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September 25, 2012 // 9:05 pm - While everyone is awaiting further details on PlayStation 3 Custom Firmware 4.21 from the Red Power Team, today multiMAN was updated to version 04.06.00 followed by v04.06.01 adding PS3 4.21 CFW support among the changes outlined below.

Download: MultiMAN v04.06.00 / MultiMAN v04.06.00 (Mirror) / MultiMAN v04.06.00 (Mirror #2) / MultiMAN v04.06.01 / MultiMAN v04.06.01 (Mirror)

What's new in multiMAN 04.06.00:

  • multiMAN celebrates 2 years. CONGRATULATIONS!
  • Added support for 4.21CFW (CEX) (syscall 6-10 required):
  • "Standard" BD-Emulator option (sc36) (Hermes not supported yet)
  • Direct Disc Access (LV1&LV2 patched for Storage Manager access)
  • Raw access to optical media (PS1 backups & Showtime access to BD/DVD/CDs)
  • BD-Movie Region Changer
  • BD-Mirror for INT/EXT games

! Not fully tested with Red Power's 4.21CFW (Hermes payload used and syscall 1021 required)

What's new in multiMAN 04.06.01:

  • Added support for 4.21CFW (DEX) (syscalls 6-7 required):
  • "Standard" BD-Emulator option (sc36)
  • BD-Mirror for external / USB games

Finally, below are some related comments on the multiMAN v04.06.00 update as follows:

From Lightyear: multiMAN has supported 4.21 for a LONG time. now it's just CEX 4.21 support... it's really not that different. and deank releasing mm that supports 4.21 does NOT mean a completely 3rd party scene group is working on a new 4.21 CFW! they are not even working with dean... they have their own backup manager, according to their posts. *facepalm*

FWIW, multiman automatically worked on 4.21... dean didn't change anything to make that happen. someone just tested it out and realized it worked. just like PSX support. that was just a native thing that someone just "discovered" was working one day.

From deank: I see no mentions of DEX in the "What's new"/change log, quite the contrary. And - no - the mM update server is not hacked.

I just woke up and read some posts about some chinese shtty dongle for 4.21... Just to make it clear - the mM update has nothing to do with it and doesn't need a dongle if used with 4.21cfw. It is a pure speculation I guess, because there are a lot of people around who won't allow another dongle to surface anyway. I don't believe that their dongle (which I doubt it exists at all) will see the light of any day!

Why do you ask me about their stuff? I don't know any of them nor do I know what they're going to do. Someone leaked a file from their 'promo system' (the eboot.bin they use to launch that old multiMAN version), I took a look at it, I saw what patches they use for 4.21 and implemented some of them in mM and added syscall36. As simple as that - that way nothing is hidden in 'their system/manager' and is available in the regular public mM version. I know for sure that their firmware uses hermes because I saw how the payload and stuff is loaded in that leaked eboot.bin, hence I mentioned it in mM's changelog.

I already posted what I think few pages back. In addition to that - I think it will be a huge mistake if they decide to sell dongles.

I added some additional checks to make mM recognize when it is running on peek/poke-enabled 4.21CFW. Then it adds syscall36 just like it does on 3.55, which means that games should work without patching.

When asked why update MM to a hypothetical 4.21 his reply was quite arrogantly: Because I can, no other reason.

Also from deank when asked why 4.21 CFW support was listed if not fully tested yet: Ah, just don't tell me what and where I should put.

Finally a few weeks later he partially comes clean, revealing what used to be open source code and making the following statement for those interested.


MultiMAN v04.06.00 is Released, Adds Support for PS3 4.21 CFW

MultiMAN v04.06.00 is Released, Adds Support for PS3 4.21 CFW

MultiMAN v04.06.00 is Released, Adds Support for PS3 4.21 CFW

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#166 - yzp1998914 - January 17, 2012 // 2:03 am
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i have a 60GB, this is good.

#165 - zero233 - January 17, 2012 // 12:44 am
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has anybody got this to boot on a non bc ps3?

tried it on my 160gb non bc phat and all i get is the ps2 gameboot sound and then a black screen.

#164 - HeyManHRU - January 17, 2012 // 12:25 am
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You need to extract the .ISO file in the .RAR download and then move it to your internal HDD (/dev_hdd0/PS2ISO) using a file manager or FTP program. Then it should show up in the "Retro" column on multiMAN and you can play it. (You need the Cobra USB to use it on your PS3).

This is great from Slim PS3 and Cobra USB owners since most PS2 games will now work flawlessly on it.

#163 - djcrysty - January 16, 2012 // 1:45 pm
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how do i install this ?

#162 - PS4 News - January 16, 2012 // 12:52 pm
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For those with the Cobra USB dongle, coveman has made available an Open PS2 Loader ISO File via tortuga-cove.com/hacking/31-ps3/2611-open-ps2-loader-iso-file.

Download: Open PS2 Loader (ISO) (1.27 MB)

To quote: I created an "Open PS2 Loader" ISO file, so you can just load it from Cobra Manager or multiMAN.

Just extract the .rar and transfer it to your internal HDD to /dev_hdd0/PS2ISO

  • You don't need SWAP MAGIC
  • You don't need any optical disc at all in your PS3
  • Works on PS3 non-BC (tested on my SLIM) (CobraUSB required)

I included the cover so you can either put it in /covers_retro/psx/SLES_806.08_COV.JPG or rename it to "Open PS2 Loader.jpg" and put it along side the ISO in PS2ISO folder.

#161 - DeViL303 - January 15, 2012 // 4:42 pm
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Quote Originally Posted by kombat75 View Post
You mean Rename the MP3 songs From Techno.MP3 to SOUND.BIN will do or must follow the MP3 file we choose - Techno.MP3 to Techno.BIN ? I confuse over here..

Mostly if you Rename a MP3 file to SOUND.BIN it will should an error. -

If you change a filename extension, the file may become unusable. Are you sure you want continue ?


This is just the way multiman reads its music for the theme. I was trying to answer the question above my post. multiman looks for a sound.bin file. it must be a .mp3 file renamed to .bin.

You are right , under normal circumstances it would make the file unreadable but not in this case. .bin is used for lots of things like firmware updates for dvd drives etc, its basically just raw sequential data in a .bin file.

Quote Originally Posted by nickxab View Post
so guys with this you can play the newest games without the dongle ??

NO. Simple as that!

#160 - nickxab - January 15, 2012 // 3:00 pm
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so guys with this you can play the newest games without the dongle ??

#159 - kombat75 - January 15, 2012 // 11:47 am
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You mean Rename the MP3 songs From Techno.MP3 to SOUND.BIN will do or must follow the MP3 file we choose - Techno.MP3 to Techno.BIN ? I confuse over here..

Mostly if you Rename a MP3 file to SOUND.BIN it will should an error. -

If you change a filename extension, the file may become unusable. Are you sure you want continue ?

Pls advise..

#158 - DeViL303 - January 15, 2012 // 7:02 am
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Q: How to change multiMAN's background music?
A: Pick a MP3 file of your choice. Rename it to SOUND.BIN. Copy it to /dev_hdd0/game/BLES80608/USRDIR/ on your PS3.

What the names of the actual songs are depends on the theme, google is your friend.

#157 - lzyslckr - January 15, 2012 // 6:23 am
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I have but one question. What are the songs that play during the themes?