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September 6, 2012 // 3:01 pm - Today PlayStation 3 homebrew developer Aldostools has updated mmDM PS3 DEX Game Mounter to version 02.00.00 followed by several revisions complete with an x64 version and the changes outlined below.

Download: mmDM PS3 DEX Game Mounter v02.00.00 - v02.04.01a / mmDM PS3 DEX Game Mounter v02.00.00 - v02.04.01a (x64)

mmDM PS3 DEX Game Mounter v02.00.00 Changelog:

  • The major change in this version is that it fully integrates with multiMAN v04.05.04+ (DEX).
  • It has many other new features, I dare you to find them.

mmDM PS3 DEX Game Mounter v02.01.00 Changelog:

  • This new version has a better integration with multiMAN 04.05.04+ (DEX).
  • And now works faster thanks to the excellent work of andbey0nd and deank!!!

mmDM PS3 DEX Game Mounter v02.01.01 Changelog:

  • Version 02.01.01 should fix the mounting error "EBOOT.BIN could not be converted to fself. ERROR: EBOOT.ELF is not ELF File." converting to DEX.

mmDM PS3 DEX Game Mounter v02.01.02 Changelog:

  • Version 02.01.02 can decrypt debug EBOOT/SELF/SPRX and uses a database (KLICS.TXT) of known Klicensees for decryption of the the SELF/SPRX.

mmDM PS3 DEX Game Mounter v02.01.03 Changelog:

  • Updated klic.txt
  • Added export game list to txt or csv
  • Fixed typo listing PKG files.

mmDM PS3 DEX Game Mounter v02.01.03a Changelog:

  • Includes the proper keys included in testklic (by andreus).

mmDM PS3 DEX Game Mounter v02.01.04 Changelog:

  • Updated klic.txt, fixed issue converting files with space in the file name, now funself DEX EBOOT/SELFs/SPRX.

mmDM PS3 DEX Game Mounter v02.01.05 Changelog:

  • Now uses unfself.exe to unself DEX files and unself.exe + scetool.exe for CEX files.

mmDM PS3 DEX Game Mounter v02.02.00 Changelog:

  • Updated klic.txt, fixed some minor issues changing to full screen mode.
  • Also added text filter (type any text in the text box for the path and press enter).

mmDM PS3 DEX Game Mounter v02.02.00a Changelog:

  • Fixed keys included in the archive.

Select the PKG and the press CTRL+SHIFT+ENTER and it will convert to a DEX PKG (and resign the contents whenever possible).

mmDM PS3 DEX Game Mounter v02.03.00 Changelog:

  • Fixed a bug reading klic.txt... now uses the klicensee tool by MAGiC333X to select the klicensee from KLIC.TXT
  • Added new grid mode: vertical list.
  • Added arrows icons on full screen mode to browse games using the mouse.
  • Other minor changes.

mmDM PS3 DEX Game Mounter v02.03.02 Changelog:

  • Support up to 255 slots. (no tested yet)

mmDM PS3 DEX Game Mounter v02.03.04 Changelog:

  • added some additional checks to prevent mounting drives already in use
  • mounts BDEMU slots: for slots 0, 1, 2, 3 it works fine.. for slots 4, 5, 6, 7, 8, 9 (and probably up to 255) requires to reset the PS3 in 'Release Mode' after the slot of BDEMU is mounted (I added a message to remind that)
  • Now can show game covers for games installed on BDEMU slots (click on the PS3 logo to configure the game covers - download to the PC the "covers" folder from multiMAN's folder)
  • Includes a very useful FAQ from PatrickBatman and Omnomnom, that teaches how to mount the games on DEX
  • Added the BdEmu Partitions Tool to the right-click menu (the inject/save to file features are still broken)

SPECIAL THANKS to deank for the workaround for slots 4-9; PatrickBatman for the beta tests and ideas! Also to Rutsah for his bug reports.

mmDM PS3 DEX Game Mounter v02.03.05 Changelog:

  • Incorporates RCP_BDEMU v2.00 (10/15/2012)

mmDM PS3 DEX Game Mounter v02.04.00 and v02.04.00a Changelog:

  • New GUI layout with big icons on the top
  • Fixed a bug reading klic.txt... now uses the klicensee tool by MAGiC333X to select the klicensee from KLIC.TXT
  • Added new grid mode: vertical list
  • Added arrows icons on full screen mode to browse games using the mouse
  • Support up to 255 slots (not tested yet)
  • Other minor changes.

mmDM PS3 DEX Game Mounter v02.04.01 and v02.04.01a Changelog:

  • New GUI layout with big icons on the top
  • Fixed a bug reading klic.txt... now uses the klicensee tool by MAGiC333X to select the klicensee from KLIC.TXT
  • Added new grid mode: vertical list.
  • Added arrows icons on full screen mode to browse games using the mouse.
  • Support up to 255 slots.
  • Other minor changes.

