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113w ago - Following up on the previous updates, today PlayStation 3 developer deank has updated multiMAN PS3 Backup Manager to version 04.20.00 which introduces a new payload to allow for easier Firmware porting among the changes outlined below.

Download: multiMAN v04.20.00 Base (20130220) (97.13 MB) / multiMAN v04.20.00 Base (20130220) (Mirror) / multiMAN v04.20.00 Base (20130220) (Mirror #2) / multiMAN v04.20.00 Base (20130220) (Mirror #3) / multiMAN v04.20.00 Base (20130220) (Mirror #4) / multiMAN v04.20.00 FULL CEX (20130220) (291.27 MB) / multiMAN v04.20.00 FULL CEX (20130220) (Mirror) Official Rogero CFW 4.30 multiMAN 04.20.00+ Compatibility / Game Testing Chart

multiMAN v04.20.00 BASE (20130220) is now available online. NOTE: It is a BASE version, which means that it can be installed over ANY previous version and is also suitable for first-time users.

Changelog:

  • Introducing the new mM payload which makes mM independent and easy to port for various firmwares
  • Supports only 3.55 CEX/DEX, 4.21 CEX/DEX, 4.30 CEX, 4.31 CEX
  • BD-ROM Emulator option in Settings can be set to "Enable / Disable" - no more "Hermes"/"Standard"
  • Compatibility-wise it is better than "Standard" and "Hermes".
  • This payload overwrites 252 bytes of strings in LV2 memory (and not 4000 bytes of code like other payloads), it doesn't use syscalls and doesn't rely on firmware functions, executes fast and improves performance
  • Added option in settings "Redirect /app_home":
  • Disable (/app_home will not be mounted at all)
  • Enable (/app_home as used in previous versions - points to the game - for disc-less)
  • Toolbox (on Rogero firmwares with pre-installed toolbox if you play from discs only - it allows you to return to stealthMAN without restart)
  • For 3.55DEX and 4.21DEX mM now supports split-games, adds better disc-less compatibility and also allows loading of PS1 backups in BIN+CUE format from internal/external.
  • IMPROVED DISC-LESS COMPATIBILITY: The new payload allows for some tweaks and there is 80% chance that games that didn't work disc-less will now work.

Includes:

  • multiMAN ver 04.20.00 BASE CEX (20130220).pkg (30 MB)
  • multiMAN ver 04.20.00 BASE DEX (20130220).pkg (37 MB)
  • multiMAN ver 04.20.00 BASE CEX STEALTH (20130220).zip (29 MB)

CEX, DEX and STEALTH versions include Showtime 4.3.21, ps1emu for 3.55/4.21/4.3x, ps1netemu for 3.55/4.21/4.3x, AIOMOD.BIN and mM's theme.

Additionally to the BASE version contents, the full one adds:

  • One motion background (4 MB)
  • 9 themes (125MB)
  • 5623 PS3 game covers (97 MB)
  • 3425 PS1/PS2 game covers (43 MB)

This is the ONLY difference between BASE and FULL (the additional content, which usually doesn't change a lot from one FULL to another).

FAQ:

I'm playing Assassins Creed III with an odd issue: With the disc in drive it runs as a BLES version. When running discless it runs as BLUS - it is not a major issue but it will double the install space (4,5 GB x 2 = 9 GB) and the BLES run does not use the BLUS savegame (and vice-verra). Will it be possible to look into this ?

The problem here is even though Aliens: Colonial Marines works on EXT (or INT) Disc-less you are still NOT getting the FULL game data install of 2711MB ,so this game to be 100% running NEEDS the disc in the drive to install the game data ,after which you can play it disc-less without problems.

Without a disc in the drive your install data (the game doesn't even prompt you to install a thing) is only 39KB (previous payloads it was 1KB). With the disc in the drive (which is the correct way to load this game even though it does run without a disc) your install data is much bigger, 2711MB. So tagging this game to run 100% without any problems down the road ,it simply needs a disc in the drive to install the data. At some point in the game the ps3 MAY look for that installed game data and it isn't there when you run the game first disc-less (or dont install the game data with the disc),this will cause you problems later on.

