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October 16, 2010 // 7:21 pm - Update: PSGroove Hermes v4B is now released with a changelog detailed HERE along with PSGroove Hermes v4B Hex Codes and a Hermes v4B TI-84 Hex Code and Hermes v4B Hex Codes for all other boards along with PSGroove Hermes Linux v4B.

Since bidding farewell yesterday, Spanish PS3 developer Hermes has shared one final v4 Custom PSGroove payload with everyone!

Download: Hermes v4 Final Custom PSGroove Payload / Hermes v4 TI-84 / PSGroove Hermes Hex Codes / PSGroove Hermes Linux v4 / Hermes v4 PIC18FXXXX Hex Code / Hermes V4 Fixed for PIC18FXXXX / Rockbox PSGroove Payload Hermes v4 / Hermes v4 USB TinyMKII (LED Support) / Arduino PL3 Hermes v4B / PIC18FUSB PSGroove Hermes v4B

To quote, roughly translated:

Update: Added source code version v4 with the latest patches found (are grateful to Mathieulh their contributions). This is my final contribution for those who want to return to work and develop it, I go up for reasons of commitment and that the scene is a collective work.


- New Address 0x80000000007ff000 end of the payload at the end of the Kernel in order to add the extra code needed (the code is relocatable, if necessary)

- Added support syscall 8 with Stealth and other kernel functions such as copy, allocate memory, perform routine, add path table (for replacement / redirection of files and directories), etc. (see syscall8.h for details)

- Support for Homebrew in / apps_home/PS3_GAME similar to a flash drive or connected on / dev_usb000/PS3_GAME

- Syscall redirection 36 games to run diskless / apps_home/PS3_GAME

Sorry to keep you waiting, but today I had family commitments and the thread was closed when I'm gone.

First, say that I have uploaded what I have so far: includes the patches that we have mentioned in another thread and some new ones. The main novelty is that it has "cleaned" the source code to eliminate double relocation of the code, since we do not need.

Also included a new dynamic patching system comes in handy to allow redirection of / apps_home a / dev_bdvd in games, to receive as first parameter EBOOT.BIN path correctly, if that could cause some problem.

I climb the V4 that already had committed and if other people want to continue development (the scene is a collective, not as a team, everyone is free to contribute whatever they want and how you want and at a time want).

Secondly, I thank you for the support you have shown me.

If you do not mind, I would like to discuss a few things in the remainder of the post.

I have 41 years and at that age, one is clear about certain things and know why you get rings and what not. As some know, I'm not a professional programmer, but a construction worker unemployed (like many others, unfortunately), which devotes her time to a hobby (which is in unemployment assistance, that there is something to kill time ) And shares what he does with others, for the simple detail that positions and why not all benefit?

Interestingly, I usually get into these "fregaos" because sometimes I see things are rudderless and I think I can contribute ideas and my point of view and in the electronic scene, but never on a pair of hands and a brain that provides . So touching roll up, we roll up, all of course, non-profit or to cash in on any class that is not what is sought.

Obviously, one is not stupid and knows that is what's going on around here: there is always profiting rock that takes advantage of the work of others, without contributing anything (or if they bring improvements, "close" to each other) and there are always people strip of land the job of others.

This is what usually bother me, as is logical and understandable, since obviously I'm not here for companies that skirt the law or not, is profiting without contributing anything at all and I have a perfect right, such circumstances or otherwise, participate in setting the scene and fix my code working with this scene and its exclusions.

In this case, I decided that because a company is using not only the code, if not my nick as bait advertising, making misunderstand that I'm behind that product, fail to develop a code that make for entertaining and that you I offer to you as anonymous people who are, without either profit interests.

Some people do not want to understand this and think "bah, is a childish temper tantrum in plan" or "not as annoying, because Hermes is also a nickname adopted and this Easter."

Instead what I think is that who are they to judge my decision and I am the less I lose if I participate, so do not know why some people think that I win something by participating. And that applies to those who charge you 30 bucks for a chip applications or develop them as needed and not me.

And if I believe that one has crossed a line where I say enough, not only my right, but it seems logical to give back the ball and say "ale, nice people do not want to bring you the car?. Since take you peak and shovel and herding "

I have no financial backing behind consoles or debug or retail consoles with different firmware, or special devices that teensy but I rode or USBKey I bought. Is not it logical that those who live on this, whatever they have to make improvements? Or I have to do the time for R & D department inadvertently?

Anyway, I think the thing is clear: for the time step will continue doing nothing and being the turn of others to pick up the baton and show that besides making chips and collect dollars, also bring improvements to their customers or scene in general, without taking single code or a nickname borrowed from others as a decoy, because basically, they offer nothing.


Hermes v4 Final Custom PSGroove Payload is Now Released!

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#175 - caca213 - October 18, 2010 // 10:47 pm
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can someone make this for v1.1 ps3break?

#174 - deanstead2k9 - October 18, 2010 // 10:12 pm
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prob to do with leds teensy 2 is at90usb162 aswell i do believe.

#173 - AluPL - October 18, 2010 // 10:09 pm
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Aren't psgroove_teensy_at90usb162_16Mhz.hex and psgroove-HermesV4b-Teensy1.hex for the same board ?

I mean AT90USB162 with 16mhz is Teensy 1.0... but the hexes are different (checked with Notepad ++ Compare)
or am I wrong?

#172 - deanstead2k9 - October 18, 2010 // 10:06 pm
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do you know how to compile for pic18f instructions?

really bad english something to do with port1_config_decriptor

#171 - farenheit - October 18, 2010 // 9:58 pm
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Here's most of the boards compiled and ready to go... Hermes V4b

#170 - sickboy82 - October 18, 2010 // 9:05 pm
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New Hermes v4B is released!!! Anybody can port to ipod nano 1g please? thanks
v4B Changes:

raw2payload: changed in fopen "r" and "w" by "rb" and "wb".

In MSDOS/WINDOWS "r" is for text files and "rb" is for binary files. If you use MinGW from ifcaro compilers, instead Cygwin
or Linux, you need this changes.

Added port1_config_descriptor.h and port1_config_descriptor.bin from V4 (in the V4 release you have ONLY the .S file from V4)

#169 - tacopswhipster - October 18, 2010 // 9:03 pm
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Hermes V4 does not seem to play games that have been updated (or want to update) like it did with the Hermes V3+Wani+Math

I'm sticking with the V3+wa+ma until V4 gets that fixed.

#168 - bitsbubba - October 18, 2010 // 7:30 pm
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Quote Originally Posted by Rand023 View Post
have V4 on my ipod video but cant install retail packages does V4 support installing of retail packages?

I never could get Hv4 to install retail .pkg, I use Hv3 w/ patches Wani +Math, all I get is probs w? Hv4 & PL3 for ipod video (and Rand to answer your quest, I hasven't even tried don't have it yet)

#167 - Rand023 - October 18, 2010 // 7:21 pm
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have V4 on my ipod video but cant install retail packages does V4 support installing of retail packages?

#166 - deanstead2k9 - October 18, 2010 // 5:32 pm
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i will keep trying let you know if i solve it.