From his site (linked above) on the PC application: It's a remote game mounter for PS3 DEX consoles. Requires the ProDG Target Manager to work. A x64 version is also available.

Finally, in related PlayStation 3 homebrew news andbey0nd has also released RCP_BDEMU v1.00 which essentially is a faster way to manage games on PS3 DEX consoles.

Download: RCP_BDEMU v1.00 / RCP_BDEMU v2.00 (10/15/2012)

From the author: Here is a separate standalone tool to serve the BDEMU communication on the PC side. It is small, fast and command-line type and will be included in mmDM 02.01.00 by aldo. It loads the BDEMU games in mM virtually at mM startup, mounts the games in 3-4 seconds and displays debug information in the command window.

[Register or Login to view code]

It requires that you pass the IP address of your PS3 as a parameter. You can pass a number for the number of BDEMU partitions as second parameter - the default is 4 (0..3).

andbey0nd

Update: RCP_BDEMU v2.00 (10/15/2012) is now available (linked above) via deank with the following changes:

[Register or Login to view code]


If you don't set input parameters (IP and number of partitions) rcp_bdemu will try to auto-detect the IP and will assume 10 slots, but that only works if your PS3 is currently in "System Software Mode", otherwise you'll have to provide your PS3 IP address when you start rcp_bdemu.exe.


mmDM PS3 DEX Game Mounter v02.00.00 By Aldostools Arrives

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#426 - wilson74 - December 31, 2012 // 9:29 pm
wilson74's Avatar
Cobra said around a month a go they would have new firmware! Where is it?

#425 - amareladex - December 31, 2012 // 7:58 pm
amareladex's Avatar
i have downloaded this update... and i have choice to install pkg up cex... and its saying that i have not installed totally multiman... ( graphics trobles etc)

whats wrong.. whats missing me? i'm on rogero cex 4.30 v2.03 with update... i'm dump for real ... plz anyone can tell me whats missing me??? thanks

#424 - PS4 News - December 29, 2012 // 9:04 am
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Today deank has updated to multiMAN v04.17.05 with the changes below, as follows:

Download: multiMAN v04.17.05 Update (20121229) (7.8 MB) / multiMAN v04.17.05 Update (20121229) (Mirror)

multiMAN 04.17.05 update is available online.

  • Added [ brewology.com ] installable packages in the WEB column
  • Fixed access to AVCHD/Blu-ray Movie Discs and DVD Video Discs
  • When moving files on the same drive mmOS won't check for available free space
  • Improved background scanning/verifying of USB games
  • Added support for AVCHD HDD movies to lastGAME

Includes:

  • multiMAN CEX/DEX/STEALTH update versions
  • lastGAME 04.01 with support for AVCHD HDD
  • installPKG and installPKG [Singstar Replacement]

#423 - PS4 News - December 26, 2012 // 8:04 am
PS4 News's Avatar
Today deank has updated to multiMAN v04.17.04 with the changes below, as follows:

Download: multiMAN v04.17.04 Update CEX (20121226) (1.76 MB) / multiMAN v04.17.04 Update CEX (20121226) (Mirror) / multiMAN v04.17.04 Update CEX (20121226) (Mirror #2) / multiMAN v04.17.04 Bare CEX (20121226) (only 3.8 MB) / multiMAN v04.17.04 Bare CEX (20121226) (Mirror) / multiMAN v04.17.04 Bare CEX (20121226) (Mirror #2) / multiMan v04.17.04 LangVi (VietNamese) by taminhluan

multiMAN 04.17.04 update is available online (cex/dex/stealth)

  • Visual improvements
  • Added SD/MS/CF entries in Retro
  • Fade-in for game backgrounds
  • Some other improvements related to copying/scanning/verifying/etc
  • multiMAN "minimal"/"bare" version available (read below)

Few weeks ago some people requested a 'minimalistic' version of multiMAN. For them I created this package (linked above).

This is a skinned down version (BARE). It can be installed on any PS3 without the need of a previous mM installation. It is like a "base" but the differences are:

  • Simple theme (2MB) (no theme music)
  • No GUI translations (English only)
  • No user fonts (only system fonts will be used)
  • No PS1/PS2/PSP names/IDs database (no game names will be displayed)
  • AIOMOD not included (old BD-Mirror method for USB games will be used on 4.21+CFWs)

Do not use it unless you're the one who asked for it. BARE can be installed on any firmware for normal users who don't really need any of the listed above features. Of course NONE of these features are present in other BUMs so everyone should be happy.