Another example of this is with RAGE. The game doesn't even prompt you at all to install any game data disc-less and will most likely cause problems later on. With a disc in the drive you get the full game data install. After the game data is installed the game can be ran disc-less with out problems

Discless (as you all call it) is a special boot mode and some games act in a very weird way (if they boot at all). There is nothing that can be done about that.

Users are VERY confused about the differences between starting a game from /app_home and from a disc icon (/dev_bdvd). You can't expect the game to act the same when using /app_home and certainly a lot of games require that you remove the old gamedata (which you intalled when you played from disc) and install it again. You should decide beforehand whether you're going to play a game from the disc icon or from app_home and keep that decision until you play/finish the whole game. If you mix both modes you'll run into problems.

Conclusion - When you run a game discless for the first time, it may not install game data. It may look fine at first, but you may run into problems with the game. So a good practice, run the game with disc with. See if the game install the data. After that you may run the it discless.

multiMAN "payload" (which is not a payload)

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That's it. Here are the offsets for other firmwares:

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MAP_TABLE:

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MAP_PATHS:

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For the improved disc-less compatibility, here is the map-order (assuming /dev_hdd0/GAMES/POPTFS is the game backup):

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The cool 252 bytes MM_FUNCTION which makes it happen:

[Register or Login to view code]

You can find the updated versions of bdRESET and gameDATA in the Web column. Both updated to version 5.00 and support mM 04.20.00.

Download: gameDATA5_bdRESET5.rar (396.47 KB) / lastGAME5.pkg (281.17 KB) / multiMAN v04.20.00 Update CEX (20130223).pkg (2.37 MB)

p.s. These are only compatible with mM 04.20.00+ and its own payload and won't work with other payloads or redirections set by other tools/managers.

You can find the updated lastGAME 5.0 in the Web column. It now supports mM 04.20.00 and more. With the next update mM will pass information to lastGAME when you launch a PS1 backup. It means that the next time you want to load the same PS1 BIN/CUE you can do it from XMB. As you know it also supports mounting the last AVCHD movie you loaded from mM.

If you wish to test the lastGAME+latest mM you can install this minor update to 04.20.00. It requires that you have BASE or FULL 04.20.00 already installed. lastGAME now supports 3.55/4.21 DEX firmwares, too.

Update: With the next update mM will pass information to lastGAME when you launch a PS1 backup. It means that the next time you want to load the same PS1 BIN/CUE you can do it from XMB. As you know it also supports mounting the last AVCHD movie you loaded from mM.

Download: lastGAME5.pkg (281.16 KB) / multiMAN v04.20.00 Update CEX (20130223).pkg (2.37 MB) / gameDATA5_bdRESET5_lastGAME5.rar (677.67 KB) / multiMAN v04.20.00 Update CEX (20130224).pkg (2.36 MB)

  • lastGAME now supports 3.55/4.21 DEX firmwares, too.
  • lastGAME now supports the improved disc-less game loading (regular non-bdmirror/non-extGameData games)
  • lastGAME now supports PS1 hdd/usb backup formats

If you wish to test the lastGAME+latest mM you can install this minor update to 04.20.00. It requires that you have BASE or FULL 04.20.00 already installed.

  • You can press [TRIANGLE] in the RETRO column and select the emulator type from a list
    menu
  • Fixed saving settings/last-state when loading "bd-mirror" or "ext. game data" games

It now supports selection of "Emulator type" in the side menu in the RETRO column, making it faster to switch grouping than pressing [SQUARE] multiple times. So press [TRIANGLE] in the Retro column (over Refresh or a Rom) and select: [Group Roms by Emulator]. Then you'll see a list menu.

p.s. Updated lastGAME5.pkg to support 4.31 CFW.

All three updated to support mM 04.20.00 and firmwares 3.55CEX/DEX, 4.21CEX/DEX, 4.30CEX, 4.31CEX. lastGAME updated to support PS1 backups for direct launch from XMB (of course requires mM installed) The updated version of all three (and showtime) are available in the WEB COLUMN.

