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September 6, 2012 // 5:01 pm - Today PlayStation 3 homebrew developer Aldostools has updated mmDM PS3 DEX Game Mounter to version 02.00.00 followed by several revisions complete with an x64 version and the changes outlined below.

Download: mmDM PS3 DEX Game Mounter v02.00.00 - v02.04.01a / mmDM PS3 DEX Game Mounter v02.00.00 - v02.04.01a (x64)

mmDM PS3 DEX Game Mounter v02.00.00 Changelog:

  • The major change in this version is that it fully integrates with multiMAN v04.05.04+ (DEX).
  • It has many other new features, I dare you to find them.

mmDM PS3 DEX Game Mounter v02.01.00 Changelog:

  • This new version has a better integration with multiMAN 04.05.04+ (DEX).
  • And now works faster thanks to the excellent work of andbey0nd and deank!!!

mmDM PS3 DEX Game Mounter v02.01.01 Changelog:

  • Version 02.01.01 should fix the mounting error "EBOOT.BIN could not be converted to fself. ERROR: EBOOT.ELF is not ELF File." converting to DEX.

mmDM PS3 DEX Game Mounter v02.01.02 Changelog:

  • Version 02.01.02 can decrypt debug EBOOT/SELF/SPRX and uses a database (KLICS.TXT) of known Klicensees for decryption of the the SELF/SPRX.

mmDM PS3 DEX Game Mounter v02.01.03 Changelog:

  • Updated klic.txt
  • Added export game list to txt or csv
  • Fixed typo listing PKG files.

mmDM PS3 DEX Game Mounter v02.01.03a Changelog:

  • Includes the proper keys included in testklic (by andreus).

mmDM PS3 DEX Game Mounter v02.01.04 Changelog:

  • Updated klic.txt, fixed issue converting files with space in the file name, now funself DEX EBOOT/SELFs/SPRX.

mmDM PS3 DEX Game Mounter v02.01.05 Changelog:

  • Now uses unfself.exe to unself DEX files and unself.exe + scetool.exe for CEX files.

mmDM PS3 DEX Game Mounter v02.02.00 Changelog:

  • Updated klic.txt, fixed some minor issues changing to full screen mode.
  • Also added text filter (type any text in the text box for the path and press enter).

mmDM PS3 DEX Game Mounter v02.02.00a Changelog:

  • Fixed keys included in the archive.

Select the PKG and the press CTRL+SHIFT+ENTER and it will convert to a DEX PKG (and resign the contents whenever possible).

mmDM PS3 DEX Game Mounter v02.03.00 Changelog:

  • Fixed a bug reading klic.txt... now uses the klicensee tool by MAGiC333X to select the klicensee from KLIC.TXT
  • Added new grid mode: vertical list.
  • Added arrows icons on full screen mode to browse games using the mouse.
  • Other minor changes.

mmDM PS3 DEX Game Mounter v02.03.02 Changelog:

  • Support up to 255 slots. (no tested yet)

mmDM PS3 DEX Game Mounter v02.03.04 Changelog:

  • added some additional checks to prevent mounting drives already in use
  • mounts BDEMU slots: for slots 0, 1, 2, 3 it works fine.. for slots 4, 5, 6, 7, 8, 9 (and probably up to 255) requires to reset the PS3 in 'Release Mode' after the slot of BDEMU is mounted (I added a message to remind that)
  • Now can show game covers for games installed on BDEMU slots (click on the PS3 logo to configure the game covers - download to the PC the "covers" folder from multiMAN's folder)
  • Includes a very useful FAQ from PatrickBatman and Omnomnom, that teaches how to mount the games on DEX
  • Added the BdEmu Partitions Tool to the right-click menu (the inject/save to file features are still broken)

SPECIAL THANKS to deank for the workaround for slots 4-9; PatrickBatman for the beta tests and ideas! Also to Rutsah for his bug reports.

mmDM PS3 DEX Game Mounter v02.03.05 Changelog:

  • Incorporates RCP_BDEMU v2.00 (10/15/2012)

mmDM PS3 DEX Game Mounter v02.04.00 and v02.04.00a Changelog:

  • New GUI layout with big icons on the top
  • Fixed a bug reading klic.txt... now uses the klicensee tool by MAGiC333X to select the klicensee from KLIC.TXT
  • Added new grid mode: vertical list
  • Added arrows icons on full screen mode to browse games using the mouse
  • Support up to 255 slots (not tested yet)
  • Other minor changes.

mmDM PS3 DEX Game Mounter v02.04.01 and v02.04.01a Changelog:

  • New GUI layout with big icons on the top
  • Fixed a bug reading klic.txt... now uses the klicensee tool by MAGiC333X to select the klicensee from KLIC.TXT
  • Added new grid mode: vertical list.
  • Added arrows icons on full screen mode to browse games using the mouse.
  • Support up to 255 slots.
  • Other minor changes.