It can be installed on top of your current mM if you wish to test it (you will not notice much difference, because you already have the fonts/translations/aiomod/themes installed).

This bare version is suitable for:

  • English speaking users
  • All 3.41/3.55 (non Cobra/TB) firmwares
  • All 4.21+ firmwares (disc may be required when booting bd-mirror USB games if AIOMOD.BIN is not present)
  • Weeners who complain all the time that 130MB is too much for a stupid PS3 homebrew like mM

I hope you like the new mM logo fade in/out and the boot sound (you can delete or replace USRDIR/sys/BOOT.MP3 if you wish) and the nice way game posters (PIC1.PNG) fade-in while browsing the list.

If you wish you can update online (start mM while holding L2+R2 and update). Let me know if this is fixed. Thanks for the report!

Update: Here is the updated version of lastGAME 4.01 application:

Download: lastGAME41.pkg (285.53 KB)

  • If used with latest mM it supports loading of the last AVCHD HDD video
  • Improved support for 4.30CFW

Here are some screenshots from the "WEB" column of mM. It was only used for downloading themes, but now I extended its functions a bit. Here is how it looks:

When you click an entry, mM will download the package in /dev_hdd0/PKG so you can install it later.

#422 - Djmatrix32 - December 26, 2012 // 12:59 am
Djmatrix32's Avatar
It's all good and I figured as much just wanted to make sure.

#421 - hilongo - December 26, 2012 // 12:19 am
hilongo's Avatar
Sad to tell you this, but Nope .... That Retro column if for emulators of much older consoles (Like FCEU to play old NES roms)

#420 - Djmatrix32 - December 25, 2012 // 11:24 pm
Djmatrix32's Avatar
So under the Retro multiman are you able to play PS1 and PS2 back ups? I have a 80gb BC model and I was wondering if I could play my Ps2 back ups from multiman.

#419 - PS4 News - December 24, 2012 // 11:25 am
PS4 News's Avatar
Today deank has updated multiMAN once again to version 04.17.03 (20121224) with the changes below.

Download: multiMAN v04.17.03 Update (20121224) (5.56 MB - Includes regular and stealth updates + IPF + IPF[Singstar Replacement]) / multiMAN v04.17.03 Update (20121224) (Mirror) / multiMAN v04.17.03 Update (20121224) (Mirror #2) / multiMAN v04.17.03 Update (20121224) (Mirror #3) / InstallPKG [SingStar Replacement].pkg / InstallPKG.pkg

multiMAN 04.17.03 is available online now (cex/dex/stealth):

  • mM is now even faster
  • Installing PKG files from /dev_hdd0 now doesn't require copying and losing time and space (takes less than a second)
  • Added progress bar when copying non-split files from USB in installPKG application
  • Fixed problem with split games in stealthMAN
  • InstallPKG [Singstar Replacement] available (updated)

#418 - PS4 News - December 20, 2012 // 5:16 pm
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MultiMAN v04.17.00 is now available from deank with both speed optimizations and reduced PS3 RAM usage. Be aware the Stealth version (StealthMAN) isn't completely safe as Sony (or other users) can still see when you 'Install Package Files' (as pictured below) at the moment.

Download: multiMAN v04.17.00 Base (20121220) (111.88 MB) / multiMAN v04.17.00 Base (20121220) (Mirror) / multiMAN v04.17.00 Base (20121220) (Mirror #2) / multiMAN v04.17.00 Base (20121220) (Mirror #3) / multiMAN v04.17.00 Base (20121220) (Mirror #4) / multiMAN v04.17.00 Base (20121220) (Mirror #5) / multiMAN v04.17.00 Base (20121220) (Mirror #6) / multiMAN v04.17.00 Base (20121220) (PKG)

Changelog:

Includes:

  • multiMAN ver 04.17.00 BASE CEX (20121220).pkg
  • multiMAN ver 04.17.00 BASE DEX (20121220).pkg
  • multiMAN ver 04.17.00 BASE CEX STEALTH (20121220).rar
  • Latest versions of mmRAS and mmRAS_server by aldostools
  • Latest version of installPKG (with support for /dev_hdd0/PKGTMP)
  • Showtime, bdRESET, stDISC, gameDATA, lastGAME as usual

Here are the changes from 04.16.02/03/04/05/06 to the latest:

