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mmDM PS3 DEX Game Mounter v02.00.00 By Aldostools Arrives


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133w ago - Today PlayStation 3 homebrew developer Aldostools has updated mmDM PS3 DEX Game Mounter to version 02.00.00 followed by several revisions complete with an x64 version and the changes outlined below.

Download: mmDM PS3 DEX Game Mounter v02.00.00 - v02.04.01a / mmDM PS3 DEX Game Mounter v02.00.00 - v02.04.01a (x64)

mmDM PS3 DEX Game Mounter v02.00.00 Changelog:

  • The major change in this version is that it fully integrates with multiMAN v04.05.04+ (DEX).
  • It has many other new features, I dare you to find them.

mmDM PS3 DEX Game Mounter v02.01.00 Changelog:

  • This new version has a better integration with multiMAN 04.05.04+ (DEX).
  • And now works faster thanks to the excellent work of andbey0nd and deank!!!

mmDM PS3 DEX Game Mounter v02.01.01 Changelog:

  • Version 02.01.01 should fix the mounting error "EBOOT.BIN could not be converted to fself. ERROR: EBOOT.ELF is not ELF File." converting to DEX.

mmDM PS3 DEX Game Mounter v02.01.02 Changelog:

  • Version 02.01.02 can decrypt debug EBOOT/SELF/SPRX and uses a database (KLICS.TXT) of known Klicensees for decryption of the the SELF/SPRX.

mmDM PS3 DEX Game Mounter v02.01.03 Changelog:

  • Updated klic.txt
  • Added export game list to txt or csv
  • Fixed typo listing PKG files.

mmDM PS3 DEX Game Mounter v02.01.03a Changelog:

  • Includes the proper keys included in testklic (by andreus).

mmDM PS3 DEX Game Mounter v02.01.04 Changelog:

  • Updated klic.txt, fixed issue converting files with space in the file name, now funself DEX EBOOT/SELFs/SPRX.

mmDM PS3 DEX Game Mounter v02.01.05 Changelog:

  • Now uses unfself.exe to unself DEX files and unself.exe + scetool.exe for CEX files.

mmDM PS3 DEX Game Mounter v02.02.00 Changelog:

  • Updated klic.txt, fixed some minor issues changing to full screen mode.
  • Also added text filter (type any text in the text box for the path and press enter).

mmDM PS3 DEX Game Mounter v02.02.00a Changelog:

  • Fixed keys included in the archive.

Select the PKG and the press CTRL+SHIFT+ENTER and it will convert to a DEX PKG (and resign the contents whenever possible).

mmDM PS3 DEX Game Mounter v02.03.00 Changelog:

  • Fixed a bug reading klic.txt... now uses the klicensee tool by MAGiC333X to select the klicensee from KLIC.TXT
  • Added new grid mode: vertical list.
  • Added arrows icons on full screen mode to browse games using the mouse.
  • Other minor changes.

mmDM PS3 DEX Game Mounter v02.03.02 Changelog:

  • Support up to 255 slots. (no tested yet)

mmDM PS3 DEX Game Mounter v02.03.04 Changelog:

  • added some additional checks to prevent mounting drives already in use
  • mounts BDEMU slots: for slots 0, 1, 2, 3 it works fine.. for slots 4, 5, 6, 7, 8, 9 (and probably up to 255) requires to reset the PS3 in 'Release Mode' after the slot of BDEMU is mounted (I added a message to remind that)
  • Now can show game covers for games installed on BDEMU slots (click on the PS3 logo to configure the game covers - download to the PC the "covers" folder from multiMAN's folder)
  • Includes a very useful FAQ from PatrickBatman and Omnomnom, that teaches how to mount the games on DEX
  • Added the BdEmu Partitions Tool to the right-click menu (the inject/save to file features are still broken)

SPECIAL THANKS to deank for the workaround for slots 4-9; PatrickBatman for the beta tests and ideas! Also to Rutsah for his bug reports.

mmDM PS3 DEX Game Mounter v02.03.05 Changelog:

  • Incorporates RCP_BDEMU v2.00 (10/15/2012)

mmDM PS3 DEX Game Mounter v02.04.00 and v02.04.00a Changelog:

  • New GUI layout with big icons on the top
  • Fixed a bug reading klic.txt... now uses the klicensee tool by MAGiC333X to select the klicensee from KLIC.TXT
  • Added new grid mode: vertical list
  • Added arrows icons on full screen mode to browse games using the mouse
  • Support up to 255 slots (not tested yet)
  • Other minor changes.

mmDM PS3 DEX Game Mounter v02.04.01 and v02.04.01a Changelog:

  • New GUI layout with big icons on the top
  • Fixed a bug reading klic.txt... now uses the klicensee tool by MAGiC333X to select the klicensee from KLIC.TXT
  • Added new grid mode: vertical list.
  • Added arrows icons on full screen mode to browse games using the mouse.
  • Support up to 255 slots.
  • Other minor changes.