Showtime 04.03.032 by Andreas Oman is now available online for mM and as standalone in the web column.

Download: Showtime 04.03.032 [CEX].pkg] (5.67 MB) / Showtime 04.03.032 [DEX].pkg (5.73 MB)


MultiMAN PS3 Backup Manager v04.20.00 Arrives with New Payload

MultiMAN PS3 Backup Manager v04.20.00 Arrives with New Payload

Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew PS3 Downloads. Enjoy!


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#203 - niwakun - 148w ago
niwakun's Avatar
another game over for dongle, 2-0

now there only one left.

#202 - technodon - 148w ago
technodon's Avatar
Following up on the recent PS3UserCheat dongle hacking news, today PlayStation 3 developer zadow28 has updated his ongoing work with some reverse-engineering and payload development research on the DRM-infected Cobra PS3 USB dongle.

Download: Cobra USB Payloads and Other Essential Files (77.33 MB) / Cobra USB Payloads and Other Essential Files (Mirror) / Cobra USB Payloads and Other Essential Files (Mirror) / Cobra USB Update v1 (350.88 KB - place these in the Cobra-USB_PS3_Updater_v1_0\CBUP43210\USRDIR directory) / cipher.ppu.elf.txt (954.98 KB)

It's important to note that these files are not end-user friendly yet, work still needs to be done by those familiar with PS3 PPU / SPU coding in IDA Pro by other PlayStation 3 developers to further develop payloads for dongle-free PS3 scene solutions.

Finally, below are some recent related Tweets via Twitter (linked above), as follows:

If you cant uses the stuff i post carry on. as promised i post all i find compared to others. Like secrets Hens that work on 4.11

Its my findings regarding the cobra, lot off reversed, and decrypted. Shouldn't be any trouble porting this to any device

Ohh almost forgot one off the most important ones goes in the Cobra-USB_PS3_Updater_v1_0\CBUP43210\USRDIR

Don't think Dean is gonna be very happy.but but.

Just an little test off whats ill be sending tomorrow. will explain also there

More PlayStation 3 News...

#201 - BiMode - 149w ago
BiMode's Avatar
Does multiman 4.03 support playing ps1/ps2 iso format for regular CFW?

#200 - PS4 News - 149w ago
PS4 News's Avatar
Cobra multiMAN mmOS / mmCM v04.03.03 PS3 update for those with the DRM dongle is below.

Download: Cobra mmCM v04.03.03 Base (20120607) / Cobra mmCM v04.03.03 Full (20120607)

7 - 06 - 2012

Changelog:

  • Fixed rare issue causing mmOS to lock/stall when browsing /ps3_home subfolders
  • Added "Reset Desktop" option to mmOS home menu (resets icons positions and closes all windows)
  • Added "Set as Wallpaper" / "Restore Wallpaper" to mmOS context menu when single image (jpg/png) is selected; affects all display modes
  • Added better visualization when moving icons around the desktop with L3 (Windows alike)
  • Changed visualization of selected/hovered desktop icons (a bit slicker)

#199 - PS4 News - 150w ago
PS4 News's Avatar
Cobra multiMAN mmOS / mmCM v04.03.02 PS3 update for those with the DRM dongle is below which includes bdRESET2 via deank which fixes the ability to mount app_home and get the disc icon back after TB users turn on their PS3 without having to eject / reinsert or run / exit multiMAN.

Download: Cobra mmCM v04.03.02 Base (20120606)

6 - 06 - 2012

Changelog:

  • Extended desktop content to 48 icons (6 system and 42 user defined); system icons cannot be moved/renamed/deleted
  • Added ability to arrange desktop icons - press L3 over an icon to move it to a free placeholder and then press L3 to place it
  • Fixed issue with playing/loading 2GB+ files with Showtime from /net_host or NTFS USB HDD (file wrongly cached to /dev_hdd1 when there isn't enough space there)
  • Fixed issue when USB.CFG is not present in USRDIR - now warning is issued when user enables PFS mode
  • Fixed loading of last open folders in mmOS - now /pvd_usb* folders from NTFS drives are not reloaded

