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229w ago - PS3 Developers JaiCraB & ps3mrenigma have brought another way to enable writing to the PS3's /dev_flash partition by mirroring it to /dev_Alejandro.

This follows in line with nr4u's Flash Loader, which itself was a successor of JaicraB's USB Custom Firmware Loader v0.3 - but in a more compact, stripped down version.

Download: Mount Alejandro

To quote (via Spanish to English translation):

FLASH Write Enable:
------------------------

This application allows the mounting of the unit / dev_Alejandro. This unit is a mirror of the unit / dev_flash, with this active alike.

Unit / dev_flash no writeable useful to read as the old way, but the new SI is writable.

This is why we are not responsible for any misuse that may be made this application, the method used, etc. As end users ARE RESPONSIBLE FOR THE USE OF THE SOFTWARE WILL you do ON YOUR MACHINE!

Taken into account before trying to manipulate the firmware, XML files, etc.

Happy Xmax!

JaiCraB & ps3mrenigma

P.S Why the name of Alexander? Who knows, maybe it has something to do with any of us ...





Mount Alejandro: PS3 Homebrew - Write to Dev Flash

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#145 - Gunner54 - 229w ago
Gunner54's Avatar
Quote Originally Posted by n4ru View Post
Mkay, I'll run some tests when I get home and hopefully get a PL3 working version by tonight.

It works in PL3 when PEEK and POKE are enabled. I've looked at the PPC code and it checks if the console is Debug or Retail.

#144 - condorstrike - 229w ago
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wouldn't this be nice if it was really Dark_Alex...
in a blog...

Dark_Alex says: Nope could not pay me the money i wanted and yes IMM BACK

#143 - n4ru - 229w ago
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Quote Originally Posted by hunterrr View Post
I could not get it to work, it didn't show the /dev_flash0/


Mkay, I'll run some tests when I get home and hopefully get a PL3 working version by tonight.

#142 - hunterrr - 229w ago
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I could not get it to work, it didn't show the /dev_flash0/

EDIT: /dev_flash/ didn't get mounted D=

#141 - n4ru - 229w ago
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Try this out if you have PL3 or Hermes. Report back if you can successfully edit dev_flash.

This uses dev_flash0 instead of dev_Alejandro, so make your changes in there.

It just uses Mount from SynaPS3 (which works with Hermes/PL3) to do the same thing in one line of code.

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#140 - amanca - 229w ago
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Quote Originally Posted by Gunner54 View Post
No I haven't checked. But in theory this is how it should work.

Ehm ehm... it works with PL3 Dev. I tested it by myself.

#139 - Gunner54 - 229w ago
Gunner54's Avatar
Quote Originally Posted by n4ru View Post
Did you by any chance test this and check if it works? Would be useful if it worked so we could have a PL3 alternative.

No I haven't checked. But in theory this is how it should work.

#138 - PS4 News - 229w ago
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Wasted about a half hour today removing and editing about 50 posts here, please keep this thread on topic and flame-free per the Site Rules now guys.

#137 - n4ru - 229w ago
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Yes, I was wrong about that. Similar concept/though process.

I'm not here to flaunt my ego, I objected to this working because it wasn't documented well and the language barrier caused confusion as to what it actually does (someone even explained a simple accent mistranslation caused people to think it doesn't let you write to dev_flash), most people didn't think it was an actual dev_flash writer either.
Quote Originally Posted by Gunner54 View Post
You done it wrong.


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You are redirecting /dev_flash to /dev_Alejandro it's meant to be the other way round.

Did you by any chance test this and check if it works? Would be useful if it worked so we could have a PL3 alternative.

#136 - amanca - 229w ago
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I just tested the application: it works perfectly with PL3 Dev