From his site (linked above) on the PC application: It's a remote game mounter for PS3 DEX consoles. Requires the ProDG Target Manager to work. A x64 version is also available.

Finally, in related PlayStation 3 homebrew news andbey0nd has also released RCP_BDEMU v1.00 which essentially is a faster way to manage games on PS3 DEX consoles.

Download: RCP_BDEMU v1.00 / RCP_BDEMU v2.00 (10/15/2012)

From the author: Here is a separate standalone tool to serve the BDEMU communication on the PC side. It is small, fast and command-line type and will be included in mmDM 02.01.00 by aldo. It loads the BDEMU games in mM virtually at mM startup, mounts the games in 3-4 seconds and displays debug information in the command window.

[Register or Login to view code]

It requires that you pass the IP address of your PS3 as a parameter. You can pass a number for the number of BDEMU partitions as second parameter - the default is 4 (0..3).

andbey0nd

Update: RCP_BDEMU v2.00 (10/15/2012) is now available (linked above) via deank with the following changes:

[Register or Login to view code]


If you don't set input parameters (IP and number of partitions) rcp_bdemu will try to auto-detect the IP and will assume 10 slots, but that only works if your PS3 is currently in "System Software Mode", otherwise you'll have to provide your PS3 IP address when you start rcp_bdemu.exe.


mmDM PS3 DEX Game Mounter v02.00.00 By Aldostools Arrives

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#1267 - misiozol - June 24, 2015 // 4:52 pm
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I don't think there is as classics need full CFW and ode is just emulating physical bd drive, better/cheaper option would be getting second hand ps2 and using ESR with FMCB, or getting fat model and adding network adaptor + installing hdd

#1266 - sakran - June 24, 2015 // 8:49 am
sakran's Avatar
hello guys.. just wanted to ask if there's anyway to play a ps2 classic on a cobra ode?

i downloaded fatal frame 2 ps2 classic and GOD HAND from PSN stuff along with its rap... if i tried to resign edat file within each game like i did with most of my ps1 games that downloaded from psn stuff will it work?

and if not is there anyway to make it work? i have Superslim 4.53 cobra MCU 2.2

i tried the resigning way with all of ps1 games and it worked awesome without any use of fix or crack so hoping for a ps2 too

#1265 - meudayg1 - May 7, 2015 // 11:08 pm
meudayg1's Avatar
Hi All,

I'm new to PS3 and this forum.

I purchased a PS3 CECH-4208A PS3 (12GB) OFW 4.55 and installed Cobra ODE 5.30A. Red LED is glowing when i power on PS3 and I dont see any cobra ode manager in PS3.

I did only hardware install. do i need to do anything from software end?

I formatted pen drive in NTFS format and created folders as per the guide still no good

Please advice.

Thanks

#1264 - teaynadesh - April 27, 2015 // 12:16 pm
teaynadesh's Avatar
Thank you for Multiman Sir.

#1263 - ktgw11 - April 10, 2015 // 7:02 pm
ktgw11's Avatar
thanks for good soft. all the best.

#1262 - djmakis - March 27, 2015 // 1:58 pm
djmakis's Avatar
thanks for the files, also from MixeryMaxe comes S-DMC, a Selfmade DMC for Cobra ODE users with details below:

Hallo comm

I would like to present an user project from two friends (GamersRS & esprit1711 from psXtools) and me. Around october 2014, a friend asked about the possibility of a microcontroller based project. And i just said "of course" Chipwelt from psXtools had built a "switchmod" as alternative methode to the DMC and GamersRS asked me about a "microcontroller based switchmod".

So the idea from the S-DMC was born

I had built a microcontroller (PIC16F628A) based circuit and had written a software in asm. The prototype looks ugly but it works


And here esprit1711 comes into play. He designed a real "eye candy" PCB and then the big tests began.


After finishing the big tests esprit1711 had kills few bugs on the PCB and i made an optimization the software for the PIC.
The final version was finished.