From his site (linked above) on the PC application: It's a remote game mounter for PS3 DEX consoles. Requires the ProDG Target Manager to work. A x64 version is also available.

Finally, in related PlayStation 3 homebrew news andbey0nd has also released RCP_BDEMU v1.00 which essentially is a faster way to manage games on PS3 DEX consoles.

Download: RCP_BDEMU v1.00 / RCP_BDEMU v2.00 (10/15/2012)

From the author: Here is a separate standalone tool to serve the BDEMU communication on the PC side. It is small, fast and command-line type and will be included in mmDM 02.01.00 by aldo. It loads the BDEMU games in mM virtually at mM startup, mounts the games in 3-4 seconds and displays debug information in the command window.

[Register or Login to view code]

It requires that you pass the IP address of your PS3 as a parameter. You can pass a number for the number of BDEMU partitions as second parameter - the default is 4 (0..3).

andbey0nd

Update: RCP_BDEMU v2.00 (10/15/2012) is now available (linked above) via deank with the following changes:

[Register or Login to view code]


If you don't set input parameters (IP and number of partitions) rcp_bdemu will try to auto-detect the IP and will assume 10 slots, but that only works if your PS3 is currently in "System Software Mode", otherwise you'll have to provide your PS3 IP address when you start rcp_bdemu.exe.


mmDM PS3 DEX Game Mounter v02.00.00 By Aldostools Arrives

Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew PS3 Downloads. Enjoy!

Comments 1262

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#412 - phuqt - 119w ago
phuqt's Avatar
Can we play games from nas now because it was a new feature in mm a few updates back only for cobra though, now that we have the payload we should be able to get this in a cfw

#411 - elser1 - 119w ago
elser1's Avatar
good news. i really dislike these people and their dongle rip offs.

#410 - seeman - 119w ago
seeman's Avatar
i hope rogero gets influenced by this to create a new cfw!!! with 431 keys... old packmanager... and the new cobra psp function...

i think sooner or later we will see this on our ps3...

#409 - StanSmith - 119w ago
StanSmith's Avatar
I'm just hoping I can still use this dongle for something in the future instead of holding the door open with it. I'm wondering if I can flash it with Cobras firmware or can I flash it to use as a FSM dongle?

This OpenCobra payload sounds great, lets hope it can work with Rebug or other CFW firmwares.

#408 - PS4 News - 119w ago
PS4 News's Avatar
Agreed, and sadly it's amazing how many people don't catch on to this recurring pattern through the years either

Max Louarn and Paul Owen have Gary Wayne Bowser (aka GaryOPA) plug a product on his Divineo / Xecuter funded domains, cash in on it for several months from unsuspecting PS3 scene users, then it fades to black after an alias (ie NoDRM, etc) mysteriously cracks it and releases patches and so on to make it work without needing to buy their 'disposable' product any longer... ironically just in time for their next endeavor to get underway, rinse and repeat all over (they forget to wash, dirty gits )

Its amazing they have been able to get away with this con job so long, but I guess when they buy up scene devs in the process (ie deank, who to this day denies it only fooling himself LOL ) it ensures they have a constant influx of users to keep their customer base stocked and ready to plug new 'disposable' products again to. Welcome to the PlayStation 3 scene!

#407 - dsavage - 119w ago
dsavage's Avatar
who gives a crap about ode ? lol wtf.

this is not worthless... long as rogero or rebug can make a cfw with cobra built-in this will be pretty damn cool.

looking foward to it.

#406 - kalberto - 119w ago
kalberto's Avatar
useless to crack it now, because cobra will be releasing ODE and TB was RIP.

#405 - PS4 News - 119w ago
PS4 News's Avatar
Following up on the PS3UserCheat and True Blue unnecessary DRM-infected dongles being hacked alongside zadow28's work, today PlayStation 3 developer oct0xor shared a video of his OpenCobra Payload which aims to render the current Cobra USB dongle from Max Louarn useless.

Below are the details from his blog, as follows: "First I am going to say that this is not going to be an article, just a first blog post and some info about my recent project.

Finally I got my hands on cobra it was quite a lot of time since I touched this last time. There was s good things happened since then eg. I reverse engineered usercheat and true blue, had done a lot ps3 and not ps3 related hacking. There was a bad things eg. BlueDiskCFW, lv0 leak, a lot of devs leave the scene...

Cobra was for me really "the last" thing I have to do.

