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September 6, 2012 // 3:01 pm - Today PlayStation 3 homebrew developer Aldostools has updated mmDM PS3 DEX Game Mounter to version 02.00.00 followed by several revisions complete with an x64 version and the changes outlined below.

Download: mmDM PS3 DEX Game Mounter v02.00.00 - v02.04.01a / mmDM PS3 DEX Game Mounter v02.00.00 - v02.04.01a (x64)

mmDM PS3 DEX Game Mounter v02.00.00 Changelog:

  • The major change in this version is that it fully integrates with multiMAN v04.05.04+ (DEX).
  • It has many other new features, I dare you to find them.

mmDM PS3 DEX Game Mounter v02.01.00 Changelog:

  • This new version has a better integration with multiMAN 04.05.04+ (DEX).
  • And now works faster thanks to the excellent work of andbey0nd and deank!!!

mmDM PS3 DEX Game Mounter v02.01.01 Changelog:

  • Version 02.01.01 should fix the mounting error "EBOOT.BIN could not be converted to fself. ERROR: EBOOT.ELF is not ELF File." converting to DEX.

mmDM PS3 DEX Game Mounter v02.01.02 Changelog:

  • Version 02.01.02 can decrypt debug EBOOT/SELF/SPRX and uses a database (KLICS.TXT) of known Klicensees for decryption of the the SELF/SPRX.

mmDM PS3 DEX Game Mounter v02.01.03 Changelog:

  • Updated klic.txt
  • Added export game list to txt or csv
  • Fixed typo listing PKG files.

mmDM PS3 DEX Game Mounter v02.01.03a Changelog:

  • Includes the proper keys included in testklic (by andreus).

mmDM PS3 DEX Game Mounter v02.01.04 Changelog:

  • Updated klic.txt, fixed issue converting files with space in the file name, now funself DEX EBOOT/SELFs/SPRX.

mmDM PS3 DEX Game Mounter v02.01.05 Changelog:

  • Now uses unfself.exe to unself DEX files and unself.exe + scetool.exe for CEX files.

mmDM PS3 DEX Game Mounter v02.02.00 Changelog:

  • Updated klic.txt, fixed some minor issues changing to full screen mode.
  • Also added text filter (type any text in the text box for the path and press enter).

mmDM PS3 DEX Game Mounter v02.02.00a Changelog:

  • Fixed keys included in the archive.

Select the PKG and the press CTRL+SHIFT+ENTER and it will convert to a DEX PKG (and resign the contents whenever possible).

mmDM PS3 DEX Game Mounter v02.03.00 Changelog:

  • Fixed a bug reading klic.txt... now uses the klicensee tool by MAGiC333X to select the klicensee from KLIC.TXT
  • Added new grid mode: vertical list.
  • Added arrows icons on full screen mode to browse games using the mouse.
  • Other minor changes.

mmDM PS3 DEX Game Mounter v02.03.02 Changelog:

  • Support up to 255 slots. (no tested yet)

mmDM PS3 DEX Game Mounter v02.03.04 Changelog:

  • added some additional checks to prevent mounting drives already in use
  • mounts BDEMU slots: for slots 0, 1, 2, 3 it works fine.. for slots 4, 5, 6, 7, 8, 9 (and probably up to 255) requires to reset the PS3 in 'Release Mode' after the slot of BDEMU is mounted (I added a message to remind that)
  • Now can show game covers for games installed on BDEMU slots (click on the PS3 logo to configure the game covers - download to the PC the "covers" folder from multiMAN's folder)
  • Includes a very useful FAQ from PatrickBatman and Omnomnom, that teaches how to mount the games on DEX
  • Added the BdEmu Partitions Tool to the right-click menu (the inject/save to file features are still broken)

SPECIAL THANKS to deank for the workaround for slots 4-9; PatrickBatman for the beta tests and ideas! Also to Rutsah for his bug reports.

mmDM PS3 DEX Game Mounter v02.03.05 Changelog:

  • Incorporates RCP_BDEMU v2.00 (10/15/2012)

mmDM PS3 DEX Game Mounter v02.04.00 and v02.04.00a Changelog:

  • New GUI layout with big icons on the top
  • Fixed a bug reading klic.txt... now uses the klicensee tool by MAGiC333X to select the klicensee from KLIC.TXT
  • Added new grid mode: vertical list
  • Added arrows icons on full screen mode to browse games using the mouse
  • Support up to 255 slots (not tested yet)
  • Other minor changes.

mmDM PS3 DEX Game Mounter v02.04.01 and v02.04.01a Changelog:

  • New GUI layout with big icons on the top
  • Fixed a bug reading klic.txt... now uses the klicensee tool by MAGiC333X to select the klicensee from KLIC.TXT
  • Added new grid mode: vertical list.
  • Added arrows icons on full screen mode to browse games using the mouse.
  • Support up to 255 slots.
  • Other minor changes.

From his site (linked above) on the PC application: It's a remote game mounter for PS3 DEX consoles. Requires the ProDG Target Manager to work. A x64 version is also available.

