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December 13, 2010 // 12:02 am - PS3 Developers JaiCraB & ps3mrenigma have brought another way to enable writing to the PS3's /dev_flash partition by mirroring it to /dev_Alejandro.

This follows in line with nr4u's Flash Loader, which itself was a successor of JaicraB's USB Custom Firmware Loader v0.3 - but in a more compact, stripped down version.

Download: Mount Alejandro

To quote (via Spanish to English translation):

FLASH Write Enable:

This application allows the mounting of the unit / dev_Alejandro. This unit is a mirror of the unit / dev_flash, with this active alike.

Unit / dev_flash no writeable useful to read as the old way, but the new SI is writable.

This is why we are not responsible for any misuse that may be made this application, the method used, etc. As end users ARE RESPONSIBLE FOR THE USE OF THE SOFTWARE WILL you do ON YOUR MACHINE!

Taken into account before trying to manipulate the firmware, XML files, etc.

Happy Xmax!

JaiCraB & ps3mrenigma

P.S Why the name of Alexander? Who knows, maybe it has something to do with any of us ...

Mount Alejandro: PS3 Homebrew - Write to Dev Flash

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#135 - Gunner54 - December 13, 2010 // 7:11 pm
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You done it wrong.

[Register or Login to view code]

You are redirecting /dev_flash to /dev_Alejandro it's meant to be the other way round.

#134 - n4ru - December 13, 2010 // 7:08 pm
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1. I have stated that it (PROBABLY) uses a workaround instead of an actual exploit.
2. I've already posted a similar line of code explaining that it's a simple redirection.
3. Yes.

#133 - Gunner54 - December 13, 2010 // 7:01 pm
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I'm a programmer (not that it matters) and I will just clear things up.

1. It doesn't need lvl1 access at all.
2. It seems to be a simple redirection along the lines of.

[Register or Login to view code]

3. You will reply to this with some comment making out you was right all along.

#132 - edwardecl - December 13, 2010 // 6:52 pm
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N4RU, maybe you could try to write something that mimics this... It's probably not far off what you said tricking the PS3 HV or just remounting the flash as RW. Would be better if it worked in PL3 as well.

And I doubt there will be CFW from this alone. If we could sign our own stuff then we would not even need CFW or JB for what most people here want it for. And if there is still no access to a boot loader or anything before game OS runs then pretty much all you can do with this is attempt to run older FW files or modified files that don't need to be signed on this firmware, although if there is an exploit in one of the older firmware files I would laugh.

#131 - sharp30 - December 13, 2010 // 6:33 pm
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Great work SK.. how did you change the icons in ur video and make your logo ?

#130 - Firmware150 - December 13, 2010 // 6:18 pm
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Quote Originally Posted by edwardecl View Post
didn't the ps3 also have the sound when first starting a game? can that be modded back in?

Seconded. I would put the second part of the PS1 boot there and all will be good ^_^

#129 - feckinl - December 13, 2010 // 5:52 pm
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Hi i'm new and just wanted to say i'm loving the progress.. Will be following this closely..


#128 - edwardecl - December 13, 2010 // 4:34 pm
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didn't the ps3 also have the sound when first starting a game? can that be modded back in? I get a critical error only for 3.41 when I try this. My PS3 is 3.41 WTH?

Not only that the icons on my XMB are now corrupted on the screen ?!? hmm

Don't think it liked my payload changed it to hermes v4 all is good ^^

#127 - ness151 - December 13, 2010 // 4:31 pm
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ooh, can't wait for either of 'em!

#126 - IndyColtsFan84 - December 13, 2010 // 4:30 pm
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yea, i posted it a while ago with a PS2 coldboot, check a few pages back.