#198 - PS4 News - 150w ago
PS4 News's Avatar
Following up on their previous release, today Team Cobra has released multiMAN mmCM update v04.03.01 with the mmOS changes detailed below, as follows:

Download: mmCM v04.03.01 Base (20120604) (25.19MB)

4 - 06 - 2012

mmCM ver 04.03.01 BASE

Changelog:

  • Added option to mmOS context menu: [Paste as Link] to create shadow copy of one folder copied to
    Clipboard
  • Added ability to create desktop shortcuts to devices (hdd, usb, ms, cf, sdhc)
  • Added free space information for devices when browsing PS3 Root
  • Added information to the window status bar about selected entries and their size
  • Added "Home" menu with options to Enable Direct Disc Access Mode, to Restart/Quit to XMB, to
    Restart/Shutdown PS3
  • Added key-combo "SELECT+TRIANGLE" to minimize current window (holding the combo will minimize all
    windows) (press or hold [SQUARE] to switch/restore)
  • Fixed issue with loading Blu-ray movies in ISO format which contain jacket images in BDMV/META/DL folder
    (introduced in 04.02.04)
  • FTP Service: For best performance use ACTIVE mode and 2 concurrent file transfers
  • Improved loading of PSX games burned to CD (no eject/insert procedure)

Recorded non-PSX CD/DVD/DVD-Video discs:

  • No need to enable Direct Disc Access Mode *if disc is inserted while mM is running* (for best results
    insert the disc after mM is loaded)
  • It allows users easier access to content on recorded discs (video/music/pictures/data) in mM and spawned
    applications (Showtime)

#197 - smokyyuwe - 150w ago
smokyyuwe's Avatar
Just a quick note to people, the movement of the windows is super sensitive.

Over all though, amazing work. Can't wait to see what else he is able to add to the OS or mm itself.

#196 - jabberosx - 150w ago
jabberosx's Avatar
Don't know how i missed this. But isn't this more important than the mmOS release ?? Any dev's looking /working on this to release the free cfw version of cobra ?

#195 - SwordOfWar - 150w ago
SwordOfWar's Avatar
I just hope the new mmOS feature doesn't make transferring video files to my PS3's HDD more difficult (more steps) since that is my current main/only function for it during the past several months.

So, for that to happen, let's hope that currently open windows/directories get saved on exit and appear on next use.

#194 - PS4 News - 150w ago
PS4 News's Avatar
Following up on the previous Cobra mmOS multiMAN Cobra Manager (mmCM) updates, today condorstrike has made available the mmCM v04.03.00 changelog alongside mmOS PS3 File Manager functions detailed below.

Download: mmCM v04.03.00 Base (20120531) (24.63MB) / mmCM v04.03.00 Full (20120531) (293.93MB) / mmCM v04.03.00 Base (20120531) (Mirror) / mmCM v04.03.00 Full (20120531) (Mirror)

To quote from Tortuga-Cove.com (linked above) and via pastie.org/4004077 on the changes:

04.03.00 -

  • http://img827.imageshack.us/img827/3105/mmos12x.jpg
  • Added support to launch DVD-Video titles (disc/folder format) from mmOS and other display modes (Showtime Media Player required)
  • Added support to load DVD-Video movies in ISO format from DVDISO folder (Showtime Media Player Required) (for non-Cobra Firmwares)
  • Added option to override SBS/TB modes in stereo player for .avi3d video titles (with L3/R3)
  • Changed: File Manager is replaced by a new powerful and memory efficient engine (mmOS) to resemble desktop environment

mmOS features:

  • Uses just 1-2MB of RAM (about 10-15 times less than the old File Manager mode), intuitive and faster
  • Desktop + Taskbar + 7 Windows + Desktop Shortcuts + Clock + Tray + Clipboard
  • Clipboard and each window support up to 4096 entries
  • Window properties: minimize, restore, close, move, sort contents by name/size/date (asc/desc), fast scroll in rows and pages
  • Window history: 16 path levels deep (forward and backward), window state and current scroll/cursor position
  • Window contents: content icons/names/size/date, status bar, header, scrollbar
  • Window actions (single click/tap): single/multiple entry selection
  • Window actions (double click/tap): start music playback, image viewer, hex/text viewer, launch executable files (.self/EBOOT.BIN), play video titles (standard 2D and AVI3D), play DVD folders/ISO, direct-boot or load "folder/jb" games, load Blu-ray/DVD-Video/PS3/PSP/PS2 ISO files and BIN+CUE PSX images, load AVCHD video folders, mount folders to install PKG files, install themes and launch PSX games from CD-R discs (when DDA mode is enabled: PSX.EXE/SYSTEM.CNF/ps1_*emu.self)
  • Taskbar actions: minimize/restore a window, minimize all, change active window
  • Context/command menu functions: Copy (copy selected entries to clipboard), Cut (copy selected entries to clipboard; entries will be deleted after "Paste"), Paste (paste clipboard contents), Paste as ISO (create an ISO file from a single folder selected with "Copy"), Delete, Rename, Properties, Create New Folder, Create Shortcut, Shadow for PKG game (when a PS3_GAME folder is selected from a game under /dev_hdd0/GAMES), Activate BD-Mirror (when a PS3_GAME folder is selected from a game under /dev_usb***/GAMES), Eject Disc, Open in HEX Viewer, Refresh Net Host
  • Added option in "Settings" - "Swap Sticks In mmOS - Change actions of Left and Right Sticks in mmOS."

Navigation:

  • Right Stick - Move mouse pointer (can be changed to Left Stick in Settings "Swap Sticks in mmOS")
  • Left Stick - Move active window (can be changed to Right Stick in Settings "Swap Sticks in mmOS")
  • LEFT/RIGHT - One directory level back (history) / forward
  • UP/DOWN - Scroll up/down window contents
  • L2/R2 - (PgUp/PgDn) Scroll window contents in pages
  • CROSS - (single tap) Select/Deselect entry
  • CROSS - (double tap) Execute/View/Play/Open folder
  • CIRCLE - (right click) Open command/context menu
  • SQUARE - (ALT-TAB) Switch active window
  • SELECT+(CROSS double tap) - Open folder in new window
  • SELECT+(CIRCLE) - (ALT-F4) Close active window
  • SELECT+(SQUARE) - (F5) Refresh active window
  • SELECT+(UP/DOWN/LEFT/RIGHT) - Move mouse pointer (useful with BD-Remote Controller)

Finally, below is how to launch PSN games via multiMAN for those interested from sealhealy (via psx-scene.com/forums/content/tutorial-2280/):

Launch PSN Games from multiMAN like any other PS3 backup:

1. Install your PSN package game like you normally would
2. In multiman go into file manager and navigate to /dev_hdd0/game
3. Find the corresponding game folder to the game you just installed eg. 'Tom Clancy's Splinter Cell HD' = NPEB00527
4. Copy this folder to your USB game folder /dev_usb000/GAMES
5. Now rename the copied folder to something meaningful eg./dev_usb000/GAMES/NPEB00527 becomes /dev_usb000/GAMES/[Splinter Cell HD]-NPEB00527
6. Inside the [Splinter Cell HD]-NPEB00527 folder create a new folder called PS3_GAME eg. /dev_usb000/GAMES/[Splinter Cell HD]-NPEB00527/PS3_GAME
7. Now move all files inside /dev_usb000/GAMES/[Splinter Cell HD]-NPEB00527/ into the PS3_GAME folder.
8. Go back to your Game list and refresh it, the new game will appear
9. Mount the game
10. When kicked back to XMB start the game from App_home not the disc icon

Notes:

  • You don't always need to copy all files sometimes just creating the file structure and copying the eboot.bin and param.sfo is enough.
  • I also think the reverse maybe true for some other games that don't work copying only eboot.bin eg. leave behind only eboot.bin param.sfo TROPDIR in the /dev_hdd0/game folder.
  • Creating a shadow copy of the USRDIR may also work? Nope

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