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108w ago - Following up on the previous update, today multiMAN PS3 back-up manager has been updated to support Rebug 4.41 CFW with the changes outlined below.

Download: multiMAN v04.40.00 Base (20130502).zip (104.59 MB) / multiMAN v04.40.00 Base (20130502).zip (Mirror) / multiMAN v04.40.00 Update CEX (20130502).pkg (2.57 MB) / multiMAN v04.40.00 Update CEX (20130502).pkg (Mirror) / multiMAN v04.40.00 Base CEX (20130503).pkg (39.17 MB)

More Mirrors (via mateogodlike.com/2013/05/ps3-multiman-044000-upd-base-cex-dex.html):


To quote: Dean has come through and updated multiMAN to version 4.40.00. This quick update makes it compatible with REBUG's released 4.41 LITE CFW As well as any future 4.41 CFW's that are eventually released.

Changelog:

  • Added support for 4.41 CFW
  • All specific features (like BD Movie region Change, BD-Mirror, DYNAREC, PS1 BIN+ISO backups, PS2 Classics, discless, etc) work.

multiMAN ver 04.40.00 BASE (20130502).zip (104.59 MB) Includes:

  • multiMAN ver 04.40.00 BASE CEX (20130502).pkg (37 MB)
  • multiMAN ver 04.40.00 BASE DEX (20130502).pkg (32 MB)
  • multiMAN ver 04.40.00 BASE STEALTH (20130502).zip (35 MB)

Note: If you ran multiMAN on 4.41 before this update, you will need to re-enable the BD-ROM emulator (bottom option in settings) and restart multiMAN for it to work.

Note 2: lastGAME, gameDATA and stDISC won't work. bdRESET should still work. The function in mM for ext.game data works. If you have gameDATA installed you can switch back to HDD mode.

Update: Dean has compiled a new mM compatible version of Showtime. Showtime 04.03.211 [CEX] for multiMAN: Replace it (via FTP or mmOS) in /dev_hdd0/game/BLES80608/USRDIR/sys/:

Download: SHOWTIME.SELF (5.89 MB) / Showtime 04.03.211 [CEX].pkg (5.93 MB) / Showtime 04.03.211 [DEX].pkg (5.99 MB)

Update 2: multiMAN ver 04.40.00 BASE CEX (20130503).pkg is also now available above with the following additions:

  • Updated Showtime for mM to 04.03.211
  • Updated PS1 Emulator (ps1_emu.self) to 4.41 (it will be used on 4.40 and 4.41 CFWs)
  • Updated PS1_NET Emulator (ps1_netemu.self) to 4.41 (it will be used on 4.40 and 4.41 CFWs)

Now mM will use ps1_emu/ps1_netemu from 4.41OFW (patched of course) when launching PS1 ISO/BIN+CUE backups if your PS3 is running 4.40CFW/4.41CFW. I didn't change the mM version, but if you wish better PS1 backups compatibility and newer Showtime - update to this BASE version.

You can install this version either from scratch or update any installed mM version.

Finally, mMTools has also been updated for PS3 4.41 CFW with details below, as follows:

And here are the remaining tools:

Download: mmTOOLS.zip (722.63 KB)

Included:

  • lastGAME6.pkg (requires mM 04.40.00 if used for PS1 backups)
  • gameDATA6.pkg
  • bdRESET6.pkg
  • stDISC4.pkg

All tools should now support 4.41 CFW. Older firmwares 3.55 / 4.21 / 4.30 / 4.31 / 4.40 (CEX / DEX) are supported, too.

The server issue is that there is no more a server. You should have no problems playing retro roms with any mM version.


MultiMAN 4.40.00 is Now Available, Updated for PS3 4.41 CFW

MultiMAN 4.40.00 is Now Available, Updated for PS3 4.41 CFW

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#45 - GrandpaHomer - 202w ago
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Let's hope this will lead to solution usable with other dongles or just CFW soon ...