The last time when I worked on this I didnt had a dongle, and all what I had was a dump by JaiCraB. I reverse engineered it as much as possible, figure out almost all tricks, encrypton and etc. And figuare out that it reads a lot of data from dongle, and I cant do much without dongle itself. Thats why I put this project to the back burner.

Well... I had never buyed anyone dongle, and I never was not going to. All my dongles was donated (thanks again ) but not that time.

it was hard for me to make this decision but a few days ago cobra finally shipped to me...

3 days and now its all over.

Security is good enough, but not without big security risks. But it still the best crypto/obfuscation what I had seen on ps3. Sony have something to learn from this guys, especially now.

Cobra / True Blue almost identical, have the same source code, if you ever hacked 1 thing, 2nd wouldnt be a problem. The main functionality, honestly, not changed since original jb. Thats a shame. Thats why I cracking them like nuts




On the fourth day I taked a decision to make my own "OpenCobra" payload. only clean code without drm and garbage, to be able to port it to any new firmware, and change/add features. It taked 2 days, 3000 lines of asm, and you had seen the result.

Atm it based on 4.1 payload, plans for future is check/add new features from 4.4/5.0. Port to a new firmware (if cobra will not do this for me), and realize all nice innovations from new version of psp emu, such as better emu accuracy, 3D and etc...

In video you had seen Payload Loader. Thats the all code it has:

[Register or Login to view code]

This tag related patches handled by mngr. So far I want to move it in payload. First I have to check how it handled in 4.4 / 5.0

Not sure yet when it will be released, if it will be, but we will see.

Keys!

[Register or Login to view code]

If this subject will be interested for people, maybe I will write a full article about True Blue / Cobra analysis and hacking.

btw: Me and ~ some psp mysterious dark figure ~ reverse engineered algo for generating valid psp isos back to jule. But saves and a lot of games dont work without patching. So cobra's patched emu much better there imho."

Below are some additional pics from his blog which simply states: Usercheat + Cobra = data, 0x38, 1);
_hexdump(" ECDSA R ", 0x38, s->R, 0x14, 1);
_hexdump(" ECDSA S ", 0x4C, s->S, 0x14, 1);
_hexdump(" ECDSA PUB", 0x60, s->pub, 0x28, 1);
_hexdump(" UNK ", 0x88, s->unk, 0x20, 1);
_hexdump(" OMAC ", 0xA8, s->omac, 0x10, 1);
_hexdump(" PADDING ", 0xB8, s->padding, 0x08, 1);
printf("\n");
}

/*!
* \brief Verify section.
* \param s Section.
* \param c Curve.
* \return Verify result.
*/
int verify_section(section_t *s, curve_t *c)
{
u8 hash[0x14];
u8 _R[21] = {0}, _S[21] = {0};

memcpy(_R + 1, s->R, 20);
memcpy(_S + 1, s->S, 20);

sha1(s->data, 0x38, hash);
ecdsa_set_curve(c->p, c->a, c->b, c->N, c->Gx, c->Gy);
ecdsa_set_pub(s->pub);
return ecdsa_verify(hash, _R, _S);
}

//Maybe you're lucky?!
int main()
{
dump_section("0_1", (section_t *)section0_1);
dump_section("0_2", (section_t *)section0_2);
printf("sig. 1 verified: %s\n", verify_section((section_t *)section0_1, (curve_t *)curve0) ? "yay" : "nay");
printf("sig. 2 verified: %s\n", verify_section((section_t *)section0_2, (curve_t *)curve0) ? "yay" : "nay");
printf("R_1 == R_2: %s\n", memcmp(((section_t *)section0_1)->R, ((section_t *)section0_2)->R, 0x14) ? "nay " : "yay ");
getchar();
return 0;
}[/code] While this is definitely interesting news, odds are it's just a ploy for the Cobra Team to release a new dongle that will be 'required' for their upcoming PS3 4.3x CFW unfortunately or the PS3 ODE in order to further line their pockets with PlayStation 3 sceners' hard-earned cash once again... as always, time will tell for sure.

More PlayStation 3 News...

#404 - StanSmith - 119w ago
StanSmith's Avatar
I've downgraded back to MultiMan 4.13 and its so much smoother and faster. All 4.14-16 bring is slower, jumpier and buggier gui. All the problems I've been having recently have been due to the updates. DeanK can you revert the GUI back to how it was prior 4.14 as thats when the bugs started and it started to suck. I only have it on 8.4 and it is so much faster and smoother on 4.13. Go have a try yourself and see how slow and laggy its become.

#403 - PS6 - 119w ago
PS6's Avatar
thanks a lot, this is for 3.55?

 


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