Finally, in related PlayStation 3 homebrew news andbey0nd has also released RCP_BDEMU v1.00 which essentially is a faster way to manage games on PS3 DEX consoles.

Download: RCP_BDEMU v1.00 / RCP_BDEMU v2.00 (10/15/2012)

From the author: Here is a separate standalone tool to serve the BDEMU communication on the PC side. It is small, fast and command-line type and will be included in mmDM 02.01.00 by aldo. It loads the BDEMU games in mM virtually at mM startup, mounts the games in 3-4 seconds and displays debug information in the command window.

[Register or Login to view code]

It requires that you pass the IP address of your PS3 as a parameter. You can pass a number for the number of BDEMU partitions as second parameter - the default is 4 (0..3).

andbey0nd

Update: RCP_BDEMU v2.00 (10/15/2012) is now available (linked above) via deank with the following changes:

[Register or Login to view code]


If you don't set input parameters (IP and number of partitions) rcp_bdemu will try to auto-detect the IP and will assume 10 slots, but that only works if your PS3 is currently in "System Software Mode", otherwise you'll have to provide your PS3 IP address when you start rcp_bdemu.exe.


mmDM PS3 DEX Game Mounter v02.00.00 By Aldostools Arrives

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#147 - hotd54me - January 14, 2012 // 4:05 am
hotd54me's Avatar
the only thing you'd really want the dongle for is to play your legally owned ps2 backups, well that's what i'd get it for anyway. otherwise, multiman and kmeaw is just as good!

#146 - Bartholomy - January 14, 2012 // 2:37 am
Bartholomy's Avatar
Surely he 's using it without dongle. Guys, please, wake up. Without dongle, doesn't do nothing more than what old version always did plus a lil more tricks..

#145 - DeVil3o3 - January 14, 2012 // 1:42 am
DeVil3o3's Avatar
I cant really help much with that as im on Rebug 3.55. Some more info might help others figure it out, I assume you are using the new cmMM 4.00?

Do you have the Cobra dongle? does it happen EVERY time you exit MM or only with certain games mounted etc?

#144 - tommasi - January 14, 2012 // 12:51 am
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system crash exiting form MM can anyone confirm? running phat ps3 60GB KMEAW 3.55

#143 - smokyyuwe - January 14, 2012 // 12:28 am
smokyyuwe's Avatar
The way I see it, even if he did "sell out", at least this version of multiman works without the dongle so you can use it on kmeaw. To me that sounds more like the case of "this is the free version but with the pro you get these features", which, I'm perfectly fine with.

#142 - Transient - January 13, 2012 // 10:33 pm
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Open Office is only one of many open source projects. It in itself is the combination of many other open source projects. There's literally millions of open source projects out there.

I don't fault deank if he decided to profit off Multiman. As far as I know, he contributed the vast majority of work to the project. If he solicited the help of others under the guise of open source and then turned around and sold it for a profit, then I'd have a different opinion, but as far as I know that is not the case. Would I prefer he continued with a free open source development? Of course.

Also, it's worth nothing that deank has denied allegations that he's working with Cobra. His past actions have given me no reason to believe he's anything but trustworthy. I agree the sudden stop of development appears suspicious, but there's many possible scenarios.

Maybe it's all coincidence and other factors in his personal life have stopped development. Unless you know deank personally, I don't think anyone has a right to doubt his claims. I can imagine many scenarios that he might not want to share with everyone (eg. cancer, dead relative, unemployed, etc) and it'd be terrible if people were giving him a bad name over purely circumstantial evidence.

I'm grateful for his past contribution as I know I'm entitled to nothing.

#141 - cfwprophet - January 13, 2012 // 6:17 pm
cfwprophet's Avatar
I have said that they both dongles are doing the same. But for me guys like grafchokolo have done much more then those both teams. All the files used on this both sticks are frm dev_flash and just patched/ported and not rewritten or anything else.

But anyway it seems you haven't understood. tHeUnknOwEnSeCRet will do this all for acid cfw and even don't want fame. He only do this for helping peoples and he do this for acid cause we share the same ideology about those things.

#140 - Bartholomy - January 13, 2012 // 6:07 pm
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Or some other teams, like exetrimall

#139 - DeVil3o3 - January 13, 2012 // 5:06 pm
DeVil3o3's Avatar
You seem fairly sure the way you say "HE IS", Any actual real proof of Dean's involvment or is it just Team Ac1ds personal opinion?

BTW: love the GUI's in multiman, really smooth. its really come on in the last year. Anyone seen the way the glitter in screensaver moves with the Sixaxis angle? its neat!

I think DUPLEX are the answer to all these problems, just wait for the DUPLEX release, that's what I do and I don't mind waiting a little longer for the latest games.

#138 - 1Panic - January 13, 2012 // 4:01 pm
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Actually it doesn't say that it requires the dongle at all for anything. It says it will work without the dongle. So I guess I'll be the only one that will test it.

The thing that makes less sense is how would it work if without the dongle the system thinks its on ofw?? So how would a homebrew app like MM work? lol