#44 - PS4 News - 202w ago
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Today Spanish PlayStation 3 developer JaicraB has explained the Cobra USB JIG protection RTOC trick implemented for the PS3 against cloning the device.

To quote, roughly translated: Flynn sent me this text explaining this protective carrying the Cobra, I hope it will open the eyes of those interested in reversing the dumps.

EXPLAIN RTOC COBRA TRICK

The JIG Cobra has several protective measures to ensure that your code could not be used correctly even if your code could be dumped.

This trick RTOC in the registry is the first used for this purpose in addition to hinder analysis.
Registration is initially RTOC stored in the battery to keep the RTOC of lv2 and power it back later:

[Register or Login to view code]


At this point we have to explain that the OFFSET DELTA. DELTA OFFSET is a method used in the x86 in its original moments in the creation of computer viruses, to calculate the memory address in which we are in the sea of ​​bytes in RAM.

In the original time a computer virus when I did not know where he was pulled into an executable,
depending on the executable it could be an initial site or another, for it was invented DELTA OFFSET.

DELTA OFFSET can be used in any system, the procedure is:

  • Using the record that indicates the current execution address (or the next depending on the system)
  • Reducing the size of the previous code we use the value obtained from the registry.

Knowing this, and taking for example the x86 processor where the EIP register can not be read directly invented the trick make a call to a "subfunction" which is simply the following line to the call:

[Register or Login to view code]


X86 call instruction saves the top of the stack the address of the next instruction to itself. Thus using pop draw from the top of the stack this value, and stored in eax for example, and having the memory address where we only subtract the above would be missing and we have the exact calculation.

The PowerPC can use this trick using the BL instruction is equivalent (LINK BRANCH), which jumps to a "subfunction" but before you save LR in the record the following address to BL.

[Register or Login to view code]


At this point we see the trick used for the creation of the RTOC of charges at this time. If you look both r0 and RTOC are passed to 0:

[Register or Login to view code]


Subsequently, given the value 0x11DE0 to RTOC:

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A r0 is given the value 0x920:

[Register or Login to view code]


R0 is subtracted from the value of RTOC:

[Register or Login to view code]


Unlike the PowerPC x86 LR register can be read directly with mflr instruction, we put in RTOC the value obtained by the delta offset:

[Register or Login to view code]


To calculate the delta offset subtract final instructions executed before the delta offset, which were 4, or 16 bytes:

[Register or Login to view code]


Finally we add the value of r0 at the end of the delta offset RTOC, storing the result in the RTOC and this already takes RTOC suitable for this hook:

[Register or Login to view code]


It takes having the RTOC stored in the stack 3 arguments that the hook received:

[Register or Login to view code]


You call the function of the charges where the first argument will check for command 0x8202 (a special command to the usual):

[Register or Login to view code]


After making the necessary steps as charged, the battery recovers the original RTOC, like the arguments the hook received, it executes the original instruction that was overwritten in the syscall entry 379 (in this case) to have our hook, and call the original syscall lv2:

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Upon returning to retrieve the original LR from the stack and returns to the prompt

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More PlayStation 3 News...

#43 - PS4 News - 203w ago
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Following up on his previous work, today Hansi has scanned the Cobra USB 2.0 USB traffic with his Beagle USB 480 Protocol Analyzer v1.00 and shared the resulting dump in total phase data center format.

Download: Cobra USB 2.0 Boot Scan TDC File / Cobra USB 2.0 Boot Scan TDC File (Mirror) / PSGrooPIC Cobra v2.00

To quote: Cobra USB dongle arrived today, thank you VERY much goes to span who donated a dongle to me! (let me know if you need it back, or I'll keep it if there is a need to scan again if there is any updates)

We upgraded the Cobra to v2.0 and booted a 3.41 phat PS3 with the Beagle 480 USB protocol analyzer attached between the Cobra and the PS3. The resulting data file is attached.

I hope the developers in the community have some use for this. Cobra usb dongle med PS1 support!!