  • Improved overall speed of all functions and GUI
  • Data Test/Verify functions now take fraction of the time compared to previous versions
  • Improved 'Verifying data' of USB games by a factor of 50
  • Improved scan before copying a game/folder
  • Improved loading folders in mmOS
  • Improved just a bit deleting games/folders
  • Greatly improved loading content when browsing PS3 HDD/USB drives in game modes
  • Loading Retro ROM/Video/Photo and ISO folders while browsing PS3 HDD/USB is now about 15 times faster
  • Added "Friendly" name option in "Settings"/"Network Servers" for /net_host parties
  • Fixed over-scrolling when browsing through large number of entries
  • Increased max number of entries in game modes by 50% to 3072 (from 2048)
  • Improved speed when copying games/files from/to USB HDDs
  • Improved speed when copying games from PS3 Game Discs
  • Improved speed when copying/browsing folders via FTP (LIST/MLSD)
  • Added support for up to 99 pkg files in the [* Install Package Files] queue
  • [* Install Package Files] function will scan /dev_hdd0/PKGTMP and will MOVE the queued pkg files from this folder (saving HDD space by not copying to temp location)
  • mmOS will now honor the "Verify USB Games" setting when starting games from icons/shortcuts/game-folder
  • Scanning for active USB storage devices is now performed in the background and will speed up loading games on 4.xxCFW
  • Verifying games in now performed in the background (when possible) to avoid delays when loading games

While on the 'improvement' track I decided to remove and completely rewrite another major function in mM - copying folders/games. Currently the memory used by the new function is down to 6MB (from 12MB - used to be 32MB in the beginning). While at it I added the double progress bar so you can monitor the progress for each file and the overall progress.

I used LittleBigPlanet game as a test/reference when I started improving things last week and finally got about 15-30% speed increase.

8343MB (240 files):

Before the optimizations:

  • HDD->USB = 13:20min (800 seconds) (~10.4MB/s)
  • USB->HDD = 11:30min (690 seconds) (~12.1MB/s)

After the optimizations:

  • HDD->USB = 10:30min (630 seconds) (~13.3MB/s) (about 28% faster)
  • USB->HDD = 08:30min (510 seconds) (~16.4MB/s) (about 35% faster)

Of course with games with less files the transfer speed hits the limit of the internal HDD (~30MB/s) or the external USB (~20MB/s) like for example copying GT5 (14056MB in 19 files):

  • HDD->USB = 15:05min (905 seconds) (~15.5MB/s)
  • USB->HDD = 11:58min (718 seconds) (~19.6MB/s)

Copying from PS3 Game Disc is at ~8.4MB/s (which is the max. read rate of the ps3 bd-drive). It may not look THAT much faster, but probably with larger games the saved time will be a lot more. 5 or 15 mins saved is still something.

p.s. To those who wonder about the latest speed improvements - you may remember my posts during the year: "Saved 5MB or RAM here... 20MB or RAM there... another 15MB RAM saved..." so finally I found time to utilize the resources I managed to free. Now I had to rewrite a lot of functions from scratch and optimize them as much as I can. The result is more speed and stability.

Here is how I do it in installPKG and mM: Method of calling to install "/dev_hdd0/PKG/TestFile.pkg":

[Register or Login to view code]

The example doesn't include "copying" the PKG to a temp location if using USB HDD. This one just moves the file from one location on the internal hdd to the game_pkg folder. It is very simple (just 20-30 lines or so) and doesn't need explanation - it only creates d0.pdb and the ICON_FILE.
[code]
u64 is_size(char *path)
{
struct CellFsStat s;
if(cellFsStat(path, &s)==CELL_FS_SUCCEEDED)
return s.st_size;
else
return 0;
}

int exist(char *path)
{
struct stat p_stat;
return (stat(path, &p_stat)>=0);
}

void array_to_file(char *_path, unsigned char* _buf, int _size)
{
FILE *flistW;
flistW = fopen(_path, "wb");
if(flistW!=NULL)
{
fwrite( _buf, _size, 1, flistW);
fclose(flistW);
}
}


u8 bubble_pkg( char* _path, char* _file)
{
char task_path[512];
char temp_path1[512];
char temp_path2[512];

cellFsMkdir((char*)"/dev_hdd0/vsh/game_pkg", S_IRWXO | S_IRWXU | S_IRWXG | S_IFDIR | CELL_FS_S_IFDIR | 0777);

for(u8 n=0;n

#417 - CREEPSHOW - December 20, 2012 // 7:31 am
CREEPSHOW's Avatar
i got one of the Cobra USB dongle but i should have waited for new cfw with the contents of the Cobra USB dongle so you can play psp and ps2 and full blu ray film iso and 1 ps1 and some one will do it new cfw with 430 or 431 with the contents