i wanted to play ps1 games
great product but i wouldn't buy it

#16 - PS4 News - April 15, 2011 // 7:35 pm
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Thanks for the update barrybarryk and +Rep, as usual most will probably just wait until a free solution is available for CFW users I'm sure.

#15 - barrybarryk - April 15, 2011 // 7:29 pm
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Ok there's been a bit of an update on the cobra usb site:

In the download section the user manuals (attached below) have shown up. Some notable bits of info are:

When making a PS3 Game Backup
4. You will be asked if you want the dump in iso or in the standard format. Choose the desired option and wait for the copy to complete. Pros and cons of iso format compared to the standard directory based format:

Support of backups with files bigger than 4 GB on external drives is possible. Iso files with a size bigger than 4 GB are split in parts.
Less files on hard disk, it can help to reduce fragmentation.

It is a less standard format for ps3 backups.
It always requires a ps3 disc game inserted.

So it handles games with +4GB files on external by creating one big iso file and splitting that into parts

Regarding blu-ray backups
Warning: although Cobra USB Manager allows original blu-ray movies to be copied, backups won’t work because of AACS copy protection. However, you can transfer these backups to your PC, decrypt them using some tool such as AnyDvd HD, DVDFab, etc, and transfer the decrypted iso back to the PS3.

If you have a blu-ray reader on your computer, you may want to do the full process there instead.

So again it just makes an image of the disc so they'll still need decrypting (Same for DVD movies with CSS protection)

And about PSX support
The first time a psx backup is going to be played, you will be prompted to install psx support. This process overwrites a system text file only used in jailbreak mode, and it only needs to be done once.

So it looks like it actually uses the in-built emulator and instead modifies one of the related files to allow launching it in JB mode (also supports both bin/cue and iso formats)

There's some more stuff in the guide that kind of adds to the validity of their claims but if you're interested you should have a look at the actual user guide. I just want to know what file it modifies to allow psx backups