Also, from an0nym0us on IRC today: payload_groove_cobrav2.o and some ASM:

[an0nym0us] sure the payload .bin file is there
[an0nym0us] http://pastie.org/private/7q0c2ewddqdqo2icsntq
[an0nym0us] daxgr: http://pastie.org/private/iy4g8obpfiw1oaq6rbil7a here you go ...
[an0nym0us] good luck

Cobra 2.0 exit from ps2 game+boot of ps2 game at 185632.rar: http://www.multiupload.com/J4CTBWSEL0

Shortly following, Noltari has released a PSGrooPIC compile of the code. To quote:

Here's my compilation for PSGrooPIC. I haven't tested it because my PS3 is on FW 3.66 (online FTW). Remember that according to Cobra you must be on 3.41 official and you mustn't remove the dongle.

http://dl.dropbox.com/u/4708147/PSGrooPIC/builds/Cobra/PSGrooPIC_Cobra_v2.00.zip

P.S: It may not work! Cheers!


[Register or Login to view code]



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More PlayStation 3 News...

#42 - PS4 News - 205w ago
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JaicraB has updated his blog again with the Cobra USB dumps: jaicrab.blogspot.com/2011/06/ps3-dump-cobra.html

Rough translation: PS3, Cobra. Dumps

That is all. Enjoy.

Cobra 1.2 http://www.megaupload.com/?d=MKF02IXN
Cobra 2.0 http://www.megaupload.com/?d=NEP6CVW7

The nucleus is 3.41 v2 Original.

My support Graf_Chokolo. Help him. grafchokolo.com/grafchokolo-fight-sony.html

#41 - daveshooter - 205w ago
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I Thanks you both.

#40 - PS4 News - 205w ago
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Thanks for the update ConsoleDev +Rep, and here is a rough translation: jaicrab.blogspot.com/2011/06/ps3-cobra-team.html
PS3, Cobra TEAM

Greetings Cobra TEAM.

[Register or Login to view code]


Of course, you could see even changed the Psgroove hash tables. Continue selling the knowledge of all sceners.

Under construction:


In addition:

  • Plugins-boot manager.
  • Apps in the background. (Example: FTP while playing)
  • Charging payloads before entering the XMB. Payload Free Cobra...

PD: Cobra Team, came to me defective switch to switch from PC - JIG - DG. You change me?

I have also mirrored the news on the main page now.

#39 - ConsoleDev - 205w ago
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Today Spanish PlayStation 3 developer JaicraB has released some Cobra USB details alongside what appear to be hints of an upcoming PS3 Custom Firmware dubbed JFW DH with the assistance of DemonHades and crew.

Download: Cobra 1.2 and 2.0 (PS3 3.41 v2) USB Dumps

To quote, roughly translated: PS3, Cobra TEAM

Greetings Cobra TEAM.

[Register or Login to view code]


Of course, you could see even changed the Psgroove hash tables. Continue selling the knowledge of all sceners.

Under construction:



In addition:

  • Plugins-boot manager.
  • Apps in the background. (Example: FTP while playing)
  • Charging payloads before entering the XMB. Payload Free Cobra...

PD: Cobra Team, came to me defective switch to switch from PC - JIG - DG. You change me?

More PlayStation 3 News...

#38 - daveshooter - 205w ago
daveshooter's Avatar
Intresting news bud, i'm an lazy old man, got any links?

Thanks

#37 - ConsoleDev - 205w ago
ConsoleDev's Avatar
Jaicrab is working on something about the COBRA USB dongle from what I've read his blog.

#36 - daveshooter - 205w ago
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Thanks for that Boss, this is what got my attention tho, "PS3, PSX, DVD and BluRay ISO's can now be played without a real disc inserted in the PS3" as I have no interest with playing old games at the moment, just what I can add to it for my own gains, as like many here I have broken BDVD drives in almost all the ps3's I have.

And the ability to mount Iso images for movies is a great way to have dvd/bdvd backups. well I think so.

So once again its very interesting to me, I have no intentions of using there dongle tho. Nor am I even thinking of hacking their software, just a little look if I can to see if its safe or not. lol