The S-DMC is for Slim models. The installation is simple, there are just 4 wires to soldering (+ 2 optionale, 1 LED for swap-magic signaling) and one little cut one the power PCB of the PS3. The S-DMC simulate the switch positions from bd-drive so you are able to swap the disc and the PS3 don't get it

Despite of the cuts on the power PCB i was able to preserve the original PS3 eject function. Function of the S-DMC are:

  • 1 click on eject button = normal official disc eject
  • hold eject button(~10sec) = normal official bd-drive reset
  • double-click on eject button = swap-magic for cobra ode

The official release was in early 2015 and until today there are no problems.
The end product works like a charm

More information:

  • First present thread: psxtools.de/index.php/Thread/65463-S-DMC-by-psXtools-f%C3%BCr-CobraODE-UPDATE-02-04-2015/
  • Official support thread: psxtools.de/index.php/Thread/66781-SUPPORT-S-DMC-f%C3%BCr-Slim-PS3s-excl-bei-psXtools-de/
  • Installation instructions: psxtools.de/index.php/Thread/67969-Tutorial-offizielle-Anleitung-f%C3%BCr-S-DMC-by-psXtools-de/

Credits goes to:

  • Chipwelt
  • GamersRS
  • esprit1711

Have fun

Update: Hi, today i received new information from Chipwelt. Ok as i said, i don't have a ODE and i don't use the S-DMC.

It can also be used without ODE to swap psx (and *ps2) backups even on OFW.
e.g. insert an original psx game in the ps3 and wait until the disc icon is appear in xmb, than double-click on eject button (for swap-trick) and now you can insert any psx backup and play again, EVEN on OFW .... crazy that i didn't know that.

*ps2 backups of course only on bc models. But in the same way as with psx games. Ok, at this time the S-DMC is only for slim models but this can be changed if there is a demand

Chipwelt released a video in november 2008 with a switch-mod and show a ps2 swap on a cecha model



#1261 - ori0 - March 24, 2015 // 3:42 am
ori0's Avatar
Thanks for keeping the PS3 going strong!

#1260 - gurpreetbal - March 15, 2015 // 9:45 am
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thanks for uploading

#1259 - PS4 News - March 7, 2015 // 1:41 am
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7 - 3 - 2015 Cobra ODE News - Update

We are pleased to present the Cobra ODE FW 2.4 wich properly adds support for the Emu USB QSB and addresses a number of small bugs we found in particular with the drive door support for 4k consoles. We have updated the DMC triggering mechanism for enhanced performance.

The game database file has also been updated to include many new titles.

We are unable to fully support FAT PATA consoles with DMC owing to issue with BD recordable media compatibility and a multitude of different bluray drive daughterboards. FAT SATA consoles with BMD-31 will remain supported. If you have purchased DMC for PATA FAT consoles, you may return it to your reseller for a refund.

DMC will be kept fully supported on FAT SATA (BMD-31), 2k/2k1, 2k5 and 3k consoles.






Since we have removed the Hardware Passthrough mode from ODE FW 2.4, we suggest that users use ODE FW 2.2, if they wish to update the OFW of their console to 4.66. ODE FW 2.2, still has the option to enable HW Passthrough mode providing you are using the USB Clip on PCB. After updating the console OFW to 4.66 you can update to ODE fw 2.4 again.

Finally, from coalchamber1022: (DMC + OS 4.7 + CECH-2001A)

Hi Guys, Formalities...

PS3 Type: CECH-2001A
PS3 OS: v4.7
ODE: v4.2
ODE FW: 2.4
DMC: v1.0
Boot Disc: ModNation Racers (BCAS20105)
Swap Disc: Verbatim 25 GB 6x SL (LINK)
SD Burner: Generic from Amazon (LINK)

CFG File:

[Register or Login to view code]

I got things hooked up, loading a game is still a bit of a PIA but it works.

  • After plugging in my HDD with my games on it I plug my PS3 into power then boot it up.
  • I then put in by Boot disc I see the cobra menu and select a game.
  • I then get a what looks to be a video of just the cobra icon at that time I eject my boot disc then just put the boot disc back in. It then loads up the game selected in the XMB
  • I then hit 'x' to start the game the bootdisc then pops out then the ode flashes red/blue so i leave the boot disc and let it suck back in.
  • Then in a few seconds it ejects again then ODE flashes green/blue I then pop in swap and BADABOOM it loads up.




With that many ejects and loads I am anticipating my BD drive to crap out soon. Hopefully cobra team can lower the number of ejects but in any case it works!!

#1258 - Suprising - February 18, 2015 // 11:02 am
Suprising's Avatar
I just upgraded my old Cobra to a newer updateable version today!

On 4.66 it seems Sony are catching and winning the race with ODE's. Anyway, I do have a swap disk which means I am sorted for now...

26 - 2 - 2015 - Cobra ODE News - Information

All Cobra ODE users should avoid updating to OFW 4.70 until Cobra Team has carried out extensive testing.

Some videos on 4.70: