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January 12, 2012 // 10:20 pm - Today MultiMAN Cobra Manager (mmCM) version 04.00.00 has been released, and those interested in updating multiMAN without the DRM-infected dongle can now do so as is it not required for non-Cobra multiMAN functionality on the PlayStation 3 console.

Download: multiMAN Cobra Manager (mmCM) v04.00.00 Update (20120112) / multiMAN Cobra Manager (mmCM) v04.00.00 Full (20120113) (184.72 MB) / multiMAN Cobra Manager (mmCM) v04.00.00 Full (20120113) (Mirror - 184.72 MB)

Previously multiMAN developer deank stated to the PlayStation 3 scene that he was not in bed with Cobra (aka Max Louarn), however, some PS3 developers such as CrashSerious appear to think otherwise, to quote via Twitter:

"Huge thanks to deank for leaving the scene and selling out to Cobra [/satire]"

Below is the multiMAN Cobra Manager (mmCM) v04.00.00 Full (20120113) changelog, as follows:

13 - 01 - 2012

  • Added support for jpg/png covers for BD/DVD ISO files in "Coverflow" mode
  • Added PIC1.PNG/SND0.AT3 (background image and music) support to lastGAME and "PSP Launcher" for PSP ISO files
  • Improved performance when extracting CSO to ISO and when creating ISO files from folders
  • SIXAXIS gyroscope affects screensaver mode (wave/tilt the controller to navigate the starfield)
  • Improved "Coverflow" display mode
  • Added preparations for experimental support for multi-disc PSX games in CUE+BIN or ISO format for up to 4 discs. ("Required Cobra USB/FW update will be announced when PSX multidisc support is available")
  • mmCM 04.00.00 will work without CobraUSB dongle connected (click HERE for more information). New mmCM users will have to install mmCM 04.00.00 FULL version..

Changelog for non-Cobra users updating from multiMAN 02.09.02 to multiMAN/mmCM 04.00.00:

  • Added function "Create ISO from folder"
  • Support for *.0/.31, *.001/.032, *.66600/.66631 split file formats
  • Join split files in file manager (select and copy the first file to get the rest joined)
  • New display mode "XBDM" - XBOX Dash Clone
  • Added option "Detect Game Title in ISO Images" to allow using ISO filenames and *not* scan for game names in local database
  • Improved scanning for retro roms/iso and covers (populating the Retro column)
  • New THEME format (.thm). One theme - one file. Easy installation within multiMAN/mmCM without going to XMB to install theme pkg files.
  • mmTM - Easy to use PC application to create thm files from folders (separate download).
  • multiMAN/mmCM will try to read disc volume labels and display in VIDEO column (BD/DVD entry) and in other display modes.
  • Added indication (rotating refresh icon next to the column icon) when multiMAN/mmCM is loading/extracting title thumbnails (XMMB mode)
  • Added pop-up notifications when new versions of multiMAN/mmCM and Showtime are available for download
  • Added pop-up notification when running low on disc space (less than 1GB on internal HDD)
  • Added pop-up notification when multiMAN/mmCM successfully connects to nethost folders during startup (/net_host# in File Manager)
  • Added support for downloading themes in a background thread (pop-up messages will notify user when download starts and completes)
  • Added support for copying big (4+GB) files in File Manager to USB drives. multiMAN/mmCM will split source file when copying to USB.
  • Changed option "Link Video Library to Showtime" - it will only create links for XMB Video files, but will not start Showtime
  • Added shortcut (virtual folder) "XMB Video Files" when browsing HDD/USB drives in VIDEO column
  • Added "Showtime Font Preference" option to select 10 different fonts for SHOWTIME media player (GUI and Subtitles)
  • Added support to extract PSP CSO (compressed ISO) files in XMMB/XBDM display modes and File Manager (extracted image is saved in /dev_hdd0/PSPISO)
  • Added shortcut to ISO folder when browsing external USB devices (PSP connected with memory stick /ISO folder, containing CSO and ISO files)
  • Added music playback fade-out when leaving multiMAN/mmCM
  • Added download progress indication in XMMB/XBDM modes - Web column. An entry will show current download filename and percentage of completion.
  • Added TextViewer in File Manager (supported files colored in light blue). Supports viewing of ANSI/UTF plain text files.
  • TextViewer controls: L1/R1 - PageUp/PageDown, L2/R2 - zoom out/in (50%-250%), R3 - change font, UP/DOWN/LEFT/RIGHT - scroll/pan, L1/R1+SELECT - skip to start/end of file
  • Added support for browsing Video, Games, Favorites and Retro (ROMS/PS1/PS2/PSP) in "Coverflow" display mode. Change content mode with UP/DOWN.
  • Improved performance when extracting CSO to ISO and when creating ISO files from folders
  • SIXAXIS gyroscope affects screensaver mode (wave/tilt the controller to navigate the starfield)
  • Improved "Coverflow" display mode

MultiMAN Cobra Manager (mmCM) v04.00.00, No Dongle Required

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#1269 - macphistol - September 23, 2015 // 11:32 am
macphistol's Avatar
How play games in a ps3 test debug? thx

#1268 - PS4 News - September 17, 2015 // 7:26 am
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17 - 9 - 2015: Team Cobra is proud to present the next generation of ODE, the 5.10C.

Compatible with 25xx, 3xxx and 4xxx series consoles to 4.65 OFW. The 5.10C has inbuilt DMC (Drive Motor Controller) circuitry. We have greatly reduced the size of the PCB, with many optimizations in terms of components used. We are now running our own SATA core which allows for further speed increases and much more flexibility.

We have also worked hard to pass on the component cost savings to the end user, so you can expect a lower RRP from retailers. In short, the Cobra 5.10C ODE is much more compact, Flexible and faster design at a lower price!

We expect to start shipping soon, during October. Please reserve your 5.10C in advance by pre-ordering through Cobra resellers.

#1267 - misiozol - June 24, 2015 // 4:52 pm
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I don't think there is as classics need full CFW and ode is just emulating physical bd drive, better/cheaper option would be getting second hand ps2 and using ESR with FMCB, or getting fat model and adding network adaptor + installing hdd

#1266 - sakran - June 24, 2015 // 8:49 am
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hello guys.. just wanted to ask if there's anyway to play a ps2 classic on a cobra ode?

i downloaded fatal frame 2 ps2 classic and GOD HAND from PSN stuff along with its rap... if i tried to resign edat file within each game like i did with most of my ps1 games that downloaded from psn stuff will it work?

and if not is there anyway to make it work? i have Superslim 4.53 cobra MCU 2.2

i tried the resigning way with all of ps1 games and it worked awesome without any use of fix or crack so hoping for a ps2 too

#1265 - meudayg1 - May 7, 2015 // 11:08 pm
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Hi All,

I'm new to PS3 and this forum.

I purchased a PS3 CECH-4208A PS3 (12GB) OFW 4.55 and installed Cobra ODE 5.30A. Red LED is glowing when i power on PS3 and I dont see any cobra ode manager in PS3.

I did only hardware install. do i need to do anything from software end?

I formatted pen drive in NTFS format and created folders as per the guide still no good

Please advice.


#1264 - teaynadesh - April 27, 2015 // 12:16 pm
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Thank you for Multiman Sir.

#1263 - ktgw11 - April 10, 2015 // 7:02 pm
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thanks for good soft. all the best.

#1262 - djmakis - March 27, 2015 // 1:58 pm
djmakis's Avatar
thanks for the files, also from MixeryMaxe comes S-DMC, a Selfmade DMC for Cobra ODE users with details below:

Hallo comm

I would like to present an user project from two friends (GamersRS & esprit1711 from psXtools) and me. Around october 2014, a friend asked about the possibility of a microcontroller based project. And i just said "of course" Chipwelt from psXtools had built a "switchmod" as alternative methode to the DMC and GamersRS asked me about a "microcontroller based switchmod".

So the idea from the S-DMC was born

I had built a microcontroller (PIC16F628A) based circuit and had written a software in asm. The prototype looks ugly but it works

And here esprit1711 comes into play. He designed a real "eye candy" PCB and then the big tests began.

After finishing the big tests esprit1711 had kills few bugs on the PCB and i made an optimization the software for the PIC.
The final version was finished.

The S-DMC is for Slim models. The installation is simple, there are just 4 wires to soldering (+ 2 optionale, 1 LED for swap-magic signaling) and one little cut one the power PCB of the PS3. The S-DMC simulate the switch positions from bd-drive so you are able to swap the disc and the PS3 don't get it

Despite of the cuts on the power PCB i was able to preserve the original PS3 eject function. Function of the S-DMC are:

  • 1 click on eject button = normal official disc eject
  • hold eject button(~10sec) = normal official bd-drive reset
  • double-click on eject button = swap-magic for cobra ode

The official release was in early 2015 and until today there are no problems.
The end product works like a charm

More information:

  • First present thread:
  • Official support thread:
  • Installation instructions:

Credits goes to:

  • Chipwelt
  • GamersRS
  • esprit1711

Have fun

Update: Hi, today i received new information from Chipwelt. Ok as i said, i don't have a ODE and i don't use the S-DMC.

It can also be used without ODE to swap psx (and *ps2) backups even on OFW.
e.g. insert an original psx game in the ps3 and wait until the disc icon is appear in xmb, than double-click on eject button (for swap-trick) and now you can insert any psx backup and play again, EVEN on OFW .... crazy that i didn't know that.

*ps2 backups of course only on bc models. But in the same way as with psx games. Ok, at this time the S-DMC is only for slim models but this can be changed if there is a demand

Chipwelt released a video in november 2008 with a switch-mod and show a ps2 swap on a cecha model

#1261 - ori0 - March 24, 2015 // 3:42 am
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Thanks for keeping the PS3 going strong!

#1260 - gurpreetbal - March 15, 2015 // 9:45 am
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thanks for uploading